Difference between revisions of "Template:Damage table"
(update zh-hans trans, already discussed with zh-hans editor, "ranged damage" could mean "in long distance" or "in broad area" - Huo-Long Heater's fire ring. Current trans only covers the 1st meaning. Update to more appropriate "scope/range of damage".) |
(russian translation fix and translated some string) |
||
Line 871: | Line 871: | ||
| pt-br = Charge fill health | | pt-br = Charge fill health | ||
| ro = Charge fill health | | ro = Charge fill health | ||
− | | ru = | + | | ru = Рывок пополняет здоровье |
| sv = Charge fill health | | sv = Charge fill health | ||
| tr = Charge fill health | | tr = Charge fill health | ||
Line 902: | Line 902: | ||
| pt-br = Dano de explosão | | pt-br = Dano de explosão | ||
| ro = Pagubă împroșcată | | ro = Pagubă împroșcată | ||
− | | ru = Урон в радиусе | + | | ru = Урон в радиусе взрыва |
| sv = Explosionsskada | | sv = Explosionsskada | ||
| tr = Hasar çapı | | tr = Hasar çapı | ||
Line 982: | Line 982: | ||
| pt-br = Alcance do dano de explosão | | pt-br = Alcance do dano de explosão | ||
| ro = Rază de pagubă împroșcată | | ro = Rază de pagubă împroșcată | ||
− | | ru = Диапазон урона | + | | ru = Диапазон урона |
| sv = Skaderäckvidd | | sv = Skaderäckvidd | ||
| tr = Hasar çapı genişliği | | tr = Hasar çapı genişliği | ||
Line 1,777: | Line 1,777: | ||
| pt-br = Velocidade de enchimento da carga | | pt-br = Velocidade de enchimento da carga | ||
| ro = Viteza de încărcare | | ro = Viteza de încărcare | ||
− | | ru = Скорость | + | | ru = Скорость накопления заряда |
| sv = Laddningshastighet | | sv = Laddningshastighet | ||
| tr = Şarj dolum hızı | | tr = Şarj dolum hızı | ||
Line 2,003: | Line 2,003: | ||
| pt-br = Os valores são aproximados e determinados por testes da comunidade. | | pt-br = Os valores são aproximados e determinados por testes da comunidade. | ||
| ro = Valorile sunt aproximate și determinate prin testarea de către comunitate. | | ro = Valorile sunt aproximate și determinate prin testarea de către comunitate. | ||
− | | ru = Значения являются | + | | ru = Значения являются приближёнными и вычислены путём тестирования сообществом. |
| sv = Värdena är ungefära och determinerades genom gemenskaps-testning. | | sv = Värdena är ungefära och determinerades genom gemenskaps-testning. | ||
| tr = Değerler topluluk testlerinde kaydedilmiştir ve yaklaşık değerlerdir. | | tr = Değerler topluluk testlerinde kaydedilmiştir ve yaklaşık değerlerdir. |
Revision as of 10:06, 6 August 2022
Function times (in seconds) | ||
---|---|---|
Values are approximate and determined by community testing. |
This template is very complex. Please, sandbox any changes before making them. If you have questions about this template, feel free to ask on the IRC. |
This template uses translation switching. The correct language will be displayed automatically. Localized versions of this template (e.g. Template:Damage table/ru) are not necessary. Add your translations directly to this template by editing it. Supported languages for this template: en, da, de, es, hu, it, ja, ko, pl, pt-br, ro, ru, zh-hans (add) |
{{Damage table}}
stores damage and function time measurements on weapon pages.
Examples
Add in parameter as needed from the lists below.
