Difference between revisions of "User:SofiPandaRights/Custom Weapons"
(From 3.4.0.2 Changelog (website)) |
(From 3.4.0.3 Changelog (website)) |
||
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-Added "When Hype is used: Gain 50% faster reload time"<br><br> | -Added "When Hype is used: Gain 50% faster reload time"<br><br> | ||
-Decreased the damage required for Primary/Secondary/Melee to fully charge<br> | -Decreased the damage required for Primary/Secondary/Melee to fully charge<br> | ||
− | '''NOTE''': This will reduce Primary damage required to 280 | + | '''NOTE''': This will reduce Primary damage required from 395 to 280<br> |
− | '''NOTE''': This will reduce Secondary damage required to 280 | + | '''NOTE''': This will reduce Secondary damage required from 290 to 280<br> |
− | '''NOTE''': This will reduce Melee damage required to 140 | + | '''NOTE''': This will reduce Melee damage required from 350 to 140 |
| | | | ||
{{Pro}}On hit any weapon: Builds Hype<br> | {{Pro}}On hit any weapon: Builds Hype<br> | ||
Line 221: | Line 221: | ||
'''[[Baby Face's Blaster]]''' | '''[[Baby Face's Blaster]]''' | ||
| align="left" | | | align="left" | | ||
− | -Decreased boost lost on hit to 1 | + | -Decreased boost lost on hit from 4% to 1% <br><br> |
-Removed "Boost decreased on air jumps"<br><br> | -Removed "Boost decreased on air jumps"<br><br> | ||
-Removed "-34% clip size"<br><br> | -Removed "-34% clip size"<br><br> | ||
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-Added "Wearer cannot carry the Intelligence briefcase or PASS Time JACK"<br><br> | -Added "Wearer cannot carry the Intelligence briefcase or PASS Time JACK"<br><br> | ||
-Added "-1 capture rate on wearer"<br><br> | -Added "-1 capture rate on wearer"<br><br> | ||
− | -Increased damage required to fill to 200 | + | -Increased damage required to fill from 100 to 200 |
| | | | ||
{{Pro}}On hit any weapon: Builds Boost that increases your move speed on wearer<br> | {{Pro}}On hit any weapon: Builds Boost that increases your move speed on wearer<br> | ||
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'''[[Crit-a-Cola]]''' | '''[[Crit-a-Cola]]''' | ||
| align="left" | | | align="left" | | ||
− | -Decreased the self Marked-for-Death duration to 3 seconds | + | -Decreased the self Marked-for-Death duration from 5 seconds to 3 seconds |
| | | | ||
{{Pro}}While under the effects, all damage dealt is Mini-Crits for 8 seconds<br> | {{Pro}}While under the effects, all damage dealt is Mini-Crits for 8 seconds<br> | ||
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'''[[Mad Milk]]''' | '''[[Mad Milk]]''' | ||
| align="left" | | | align="left" | | ||
− | -Increased extinguishing teammate cooldown to 25 | + | -Increased extinguishing teammate cooldown from 20% to 25% <br><br> |
− | -Decreased life-steal effect to 35 | + | -Decreased life-steal effect from 60% to 35% |
| | | | ||
{{Pro}}Players heal 35% of the damage done to an enemy covered with milk<br> | {{Pro}}Players heal 35% of the damage done to an enemy covered with milk<br> | ||
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| align="left" | | | align="left" | | ||
-Added "Wearer never takes falling damage while active"<br><br> | -Added "Wearer never takes falling damage while active"<br><br> | ||
− | -Increased jump height bonus to +30 | + | -Increased jump height bonus from +25% to +30% |
| | | | ||
When weapon is active:<br> | When weapon is active:<br> | ||
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'''[[Sandman]]''' | '''[[Sandman]]''' | ||
| align="left" | | | align="left" | | ||
− | -Decreased max health penalty from -15 | + | -Decreased max health penalty from -15 to -10<br><br> |
-The ball hit no longer does damage instead of "dealing damage scaled based on distance"<br><br> | -The ball hit no longer does damage instead of "dealing damage scaled based on distance"<br><br> | ||
− | -Increased slow durations to 2-8 seconds | + | -Increased slow durations from 1-7s to 2-8 seconds <br><br> |
-The slow effect now does a set -30% instead of scaling based on distance<br><br> | -The slow effect now does a set -30% instead of scaling based on distance<br><br> | ||
-Completely remade the slow effect and now it's based on target's current move speed, instead of scaling everyone down to the same move speed (AKA 225.88 Hu). Additionally, the ball would have to slightly travel before it would apply the vanilla slow-down effect, but now you can hit someone at point blank to apply the slow-down. | -Completely remade the slow effect and now it's based on target's current move speed, instead of scaling everyone down to the same move speed (AKA 225.88 Hu). Additionally, the ball would have to slightly travel before it would apply the vanilla slow-down effect, but now you can hit someone at point blank to apply the slow-down. | ||
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'''[[Sun-on-a-Stick]]''' | '''[[Sun-on-a-Stick]]''' | ||
| align="left" | | | align="left" | | ||
− | -Increased direct damage penalty to -35 | + | -Increased direct damage penalty from -25% to -35% <br><br> |
-Added "ALT-FIRE: Spontaneous combustion"<br> | -Added "ALT-FIRE: Spontaneous combustion"<br> | ||
'''NOTE''': Ignites the user for 10 seconds<br> | '''NOTE''': Ignites the user for 10 seconds<br> | ||
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| align="left" | | | align="left" | | ||
-Removed "Crits whenever it would normally mini-crit"<br><br> | -Removed "Crits whenever it would normally mini-crit"<br><br> | ||
− | -Increased damage penalty to -94 | + | -Increased damage penalty from -75% to -94% <br><br> |
− | -Increased number of marked targets to 2 | + | -Increased number of marked targets from 1 to 2 <br><br> |
− | -Decreased mark duration to 10 seconds | + | -Decreased mark duration from 15 seconds to 10 seconds <br><br> |
-Added "On hit: Gain a 2 second speed boost" | -Added "On hit: Gain a 2 second speed boost" | ||
| | | | ||
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-The ornament no longer does direct damage on impact<br><br> | -The ornament no longer does direct damage on impact<br><br> | ||
-The bleeding duration scales depending on travel time (between 0.112 seconds) instead of the set 7.5 seconds<br><br> | -The bleeding duration scales depending on travel time (between 0.112 seconds) instead of the set 7.5 seconds<br><br> | ||
− | -Increased the scatter radius to 73 | + | -Increased the scatter radius from 50 Hu to 73 Hu<br><br> |
-Added that the shatter effect will cause bleeding, but reduces the possible bleed duration by 66% | -Added that the shatter effect will cause bleeding, but reduces the possible bleed duration by 66% | ||
| | | | ||
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| align="left" | | | align="left" | | ||
-Updated the "On hit: Gain HP per attack" with a more accurate system<br><br> | -Updated the "On hit: Gain HP per attack" with a more accurate system<br><br> | ||
− | -Increased health gained per attack to 25 | + | -Increased health gained per attack from 20 to 25 <br><br> |
-Added "On direct hit" to reward accurate hits | -Added "On direct hit" to reward accurate hits | ||
| | | | ||
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'''[[Liberty Launcher]]''' | '''[[Liberty Launcher]]''' | ||
| align="left" | | | align="left" | | ||
− | -Decreased damage penalty to -20 | + | -Decreased damage penalty from -25% to -20% <br><br> |
-Added "Increased push force against enemy players and the user" | -Added "Increased push force against enemy players and the user" | ||
| | | | ||
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'''[[Cow Mangler 5000]]''' | '''[[Cow Mangler 5000]]''' | ||
| align="left" | | | align="left" | | ||
− | -Decreased charged shot move speed penalty to -50 | + | -Decreased charged shot move speed penalty from -66% to -50% <br><br> |
-Removed the Mini-Crit shot and afterburn damage from the ALT-FIRE effect<br><br> | -Removed the Mini-Crit shot and afterburn damage from the ALT-FIRE effect<br><br> | ||
-Added "Black Hole Rockets" as part of the ALT-FIRE effect<br> | -Added "Black Hole Rockets" as part of the ALT-FIRE effect<br> | ||
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'''[[Beggar's Bazooka]]''' | '''[[Beggar's Bazooka]]''' | ||
| align="left" | | | align="left" | | ||
− | |||
-Removed "+3 degrees random projectile deviation"<br><br> | -Removed "+3 degrees random projectile deviation"<br><br> | ||
-Removed "Cannot collect ammo from Dispensers while active"<br><br> | -Removed "Cannot collect ammo from Dispensers while active"<br><br> | ||
− | + | -Added "Projectile deviation scales by 1.666% based on the current number of loaded rockets" | |
− | -Added "Projectile deviation scales by 1.666% based on the current number of loaded rockets | ||
− | |||
| | | | ||
{{Pro}}Hold FIRE to load up to 3 rockets<br> | {{Pro}}Hold FIRE to load up to 3 rockets<br> | ||
− | {{Pro}}Release FIRE to unleash the barrage at | + | {{Pro}}Release FIRE to unleash the barrage at 70% faster firing speed<br> |
{{Con}}Projectile deviation scales by 1.666% based on the current number of loaded rockets<br> | {{Con}}Projectile deviation scales by 1.666% based on the current number of loaded rockets<br> | ||
{{Con}}Overloading the chamber will cause a misfire that hurts user and wastes a shot in the clip<br> | {{Con}}Overloading the chamber will cause a misfire that hurts user and wastes a shot in the clip<br> | ||
{{Con}}-20% explosion radius<br> | {{Con}}-20% explosion radius<br> | ||
− | {{Con}} | + | {{Con}}30% slower reload time<br> |
− | {{Neutral}}Projectile deviation will increase/decrease as rockets are loaded and when fired | + | {{Neutral}}Projectile deviation will increase/decrease as rockets are loaded and when fired |
− | |||
|- | |- | ||
| align="center" | [[File:Backpack_Air_Strike.png|100px]]<br> | | align="center" | [[File:Backpack_Air_Strike.png|100px]]<br> | ||
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| align="left" | | | align="left" | | ||
-See additional changes in "Soldier - Banner Changes" tab<br><br> | -See additional changes in "Soldier - Banner Changes" tab<br><br> | ||
− | -Increased max health on wearer to +30 | + | -Increased max health on wearer from +20 to +30 <br><br> |
-Any player that is under this effect will now be able to see their net health on screen<br> | -Any player that is under this effect will now be able to see their net health on screen<br> | ||
'''NOTE''': Net health means the possible total health while under the damage resistance after doing the math<br> | '''NOTE''': Net health means the possible total health while under the damage resistance after doing the math<br> | ||
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| align="left" | | | align="left" | | ||
-See additional changes in "Soldier - Banner Changes" tab<br><br> | -See additional changes in "Soldier - Banner Changes" tab<br><br> | ||
− | -Increased banner cost to 600 | + | -Increased banner cost from 480 to 600 <br><br> |
− | -Increased health regen to +8 | + | -Increased health regen from +4 to +8 |
| | | | ||
{{Pro}}Up to +8 health regenerated per second on wearer<br> | {{Pro}}Up to +8 health regenerated per second on wearer<br> | ||
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'''[[Mantreads]]''' | '''[[Mantreads]]''' | ||
| align="left" | | | align="left" | | ||
− | -Increased stomping damage (aka the Goomba) multiplier to x3.5 | + | -Increased stomping damage (aka the Goomba) multiplier from x3 to x3.5 <br><br> |
-Stomping damage (aka the Goomba) can now benefit from life-steal effects<br><br> | -Stomping damage (aka the Goomba) can now benefit from life-steal effects<br><br> | ||
-Stomping damage (aka the Goomba) can now be Mini-Crit boosted<br><br> | -Stomping damage (aka the Goomba) can now be Mini-Crit boosted<br><br> | ||
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'''NOTE''': This matches the default Shotgun<br><br> | '''NOTE''': This matches the default Shotgun<br><br> | ||
-Removed "Projectile is able to hit the same enemy multiple times"<br><br> | -Removed "Projectile is able to hit the same enemy multiple times"<br><br> | ||
− | -Increased projectile speed to 1600 | + | -Increased projectile speed from 1200 Hu to 1600 Hu <br><br> |
-Added "Reload time decreases as health decreases (up to 66%)"<br><br> | -Added "Reload time decreases as health decreases (up to 66%)"<br><br> | ||
− | -Decreased damage penalty vs players | + | -Decreased damage penalty vs players from -73.33% to -33% <br><br> |
− | -Decreased damage penalty vs buildings | + | -Decreased damage penalty vs buildings from -95.55% to -66% |
| | | | ||
{{Pro}}Does not require ammo<br> | {{Pro}}Does not require ammo<br> | ||
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'''[[Backburner]]''' | '''[[Backburner]]''' | ||
| align="left" | | | align="left" | | ||
− | -Decreased airblast cost to +100 | + | -Decreased airblast cost from +150% to +100% <br><br> |
-Removed "100% critical hits from behind"<br><br> | -Removed "100% critical hits from behind"<br><br> | ||
-Added "+100% direct & afterburn damage bonus from behind" | -Added "+100% direct & afterburn damage bonus from behind" | ||
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'''[[Dragon's Fury]]''' | '''[[Dragon's Fury]]''' | ||
| align="left" | | | align="left" | | ||
− | -Increased hidden Primary ammo penalty to -85 | + | -Increased hidden Primary ammo penalty from -80% to -85% <br><br> |
