Difference between revisions of "User:XLoveRemilia/Robot List"
GrampaSwood (talk | contribs) m (user file) |
GrampaSwood (talk | contribs) m |
||
Line 161: | Line 161: | ||
}} | }} | ||
|- | |- | ||
− | |<div style="display:inline-block;padding:3px 3px;margin-right:4px;border-radius:4px;background:#ebe4ca;">[[File: | + | |<div style="display:inline-block;padding:3px 3px;margin-right:4px;border-radius:4px;background:#ebe4ca;">[[File:User_XLoveRemilia Leaderboard_class_pyro_dragon_fury_conch_v2.png|28px]]</div> |
|Extended Conch Pyro | |Extended Conch Pyro | ||
|{{Item icon|Dragon's Fury}}<br/>{{Item link|Dragon's Fury}} | |{{Item icon|Dragon's Fury}}<br/>{{Item link|Dragon's Fury}} |
Latest revision as of 10:35, 25 September 2022
Contents
Normal Robot
Scout
Crit-a-cola Soda Scout
Icon | Name | Primary | Secondary | Misc | Attributes |
---|---|---|---|---|---|
Crit-a-cola Soda Scout | Soda Popper |
Crit-a-Cola |
Caffeine Cooler |
Crit-a-cola recharges 50% faster +40% slower reload rate -70% damage dealt |
Crit-a-cola Soda Scouts are weak Scout bots and they always spawn in larger quantities or along another teammate of the same type. They are extremely weak when they attack players in a low count together.
By default Soda Popper shoots bullets deal 6 base damage each and can deal around 24 - 67 at mid-range. With this bot's -70% damage penalty, it's Soda Popper bullets only deals 2 base damage and 7 - 20 damage at mid-range. If this bot has mini-crits, it deals 4 base damage and 16 - 44 damage at mid-range.
Heal-on-Hit Winger Scout
Icon | Name | Secondary | Hat | Attributes |
---|---|---|---|---|
Heal-on-hit Winger Scout | Winger |
Cross-Comm Express |
1.4x larger in size 325 Health +50% faster firing rate Bullets heal 35 HP individually +50% airblast resistance +25% vertical airblast resistance -70% slower reload speed |
Elite Heal-on-Hit Winger Scout
Icon | Name | Secondary | Hat | Attributes |
---|---|---|---|---|
Elite Heal-on-hit Winger Scout | Winger |
Cross-Comm Express |
1.4x larger in size 725 Health +50% faster firing speed Bullets heal 95 HP individually +50% airblast resistance +25% vertical airblast resistance -70% slower reload rate |
Soldier
Private Crits
Icon | Name | Primary | Attributes |
---|---|---|---|
Private Crits | Rocket Launcher |
1.5x larger in size Head's Hitbox size remains unchanged 900 Health +60% faster firing rate +20% faster reload speed +3 rockets in clip -20% smaller head size 100% crit chance +50% airblast resistance +25% vertical airblast resistance -60% slower projectile speed -20% smaller blast radius +4 degree rocket spread Does not fire until fully reloaded -15% movement speed |
Private Crits is an unused bot meant to appear at the old version of Mannstorm's wave 6 and wave 1. It is Major Crits but smaller, moves faster and is weaker.
Pyro
Axtinguisher Pyro
Icon | Name | Melee | Attributes |
---|---|---|---|
Axtinguisher Pyro | Axtinguisher |
— |
Axtinguisher Pyro are rare bots and only appear in very few missions. They are often seen with other bots that can deal fire when damaging red team players. Not much to say about these bots as they are only Pyros equipped with the Axtinguisher.
Heal-on-Hit Dragon's Fury Pyro
Icon | Name | Primary | Attributes |
---|---|---|---|
Heal-on-hit Dragon's Fury Pyro | Dragon's Fury |
Does not attempt to airblast Fireballs heal 100 HP individually -66% damage dealt -75% afterburn damage +100% slower firing rate |
Heal-on-Hit Dragon's Fury Pyros can heal 100 HP per hit at the cost of dealing less damage and firing slower. They aren't too much of a threat to players. Their health on hit buff no longer comes into play if it attempts to fight a red team player that has a good amount of cash.
Extended Conch Pyro
Icon | Name | Primary | Secondary | Attributes |
---|---|---|---|---|
Extended Conch Pyro | Dragon's Fury |
Concheror |
Does not attempt to airblast Concheror has -34% switch speed penalty to prevent bot switching item loop bug Spawns with full charge +800% longer buff duration +10000% more rage received |
Extended Conch Pyro are rare bots and appear only in a few missions. They are Dragon Fury Pyros with a Concheror that lasts 90 seconds and can buff itself and it's surrounding teammates for its entire journey towards the defenders's hatch. The Concheror allows itself and the other bots to get to the defenders's hatch quicker and gain some health when they hit players, however these effects get weaker as the defenders progress waves with more cash in their inventory.
Hyped Fire Spreader Pyro
Icon | Name | Primary | Hat | Attributes |
---|---|---|---|---|
Hyped Fire Spreader | Flame Thrower |
Flamboyant Flamenco |
0.8x in size +28% higher voice pitch +50% flame size +50% flame lifetime +28% movement speed +28% gesture speed 125 HP -70% damage dealt |
Hyped Fire Spreader Pyros are small Pyro bots that have higher Flamethrower range. Their main purpose is to set the defenders on fire. Because of this, they are usually seen with them constantly firing their Flamethrower and accompanying bots that deal more damage on burning defenders.
