Difference between revisions of "January 19, 2011 Patch"
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(You guys re-edited this so many times and forgot so many) |
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* Updated the default TF2 crosshairs to use the RGB and scale settings in the Options->Multiplayer dialog like custom crosshairs do. | * Updated the default TF2 crosshairs to use the RGB and scale settings in the Options->Multiplayer dialog like custom crosshairs do. | ||
* Added a glow effect to the team intelligence entities when they’re not being carried. | * Added a glow effect to the team intelligence entities when they’re not being carried. | ||
− | * Added a timer to indicate how much time is left before the gate closes in DeGroot Keep. | + | * Added a timer to indicate how much time is left before the gate closes in [[DeGroot Keep]]. |
− | * Added a new plate model to be used when a Heavy throws the Buffalo Steak Sandvich to heal teammates. | + | * Added a new plate model to be used when a [[Heavy]] throws the [[Buffalo Steak Sandvich]] to heal teammates. |
* Added a note in the trading dialog to let you know when your trading partner is typing. | * Added a note in the trading dialog to let you know when your trading partner is typing. | ||
* Added a new Valve map [[5Gorge|CP_5Gorge]]. | * Added a new Valve map [[5Gorge|CP_5Gorge]]. | ||
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* Fixed not seeing the critboost effect on the Scout's [[Shortstop]]. | * Fixed not seeing the critboost effect on the Scout's [[Shortstop]]. | ||
* Fixed the [[Sniper Rifle]] and [[SMG]] view models having Red skins while on the Blue team. | * Fixed the [[Sniper Rifle]] and [[SMG]] view models having Red skins while on the Blue team. | ||
− | * Fixed the Engineer [[PDA]] view models (build/destroy) having Red skins while on the Blue team. | + | * Fixed the [[Engineer]] [[PDA]] view models (build/destroy) having Red skins while on the Blue team. |
* Fixed the [[mini-sentry]] HUD not playing the alert sound when the sentry is sapped or low on ammo. | * Fixed the [[mini-sentry]] HUD not playing the alert sound when the sentry is sapped or low on ammo. | ||
* Updated the community map [[Yukon|CP_Yukon]]. | * Updated the community map [[Yukon|CP_Yukon]]. |
Revision as of 22:51, 19 January 2011
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Source: Team Fortress 2 Update Released
Patch notes
Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Updated the Linux srcds_run script
- Added warning message for people running the server as root
- Changed the working directory to the game tree before executing the dedicated server
- Updated the existing localization files
- Added Czech, Hungarian, Romanian and Turkish localization files
Team Fortress 2
- Updated several models with optimizations and new LODs.
- Updated the default TF2 crosshairs to use the RGB and scale settings in the Options->Multiplayer dialog like custom crosshairs do.
- Added a glow effect to the team intelligence entities when they’re not being carried.
- Added a timer to indicate how much time is left before the gate closes in DeGroot Keep.
- Added a new plate model to be used when a Heavy throws the Buffalo Steak Sandvich to heal teammates.
- Added a note in the trading dialog to let you know when your trading partner is typing.
- Added a new Valve map CP_5Gorge.
- Fixed the Mad Milk effect not being washed off when a player goes underwater.
- Fixed being able to attack teammates using pumpkin bombs and arrows fired by the Huntsman or the Crusader's Crossbow.
- Fixed switching to the melee weapon instead of using the lastweapon setting after drinking Crit-a-Cola.
- Fixed not seeing the critboost effect on the Scout's Shortstop.
- Fixed the Sniper Rifle and SMG view models having Red skins while on the Blue team.
- Fixed the Engineer PDA view models (build/destroy) having Red skins while on the Blue team.
- Fixed the mini-sentry HUD not playing the alert sound when the sentry is sapped or low on ammo.
- Updated the community map CP_Yukon.
- Central CP moved up to bridge.
- Bridge widened.
- Several sticky exploits patched.
- Flat bridge added onto CP1's pipes.