− | -Increased hidden airblast cost bonus to -85 | + | -Increased hidden airblast cost bonus from -75% to -85% <br><br> |
-Added "Extinguishing teammates restores additional +10 health"<br><br> | -Added "Extinguishing teammates restores additional +10 health"<br><br> | ||
-Increased max distance for projectile to 525 Hu from 450.94 Hu<br> | -Increased max distance for projectile to 525 Hu from 450.94 Hu<br> | ||
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| align="left" | | | align="left" | | ||
-Removed "-25% damage penalty"<br><br> | -Removed "-25% damage penalty"<br><br> | ||
− | -Decreased damage to self to +25 | + | -Decreased damage to self from +50% to +25% <br><br> |
-Increased flare jump height by 10% | -Increased flare jump height by 10% | ||
| | | | ||
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-Removed hidden "User takes 75% less falling damage after using a charge"<br><br> | -Removed hidden "User takes 75% less falling damage after using a charge"<br><br> | ||
-Removed hidden "+50% increase in push force taken from damage on wearer"<br><br> | -Removed hidden "+50% increase in push force taken from damage on wearer"<br><br> | ||
− | -Decreased recharge time per charge to 10 seconds | + | -Decreased recharge time per charge from 15 seconds to 10 seconds <br><br> |
− | -Decreased delay before launching to 0.5 seconds | + | -Decreased delay before launching from 0.65 seconds to 0.5 seconds <br><br> |
− | -Decreased delay before re-launching to 1.0 seconds | + | -Decreased delay before re-launching from 1.2 seconds to 1.0 seconds <br><br> |
− | -Decreased locked hostler speed to 0.75 seconds | + | -Decreased locked hostler speed from 0.8 seconds to 0.75 seconds <br><br> |
-Added "Wearer never takes falling damage"<br><br> | -Added "Wearer never takes falling damage"<br><br> | ||
-Added "Extinguish nearby teammates when you launch to restore 30 health to the Pyro"<br><br> | -Added "Extinguish nearby teammates when you launch to restore 30 health to the Pyro"<br><br> | ||
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'''[[Homewrecker]]''' | '''[[Homewrecker]]''' | ||
| align="left" | | | align="left" | | ||
− | -Increased bonus damage vs buildings to +150 | + | -Increased bonus damage vs buildings from +100% to +150% <br><br> |
-Added "While active: Gain immunity to push force taken from damage" | -Added "While active: Gain immunity to push force taken from damage" | ||
| | | | ||
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| align="left" | | | align="left" | | ||
-Removed "On hit: Target is engulfed in flames"<br><br> | -Removed "On hit: Target is engulfed in flames"<br><br> | ||
− | -Increased direct damage penalty to -30 | + | -Increased direct damage penalty from -20% to -30% <br><br> |
-Added "On hit: Target is engulfed in eternal flames (even enemy Pyros!) for 10 seconds and can't be removed unless from a resupply, being hit by the Axtinguisher, or the Manmelter's effect"<br> | -Added "On hit: Target is engulfed in eternal flames (even enemy Pyros!) for 10 seconds and can't be removed unless from a resupply, being hit by the Axtinguisher, or the Manmelter's effect"<br> | ||
'''NOTE''': The following effects doesn't extinguish the eternal flames.....<br> | '''NOTE''': The following effects doesn't extinguish the eternal flames.....<br> | ||
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'''[[Hot Hand]]''' | '''[[Hot Hand]]''' | ||
| align="left" | | | align="left" | | ||
− | -Increased direct damage penalty to -43 | + | -Increased direct damage penalty from -15% to -43% <br><br> |
-Added "Combo slap system" with 4 layers of effects<br><br> | -Added "Combo slap system" with 4 layers of effects<br><br> | ||
-Added "Switching targets resets the system and/or after 1.5 seconds if you don't damage an enemy<br> | -Added "Switching targets resets the system and/or after 1.5 seconds if you don't damage an enemy<br> | ||
Line 1,187: | Line 1,183: | ||
| align="left" | | | align="left" | | ||
-Added "Grenades do not randomly spin when fired"<br><br> | -Added "Grenades do not randomly spin when fired"<br><br> | ||
− | -Increased reserve ammo to 24 | + | -Increased reserve ammo from 16 to 24 |
|- | |- | ||
|} | |} | ||
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'''NOTE''': In the vanilla game, stickybombs initially dealt 72-86 damage (with instant arming) and would increase to 120-144 within 5 seconds after being fired from the weapon<br><br> | '''NOTE''': In the vanilla game, stickybombs initially dealt 72-86 damage (with instant arming) and would increase to 120-144 within 5 seconds after being fired from the weapon<br><br> | ||
-Removed "Starting at 85% at base arm time going back to 100% over 2 seconds. Stickybombs that touch the world will have full radius."<br><br> | -Removed "Starting at 85% at base arm time going back to 100% over 2 seconds. Stickybombs that touch the world will have full radius."<br><br> | ||
− | -Decreased max number of stickies out to 6 | + | -Decreased max number of stickies out from 8 to 6 <br><br> |
− | -Decreased clip size to 6 | + | -Decreased clip size from 8 to 6 |
|- | |- | ||
|} | |} | ||
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'''NOTE''': In the vanilla game, debuffs are only removed at the start of a charge and not during<br> | '''NOTE''': In the vanilla game, debuffs are only removed at the start of a charge and not during<br> | ||
'''NOTE''': Added "Gas Passer effect" and "Marked-for-Death", but not "Self Marked-for-Death"<br><br> | '''NOTE''': Added "Gas Passer effect" and "Marked-for-Death", but not "Self Marked-for-Death"<br><br> | ||
− | -Increased base impact max damage to 60 | + | -Increased base impact max damage from 50 to 60 <br> |
'''NOTE''': Removed the Eyelanders' shield bonus with collected heads<br> | '''NOTE''': Removed the Eyelanders' shield bonus with collected heads<br> | ||
'''NOTE''': Removed the Splendid Screens shield bonus impact<br><br> | '''NOTE''': Removed the Splendid Screens shield bonus impact<br><br> | ||
Line 1,239: | Line 1,235: | ||
| align="left" | | | align="left" | | ||
-Removed "+20% damage vs buildings"<br><br> | -Removed "+20% damage vs buildings"<br><br> | ||
− | -Increased clip size penalty to -50 | + | -Increased clip size penalty from -25% to -50% <br><br> |
-Removed "Launched bombs shatter on surfaces"<br><br> | -Removed "Launched bombs shatter on surfaces"<br><br> | ||
-Added "Grenades have no fuse timers and will explode whenever it hits a surface or enemy"<br><br> | -Added "Grenades have no fuse timers and will explode whenever it hits a surface or enemy"<br><br> | ||
-Added "-50% self damage force"<br><br> | -Added "-50% self damage force"<br><br> | ||
− | -Added "This weapon reloads its entire clip at once, but reserve ammo is lost if clip isn't empty when reloading" | + | -Added "This weapon reloads its entire clip at once, but reserve ammo is lost if clip isn't empty when reloading"<br><br> |
+ | -Added "25% slower reload time" | ||
| | | | ||
{{Pro}}Grenades have no fuse timers and will explode whenever it hits a surface and/or enemy<br> | {{Pro}}Grenades have no fuse timers and will explode whenever it hits a surface and/or enemy<br> | ||
Line 1,251: | Line 1,248: | ||
{{Con}}-25% explosion radius<br> | {{Con}}-25% explosion radius<br> | ||
{{Con}}-50% self damage force<br> | {{Con}}-50% self damage force<br> | ||
+ | {{Con}}-25% slower reload time<br> | ||
{{Neutral}}This weapon reloads its entire clip at once, but reserve ammo is lost if clip isn't empty when reloading | {{Neutral}}This weapon reloads its entire clip at once, but reserve ammo is lost if clip isn't empty when reloading | ||
|- | |- | ||
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'''[[Scottish Resistance]]''' | '''[[Scottish Resistance]]''' | ||
| align="left" | | | align="left" | | ||
− | -Decreased firing speed bonus to +15 | + | -Decreased firing speed bonus from +25% to +15% <br><br> |
− | -Increased Secondary ammo bonus to +100 | + | -Increased Secondary ammo bonus from +50% to +100% <br><br> |
-Removed "Able to destroy enemy stickybombs"<br><br> | -Removed "Able to destroy enemy stickybombs"<br><br> | ||
-Removed "0.8 sec slower bomb arm time"<br><br> | -Removed "0.8 sec slower bomb arm time"<br><br> | ||
Line 1,327: | Line 1,325: | ||
| align="left" | | | align="left" | | ||
-Added "On kill with any weapon: All equipped weapons are automatically fully reloaded"<br><br> | -Added "On kill with any weapon: All equipped weapons are automatically fully reloaded"<br><br> | ||
− | -Decreased max stickybombs out to -3 | + | -Decreased max stickybombs out from -6 to -3 <br><br> |
-Added "Allowed in Medieval mode" | -Added "Allowed in Medieval mode" | ||
| | | | ||
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'''[[Quickiebomb Launcher]]''' | '''[[Quickiebomb Launcher]]''' | ||
| align="left" | | | align="left" | | ||
− | -Increased charge rate bonus | + | -Increased charge rate bonus from +70% to instant <br><br> |
− | -Increased arm time bonus | + | -Increased arm time bonus from -0.2 faster to instant <br><br> |
-Removed "Up to +35% damage based on charge"<br><br> | -Removed "Up to +35% damage based on charge"<br><br> | ||
-Removed "-15% damage penalty"<br><br> | -Removed "-15% damage penalty"<br><br> | ||
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| align="left" | | | align="left" | | ||
-Removed "+70% increase in charge impact damage"<br><br> | -Removed "+70% increase in charge impact damage"<br><br> | ||
− | -Increased fire damage resistance to +25 | + | -Increased fire damage resistance from +20% to +25% <br><br> |
− | -Decreased explosive damage resistance to +15 | + | -Decreased explosive damage resistance from +20% to +15% <br><br> |
-Added "+10% bullet damage resistance on wearer" | -Added "+10% bullet damage resistance on wearer" | ||
| | | | ||
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-Removed "Every head taken raises shield impact damage"<br><br> | -Removed "Every head taken raises shield impact damage"<br><br> | ||
-Removed healing 15 health on kill<br><br> | -Removed healing 15 health on kill<br><br> | ||
− | -Increased move speed increase per head to +5 | + | -Increased move speed increase per head from +8% to +5% <br><br> |
-Added "On kill (after the 4th): Gain a 4 second speed boost" | -Added "On kill (after the 4th): Gain a 4 second speed boost" | ||
| | | | ||
Line 1,443: | Line 1,441: | ||
| align="left" | | | align="left" | | ||
-Removed "+20% damage bonus"<br><br> | -Removed "+20% damage bonus"<br><br> | ||
− | |||
-Added "On kill: Decreases all damage taken by 20% for the next 8 seconds. Assist-kills grant 10%."<br><br> | -Added "On kill: Decreases all damage taken by 20% for the next 8 seconds. Assist-kills grant 10%."<br><br> | ||
− | -Added "+30% damage vs players while charging | + | -Added "+30% damage vs players while charging" |
− | |||
| | | | ||
{{Pro}}On kill: Decreases all damage taken by 20% for the next 8 seconds. Assist-kills grant 10%.<br> | {{Pro}}On kill: Decreases all damage taken by 20% for the next 8 seconds. Assist-kills grant 10%.<br> | ||
{{Pro}}+30% damage vs players while charging<br> | {{Pro}}+30% damage vs players while charging<br> | ||
− | {{Con}} | + | {{Con}}15% slower move speed while active<br> |
{{Neutral}}This weapon has bonus melee range, but slower deploy and holster time | {{Neutral}}This weapon has bonus melee range, but slower deploy and holster time | ||
|- | |- | ||
Line 1,459: | Line 1,455: | ||
-Removed "When weapon is active"<br><br> | -Removed "When weapon is active"<br><br> | ||
-Removed "Melee kills refill 25% of your charge meter"<br><br> | -Removed "Melee kills refill 25% of your charge meter"<br><br> | ||
− | -Increased damage vulnerability while active to 20 | + | -Increased damage vulnerability while active from 15% to 20% <br><br> |
-Added "Melee hits refill 20% of your charge meter"<br><br> | -Added "Melee hits refill 20% of your charge meter"<br><br> | ||
-Added "10% damage vulnerability while not active" | -Added "10% damage vulnerability while not active" | ||
Line 1,474: | Line 1,470: | ||
| align="left" | | | align="left" | | ||
-Fixed not being able to mini-crit boost with a Demoman shield charge<br><br> | -Fixed not being able to mini-crit boost with a Demoman shield charge<br><br> | ||
− | -Increased firing speed penatly to -25 | + | -Increased firing speed penatly from -20% to -25% <br><br> |
− | -Decreased melee damage to 30 | + | -Decreased melee damage from 55 to 30 <br><br> |
− | -Increased explosion damage to 90 | + | -Increased explosion damage from 75 to 90 <br><br> |
-The explosion has been completely re-made and should be more reliable when determining who should be damaged when the Caber is used. Additionally, the damage from the explosion no longer has damage falloff.<br><br> | -The explosion has been completely re-made and should be more reliable when determining who should be damaged when the Caber is used. Additionally, the damage from the explosion no longer has damage falloff.<br><br> | ||
-The self damage will now be 50% of the explosion damage<br> | -The self damage will now be 50% of the explosion damage<br> | ||
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<!-- HEAVY CLASS --> | <!-- HEAVY CLASS --> | ||
| align="left" | | | align="left" | | ||
− | -Increased base move speed to 240 | + | -Increased base move speed from 230 Hu to 240 Hu <br><br> |
-Added "(Ability) Heavyweight"<br> | -Added "(Ability) Heavyweight"<br> | ||
