Difference between revisions of "User:Joeun/Sandbox/1/ko"
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=== sv_ 명령어 === | === sv_ 명령어 === | ||
* {{cvar|sv_cheats}} <0/1> - Turns [[cheats]] off/on - ''server operator only'' | * {{cvar|sv_cheats}} <0/1> - Turns [[cheats]] off/on - ''server operator only'' | ||
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* {{cvar|sv_pure}} <-1/0/1/2> - Determines how much custom content (HUDs, animations, sound mods) should be allowed on a server (-1: Allow all; 0: Allow all, except for Materials ; 1: Uses sv_pure.cfg; 2: Uses sv_pure_strict.cfg) - ''server operator only'' | * {{cvar|sv_pure}} <-1/0/1/2> - Determines how much custom content (HUDs, animations, sound mods) should be allowed on a server (-1: Allow all; 0: Allow all, except for Materials ; 1: Uses sv_pure.cfg; 2: Uses sv_pure_strict.cfg) - ''server operator only'' | ||
− | === mp_ | + | === mp_ 명령어 === |
* {{cvar|mp_autoteambalance}} <0/1> - Disables/Enables automatic team balancing - ''server operator only'' | * {{cvar|mp_autoteambalance}} <0/1> - Disables/Enables automatic team balancing - ''server operator only'' | ||
* {{cvar|mp_disable_respawn_times}} <0/1> - Enables/Disables respawn times - ''server operator only'' | * {{cvar|mp_disable_respawn_times}} <0/1> - Enables/Disables respawn times - ''server operator only'' | ||
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* {{cvar|mp_waitingforplayers_cancel}} <0/1> - If nonzero, cancels "Waiting for players..." time - ''server operator only'' | * {{cvar|mp_waitingforplayers_cancel}} <0/1> - If nonzero, cancels "Waiting for players..." time - ''server operator only'' | ||
− | === hud_ | + | === hud_ 명령어 === |
* {{cvar|hud_combattext}} <0/1> - Turns the damage text above enemies off/on | * {{cvar|hud_combattext}} <0/1> - Turns the damage text above enemies off/on | ||
* {{cvar|hud_combattext_batching}} <0/1> - Turns the damage text above players adding together within an interval off/on | * {{cvar|hud_combattext_batching}} <0/1> - Turns the damage text above players adding together within an interval off/on | ||
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* {{cvar|hud_saytext_time}} <seconds> - How long to display chat comments before they fade out (Default: 12) | * {{cvar|hud_saytext_time}} <seconds> - How long to display chat comments before they fade out (Default: 12) | ||
− | === | + | === 기타 명령어 === |
− | ''' | + | '''플레이어용''' |
* {{cvar|bind}} <key> <command> - Binds a key to a command. | * {{cvar|bind}} <key> <command> - Binds a key to a command. | ||
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* {{cvar|taunt_by_name}} <taunt name> - Runs a specified taunt, given the exact name of a taunt in the player's current taunt loadout, without having to open the taunt menu. | * {{cvar|taunt_by_name}} <taunt name> - Runs a specified taunt, given the exact name of a taunt in the player's current taunt loadout, without having to open the taunt menu. | ||
− | ''' | + | '''서버 관리자 및 운영자 전용''' |
* {{cvar|changelevel}} <mapname> - Changes the map. | * {{cvar|changelevel}} <mapname> - Changes the map. | ||
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− | ''' | + | '''영상 기록용''' |
{{main|Help:Recording demos}} | {{main|Help:Recording demos}} | ||
* {{cvar|record}} <demo name> - Begins a demo recording | * {{cvar|record}} <demo name> - Begins a demo recording | ||
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* {{cvar|ds_status}} - Report the current recording status | * {{cvar|ds_status}} - Report the current recording status | ||
− | === | + | === 무기 명령어 === |
− | + | "사용" 명령어는 특정 무기를 변경하는 명령어입니다. | |
− | {{Template:Note| | + | {{Template:Note|사용 방식은'슬롯' 명령어와 유사하지만, 음성 명령어에는 사용이 불가능합니다.}} |
*Syntax | *Syntax | ||
*:{{cvar|use}} <weapon_name> | *:{{cvar|use}} <weapon_name> | ||
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**<code>lastinv</code> - switches to the last weapon used | **<code>lastinv</code> - switches to the last weapon used | ||
