Difference between revisions of "Talk:Mechanics"
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:Well, the redlinks might not warrant individual articles, but I do think most (if not all) warrant at least their own sections. Launch options definitely deserves either its own article, or should be listed in detail on a [[Steam]] article that could include the Steam Cloud redlink. Hitscan, hitboxes, and projectiles might be better off as section in an article about [[Hit detection]]. [[HLStatsX]] I figured would get an article if [[Template:ModNav|more obscure plugins]] have them. RCON I assumed wouldn't actually be an article on RCON specifically, but might be an article like [[Running a server]]. Tournament mode might be in that as well. Commentary, particle, and material editors could probably just be part of a [[Tool mode]] article. And I linked "fps" because I thought it would be good to plan on an article about the various methods for improving fps, which definitely has an impact on gameplay. [[Metagame]] is a definitely noteworthy topic, though it's hard to define with such a diverse community. | :Well, the redlinks might not warrant individual articles, but I do think most (if not all) warrant at least their own sections. Launch options definitely deserves either its own article, or should be listed in detail on a [[Steam]] article that could include the Steam Cloud redlink. Hitscan, hitboxes, and projectiles might be better off as section in an article about [[Hit detection]]. [[HLStatsX]] I figured would get an article if [[Template:ModNav|more obscure plugins]] have them. RCON I assumed wouldn't actually be an article on RCON specifically, but might be an article like [[Running a server]]. Tournament mode might be in that as well. Commentary, particle, and material editors could probably just be part of a [[Tool mode]] article. And I linked "fps" because I thought it would be good to plan on an article about the various methods for improving fps, which definitely has an impact on gameplay. [[Metagame]] is a definitely noteworthy topic, though it's hard to define with such a diverse community. | ||
:I'm definitely open to suggestions on all this. Just sharing my thoughts on it while the discussion's still fresh. '''~[[User:G-Mang|G-Mang]]'''<small> ([[User talk:G-Mang|T]]|[[Special:Contributions/G-Mang|C]])</small> {{ns:0}} 23:50, 1 December 2010 (UTC) | :I'm definitely open to suggestions on all this. Just sharing my thoughts on it while the discussion's still fresh. '''~[[User:G-Mang|G-Mang]]'''<small> ([[User talk:G-Mang|T]]|[[Special:Contributions/G-Mang|C]])</small> {{ns:0}} 23:50, 1 December 2010 (UTC) | ||
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+ | == Screenshot == | ||
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The 2fort screenshot makes no sense to a beginner. The health beam seems to be latching on the enemy heavy, and the medic's health is somehow 144 even though the player is clearly heavily wounded. | The 2fort screenshot makes no sense to a beginner. The health beam seems to be latching on the enemy heavy, and the medic's health is somehow 144 even though the player is clearly heavily wounded. |
Revision as of 04:44, 21 January 2011
Red Links
There are quite number of redlinks on this page. Now that it's a "main" page link, are these red links going to be made into actual pages or removed? Really, the only useful page I could see is hitboxes ... maybe hitscan. Thoughts? - Vlad The Impaler 23:41, 1 December 2010 (UTC)
- Well, the redlinks might not warrant individual articles, but I do think most (if not all) warrant at least their own sections. Launch options definitely deserves either its own article, or should be listed in detail on a Steam article that could include the Steam Cloud redlink. Hitscan, hitboxes, and projectiles might be better off as section in an article about Hit detection. HLStatsX I figured would get an article if more obscure plugins have them. RCON I assumed wouldn't actually be an article on RCON specifically, but might be an article like Running a server. Tournament mode might be in that as well. Commentary, particle, and material editors could probably just be part of a Tool mode article. And I linked "fps" because I thought it would be good to plan on an article about the various methods for improving fps, which definitely has an impact on gameplay. Metagame is a definitely noteworthy topic, though it's hard to define with such a diverse community.
- I'm definitely open to suggestions on all this. Just sharing my thoughts on it while the discussion's still fresh. ~G-Mang (T|C) 23:50, 1 December 2010 (UTC)
Screenshot
The 2fort screenshot makes no sense to a beginner. The health beam seems to be latching on the enemy heavy, and the medic's health is somehow 144 even though the player is clearly heavily wounded. Hell-met 00:55, 21 January 2011 (UTC)
- I was JUST gonna bring this up. We should have a less action-y screenshot, and one not from the beta. One from the actual game. Borg184 04:42, 21 January 2011 (UTC)