− | '''NOTE''': Increased melee damage to 70 | + | '''NOTE''': Increased melee damage from 65 to 70 for all Heavy Melee weapons<br> |
'''NOTE''': Increased melee range by 50% & melee bounds by +25% for all Heavy Melee weapons | '''NOTE''': Increased melee range by 50% & melee bounds by +25% for all Heavy Melee weapons | ||
| | | | ||
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-Removed "20% damage resistance when below 50% health and spun up"<br><br> | -Removed "20% damage resistance when below 50% health and spun up"<br><br> | ||
-Removed "30% slower spin up time"<br><br> | -Removed "30% slower spin up time"<br><br> | ||
− | -Increased damage to +45% bonus | + | -Increased damage from -33% penalty to +45% bonus <br><br> |
-Added "50% more accurate"<br><br> | -Added "50% more accurate"<br><br> | ||
-Added "-75% bullets per shot"<br><br> | -Added "-75% bullets per shot"<br><br> | ||
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-Added "Applies no knockback against enemies"<br><br> | -Added "Applies no knockback against enemies"<br><br> | ||
-Completely remade the slow down effect similar to the "Sandman". The slow down system now scales between -50% at close range and -5% at max range.<br><br> | -Completely remade the slow down effect similar to the "Sandman". The slow down system now scales between -50% at close range and -5% at max range.<br><br> | ||
− | -Decreased max distance slow-down effect falloff to 1200 | + | -Decreased max distance slow-down effect falloff from 1350 Hu to 1200 Hu <br> |
'''NOTE''': In the vanilla game, no slow-down is applied if the enemy is outside the effect falloff distance. The remade slow-down applies at least 5% at max range. | '''NOTE''': In the vanilla game, no slow-down is applied if the enemy is outside the effect falloff distance. The remade slow-down applies at least 5% at max range. | ||
| | | | ||
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| align="left" | | | align="left" | | ||
-Removed "20% damage resistance when below 50% health and spun up"<br><br> | -Removed "20% damage resistance when below 50% health and spun up"<br><br> | ||
− | -Decreased spin up time penalty to -25 | + | -Decreased spin up time penalty from -50% to -25% <br><br> |
− | -Decreased move speed while deployed to -33 | + | -Decreased move speed while deployed from -60% to -33% <br><br> |
-Added "Bullets penetrate all enemies, but each bullet loses 20% damage with each enemy penetrate" | -Added "Bullets penetrate all enemies, but each bullet loses 20% damage with each enemy penetrate" | ||
| | | | ||
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'''[[Tomislav]]''' | '''[[Tomislav]]''' | ||
| align="left" | | | align="left" | | ||
− | -Decreased firing speed penalty to -25 | + | -Decreased firing speed penalty from -20% to -25% |
| | | | ||
{{Pro}}+20% faster spin up time<br> | {{Pro}}+20% faster spin up time<br> | ||
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-Removed "25% damage bonus vs burning players"<br><br> | -Removed "25% damage bonus vs burning players"<br><br> | ||
-Removed "10% direct damage penalty"<br><br> | -Removed "10% direct damage penalty"<br><br> | ||
− | -Increased the ring of flames damage to 20 | + | -Increased the ring of flames damage from 12 to 20 <br><br> |
-Increased afterburn duration from the ring of flames to 10 seconds from 7.5s<br><br> | -Increased afterburn duration from the ring of flames to 10 seconds from 7.5s<br><br> | ||
-Added "RELOAD or SPECIAL-ATTACK: Toggles HEAT to gain incendiary bullets. Afterburn damage is increased based on HEAT percentage."<br> | -Added "RELOAD or SPECIAL-ATTACK: Toggles HEAT to gain incendiary bullets. Afterburn damage is increased based on HEAT percentage."<br> | ||
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| align="left" | | | align="left" | | ||
-Removed "Adds +50 max health for 30 seconds"<br><br> | -Removed "Adds +50 max health for 30 seconds"<br><br> | ||
− | -Increased recharge time to 30 seconds | + | -Increased recharge time from 10 seconds to 30 seconds <br><br> |
-Changed dropped health kit from small to medium<br><br> | -Changed dropped health kit from small to medium<br><br> | ||
-Added "-100% consumption healing effect"<br><br> | -Added "-100% consumption healing effect"<br><br> | ||
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-Removed "+25% damage taken & mini-crits dealt" while under the effects<br><br> | -Removed "+25% damage taken & mini-crits dealt" while under the effects<br><br> | ||
-Added "-100% consumption healing effect"<br><br> | -Added "-100% consumption healing effect"<br><br> | ||
− | -Decreased move speed bonus to +25 | + | -Decreased move speed bonus from +35% to +25% , but now stacks with other speed boosts<br><br> |
-Added "While under the effects, user gains full reduction in push force taken from damage"<br><br> | -Added "While under the effects, user gains full reduction in push force taken from damage"<br><br> | ||
-Added "While under the effects, edible can't be recharged in anyway"<br> | -Added "While under the effects, edible can't be recharged in anyway"<br> | ||
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'''[[Second Banana]]''' | '''[[Second Banana]]''' | ||
| align="left" | | | align="left" | | ||
− | -Increased consumption healing effect to -75 | + | -Increased consumption healing effect from -33% to -75% <br><br> |
-Added "PRIMARY-ATTACK: User can walk around while eating and the meter is not used"<br><br> | -Added "PRIMARY-ATTACK: User can walk around while eating and the meter is not used"<br><br> | ||
-Added "Eating is loopable and can be canceled at any time switching weapons or by throwing this weapon"<br><br> | -Added "Eating is loopable and can be canceled at any time switching weapons or by throwing this weapon"<br><br> | ||
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| align="left" | | | align="left" | | ||
-Removed "This weapon holsters 50% slower"<br><br> | -Removed "This weapon holsters 50% slower"<br><br> | ||
− | -Increased max health drain while active to -20 HP/sec | + | -Increased max health drain while active from -10 HP to -20 HP/sec /sec<br><br> |
− | -Increased move speed bonus to +33 | + | -Increased move speed bonus from +30% to +33% <br><br> |
− | -Increased the minimum health to 25 health | + | -Increased the minimum health from 100 to 25 health <br><br> |
-Removed the accelerated drain when switching back and forth between weapons<br><br> | -Removed the accelerated drain when switching back and forth between weapons<br><br> | ||
-Added a particle system that will visually show any player how much missing health you have | -Added a particle system that will visually show any player how much missing health you have | ||
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| align="left" | | | align="left" | | ||
-Removed "+40% faster firing speed"<br><br> | -Removed "+40% faster firing speed"<br><br> | ||
− | -Decreased move speed bonus to +10 | + | -Decreased move speed bonus from +15% to +10% <br><br> |
-Removed "Maximum health is drained while item is active"<br><br> | -Removed "Maximum health is drained while item is active"<br><br> | ||
-Added "On teammate hit: Boosts the users speed for 3 seconds"<br><br> | -Added "On teammate hit: Boosts the users speed for 3 seconds"<br><br> | ||
Line 1,889: | Line 1,885: | ||
| align="left" | | | align="left" | | ||
-Increased rotating speed when placing a building by 100%<br><br> | -Increased rotating speed when placing a building by 100%<br><br> | ||
− | -Increased bullets refilled per Wrench hit to 45 | + | -Increased bullets refilled per Wrench hit from 40 to 45 <br><br> |
− | -Increased rockets refilled per Wrench hit to 9 | + | -Increased rockets refilled per Wrench hit from 8 to 9 |
|- | |- | ||
|} | |} | ||
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'''Sentry Rockets''' | '''Sentry Rockets''' | ||
| align="left" | | | align="left" | | ||
− | -Increased projectile speed to 2000 | + | -Increased projectile speed from 1100 Hu to 2000 Hu <br><br> |
− | -Decreased max damage to 100 | + | -Decreased max damage from 150 to 100 |
|- | |- | ||
|} | |} | ||
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'''Mini-Sentry''' | '''Mini-Sentry''' | ||
| align="left" | | | align="left" | | ||
− | -Decreased build speed to +100 | + | -Decreased build speed from +150% to +100% <br><br> |
− | -Decreased build cost to 75 metal | + | -Decreased build cost from 100 to 75 metal <br> |
'''NOTE''': We had to do this due to limitations to get the Mini-Dispenser to cost 75 metal to build | '''NOTE''': We had to do this due to limitations to get the Mini-Dispenser to cost 75 metal to build | ||
|- | |- | ||
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'''[[Widowmaker]]''' | '''[[Widowmaker]]''' | ||
| align="left" | | | align="left" | | ||
− | -Increased bonus damage to your Sentry Gun's target to 20 | + | -Increased bonus damage to your Sentry Gun's target from 10% to 20% |
| | | | ||
{{Pro}}On hit: Damage dealt is returned as ammo<br> | {{Pro}}On hit: Damage dealt is returned as ammo<br> | ||
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-Added "On hit: Decreases healing given and/or gained from every healing source or weapon effect"<br> | -Added "On hit: Decreases healing given and/or gained from every healing source or weapon effect"<br> | ||
'''NOTE''': A point blank shot will apply a -50% healing reduction for 2 seconds and a max distance shot (1200 Hu) will apply a -12.5% healing reduction for 8 seconds<br><br> | '''NOTE''': A point blank shot will apply a -50% healing reduction for 2 seconds and a max distance shot (1200 Hu) will apply a -12.5% healing reduction for 8 seconds<br><br> | ||
− | -Increased projectile speed to 1600 | + | -Increased projectile speed from 1200 Hu to 1600 Hu |
| | | | ||
{{Pro}}Does not require ammo<br> | {{Pro}}Does not require ammo<br> | ||
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'''[[Wrangler]]''' | '''[[Wrangler]]''' | ||
| align="left" | | | align="left" | | ||
− | -Decreased shield resistance to 33% | + | -Decreased shield resistance from 66% to 33% for Sentry Guns<br><br> |
-Removed shield resistance for Mini-Sentry Guns<br><br> | -Removed shield resistance for Mini-Sentry Guns<br><br> | ||
-Fixed the x2 firing rate bonus while controlling Sentry Guns and to LV3 Sentry Rockets<br> | -Fixed the x2 firing rate bonus while controlling Sentry Guns and to LV3 Sentry Rockets<br> | ||
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'''[[Gunslinger]]''' | '''[[Gunslinger]]''' | ||
| align="left" | | | align="left" | | ||
− | -Increased the punch combo timer to 1.5 seconds | + | -Increased the punch combo timer from 0.8s to 1.5 seconds <br><br> |
-Changed the "Replaces the Sentry with a Mini-Sentry" to "Replaces all buildings with mini versions"<br><br> | -Changed the "Replaces the Sentry with a Mini-Sentry" to "Replaces all buildings with mini versions"<br><br> | ||
-Added "+6.666% faster move speed on wearer" | -Added "+6.666% faster move speed on wearer" | ||
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-Added "15% bullet damage vulnerability on wearer"<br><br> | -Added "15% bullet damage vulnerability on wearer"<br><br> | ||
-Added "One hit destroys any Sapper"<br><br> | -Added "One hit destroys any Sapper"<br><br> | ||
− | -Increased bleed duration to 8 seconds | + | -Increased bleed duration from 5s to 8 seconds <br><br> |
-Added "This weapon has bonus melee range, but slower deploy and holster time" | -Added "This weapon has bonus melee range, but slower deploy and holster time" | ||
| | | | ||
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'''[[Jag]]''' | '''[[Jag]]''' | ||
| align="left" | | | align="left" | | ||
− | -Increased construction hit bonus to +100 | + | -Increased construction hit bonus from +30% to +100% <br><br> |
− | -Increased repair rate penalty to -50% | + | -Increased repair rate penalty from -20 to -50% %<br> |
'''NOTE''': In the vanilla game, the rps (aka repair per second) was 120 rps when compared to the default Wrench of 127.5 rps (due to the "+15% faster firing speed" and the "20% slower repair rate" together barely made the difference). This change will decrease the repair rate to 63.75 rps.<br><br> | '''NOTE''': In the vanilla game, the rps (aka repair per second) was 120 rps when compared to the default Wrench of 127.5 rps (due to the "+15% faster firing speed" and the "20% slower repair rate" together barely made the difference). This change will decrease the repair rate to 63.75 rps.<br><br> | ||
-Removed "+15% faster firing speed"<br><br> | -Removed "+15% faster firing speed"<br><br> | ||
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-Removed "-33% damage penalty vs buildings"<br><br> | -Removed "-33% damage penalty vs buildings"<br><br> | ||
-Added "60% faster upgrade rate"<br> | -Added "60% faster upgrade rate"<br> | ||
− | '''NOTE''': Increased upgrade rate to 40 | + | '''NOTE''': Increased upgrade rate from 25 to 40 per hit |
| | | | ||
{{Pro}}Construction hit speed boost increased by 100%<br> | {{Pro}}Construction hit speed boost increased by 100%<br> | ||
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| align="left" | | | align="left" | | ||
-Removed "-50% metal cost when constructing or upgrading Teleporters"<br><br> | -Removed "-50% metal cost when constructing or upgrading Teleporters"<br><br> | ||
− | |||
− | |||