− | == | + | == 같이 보기 == |
− | * [[Cheats]] | + | * [[Cheats/ko|치트]] |
− | * [[Scripting]] | + | * [[Scripting/ko|스크립트]] |
− | == | + | == 외부 링크 == |
− | * [[vdc:List of TF2 console commands and variables| | + | * [[vdc:List of TF2 console commands and variables|Valve Developer Community의 TF2 콘솔 명령어 및 변수 목록]] |
[[Category:Lists|Useful console commands | [[Category:Lists|Useful console commands |
Revision as of 10:13, 3 May 2022
sv_ 명령어
sv_cheats
<0/1> - Turns cheats off/on - server operator onlysv_gravity
<숫자> - Sets serverwide gravity (default: 800)- server operator onlysv_lan
<0/1> - Allows/Disallows people on non-local networks from joining. - server operator only- In order to host a listen (in-game) server that people can connect to over the Internet, your 27015 port must be forwarded
- In order to host a listen (in-game) server that people can connect to over the Internet, your 27015 port must be forwarded
sv_password
<암호> - Sets the password for a server - server operator onlysv_pure
<-1/0/1/2> - Determines how much custom content (HUDs, animations, sound mods) should be allowed on a server (-1: Allow all; 0: Allow all, except for Materials ; 1: Uses sv_pure.cfg; 2: Uses sv_pure_strict.cfg) - server operator only
mp_ 명령어
mp_autoteambalance
<0/1> - Disables/Enables automatic team balancing - server operator onlymp_disable_respawn_times
<0/1> - Enables/Disables respawn times - server operator onlymp_forcerespawnplayers
- Immediately respawns all players (and bots) on the server -sv_cheats 1
only.mp_forcewin
- Immediately wins the round for the command user's team -sv_cheats 1
only.mp_friendlyfire
<0/1> - Toggles friendly fire (the ability to injure teammates). - server operator onlymp_highlander
<0/1> - Toggles Highlander mode. - server operator onlymp_idledealmethod
<0/1/2> - Chooses how to deal with idle players (0: Don't kick; 1: Move to spectate, then kick; 2: Kick directly) - server operator onlymp_restartgame
<seconds until restart> - Restarts the round and resets the round time. - server operator onlymp_scrambleteams
- Initiates a team scramble immediately.mp_teams_unbalance_limit
<number> - The team size difference at which players are forced onto the opposite team. - server operator only
mp_timelimit
<minutes> - The length of time that a map should last before swapping. - server operator onlymp_usehwmmodels
<-1/0/1> - Disables/Enables HWM models used in TF2 Source Filmmaker shorts (-1: Never, 0: GPU-Based; 1: Always)mp_usehwmvcds
<-1/0/1> - Disables/Enables mouth movement on HWM models (-1: Never, 0: GPU-Based; 1: Always)mp_waitingforplayers_cancel
<0/1> - If nonzero, cancels "Waiting for players..." time - server operator only
hud_ 명령어
hud_combattext
<0/1> - Turns the damage text above enemies off/onhud_combattext_batching
<0/1> - Turns the damage text above players adding together within an interval off/onhud_combattext_batching_window
<.1~2> - Time in seconds to combine damage text
hud_combattext_doesnt_block_overhead_text
<0/1> - Turns overwriting the particle effects used for critical hits and mini-crits off/onhud_combattext_healing
<0/1> - Turns healing text above teammates off/onhud_deathnotice_time
<seconds> - How long to display the kill feed before it fades outhud_reloadscheme
- Used to fix various HUD-color errors or lingering Crit-effectshud_saytext_time
<seconds> - How long to display chat comments before they fade out (Default: 12)
기타 명령어
플레이어용
bind
<key> <command> - Binds a key to a command.bind
<key> - Displays the command the given key is bound to.unbind
<key> - Unbinds a key.unbindall
- Unbinds all keys.dropitem
- Drop the flag or Intelligence.kill
- Commit suicide.explode
- Commit suicide by exploding into gibs.+attack
- Forces the player to constantly use their primary fire. (Same as M1) (-attack
will disable)+attack2