{{Damage table | type = [[Hitscan]] | damagetype = Bullet | rangetype = Ranged | damage = yes | ramp up = {{tooltip|10.5|Point blank}} / pellet | base = 6 / pellet | fall off = {{tooltip|3|Long range}} / pellet | pellet count = 10 | pellet spread = 30 | ramp up % = 175 | point blank = 90-105 | medium range = 10-40 | long range = 3-10 | crit = 18 / pellet | minicrit = {{tooltip|8.1|Long range}} - {{tooltip|14.2|Point blank}} / pellet | function times = yes | attack interval = 0.625 s | reload first = 0.76 s | reload more = 0.56 s }}
generates:
See also: Damage
Damage and function times | ||
---|---|---|
Shot type | Hitscan | |
Damage type | Bullet | |
Ranged or Melee damage? | Ranged | |
Damage | ||
Maximum ramp-up | 175% | 10.5 / pellet |
Base damage | 100% | 6 / pellet |
Maximum fall-off | 52.8% | 3 / pellet |
Pellet count | 10 | |
Point blank | 90-105 | |
Medium range | 10-40 | |
Long range | 3-10 | |
Pellet spread | 30:1 | |
Critical | 18 / pellet | |
Mini-crit | 8.1 - 14.2 / pellet | |
Function times | ||
Attack interval | 0.625 s | |
Reload (first) | 0.76 s | |
Reload (consecutive) | 0.56 s | |
Values are approximate and determined by community testing. |
{{Damage table | type = [[Projectile]] | damagetype = Explosive | rangetype = Ranged | damage = yes | base = 90 | ramp up % = 125 | ramp up = 112 | fall off = 48 | fall off % = 53 | point blank = 105-112 | medium range = 50-90 | long range = 45-60 | minicrit = 122-151 | crit = 270 | splash damage = yes | splash min % = 50 | splash radius = {{Tooltip|9.1 ft|146 HU}} | splash reduction = 1% / {{Tooltip|2.88|Hammer units}} | selfdamage = 27-89 | selfdamage jump = 27-46 | function times = yes | attack interval = 0.8 s | reload first = 0.92 s | reload more = 0.8 s }}
generates:
See also: Damage
Damage and function times | ||
---|---|---|
Shot type | Projectile | |
Damage type | Explosive | |
Ranged or Melee damage? | Ranged | |
Damage | ||
Maximum ramp-up | 125% | 112 |
Base damage | 100% | 90 |
Maximum fall-off | 53% | 48 |
Point blank | 105-112 | |
Medium range | 50-90 | |
Long range | 45-60 | |
Critical | 270 | |
Mini-crit | 122-151 | |
Splash damage | ||
Minimum splash | 50% | 9.1 ft |
Damage reduction | 1% / 2.88 | |
Self-damage | 27-89 | |
Self damage (rocket jump) | 27-46 | |
Function times | ||
Attack interval | 0.8 s | |
Reload (first) | 0.92 s | |
Reload (consecutive) | 0.8 s | |
Values are approximate and determined by community testing. |
Usage notes:
- Preserve all previous values unless specified.
- Remove any unused parameter lines.
- Add the unit
s
after timing values. - Adjust the section title to reflect contents (e.g. Damage and function times or just Function times).
Parameters
Note: if a weapon has a different damage statistic that isn't present in the template, please post on the talk page and it will be added.
- identical
- For reskins: display a link to weapon(s) with identical statistics. The rest of the values will still have to be filled in.
- damage
- function times
- healing
- splash damage
- Set each to
yes
if attributes in that section will be used. If the weapon does no damage, for example, remove the line (setting tono
will display it anyway).
- type
- The "shot type". Among common shot types are hitscan, projectile and particle.
- damagetype
- rangetype
- The type of damage dealt by the weapon. Common values for damage type are bullet, explosive, and fire; rangetype should be ranged, melee, or untyped.
- effect
- A description of the weapon's effect (for example, "Gives the drinker Mini-Crits for the next 6 seconds").
- hatnote
- Set this parameter to hide the
{{see also}}
template and the 'Identical to:' hatnote (if shown). Useful when the damage table is used multiple times on the same page and the hatnote links become duplicated several times.
Damage parameters
All damage parameters are optional.
Parameter name | Notes |
---|---|
effect range | |
ramp up | |
ramp up % | defaults to 150 |
base | |
fall off | |
fall off % | defaults to 52.8 |
bullet count | for miniguns |
pellet count | for shotguns |
point blank | |
long range | |
flame close | |
flame far | |
flame far % | |
bodyshot | |
crit | |
minicrit | |
afterburn | |
afterburn minicrit | |
bleeding | |
bleeding minicrit | |
damage repaired | |
upgrade amount | |
metal cost repairing | |
metal cost reloading | |
selfdamage | |
selfdamage jump | for rocket launchers |
charge fill dmg | for buff weapons |
splash damage | Set to yes if any below are needed
|
splash radius | |
splash min % | |
splash reduction | |
healing | Set to yes if any below are needed
|
selfheal | |
heal amt | |
heal combat | Use this and the following ones for mediguns |
heal noncombat | |
heal noncombat % |
Function time parameters
All function time parameters are also optional.
Parameter name | Notes |
---|---|
attack interval | |
ammo interval | |
taunt duration | |
windup time | |
reload | |
reload first | shotguns, rocket launchers, etc. |
reload more | |
consumption time | |
cloak duration | |
cloak fade | |
decloak fade | |
recharge | |
recharge duration ratio | |
effect time | |
drop expiry | |
afterburn time | |
bleeding time | |
airblast cooldown | |
max charge time | |
zoom charge delay | |
zoom headshot delay | |
spread recovery | |
charge fill speed | |
activation time | |
beamconnect | mediguns |
beamdisconnect | mediguns |