-Added "When a teammate uses your teleporter, they gain a speed boost with the duration based on the teleporter level (LV1 2s, LV2 4s, LV3 6s). Additionally, the owner (aka the Engineer) gains +50% longer duration either using the teleport taunt or naturally using the teleporter."<br><br> | -Added "When a teammate uses your teleporter, they gain a speed boost with the duration based on the teleporter level (LV1 2s, LV2 4s, LV3 6s). Additionally, the owner (aka the Engineer) gains +50% longer duration either using the teleport taunt or naturally using the teleporter."<br><br> | ||
-Added "Teleporting back to spawn will replenish your health/metal and any debuffs on the user will be removed"<br><br> | -Added "Teleporting back to spawn will replenish your health/metal and any debuffs on the user will be removed"<br><br> | ||
-Added "The user gains full knockback resistance during the taunt (so the taunt can't be canceled whatsoever)"<br><br> | -Added "The user gains full knockback resistance during the taunt (so the taunt can't be canceled whatsoever)"<br><br> | ||
− | -Added "- | + | -Added "-20% ammo from pickups, Dispensers, and/or Payload carts on wearer" |
− | |||
| | | | ||
{{Pro}}Press RELOAD to choose to teleport to spawn or your exit teleporter<br> | {{Pro}}Press RELOAD to choose to teleport to spawn or your exit teleporter<br> | ||
{{Pro}}When a teammate uses your teleporter, they gain a speed boost with the duration based on the teleporter level. Additionally, the owner gains +50% longer duration either using the teleport taunt or naturally using the teleporter.<br> | {{Pro}}When a teammate uses your teleporter, they gain a speed boost with the duration based on the teleporter level. Additionally, the owner gains +50% longer duration either using the teleport taunt or naturally using the teleporter.<br> | ||
− | {{Con}}- | + | {{Con}}-20% metal and ammo from pickups, Dispensers, and/or Payload carts on wearer<br> |
− | {{Con}} | + | {{Con}}Construction hit speed boost decreased by 50% |
{{Neutral}}Teleporting back to spawn will replenish your health/metal and any debuffs on the user will be removed. Additionally, the user gains full knockback resistance during the taunt. | {{Neutral}}Teleporting back to spawn will replenish your health/metal and any debuffs on the user will be removed. Additionally, the user gains full knockback resistance during the taunt. | ||
|- | |- | ||
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'''[[Crusader's Crossbow]]''' | '''[[Crusader's Crossbow]]''' | ||
| align="left" | | | align="left" | | ||
− | + | -Increased Primary ammo penalty from -75% to -80% <br><br> | |
− | -Increased Primary ammo penalty to -80 | + | -Decreased point blank heal shot from 75 to 25 health |
− | -Decreased point blank heal shot to 25 health | ||
| | | | ||
{{Pro}}Fires a special bolt that heal teammates based on distance traveled. Additionally, grants UberCharge based on health given to teammates.<br> | {{Pro}}Fires a special bolt that heal teammates based on distance traveled. Additionally, grants UberCharge based on health given to teammates.<br> | ||
{{Con}}-80% max Primary ammo on wearer<br> | {{Con}}-80% max Primary ammo on wearer<br> | ||
− | |||
{{Con}}No headshots<br> | {{Con}}No headshots<br> | ||
{{Neutral}}38 damage dealt (point blank) to 75 damage dealt (long range)<br> | {{Neutral}}38 damage dealt (point blank) to 75 damage dealt (long range)<br> | ||
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'''[[Kritzkrieg]]''' | '''[[Kritzkrieg]]''' | ||
| align="left" | | | align="left" | | ||
− | -Increased healing during the taunt to 30 | + | -Increased healing during the taunt from 11 HP to 30 HP <br><br> |
-Removed draining effect when switching targets<br> | -Removed draining effect when switching targets<br> | ||
'''NOTE''': So it's now a guaranteed 8 seconds UberCharge<br><br> | '''NOTE''': So it's now a guaranteed 8 seconds UberCharge<br><br> | ||
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-Added "Gain full air strafe control and immunity to fall damage when mirroring explosive jumping"<br> | -Added "Gain full air strafe control and immunity to fall damage when mirroring explosive jumping"<br> | ||
'''NOTE''': In the vanilla game, the "full turning control" was already being applied<br><br> | '''NOTE''': In the vanilla game, the "full turning control" was already being applied<br><br> | ||
− | -Increased heal rate bonus to +50 | + | -Increased heal rate bonus from +40% to +50% <br><br> |
− | -Increased healing multipler during UberCharge to 400 | + | -Increased healing multipler during UberCharge from 300% to 400% <br><br> |
-Added a speed boost as part of the UberCharge<br><br> | -Added a speed boost as part of the UberCharge<br><br> | ||
-Added "-40% UberCharge rate on Overhealed patients"<br><br> | -Added "-40% UberCharge rate on Overhealed patients"<br><br> | ||
Line 2,330: | Line 2,321: | ||
'''[[Vaccinator]]''' | '''[[Vaccinator]]''' | ||
| align="left" | | | align="left" | | ||
− | -Decreased UberCharge rate to +10 | + | -Decreased UberCharge rate from +67% to +10% <br><br> |
− | -Increased resistance while healing to +15 | + | -Increased resistance while healing from +10% to +15% <br><br> |
-Removed "-33% UberCharge rate on overhealed Patients"<br><br> | -Removed "-33% UberCharge rate on overhealed Patients"<br><br> | ||
-Removed "-66% Overheal build rate"<br><br> | -Removed "-66% Overheal build rate"<br><br> | ||
Line 2,375: | Line 2,366: | ||
'''[[Ubersaw]]''' | '''[[Ubersaw]]''' | ||
| align="left" | | | align="left" | | ||
− | -Decreased UberCharge added on hit to 20 | + | -Decreased UberCharge added on hit from 25% to 20% <br><br> |
-Added "-20% UberCharge rate for Secondary" | -Added "-20% UberCharge rate for Secondary" | ||
| | | | ||
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'''[[Solemn Vow]]''' | '''[[Solemn Vow]]''' | ||
| align="left" | | | align="left" | | ||
− | -Increased slower firing speed to 20 | + | -Increased slower firing speed from 10% to 20% <br><br> |
-Added "Allows your current attached Patient to see enemy health"<br><br> | -Added "Allows your current attached Patient to see enemy health"<br><br> | ||
-Added "While active: User can see friendly players and buildings through walls, including disguised Spies" | -Added "While active: User can see friendly players and buildings through walls, including disguised Spies" | ||
Line 2,464: | Line 2,455: | ||
'''NOTE''': This will sightly affect the "Bazaar Bargain" with max heads and will more affect the custom Rifle "Didgeridoom". Additionally, this will be very noticable in the "Mann vs Machine" gamemode.<br><br> | '''NOTE''': This will sightly affect the "Bazaar Bargain" with max heads and will more affect the custom Rifle "Didgeridoom". Additionally, this will be very noticable in the "Mann vs Machine" gamemode.<br><br> | ||
-Decreased base charging time from 3.3 seconds to 3s<br><br> | -Decreased base charging time from 3.3 seconds to 3s<br><br> | ||
− | -Increased move speed while aiming to 100 | + | -Increased move speed while aiming from 80 Hu to 100 Hu <br> |
'''NOTE''': Sniper will move 66% slower while aiming instead of 73.3% slower<br><br> | '''NOTE''': Sniper will move 66% slower while aiming instead of 73.3% slower<br><br> | ||
-Changed base damage against players and buildings<br> | -Changed base damage against players and buildings<br> | ||
Line 2,497: | Line 2,488: | ||
'''[[Huntsman]]''' | '''[[Huntsman]]''' | ||
| align="left" | | | align="left" | | ||
− | - | + | -Decreased minimal projectile speed (uncharged) from 1812.1 Hu to 1500 Hu <br><br> |
− | - | + | -Increased maximum projectile speed (fully charged) from 2600 Hu to 3000 Hu <br><br> |
− | -Increased move speed penalty while aiming | + | -Increased move speed penalty while aiming from -46.67% to -33% <br><br> |
-Added damage falloff to projectile<br> | -Added damage falloff to projectile<br> | ||
'''NOTE''': Point blank up to 500 Hu away bodyshots deal 120 damage<br> | '''NOTE''': Point blank up to 500 Hu away bodyshots deal 120 damage<br> | ||
Line 2,563: | Line 2,554: | ||
'''NOTE''': This wasn't granting a bonus charge rate, but rather removing the small delay before a zoomed shot can get a critical hit. This delay was added to all Rifles on an official patch (02/14/08).<br><br> | '''NOTE''': This wasn't granting a bonus charge rate, but rather removing the small delay before a zoomed shot can get a critical hit. This delay was added to all Rifles on an official patch (02/14/08).<br><br> | ||
-Added "On kill (or assist-kill): Victim makes no death sound and their ragdoll disappears"<br><br> | -Added "On kill (or assist-kill): Victim makes no death sound and their ragdoll disappears"<br><br> | ||
− | -Increased Focus gained from kills to 50 | + | -Increased Focus gained from kills from 35% to 50% <br><br> |
− | -Increased Focus gained from assist-kills to 25 | + | -Increased Focus gained from assist-kills from 15% to 25% <br><br> |
-Added "-50% Focus gained while Focus is active"<br><br> | -Added "-50% Focus gained while Focus is active"<br><br> | ||
-Focus is only gained with kills/assist-kills with this weapon instead of any weapon | -Focus is only gained with kills/assist-kills with this weapon instead of any weapon | ||
Line 2,604: | Line 2,595: | ||
| align="left" | | | align="left" | | ||
-Added "Allowed in Medieval mode"<br><br> | -Added "Allowed in Medieval mode"<br><br> | ||
− | -Increased extinguishing teammate cooldown to 33 | + | -Increased extinguishing teammate cooldown from 20% to 33% <br><br> |
-Decreased recharge time to 30 seconds from 20s | -Decreased recharge time to 30 seconds from 20s | ||
| | | | ||
Line 2,689: | Line 2,680: | ||
-Added "Better wall climbing when compared to other Melee weapons"<br> | -Added "Better wall climbing when compared to other Melee weapons"<br> | ||
'''NOTE''': An all-class Melee weapon won't get the same bonus unless a Sniper equips it<br> | '''NOTE''': An all-class Melee weapon won't get the same bonus unless a Sniper equips it<br> | ||
− | '''NOTE''': Decreases the health lost per wall climb to 5 | + | '''NOTE''': Decreases the health lost per wall climb from 10 to 5 <br> |
'''NOTE''': Increases the total height per wall climb by 33% | '''NOTE''': Increases the total height per wall climb by 33% | ||
| | | | ||
Line 2,812: | Line 2,803: | ||
'''[[Ambassador]]''' | '''[[Ambassador]]''' | ||
| align="left" | | | align="left" | | ||
− | -Increased fire rate penalty to -100 | + | -Increased fire rate penalty from -20% to -100% <br><br> |
-Removed "-15% damage penalty"<br><br> | -Removed "-15% damage penalty"<br><br> | ||
-Removed the "short cooldown during which it never crits"<br><br> | -Removed the "short cooldown during which it never crits"<br><br> | ||
− | -Decreased max range for headshot falloff to 900 Hu | + | -Decreased max range for headshot falloff from 1200 to 900 Hu <br><br> |
-Headshots will now crit instead of doing normal damage after "max distance" | -Headshots will now crit instead of doing normal damage after "max distance" | ||
| | | | ||
Line 2,911: | Line 2,902: | ||
'''[[Spy-cicle]]''' | '''[[Spy-cicle]]''' | ||
| align="left" | | | align="left" | | ||
− | -Decreased recharge to 10 seconds | + | -Decreased recharge from 15 seconds to 10 seconds <br><br> |
− | -Decreased afterburn immunity to 5 seconds | + | -Decreased afterburn immunity from 10 seconds to 5 seconds <br><br> |
-Added "-50% direct damage penalty"<br><br> | -Added "-50% direct damage penalty"<br><br> | ||
-Added "While disguised: Removes the sound of 'Spy-cicle' melting"<br><br> | -Added "While disguised: Removes the sound of 'Spy-cicle' melting"<br><br> | ||
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-The speed boost now stays active until decloaking instead of only lasting for 3 seconds<br> | -The speed boost now stays active until decloaking instead of only lasting for 3 seconds<br> | ||
'''NOTE''': In the vanilla game, if you decloaked within 3 seconds, the user would still have the speed boost<br><br> | '''NOTE''': In the vanilla game, if you decloaked within 3 seconds, the user would still have the speed boost<br><br> | ||
− | -Decreased cloak regen rate to +30 | + | -Decreased cloak regen rate from +50% to +30% <br><br> |
-Removed "Ammo kits and Dispensers do not refill the Spy's cloak meter"<br><br> | -Removed "Ammo kits and Dispensers do not refill the Spy's cloak meter"<br><br> | ||
-Changed certain status effects being removed when used to "On use: Gain 1 second of debuff immunity"<br> | -Changed certain status effects being removed when used to "On use: Gain 1 second of debuff immunity"<br> | ||
'''NOTE''': As in, the afterburn and bleeding immunity<br><br> | '''NOTE''': As in, the afterburn and bleeding immunity<br><br> | ||
− | -Increased faster debuff timers while cloaked to 75 | + | -Increased faster debuff timers while cloaked from 50% to 75% <br> |
'''NOTE''': Now includes "Marked-for-Death" and the "Gas Passer effect"<br><br> | '''NOTE''': Now includes "Marked-for-Death" and the "Gas Passer effect"<br><br> | ||
-Added "While cloaked: User absorbs 75% of any damage taken"<br> | -Added "While cloaked: User absorbs 75% of any damage taken"<br> | ||
Line 3,017: | Line 3,008: | ||
'''NOTE''': Because Engineers can now build Dispensers in Medieval mode<br><br> | '''NOTE''': Because Engineers can now build Dispensers in Medieval mode<br><br> | ||
-Removed "Reverses enemy building construction"<br><br> | -Removed "Reverses enemy building construction"<br><br> | ||