- Forces the player to constantly use their secondary fire. (Same as M2) (-attack2
will disable)
+attack3
- Forces the player to constantly use their tertiary fire. (Same as middle-click or M3) (-attack3
will disable)fov_desired
<75-90> - Set desired field of view (higher values show more of the battlefield at the cost of fps) (can also be changed from advanced video Options)jointeam
<red/blue/auto/spectator> - Force team. (use this if you are stuck in "dead spectator" mode when too many people attempt to join a team at the same time)jpeg
- Take a jpeg screenshot.noclip
- Allows the players on the server to fly through walls. -sv_cheats 1
only.retry
- Retry connection to last server.status
- Display map and connection status.viewmodel_fov
<number> - Sets distance in which your weapons are drawn, higher values show more of the weapon and arms but may show missing parts. (can also be changed from advanced Options)r_drawviewmodel
<0/1> - Turns viewmodels on and off. (can also be changed from advanced Options)r_drawtracers_firstperson
<0/1> - Disables visuals from tracer rounds (from Machina and Hitman's Heatmaker) for your weapon only, not other players'.restart
- Restarts the current server dedicated server onlyfind
<text> - Displays all commands that match a string of texthurtme
<number> - Deals a given amount of damage (can be negative for extra health) -sv_cheats 1
onlyzoom_sensitivity_ratio
<0~1> - Sets the ratio of sensitivity while zoomed in with the Sniper Rifle with accordance to actual sensitivity.net_graph
<0-4> Shows different amounts of information such as ping, framerate, lerp, and packet loss depending on the input value.thirdperson
- Places your view in a camera behind your character -sv_cheats 1
onlythirdperson_mayamode
- If active, turning in third person does not move the camera -sv_cheats 1
onlythirdperson_platformer
<0/1> - If active, the mouse controls the camera while movement is controlled relative to it.- If
thirdperson_mayamode
isn't active, walking towards the camera will 'push' your view away.
- If
firstperson
- Return to first person perspective.- If
thirdperson_platformer
is still set to 1, you will not be able to move the camera during taunts.
- If
currency_give
<amount> - Gives a specified amount of credits in Mann vs. Machine (Maximum amount of credits you can have is 30000) -sv_cheats 1
onlysnd_restart
- Used to restart all sounds in any game mode.player_ready_toggle
- Readies/unreadies the player in MVM and Competitiveshake
- Shakes the screen briefly, similarly to the shaking that occurs from a Payload cart's explosion -sv_cheats 1
onlyghost_spawn
- Spawns a ghost that moves following a set path and disappears soon after. -sv_cheats 1
onlytaunt_by_name
<taunt name> - Runs a specified taunt, given the exact name of a taunt in the player's current taunt loadout, without having to open the taunt menu.
서버 관리자 및 운영자 전용
changelevel
<mapname> - Changes the map.cvarlist
- View complete cvar list.exec
- Execute config file from the tf/cfg folder.map
<mapname> - Changes the map and restarts the server.- Starts a new server if entered on the main menu - useful for bypassing the "Create New Server" dialog and map drop-down menu
maps
<*/mapname> - Display list of maps.nextlevel
<mapname> - Sets the next map to be played.rcon_password
<password> - gives player access to remote control commands of a server.rcon
<command> - Executes an rcon command.rcon_address
<ip address> - Sets the server address to send rcon commands to (if not set, console sends the command to the server that the player is currently in instead)phys_pushscale
<number> - Determines how far player corpses can be "pushed" when killedphys_timescale
<number> - Determines how fast props/projectiles move (default: 1)tf_ctf_bonus_time
<number> - Determines how long (in seconds) guaranteed critical hits are enabled when the Intelligence is captured on a CTF map. 0 disables them entirely. Default is 10 seconds.