− | -Decreased Sapper damage penalty to -90 | + | -Decreased Sapper damage penalty from -100% to -90% <br><br> |
-Added "Sapped buildings are disabled for an additional 2.5 seconds after Sapper has been removed"<br> | -Added "Sapped buildings are disabled for an additional 2.5 seconds after Sapper has been removed"<br> | ||
'''NOTE''': Since buildings are disabled for 1/2 second after removing a Sapper, this would disable a building for 3 seconds in total after this Sapper was removed<br><br> | '''NOTE''': Since buildings are disabled for 1/2 second after removing a Sapper, this would disable a building for 3 seconds in total after this Sapper was removed<br><br> | ||
Line 3,044: | Line 3,035: | ||
'''[[Reserve Shooter]]''' | '''[[Reserve Shooter]]''' | ||
| align="left" | | | align="left" | | ||
− | -Increased deploy bonus to + | + | -Increased deploy bonus to from +20% to +30% <br><br> |
-Added "This weapon holsters 15% faster"<br><br> | -Added "This weapon holsters 15% faster"<br><br> | ||
-Added "20% more accurate" | -Added "20% more accurate" | ||
Line 3,111: | Line 3,102: | ||
'''[[Panic Attack]]''' | '''[[Panic Attack]]''' | ||
| align="left" | | | align="left" | | ||
− | -Decreased deploy speed bonus to +33 | + | -Decreased deploy speed bonus from +50% to +33% |
| | | | ||
{{Pro}}+50% bullets per shot<br> | {{Pro}}+50% bullets per shot<br> | ||
Line 3,289: | Line 3,280: | ||
| | | | ||
{{Neutral}}SPECIAL-ATTACK: Detonate rocket<br> | {{Neutral}}SPECIAL-ATTACK: Detonate rocket<br> | ||
− | {{Pro}}- | + | {{Pro}}-15% blast damage to self from this weapon<br> |
{{Pro}}On self damage: Instantly reload one shot<br> | {{Pro}}On self damage: Instantly reload one shot<br> | ||
− | {{Con}}-25% explosion radius | + | {{Con}}-15% rocket jump height<br> |
+ | {{Con}}-25% clip size<br> | ||
+ | {{Con}}-25% explosion radius<br> | ||
|- | |- | ||
| align="center" | | | align="center" | | ||
Line 3,317: | Line 3,310: | ||
| | | | ||
{{Pro}}Wearer performs an earthquake after landing an explosive jump<br> | {{Pro}}Wearer performs an earthquake after landing an explosive jump<br> | ||
− | {{Pro}}- | + | {{Pro}}-80% fall damage taken on wearer<br> |
{{Pro}}-10% blast damage to self on wearer<br> | {{Pro}}-10% blast damage to self on wearer<br> | ||
− | {{Neutral}}Earthquake radius is 146 Hu. Earthquake damage is based on fall damage taken, but increased by | + | {{Neutral}}Earthquake radius is 146 Hu. Earthquake damage is based on fall damage taken, but increased by x400%. There is no damage cap, plus no damage falloff. Requires line of sight to damage enemies. |
|- | |- | ||
|} | |} | ||
Line 3,340: | Line 3,333: | ||
{{Con}}-10% direct damage penalty<br> | {{Con}}-10% direct damage penalty<br> | ||
{{Con}}Airblasted projectiles are destroyed<br> | {{Con}}Airblasted projectiles are destroyed<br> | ||
+ | {{Neutral}} Creating an oil spill stops/blocks PRIMARY-ATTACK and ALT-FIRE for 1 second | ||
{{Neutral}}Creating an oil spill requires 20 ammo | {{Neutral}}Creating an oil spill requires 20 ammo | ||
|- | |- | ||
Line 3,670: | Line 3,664: | ||
{{Neutral}}PRIMARY-ATTACK, SPECIAL-ATTACK, or RELOAD: While fully spun up, charge toward to skewer your enemies to carry them while damaging them<br> | {{Neutral}}PRIMARY-ATTACK, SPECIAL-ATTACK, or RELOAD: While fully spun up, charge toward to skewer your enemies to carry them while damaging them<br> | ||
{{Neutral}}Damage dealt from this weapon counts as melee damage, instead of bullet damage<br> | {{Neutral}}Damage dealt from this weapon counts as melee damage, instead of bullet damage<br> | ||
− | {{Neutral}}30 second recharge | + | {{Neutral}}charge has 30 second recharge |
|- | |- | ||
| align="center" | [[File:Cosmic_Cuisine.png|100px]]<br> | | align="center" | [[File:Cosmic_Cuisine.png|100px]]<br> | ||
Line 3,876: | Line 3,870: | ||
| | | | ||
{{Pro}}All damage dealt fills the *Building Upgrade* meter, press SPECIAL-ATTACK when full to upgrade all of your buildings to level 3 and to fully heal them<br> | {{Pro}}All damage dealt fills the *Building Upgrade* meter, press SPECIAL-ATTACK when full to upgrade all of your buildings to level 3 and to fully heal them<br> | ||
− | {{Pro}} | + | {{Pro}}20% of the damage dealt from your Sentry Gun will add to the meter<br> |
{{Con}}Sapped buildings are bypassed when meter is used<br> | {{Con}}Sapped buildings are bypassed when meter is used<br> | ||
− | {{Con}} | + | {{Con}}20% slower construction speed for all buildings<br> |
{{Con}}-20% repair rate<br> | {{Con}}-20% repair rate<br> | ||
{{Neutral}}Requires 500 damage dealt to charge | {{Neutral}}Requires 500 damage dealt to charge | ||
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{{Pro}}On hit: Increases Secondary healing rate by +20% (Up to +60%)<br> | {{Pro}}On hit: Increases Secondary healing rate by +20% (Up to +60%)<br> | ||
{{Con}}-80% max Primary ammo on wearer<br> | {{Con}}-80% max Primary ammo on wearer<br> | ||
− | |||
{{Con}}No headshots<br> | {{Con}}No headshots<br> | ||
{{Neutral}}This weapon will reload automatically when not active<br> | {{Neutral}}This weapon will reload automatically when not active<br> | ||
Line 3,925: | Line 3,918: | ||
{{Pro}}Shot penetrates all players (Teammates and enemies)<br> | {{Pro}}Shot penetrates all players (Teammates and enemies)<br> | ||
{{Con}}-80% max Primary ammo on wearer<br> | {{Con}}-80% max Primary ammo on wearer<br> | ||
− | |||
{{Con}}No headshots<br> | {{Con}}No headshots<br> | ||
{{Neutral}}38 damage dealt (point blank) to 75 damage dealt (long range)<br> | {{Neutral}}38 damage dealt (point blank) to 75 damage dealt (long range)<br> | ||
Line 3,940: | Line 3,932: | ||
{{Con}}For each 25% UberCharge, more ammo is removed from the reserve ammo when fired<br> | {{Con}}For each 25% UberCharge, more ammo is removed from the reserve ammo when fired<br> | ||
{{Con}}-80% max primary ammo on wearer<br> | {{Con}}-80% max primary ammo on wearer<br> | ||
− | |||
{{Con}}No headshots<br> | {{Con}}No headshots<br> | ||
{{Neutral}}This weapon will reload automatically when not active<br> | {{Neutral}}This weapon will reload automatically when not active<br> | ||
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[https://gamebanana.com/skins/113550/ TF2 Workshop Link]<br /> | [https://gamebanana.com/skins/113550/ TF2 Workshop Link]<br /> | ||
| | | | ||
− | {{Pro}}Any nearby teammates ( | + | {{Pro}}Any nearby teammates (200 Hu) are healed for 50 health (user gains 25 HP) and any negative debuffs are removed<br> |
{{Pro}}25% faster reload time<br> | {{Pro}}25% faster reload time<br> | ||
{{Con}}-100% damage penalty<br> | {{Con}}-100% damage penalty<br> | ||
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[http://steamcommunity.com/sharedfiles/filedetails/?id=439001431/ TF2 Workshop Link]<br /> | [http://steamcommunity.com/sharedfiles/filedetails/?id=439001431/ TF2 Workshop Link]<br /> | ||
| | | | ||
− | {{Pro}}While healing: Every | + | {{Pro}}While healing: Every 4 seconds a small health pack will spawn at your feet<br> |
{{Pro}}+50% UberCharge rate<br> | {{Pro}}+50% UberCharge rate<br> | ||
{{Pro}}Able to activate UberCharge while holstered<br> | {{Pro}}Able to activate UberCharge while holstered<br> | ||
− | {{Con}} | + | {{Con}}-25% incoming healing from all sources on wearer<br> |
{{Neutral}}UberCharge: Instantly use 100% to spawn 20 medium health packs<br> | {{Neutral}}UberCharge: Instantly use 100% to spawn 20 medium health packs<br> | ||
− | {{Neutral}}Small health packs will despawn after | + | {{Neutral}}Small health packs will despawn after 8 seconds. Medium health packs will despawn after 10 seconds. |
|- | |- | ||
| align="center" | [[File:Hydro_Pump2.png|100px]]<br> | | align="center" | [[File:Hydro_Pump2.png|100px]]<br> | ||
Line 4,021: | Line 4,012: | ||
[https://gamebanana.com/skins/137226/ TF2 Workshop Link]<br /> | [https://gamebanana.com/skins/137226/ TF2 Workshop Link]<br /> | ||
| | | | ||
− | + | {{Pro}}On hit teammate: Boost their firing rate and reload time by 15% for 6 seconds<br> | |
− | {{Pro}}On hit teammate: Boost their firing rate | ||
{{Pro}}+75% melee range<br> | {{Pro}}+75% melee range<br> | ||
{{Pro}}+50% melee bounds<br> | {{Pro}}+50% melee bounds<br> | ||
+ | {{Con}}-100% slower deploy speed<br> | ||
{{Con}}25% slower firing speed<br> | {{Con}}25% slower firing speed<br> | ||
− | {{Con}}-20% damage penalty | + | {{Con}}-20% damage penalty |
− | |||
|- | |- | ||
|} | |} | ||
Line 4,103: | Line 4,093: | ||
[http://steamcommunity.com/sharedfiles/filedetails/?id=270536023/ TF2 Workshop Link]<br /> | [http://steamcommunity.com/sharedfiles/filedetails/?id=270536023/ TF2 Workshop Link]<br /> | ||
| | | | ||
− | {{Pro}}+ | + | {{Pro}}+100% clip size and +50% reserve ammo<br> |
{{Pro}}On hit: Increases damage against enemy players<br> | {{Pro}}On hit: Increases damage against enemy players<br> | ||
− | {{Pro}}+ | + | {{Pro}}+1 bullets per shot<br> |
− | {{Con}}- | + | {{Con}}-60% damage penalty<br> |
{{Con}}On hit: Decreases accuracy<br> | {{Con}}On hit: Decreases accuracy<br> | ||
{{Neutral}}Killing an enemy will reset the damage bonus and lost accuracy<br><br> | {{Neutral}}Killing an enemy will reset the damage bonus and lost accuracy<br><br> | ||
:'''HIDDEN EXTRA STATS'''<br> | :'''HIDDEN EXTRA STATS'''<br> | ||
− | {{ | + | {{Con}}40% less accurate<br> |
{{Pro}}33% max Secondary ammo on wearer | {{Pro}}33% max Secondary ammo on wearer | ||
|- | |- | ||
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[http://steamcommunity.com/sharedfiles/filedetails/?id=480957345/ TF2 Workshop Link]<br /> | [http://steamcommunity.com/sharedfiles/filedetails/?id=480957345/ TF2 Workshop Link]<br /> | ||
| | | | ||
− | {{Pro | + | {{Pro} Deals 15% of the victim's max health on impact, and an additional 15% of it as bleed over 5 seconds<br> |
{{Pro}}+50% increase in recharge rate<br> | {{Pro}}+50% increase in recharge rate<br> | ||
− | |||
{{Neutral}}20 second recharge | {{Neutral}}20 second recharge | ||
|- | |- | ||
Line 4,188: | Line 4,177: | ||
| | | | ||
{{Pro}}On backstab: Infect the target with a deadly plague for 10 seconds and all nearby enemies (292 Hu) are also infected for 5 seconds<br> | {{Pro}}On backstab: Infect the target with a deadly plague for 10 seconds and all nearby enemies (292 Hu) are also infected for 5 seconds<br> | ||
− | {{Pro}}If an enemy dies from the plague: Gain + | + | {{Pro}}If an enemy dies from the plague: Gain +3% move speed and +3% cloaking speed (Up to 5 stacks)<br> |
{{Con}}Plague can be instantly removed by picking up a health pack or by entering a respawn area<br> | {{Con}}Plague can be instantly removed by picking up a health pack or by entering a respawn area<br> | ||
{{Con}}Backstabs don't instantly kill<br> | {{Con}}Backstabs don't instantly kill<br> | ||
Line 4,237: | Line 4,226: | ||
[https://steamcommunity.com/sharedfiles/filedetails/?id=18568/ TF2 Workshop Link]<br /> | [https://steamcommunity.com/sharedfiles/filedetails/?id=18568/ TF2 Workshop Link]<br /> | ||
| | | | ||
− | {{Pro}}After 5 seconds after placement, the Sapper explodes to destroy the attached building. Additionally, the explosion damages nearby enemy players and buildings.<br> | + | {{Pro}}After 5 seconds after placement, the Sapper explodes to destroy the attached building. Additionally, the explosion (292 Hu) damages nearby enemy players and buildings.<br> |
{{Con}}Sapper is disabled for 2 seconds after sapping a building<br> | {{Con}}Sapper is disabled for 2 seconds after sapping a building<br> | ||
{{Con}}-100% Sapper damage penalty<br> | {{Con}}-100% Sapper damage penalty<br> | ||
Line 4,341: | Line 4,330: | ||
{{Pro}}Fire rate increases as health decreases (up to +33%)<br> | {{Pro}}Fire rate increases as health decreases (up to +33%)<br> | ||
{{Pro}}50% faster reload time<br> | {{Pro}}50% faster reload time<br> | ||
− | {{Con}}-33% clip size | + | {{Con}}-33% clip size<br> |
+ | {{Con}}Weapon spread increases(up to +250%) as health decreases | ||
|- | |- | ||
|} | |} | ||
Line 4,354: | Line 4,344: | ||
[https://twitter.com/SofiPandaRights/ Sophie] - Community Lead, Server Manager, Youtube, and Steam Group<br /> | [https://twitter.com/SofiPandaRights/ Sophie] - Community Lead, Server Manager, Youtube, and Steam Group<br /> | ||
[http://steamcommunity.com/profiles/76561197994668996/ Porygon] - Developer<br /> | [http://steamcommunity.com/profiles/76561197994668996/ Porygon] - Developer<br /> | ||
+ | [http://steamcommunity.com/profiles/76561198076801138/ Agent Silver] - Developer<br /> | ||
+ | [https://steamcommunity.com/id/acleverurlname Lucky Luigi] - Developer<br /> | ||
== Former Team Members == | == Former Team Members == | ||
Line 4,360: | Line 4,352: | ||
[http://steamcommunity.com/profiles/76561198040632740/ Theray070696] - Coding Developer & Main Plugin Developer<br /> | [http://steamcommunity.com/profiles/76561198040632740/ Theray070696] - Coding Developer & Main Plugin Developer<br /> | ||
[http://steamcommunity.com/profiles/76561198083136691/ Shadow Mario] - Developer<br /> | [http://steamcommunity.com/profiles/76561198083136691/ Shadow Mario] - Developer<br /> | ||
− | + | ||
[http://steamcommunity.com/profiles/76561198076264543/ Deathreus] - Developer<br /> | [http://steamcommunity.com/profiles/76561198076264543/ Deathreus] - Developer<br /> | ||
[http://steamcommunity.com/profiles/76561198284517488/ Naleksuh] - Developer<br /> | [http://steamcommunity.com/profiles/76561198284517488/ Naleksuh] - Developer<br /> |
Revision as of 05:37, 27 August 2022
“ | Yes. I like this new weapon.
Click to listen
— The Heavy.
|
” |
Custom Weapons, also known as Custom TF2 Weapons and CTF2W, is a SourceMod server plugin which adds community-made weapons to Team Fortress 2 and was developed by MasterOfTheXP. It is currently maintained by Chdata, and Crafting. Unlike Advanced Weaponiser, there is no loadout viewer nor a drop system because all weapons are available to the public. Additionally, this group tests and makes changes to official weapons with the intention of creating more balanced/fun gameplay.
Contents
Official Server List
Clicking on these will start up the game and connect to the server automatically
Custom Weapons | US
Custom Weapons | EU
List of New & Modified Weapons
Official Weapon Changes
These changes do affect the "Custom Weapons" that are available to use. Additionally, these changes are on all of the official "CTF2W" servers.
Overall Changes |
---|
-All CTF2W official servers have random critical hits turned off |
Speed Boosts - Number Changes | |||
---|---|---|---|
Class | Original Speed (HU/s) | NEW Boosted Speed (HU/s) | OLD Boosted Speed (HU/s) |
Scout |
400 (133.3%) |
480 (160%) |
505 (168.3%) |
Soldier |
240 (80%) |
320 (106.6%) |
336 (112%) |
Pyro |
300 (100%) |
380 (126.6%) |
405 (135%) |
Demoman |
280 (93.3%) |
360 (120%) |
385 (128.3%) |
Heavy |
240 (80%) |
320 (106.6%) |
336 (112%) |
Engineer |
300 (100%) |
380 (126.6%) |
405 (135%) |
Medic |
320 (106.6%) |
400 (133.3%) |
425 (141.6%) |
Sniper |
300 (100%) |
380 (126.6%) |
405 (135%) |
Spy |
320 (106.6%) |
400 (133.3%) |
425 (141.6%) |
Scout - Class Changes | |
---|---|
Changes | Full New Stats |
NO CHANGES |
(Ability) Double jump |
Scout - Modified Official Weapons | ||
---|---|---|
Weapon | Changes | Full New Stats |
Primary |
NO CHANGES |
NO CHANGES |
Primary |
NO CHANGES |
Applies knockback on the target and shooter |
Primary |
-Added "When weapon is active: +20% bonus healing given and/or gained from every healing source or weapon effect" |
When weapon is active: +20% bonus healing given and/or gained from every healing source or weapon effect
+100% damage bonus |
Primary |
-Removed "25% faster reload time" |
On hit any weapon: Builds Hype |
Primary |
-Decreased boost lost on hit from 4% to 1% |
On hit any weapon: Builds Boost that increases your move speed on wearer |
Primary |
-Removed "Mini-crits targets when fired at their back from close range" |
On kill: Decreased weapon attack noise |
Secondary |
-Removed "While under the effects, all damage absorbed will slow you when the effect ends for 5 seconds (Scale from 25% at low damage to 50% at 200+ damage)" |
While under the effects, the user becomes invulnerable and gains a speed boost for 8 seconds |
Secondary |
-Decreased the self Marked-for-Death duration from 5 seconds to 3 seconds |
While under the effects, all damage dealt is Mini-Crits for 8 seconds |
Secondary |
-Increased extinguishing teammate cooldown from 20% to 25% |
Players heal 35% of the damage done to an enemy covered with milk |
Secondary |
-Added "Wearer never takes falling damage while active" |
When weapon is active:
|
Secondary |
-Removed "When weapon is active" |
35% of damage done is returned as health |
Secondary |
-Added "100% Mini-Crits vs players below 33% health" |
On hit: Bleed for 5 seconds |
-Added "+20% faster firing speed" |
+20% faster firing speed | |
Melee |
-Decreased max health penalty from -15 to -10 |
ALT-FIRE: Launches a ball that slows a target down depending on ball travel time |
Melee |
-Removed "On kill: A small health pack is dropped" |
+75% melee range |
Melee |
-Added "This weapon has bonus melee range, but slower deploy and holster time" |
On hit: Bleed for 5 seconds |
Melee |
-Increased direct damage penalty from -25% to -35% |
On hit: Transfers "Spontaneous Combustion" afterburn to the target |
Melee |
-Removed "Crits whenever it would normally mini-crit" |
On hit: Target (up to 2) is marked for 10 seconds causing all damage taken to be mini-crits |
Melee |
-Removed "Grants Triple Jump while deployed" |
On hit with this weapon: Slams airborne targets into the ground |
Melee |
-The ornament no longer does direct damage on impact |
ALT-FIRE: Launches a festive ornament that causes bleeding depending on travel time |
Soldier - Class Changes | |
---|---|
Changes | Full New Stats |
NO CHANGES |
NO CHANGES |
Soldier - Banner Changes | |
---|---|
Changes | |
-Added "When you active your banner, your Primary's clip is automatically fully reloaded" |
Soldier - Modified Official Weapons | ||
---|---|---|
Weapon | Changes | Full New Stats |
Primary |
NO CHANGES |
NO CHANGES |
Primary |
-Removed "+25% damage bonus" |
Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs |
Primary |
-Updated the "On hit: Gain HP per attack" with a more accurate system |
On splash hit: Recover 0.25 HP per 1.12 damage dealt with a max of 25 health per attack. On direct hit: Recover 0.25 HP per 0.56 damage dealt. |
Primary |
-Added "On kill with any weapon: All equipped weapons are automatically fully reloaded" |
On kill with any weapon: All equipped weapons are automatically fully reloaded |
Primary |
-Decreased damage penalty from -25% to -20% |
Increased push force against enemy players and the user |
Primary |
-Decreased charged shot move speed penalty from -66% to -50% |
Does not require ammo |
Primary |
-Removed "+3 degrees random projectile deviation" |
Hold FIRE to load up to 3 rockets |
Primary |
-Changed the "-15% blast damage from explosive jumps" to instead "decreases all blast damage taken from this weapon" |
-15% blast damage to self from this weapon |
Secondary |
NO CHANGES |
NO CHANGES |
Secondary |
-See additional changes in "Soldier - Banner Changes" tab |
On wearer: +15% faster firing speed for all weapons |
Secondary |
NO CHANGES |
-60% blast damage from explosive jumps |
Secondary |
-See additional changes in "Soldier - Banner Changes" tab |
+30 max health on wearer |
Secondary |
-See additional changes in "Soldier - Banner Changes" tab |
Up to +8 health regenerated per second on wearer |
Secondary |
-Increased stomping damage (aka the Goomba) multiplier from x3 to x3.5 |
-75% reduction in push force taken from damage, airblasts, and knockback effects |
Secondary |
-Removed hidden clip size penalty |
Does not require ammo |
-Added "Weapon knockback increases as the user becomes injured" |
Weapon knockback increases as the user becomes injured | |
Melee |
-Removed "-90% less healing from Medic sources" |
Damage increases as the user becomes injured |
Melee |
-Flipped the speed boost duration for the user and ally |
+75% melee range |
Melee |
NO CHANGES |
Deals crits while the wielder is explosive jumping |
Melee |
-Increased max move speed bonus to +66% from +60%, additionally it now constantly scales down to 1 health instead of "blocks of health" |
When weapon is active:
|
Pyro - Class Changes | |
---|---|
Changes | Full New Stats |
-Added "(Ability) Pyrotechnics" |
(Ability) Pyrotechnics |
Pyro - Modified Official Weapons | ||
---|---|---|
Weapon | Changes | Full New Stats |
Primary |
-Added "-80% blast damage from reflected explosives" to all Primaries |
Extinguishing teammates restores 20 health |
Primary |
-Decreased airblast cost from +150% to +100% |
+100% direct & afterburn damage bonus from behind |
Primary |
-Removed "+25% airblast cost" |
This weapon deploys 60% faster and holsters 30% faster |
Primary |
NO CHANGES |
Build MMMMPH by dealing fire damage |
Primary |
-Increased hidden Primary ammo penalty from -80% to -85% |
Extinguishing teammates restores additional +10 health |
Secondary |
NO CHANGES |
NO CHANGES |
Secondary |
-See additional changes in "Pyro - Class Changes" tab |
100% critical hit vs burning players |
Secondary |
-Removed "-25% damage penalty" |
100% mini-crits vs burning players |
Secondary |
-Removed "+50% projectile speed" |
Does not require ammo |
Secondary |
-Removed "100% mini-crits vs burning players" |
+10% faster firing speed |
Secondary |
-Removed "Push enemies back when you land with the force and radius based on your velocity" |
Wearer never takes falling damage |
Secondary |
-Changed the afterburn to be based on 4% of the enemys max health instead of normal afterburn damage |
Gas meter builds with any damage done |
-Added "+50% max Primary ammo on wearer |
+50% max Primary ammo on wearer | |
Melee |
-Removed "Killing blows on burning players grants a speed boost" |
100% Mini-Crits vs burning players |
Melee |
-Increased bonus damage vs buildings from +100% to +150% |
While active: Gain immunity to push force taken from damage |
Melee |
-Removed "+25 health restored on kill" |
Killing blows on burning players grants a speed boost |
Melee |
-Removed "+25% damage bonus" |
On kill with any weapon: +20 health restored. Assist-kills grant +10 health. |
-Removed "On hit: Target is engulfed in flames"
|
On hit: Target is engulfed in eternal flames (even enemy Pyros!) for 10 seconds and can't be removed unless from a resupply, being hit by the Axtinguisher, or the Manmelter's effect | |
Melee |
-Added "15% damage resistance VS overhealed players on wearer" |
15% damage resistance VS overhealed players on wearer |
Melee |
-Removed "Damage removes Sappers" |
Grants user the ability to breath underwater while active |
Melee |
-Increased direct damage penalty from -15% to -43% |
Slap system:
+150% afterburn damage bonus |
Demoman - Class Changes | |
---|---|
Changes | Full New Stats |
-Added "(Ability) Spawns a Dynamite Pack on Death" |
(Ability) Spawns a Dynamite Pack on Death |
Demoman - Grenade Launcher Changes |
---|
-Added "Grenades do not randomly spin when fired" |
Demoman - Stickybomb Launcher Changes |
---|
-Reworked damage rampup and damage dealt |
Demoman - Shield Changes |
---|
-Added "While charging: Grants immunity to all debuffs" |
Demoman - Modified Official Weapons | ||
---|---|---|
Weapon | Changes | Full New Stats |
Primary |
-See additional changes in "Demoman - Grenade Launcher Changes" tab |
|
Primary |
-Removed "+20% damage vs buildings" |
Grenades have no fuse timers and will explode whenever it hits a surface and/or enemy |
|
-Removed the "shield required" for the "+10% faster move speed on wearer" bonus |
+10% move speed on wearer |
Primary |
-Removed "+20% projectile speed" |
Cannonballs have a fuse time of 1 second; Fuses can be primed to explode earlier by holding down the fire key. |
Primary |
-Added "Grenades detonate other nearby grenades that are yours" |
Grenades have very little bounce/roll and do not randomly spin when fired |
Secondary |
-See additional changes in "Demoman - Stickybomb Launcher Changes" tab |
|
Secondary |
-Decreased firing speed bonus from +25% to +15% |
Detonates stickybombs near the crosshair and directly under your feet |
Secondary |
-Added "On kill with any weapon: All equipped weapons are automatically fully reloaded" |
On kill with any weapon: All equipped weapons are automatically fully reloaded |
Secondary |
-Increased charge rate bonus from +70% to instant |
Able to destroy enemy stickybombs |
Secondary |
-Added "+20% bullet damage resistance on wearer" |
+50% fire damage resistance on wearer |
Secondary |
-Removed "+70% increase in charge impact damage" |
+25% fire damage resistance on wearer |
Secondary |
-Removed "+15% fire damage resistance on wearer" |
Gain a 1 second speed boost anytime you take damage |
-Added "-40% blast damage taken from explosive jumps while active" |
-40% blast damage taken from explosive jumps while active | |
Melee |
-Removed "Every head taken raises shield impact damage" |
On kill (up to the 4th): Increases move speed (+5%) and max health (+15) on wearer |
Melee |
-Removed "+20% damage bonus" |
On kill: Decreases all damage taken by 20% for the next 8 seconds. Assist-kills grant 10%. |
Melee |
-Removed "When weapon is active" |
Melee hits refill 20% of your charge meter |
Melee |
-Fixed not being able to mini-crit boost with a Demoman shield charge |
Causes a special explosion when you hit an enemy or surface |
Melee |
-Removed "Ammo boxes collected also refill your charge meter" |
Picking up health or ammo packs will refill both your health and ammo at the same time based on the size of the pack |
Heavy - Class Changes | |
---|---|
Changes | Full New Stats |
-Increased base move speed from 230 Hu to 240 Hu |
(Ability) Heavyweight |
Heavy - Minigun Changes |
---|
-Increased move speed while deployed from -53% to -50% |
Heavy - Edible Changes |
---|
-Added "Healing teammates (or disguised enemy Spies) reduces cooldown by 33%" |