영상 기록용
record
<demo name> - Begins a demo recordingstop
- Stops a demo recordingstartmovie
<moviename> - Opens up the source recorder during demo play back and allows for high quality avi format recordingendmovie
- Stops source recorderhost_framerate
<number> - Tells the source recorder to record at a constant frameratehost_timescale
<number> - Use in conjunction withhost_framerate
to produce a smooth video output. Can also be used alone to either speed up or slow down gameplay. Default is 1.0 -sv_cheats 1
onlydemoui
- Brings up a toolbox for replays (shift+F2 will also bring up the tool box)
The following commands were introduced by the Demo Support feature (see 2016년 5월 31일 패치):
ds_record
- Manually start a recordingds_stop
- Manually stop a recordingds_mark
<comment> - Bookmark the current demo tick count for future reference. The <comment> is an optional descriptor you may include.ds_status
- Report the current recording status
무기 명령어
"사용" 명령어는 특정 무기를 변경하는 명령어입니다.
사용 방식은'슬롯' 명령어와 유사하지만, 음성 명령어에는 사용이 불가능합니다.
- Syntax
use
<weapon_name>
- Arguments
- <weapon_name>
- Scout
tf_weapon_scattergun
tf_weapon_handgun_scout_primary
tf_weapon_soda_popper
tf_weapon_pistol_scout
tf_weapon_lunchbox_drink
tf_weapon_jar_milk
tf_weapon_handgun_scout_secondary
tf_weapon_cleaver
tf_weapon_bat
tf_weapon_bat_wood
tf_weapon_bat_fish
- Soldier
tf_weapon_rocketlauncher
tf_weapon_rocketlauncher_directhit
tf_weapon_particle_cannon
tf_weapon_shotgun_soldier
tf_weapon_buff_item
tf_weapon_raygun
tf_weapon_shovel
tf_weapon_katana
tf_weapon_rocketlauncher_airstrike
- Pyro
tf_weapon_flamethrower
tf_weapon_shotgun_pyro
tf_weapon_flaregun
tf_weapon_jar_gas
tf_weapon_rocketpack
tf_weapon_fireaxe
- Demoman
tf_weapon_grenadelauncher
tf_weapon_pipebomblauncher
tf_weapon_bottle
tf_weapon_sword
tf_weapon_stickbomb
tf_weapon_katana
- Heavy Weapons Guy
tf_weapon_minigun
tf_weapon_shotgun_hwg
tf_weapon_lunchbox
tf_weapon_fists
- Engineer
tf_weapon_shotgun_primary
tf_weapon_sentry_revenge
tf_weapon_pistol
tf_weapon_laser_pointer
tf_weapon_mechanical_arm
tf_weapon_wrench
tf_weapon_robot_arm
tf_weapon_pda_engineer_destroy
tf_weapon_pda_engineer_build
- Medic
tf_weapon_syringegun_medic
tf_weapon_crossbow
tf_weapon_medigun
tf_weapon_bonesaw
- Sniper
tf_weapon_sniperrifle
tf_weapon_compound_bow
tf_weapon_sniperrifle_decap
tf_weapon_smg
tf_weapon_jar
tf_weapon_club
tf_weapon_sniperrifle_classic
- Spy
tf_weapon_revolver
tf_weapon_knife
tf_weapon_pda_spy
- To equip Sapper, use: "
build 3 0
"
- <weapon_name>
- Other Commands
invnext
- switches to the next weaponinvprev
- switches to the previous weaponlastinv
- switches to the last weapon used
같이 보기
외부 링크
[[Category:Lists|Useful console commands