Heavy - Shotgun Changes | |
---|---|
Weapon | Changes |
NO CHANGES |
Heavy - Modified Official Weapons | ||
---|---|---|
Weapon | Changes | Full New Stats |
Primary |
-See additional changes in "Heavy Minigun Changes" tab |
|
Primary |
-Removed "20% damage resistance when below 50% health and spun up" |
When fully spun up: The user and nearby teammates gain damage resistance |
Primary |
-Removed "20% damage resistance when below 50% health and spun up" |
Bullets penetrate all enemies |
Primary |
-Decreased firing speed penalty from -20% to -25% |
+20% faster spin up time |
Primary |
-Removed "25% damage bonus vs burning players" |
Creates a ring of flames while spun up |
Secondary |
-See additional changes in "Heavy - Shotgun Changes" tab |
|
Secondary |
-See additional changes in "Heavy - Edible Changes" tab |
On consumption: Heal up to 300 health |
Secondary |
-Removed "Adds +50 max health for 30 seconds" |
On consumption: For the next 20 seconds, 10% of all damage dealt is returned as health and 10 health per second healing for the duration |
Secondary |
-Removed "+25% damage taken & mini-crits dealt" while under the effects |
On consumption: User gains a +25% move speed and full reduction in push force taken from damage |
Secondary |
-Removed "+15% faster firing speed" |
+33% clip size |
Secondary |
-Increased consumption healing effect from -33% to -75% |
PRIMARY-ATTACK: User can walk around while eating and the meter is not used |
-Added "+25% max Primary ammo on wearer" |
+25% max Primary ammo on wearer | |
Melee |
-Added "On assist-kill: Gain 5 seconds of Mini-Crits for all of your weapons" |
On kill: Gain 5 seconds of crits for all of your weapons. Assist-kills grant 5 seconds of Mini-Crits. |
-Removed "This weapon holsters 50% slower" |
+33% faster move speed while active | |
Melee |
-Removed "+30% damage bonus" |
+20% faster firing speed |
Melee |
-Removed "-40% damage from ranged sources while active" |
When weapon is active:
|
Melee |
-Removed "+40% faster firing speed" |
When weapon is active:
|
Melee |
-Added "When weapon is active: User is able to pick up their own edible for 60 health" |
When weapon is active: User is able to pick up their own edible for 60 health |
Engineer - Class Changes | |
---|---|
Changes | Full New Stats |
-Added "(Ability) Supply Vision" |
(Ability) Supply Vision |
Engineer - PDA - Dispensers | ||
---|---|---|
Weapon | Changes | |
Dispenser |
-Increased range by +50% |
Engineer - Modified Official Weapons | ||
---|---|---|
Weapon | Changes | Full New Stats |
Primary |
NO CHANGES |
NO CHANGES |
Primary |
NO CHANGES |
Gain 2 revenge crits for each Sentry kill and 1 for each Sentry assist after your Sentry is destroyed |
Primary |
-Increased bonus damage to your Sentry Gun's target from 10% to 20% |
On hit: Damage dealt is returned as ammo |
Primary |
-Removed "On Hit: Victim loses up to 10% Medi Gun charge" |
Does not require ammo |
Primary |
NO CHANGES |
Fires a special bolt that can repair friendly buildings |
Secondary |
-Decreased shield resistance from 66% to 33% for Sentry Guns |
The Sentry Gun or Mini-Sentry gains a laser pointer to assist in aiming |
Secondary |
-Removed vanilla Primary-Fire effect |
Primary-Fire: Damage multiple targets within the radius of your attack, but costs 15 metal per attack |
Melee |
NO CHANGES |
NO CHANGES |
Melee |
-Increased the punch combo timer from 0.8s to 1.5 seconds |
Third successful punch in a row always crits |
Melee |
-Removed "20% fire damage vulnerability on wearer" |
One hit destroys any Sapper |
Melee |
-Increased construction hit bonus from +30% to +100% |
Construction hit speed boost increased by 100% |
Melee |
-Removed "-50% metal cost when constructing or upgrading Teleporters" |
Press RELOAD to choose to teleport to spawn or your exit teleporter |
Medic - Class Changes | |
---|---|
Changes | Full New Stats |
3 health per second (Min regen when user was recently hurt, then starts to scale after a few seconds) |
(Ability) Health regeneration |
Medic - Primary Changes | |
---|---|
Weapon | Changes |
-Added "This weapon will reload automatically when not active" |
Medic - Secondary Changes | |
---|---|
Changes | Full New Stats |
-Added "While UberCharged, Medic and patient are not able to capture a point, push the cart, nor carry the intelligence" |
Match the speed of any faster heal target |
Medic - Modified Official Weapons | ||
---|---|---|
Weapon | Changes | Full New Stats |
Primary |
-Added "On hit: 1% UberCharge added" |
On hit: 1% UberCharge added |
Primary |
-Changed the "+3 health on hit" to overheal the user |
On hit: +3 health restored that can overheal the user |
Primary |
-Increased Primary ammo penalty from -75% to -80% |
Fires a special bolt that heal teammates based on distance traveled. Additionally, grants UberCharge based on health given to teammates. |
Primary |
-Removed "When weapon is active: Move speed increases based on UberCharge percentage to a maximum of +20%" |
While healing: Move speed increases for yourself and Patient based on UberCharge percentage to a maximum of +10% |
Secondary |
-See additional changes in "Medic - Secondary Changes" tab |
UberCharge: Grants Patient and the user invulnerability |
Secondary |
-Increased healing during the taunt from 11 HP to 30 HP |
While healing: Your Patient receives any positive buff that is currently affecting you |
Secondary |
-Added "Gain full air strafe control and immunity to fall damage when mirroring explosive jumping" |
While healing: User mirrors blast jumps and shield charges. Gain full air strafe control and immunity to fall damage when mirroring explosive jumping, additionally gain full turning control when mirroring shield charges. |
Secondary |
-Decreased UberCharge rate from +67% to +10% |
Press RELOAD to cycle through resist types |
-Added "33% faster global weapon switch on wearer" |
33% faster global weapon switch on wearer | |
Melee |
-Decreased UberCharge added on hit from 25% to 20% |
On Hit: 20% UberCharge added |
Melee |
-Removed "Collect the organs of people you hit" |
On kill with any weapon: Regen up to 20% of your max HP over 7 seconds |
Melee |
-Removed "Up to +3 health regenerated per second while active" |
When weapon is active:
|
Melee |
-Increased slower firing speed from 10% to 20% |
Allows the user and your current attached Patient to see enemy health |
Sniper - Class Changes | |
---|---|
Changes | Full New Stats |
-Added "(Ability) Precision Elimination" |
(Ability) Precision Elimination |
Sniper - Rifle Changes | |
---|---|
Changes | New Damage Numbers |
-Removed the hidden cap that limits charging time |
VS Players |
Sniper - Modified Official Weapons | ||
---|---|---|
Weapon | Changes | Full New Stats |
Primary |
-See additional changes in "Sniper - Rifle Changes" tab |
|
Primary |
-Decreased minimal projectile speed (uncharged) from 1812.1 Hu to 1500 Hu |
The longer you aim, the more damage and faster the arrow travels |
Primary |
-Removed "Nature's Call: Scoped headshots reduce the remaining cooldown of Jarate by 1 second" |
+25% charge rate |
Primary |
-Added "Able to steal heads from other Bazaar Bargains, Air Strikes, and Eyelanders users" |
Each scoped headshot kill increases the weapon's charge rate by 25% up to 200% |
Primary |
-Removed "On full charge: +15% damage per shot" |
On kill: 20% of all of the overkill damage will be added to your next shot |
Primary |
-Removed "+25% faster charge while in Focus" stat |
On kill (or assist-kill): Victim makes no death sound and their ragdoll disappears |
Primary |
-Removed "No headshots when not fully charged" |
Charge and fire shots independent of zoom |
Secondary |
-See additional changes in "Sniper - Class Changes" tab |
40% more accurate |
Secondary |
-Added "Allowed in Medieval mode" |
Coated enemies take mini-crits from all sources |
Secondary |
-Added "+6.666% faster move speed on wearer" |
+6.666% faster move speed on wearer |
Secondary |
-Added "50% reduction in push force taken from damage and airblasts" |
50% reduction in push force taken from damage and airblasts |
Secondary |
-Moved "No flinching when aiming and fully charged" to the Sniper class |
15% of any Primary damage done is returned as health |
Secondary |
-Removed "Dealing damage with this weapon fills a charge meter. ALT-FIRE when charged to gain mini-crits for all weapons for 8 seconds." |
On kill with any weapon: Gain 34% CRIKEY meter. Assist-kills grant 17% meter.
40% more accurate |
-Added "Better wall climbing when compared to other Melee weapons" |
Better wall climbing when compared to other Melee weapons | |
Melee |
-Added "On hit: Gain a 1 second speed boost" |
On hit: Bleed for 6 seconds |
Melee |
-Removed "When weapon is active" |
Gain 1 critical hit for this weapon for every headshot hit with your Primary weapon |
Melee |
-Removed "+25% increase in damage when health <50% of max" |
+50% melee range |
Spy - Class Changes | |
---|---|
Changes | Full New Stats |
-Added "(Ability) Uncloak & Dagger" |
(Ability) Able to see enemy health (and enemy UberCharge percentage) |
Spy - Knives Changes/Additions |
---|
-Added "On backstab: Highlights all enemies within a large radius (1200 Hu) for any friendly teammates regardless of distance for the next 2 seconds" |
Spy - Sapper Changes/Additions | |
---|---|
Sapping a Building | Throwable Sapper |
On sap: Highlights the building for the user and teammates for the next 10 seconds |
Press SPECIAL-ATTACK while active to throw your Sapper that will very slowly drain any offhand ammo for any enemy within 900 Hu even through walls |
Spy - Modified Official Weapons | ||
---|---|---|
Weapon | Changes | Full New Stats |
Secondary |
NO CHANGES |
NO CHANGES |
Secondary |
-Increased fire rate penalty from -20% to -100% |
Crits on headshot |
Secondary |
NO CHANGES |
+40% cloak duration |
Secondary |
-Removed "+20% damage bonus while disguised" |
Gives two stealth shots for each building destroyed with your Sapper attached or backstab kill |
Secondary |
-Changed to guaranteed Mini-Crits instead of Crits |
Gives one guaranteed Mini-Crit hit for each building destroyed with your Sapper attached or backstab kill |
Melee |
-See additional changes in "Spy - Knives Changes/Additions" tab |
|
Melee |
-Moved "Any killed players will not be shown in the kill-feed for other enemies to see" to the Spy class |
Upon a successful backstab against a human target, user rapidly disguises as your victim and their body disappears after being stabbed |
Melee |
-Added "On backstab kill: Removes all negative debuffs on user" |
On backstab kill: Absorbs the health from your victim and removes all negative debuffs on user |
Melee |
-Removed "+30% cloak on kill" |
On kill with any weapon: Gain a 4 second speed boost. Assist-kills grant 2 seconds. |
Melee |
-Decreased recharge from 15 seconds to 10 seconds |
On hit by fire while active: Reduces initial fire damage by 90%, fireproof for 1 second, then afterburn immunity for 5 seconds |
Primary PDA |
NO CHANGES |
NO CHANGES |
Secondary PDA |
-Fixed the "While cloaked: 50% faster debuff timers" |
While cloaked: Gain 20% damage resistance from all sources and 50% faster debuff timers |
Secondary PDA |
-Fixed the "While cloaked: 50% faster debuff timers" |
Cloak Type: Motion Sensitive |
Secondary PDA |
-Removed "Feign Death stealth has no bump shimmer for 3 seconds when used" |
Cloak Type: Feign Death |
Building |
-Added "Allowed in Medieval mode" |
Disables and slowly destroys enemy buildings |
Building |
-Added "Allowed in Medieval mode" |
Sapped buildings are disabled for an additional 2.5 seconds after Sapper has been removed |
Mult-Class - Modified Official Weapons | ||
---|---|---|
Weapon | Changes | Full New Stats |
Secondary |
-Increased deploy bonus to from +20% to +30% |
Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs |
Melee |
-Removed "10% bullet damage vulnerability on wearer" |
When weapon is active & while doing the objective:
|
Melee |
-Now it will show the amount of health restored, just like other heal restoring effects/weapons |
On kill: Restore 50% of base health. Assist-kills restore 25% health. |
Primary |
(Soldier and Demoman) -Added "Gain a 2 second speed boost after taking fall damage" |
Press 'JUMP' key to deploy a Parachute to slow your descent while in the air |
Primary |
-Decreased deploy speed bonus from +50% to +33% |
+50% bullets per shot |
Secondary |
NO CHANGES |
Custom Weapons
The following "new" weapons are available on the official "CTF2W" servers.
Scout - Custom Weapons | ||
---|---|---|
Weapon | Workshop Link | Stats |
100px Primary |
On kill: Gain a shield that blocks 20% of all incoming damage and it is destroyed when the user takes more than 30 damage from a single attack | |
100px Primary |
Successfully using a rechargeable weapon will automatically reload up to 4 shots for this weapon (Except when using the "Tiki Tonic" drink) | |
100px Primary |
CURRENTLY NO PUBLIC LINK |
Mini-crits on headshot |
100px Primary |
Movement charges the POWER meter. Moving faster or slower affects how fast/slow the meter charges. | |
100px Secondary |
+100% damage vs players that have more than 95% health | |
100px Secondary |
On kill with any weapon: Refills 2 Shurikens. Assist-kills refill 1 Shuriken. | |
100px Secondary |
On use: User is decreased in size or is returned to normal size | |
100px Melee |
100% critical hits from behind | |
100px Melee |
CURRENTLY NO PUBLIC LINK |
When weapon is active:
|
100px Melee |
While moving and being near enemies (300 Hu), this weapon gains +20% damage vs players for every 5 seconds (5 stacks) |
Soldier - Custom Weapons | ||
---|---|---|
Weapon | Workshop Link | Stats |
100px Primary |
ALT-FIRE: Toggles between HOMING and MANUAL | |
100px Primary |
SPECIAL-ATTACK: Detonate rocket | |
+15% movement speed on wearer
When a Shotgun or the Bison is equipped:
When the Mantreads, Gunboats, or B.A.S.E. Jumper is equipped:
| ||
100px Secondary |
Wearer performs an earthquake after landing an explosive jump |
Pyro - Custom Weapons | ||
---|---|---|
Weapon | Workshop Link | Stats |
Primary |
RELOAD or SPECIAL-ATTACK: Creates an oil spill which can be ignited by any burning source that will quickly burn and inflict afterburn (even to enemy Pyros!) | |
100px Secondary |
+30% damage bonus vs burning players
+115% damage bonus | |
100px Secondary |
On hit vs players: Near instant reload
No "+10% faster firing speed" bonus | |
Secondary |
Shoots 3 extra flares in a horizontal line
+10% faster firing speed | |
100px Secondary |
+20% switch speed to your Melee from this weapon | |
100px Melee |
+20% switch speed to your Secondary from this weapon | |
100px Melee |
On hit burning enemy: Generate +50% souls | |
100px Melee |
On hit: Freezes target for 6 seconds | |
100px Melee |
Crits targets launched airborne by explosions, a grapple hook, by the Detonator, or the Thermal Thrusters | |
100px Melee |
When weapon is active:
|
Demoman - Custom Weapons | ||
---|---|---|
Weapon | Workshop Link | Stats |
100px Primary |
User performs an earthquake after taking fall damage that can damage and apply knockback. After explosive jumping (that requires taking damage) and taking fall damage, the earthquake's possible damage are increased. | |
100px Primary |
SPECIAL-ATTACK: Toggles between PRECISION and AOE | |
100px Primary |
When a shield is equipped: | |
100px Primary |
Fires a special bolt that explode 4 times when it hits an enemy (or building) that can damage other nearby enemies (or buildings) to then cause a chain reaction to another enemy (or building) | |
100px Secondary |
Stickies are connected by tripwires and attached stickies can't be moved | |
100px Secondary |
Up to +100% bonus explosion radius based on charge | |
100px Secondary |
When a stickybomb explodes or is destroyed, it will spawn 3 low damaging grenades (This can be triggered when you place a 4th new stickybomb) | |
100px Secondary |
While charging: User can't be damaged or seen (by enemy players and Sentry Guns), +200% turning control, and +100% charge duration | |
100px Secondary |
On kill with any weapon: +2 stacks. Assist-kills grant +1 stack. | |
100px Secondary |
Once the charge meter is 60% drained, apply stun and knockback on shield impact with the duration/amount based on charge drained | |
100px Secondary |
Instead of impact damage, this shield explodes (with no damage falloff) after colliding into an enemy | |
100px Melee |
On kill: +2 stacks. Assist-kills grant +1 stack. | |
100px Melee |
On kill: Gain a bumper car and 75% damage resistance for 10 seconds |
Heavy - Custom Weapons | ||
---|---|---|
Weapon | Workshop Link | Stats |
100px Primary |
On Melee kill: Gain Mini-Crits for this weapon for 4 seconds. Melee Assist-kills grant 2 seconds. | |
100px Primary |
On kill: All enemies around the victim are Cursed for 8 seconds, causing them to take 20% more damage from your team. Assist-kills grant 4 seconds. | |
100px Primary |
While spun up: Gain 30% resistance, a speed boost, and +60% move speed while aiming | |
100px Secondary |
This weapon deploys 30% faster and holsters 15% faster | |
100px Secondary |
On kill: +2 stacks. Assist-kills grant +1 stack. | |
100px Secondary |
35% of damage dealt is returned as health | |
100px Melee |
On hit: Apply fast horizontal knockback and disables air strafe control until the target hits a wall, touches the ground, or after 3 seconds, plus Scouts can't double jump | |
100px Melee |
Wearer cannot carry the Intelligence briefcase or PASS Time JACK
| |
100px Melee |
Wearer cannot carry the Intelligence briefcase or PASS Time JACK
| |
100px Melee |
Damage equals to 40% of target's current health up to 90 damage |
Engineer - Custom Buildings | ||
---|---|---|
Weapon | Changes | |
Sticky Mini-Sentry |
Able to throw with SPECIAL-ATTACK to attach to most surfaces or walls |
Engineer - Custom Weapons | ||
---|---|---|
Weapon | Workshop Link | Stats |
100px Primary |
On kill with any weapon: +2 stacks. Assist-kills grant +1 stack. | |
100px Secondary |
When weapon is active:
| |
100px Secondary |
Press and hold PRIMARY-FIRE: While looking at health and ammo packs, the packs will attract towards you within 900 Hu that will stay in place for 15 seconds | |
100px Secondary |
On third hit without missing: Guaranteed critical bullets
+1000% bullets per shot | |
Secondary |
On hit: Gain metal back based on damage by 50% | |
100px Secondary |
While being healed by a Dispenser or Payload Cart, this weapon has an infinite clip | |
100px Melee |
All damage dealt fills the *Building Upgrade* meter, press SPECIAL-ATTACK when full to upgrade all of your buildings to level 3 and to fully heal them | |
100px Melee |
Up to +4 health regenerated per second on wearer |
Medic - Custom Weapons | ||
---|---|---|
Weapon | Workshop Link | Stats |
100px Primary |
On hit: Increases Secondary healing rate by +20% (Up to +60%) | |
100px Primary |
On hit enemy: Decreases healing given and/or gained from every healing source or weapon effect by 20% for 4 seconds | |
100px Primary |
Fires special bolts that applies knockback. Gain more knockback for each 25% of UberCharge you have. | |
100px Primary |
On hit: +3% UberCharge added | |
100px Primary |
Any nearby teammates (200 Hu) are healed for 50 health (user gains 25 HP) and any negative debuffs are removed | |
100px Secondary |
Overheal doesn't decay for your Patients | |
100px Secondary |
While healing: Every 4 seconds a small health pack will spawn at your feet | |
100px Secondary |
Keeping your cursor on an enemy (within 1200 Hu) with your Secondary active will increase all knockback taken (damage/airblast) by +50% and for 4 seconds after | |
100px Melee |
Assists with your Secondary grants crits for this weapon (up to 35) | |
100px Melee |
On hit teammate: Boost their firing rate and reload time by 15% for 6 seconds |
Sniper - Custom Weapons | ||
---|---|---|
Weapon | Workshop Link | Stats |
100px Primary |
Applies knockback to the target and increases based on charge. Knockback increases on headshot. | |
100px Primary |
Gain 100% charge rate while directly looking at an enemy player | |
100px Primary |
Headshots or fully charged shots cause an explosion of bleed (292 Hu) with the duration based on charge between 4-12 seconds | |
100px Secondary |
Anytime you take more than 30 damage from a single attack, Jarate all nearby enemies (219 Hu) for 2.5 seconds | |
100px Secondary |
On hit: Gain a 1 second speed boost
40% more accurate | |
100px Secondary |
+100% clip size and +50% reserve ammo
40% less accurate | |
100px Secondary |
{{Pro} Deals 15% of the victim's max health on impact, and an additional 15% of it as bleed over 5 seconds | |
100px Melee |
On kill: Gain +50% charge for your Primary. Assist-kills grant +25% charge. | |
100px Melee |
Any overheal does not decay while active |
Spy - Custom Weapons | ||
---|---|---|
Weapon | Workshop Link | Stats |
Secondary |
On hit: Mark 1 target to reduce incoming damage from them by 20% and gain up to +30 health | |
100px Secondary |
On kill: Teleport to your victim's location, take their appearance, and their ragdoll disappears | |
100px Melee |
On backstab: Infect the target with a deadly plague for 10 seconds and all nearby enemies (292 Hu) are also infected for 5 seconds | |
100px Melee |
On backstab: Plant a bomb and keep your current disguise | |
100px Melee |
Instantly activates cloak after a backstab | |
100px PDA 1 |
On sap: Highlights the owner of the building for the user for the next 10 seconds | |
100px PDA 1 |
After 5 seconds after placement, the Sapper explodes to destroy the attached building. Additionally, the explosion (292 Hu) damages nearby enemy players and buildings. | |
100px PDA 1 |
After 8 seconds after placement, the Sapper reprograms the enemy building to join your team
Reprogrammed buildings will self-destruct after 12 seconds | |
PDA 2 |
CURRENTLY CAN'T USE CUSTOM WATCH MODELS |
While cloaked: User can pass through enemy players and buildings with no cloak blink when damaged or bumped |
PDA 2 |
CURRENTLY CAN'T USE CUSTOM WATCH MODELS |
Cloak Type: Jump |
PDA 2 |
CURRENTLY CAN'T USE CUSTOM WATCH MODELS |
After uncloaking, this watch causes a cloudy explosion (292 Hu) to deal damage to nearby enemies (90 Damage Maximum, 45 Damage Minimum) and to yourself (half as much), but doesn't trigger if the meter is above 50% meter. The explosion's damage increases the lower the cloak meter is. The explosion can't be used again until the cloak meter is fully recharged. |
Multi-Class - Custom Weapons | ||
---|---|---|
Weapon | Workshop Link | Stats |
100px (Secondary) Soldier and Pyro |
On kill with this weapon: Increases clip size by +1 (up to 4)
+115% damage bonus | |
100px (Primary) Engineer |
Deals more damage the more ammo you have in the clip (up to +25%) | |
100px (Primary) Engineer |
Hold FIRE to load up shots and release FIRE to unleash the barrage at +25% faster firing speed |
Current Team Members
Chdata - Main Plugin Developer
Crafting - Community Owner, Server Owner, YouTube, Steam Group, Weapon Demonstrator, and wiki editor/contributor
Sophie - Community Lead, Server Manager, Youtube, and Steam Group
Porygon - Developer
Agent Silver - Developer
Lucky Luigi - Developer
Former Team Members
Karma Charger - Team Fortress 2 Wiki Contributor and Weapon Demonstrator
MasterOfTheXP - Original Author and Main Plugin Developer
Theray070696 - Coding Developer & Main Plugin Developer
Shadow Mario - Developer
Deathreus - Developer
Naleksuh - Developer
CHAWLZ - Developer
404UNF - Developer
Pikachu - Developer
Orion - Developer
The655 - Developer
Nergal - Developer
Bugs
- The more custom weapons you equip, certain cosmetics will disappear from your player model. It only disappears on your screen, and other players can somewhat still see your cosmetics. Unusual effects don't disappear from your view.
- If the user equips a custom weapon that has a meter (like a banner, edible, or throwable), the meter will not show up unless the user has an official weapon of the same type equipped in their loadout screen.
External links
|