Demo
Minefield Demoman
Icon | Name | Primary | Attributes |
---|---|---|---|
Minefield Bomber | Iron Bomber |
+90% faster firing rate -50% clip size Does not fire until fully reloaded +30% fuse time on grenades +1 degree grenade spread |
Minefield Demoman although having a -50% clip size penalty, they spawn with 4 clips stored instead. These Demoman bots shouldn't be underestimated, especially when they are spawned in large quantities together. They do not suffer the increased reload time penalty Burst Fire Demoman bots have, so they will fire out their grenades faster than Burst Fire Demoman bots.
Heavy
Extended Buff Heater Heavy
Icon | Name | Primary | Secondary | Attributes |
---|---|---|---|---|
Extended Buff Heater Heavy | Huo-Long Heater |
Buff Banner |
Buff Banner has +34% switch speed penalty to prevent bot item switching loop bug Spawns with full charge +800% longer buff duration +10000% more rage received |
Extended Buff Heater Heavy should not be underestimated. The Buff Banner allows them to not suffer from damage falloff, so ensure you have resistances or something that quickly kills these bots.
Extended Conch Steel Gauntlet (Type 1)
Icon | Name | Secondary | Melee | Attributes |
---|---|---|---|---|
Extended Conch Steel Gauntlet | Concheror |
Fists of Steel |
Concheror has +34% switch speed penalty to prevent bot switching item loop bug Spawns with full charge +800% buff duration +10000% rage received +25% airblast resistance +50% vertical airblast resistance |
Extended Conch Steel Gauntlet's Concheror lasts 90 seconds and can buff itself and it's teammates for almost all of its entire journey to the hatch. This bot is essentially a Steel Gauntlet that moves faster and is able to buff it's teammates with the Concheror buff.
Extended Conch Steel Gauntlet (Type 2)
Icon | Name | Secondary | Melee | Attributes |
---|---|---|---|---|
Extended Conch Steel Gauntlet | Concheror |
Fists of Steel |
Concheror has +34% switch speed penalty to prevent bot switching item loop bug Spawns with full charge +800% buff duration +10000% rage received +25% airblast resistance +50% vertical airblast resistance |
This bot functions the same as it's other type, the only difference is that it's icon is different from the other variant. This variant is only seen in Canteen Crasher servers.
Heater Heavy
Icon | Name | Primary | Attributes |
---|---|---|---|
Heater Heavy | Huo-Long Heater |
— |
Heater Heavy is a Heavy with the Huo-Long Heater equipped. It is often seen with bots that can better at inflicting afterburn at the defenders.
Ice Burner Heavy
Icon | Name | Primary | Attributes |
---|---|---|---|
Heater Heavy | Huo-Long Heater |
1.5x in size 800 HP +35% damage dealt against burning enemies +8 damage dealt by ring of fire Mini-crits burning enemkes Gain a speed boost when killing a burning enemy Extinguishes burning enemies |
Ice Burner Heavy is a bot that players should be cautious about if players lack any resistances or the team lacks a Medic. With their +35% damage bonus on burning players and mini-crits on burning players, players should be careful to not be consecutively set on fire. They are usually seen with bots that are better at inflicting afterburn on the defenders.
Medic
Bleed-on-hit Crusader Medic
Icon | Name | Primary | Attributes |
---|---|---|---|
Bleed-on-hit Crusader Medic | Crusader's Crossbow |
1.3x in size 725 HP Healing bolts causes victims to bleed for 10 seconds +30% damage dealt +50% airblast resistance +25% vertical airblast resistance +200% slower reload rate |
Bleed-on-hit Crusader Medic are able to hurt aim of the red team members, especially Snipers. However, Medics and Dispensers can reduce the duration of the bleed, countering one of this bot's purpose. Due to a bug, Arrows, Healing bolts and Repair bolts can't deal more damage using attributes, so the damage bonus does not come into play for the Bleed-on-hit Crusader Medic.
Infinite Kritz Medic
Icon | Name | Primary | Secondary | Attributes |
---|---|---|---|---|
Kritzkrieg Medic | Syringe Gun |
Medi Gun |
Uses ubercharge when health is at or below 400 Spawns with full charge Gains übercharge when using ubercharge +400% heal rate Syringe Gun has -90% damage penalty |
Infinite Kritz Medic are Kritzkrieg Medic bots that has infinite ubercharge. They immediately use their ubercharge when they enter the battlefield. Mission makers sometimes use Infinite Kritzkrieg Medics to allow slightly fair fights with humans or they want to crits on a bot in early waves but they do not want the bot to be too powerful with crits.
Sniper
Bleed-on-hit Bowman
Icon | Name | Primary | Attributes |
---|---|---|---|
Bleed-on-hit Bowman | Huntsman |
Arrows causes victims to bleed for 7 seconds -70% damage dealt |
Bleed-on-hit Bowmen's arrows only deal 36 damage, the bleed they inflict allows them to deal 64 damage intotal which deals only 4 more damage when compared to a Regular Bowman bot. These Bowmen are more suited for tampering the aim of the defenders, especially Snipers. However, Bleed-on-hit Bowmen become weaker when the victim is being healed by a Dispenser or a Medic as they reduce the duration of the Bleed greatly.
Giant Robots
Scout
Heal-on-Hit Winger Super Scout (Type 1)
Icon | Name | Secondary | Hat | Attributes |
---|---|---|---|---|
Heal-on-hit Winger Super Scout | Winger |
Cross-Comm Express |
1800 Health +50% faster firing rate Bullets heal 150 HP individually +10% movement speed +80% knockback resistance +80% airblast resistance -100% slower reload speed Cannot see past 500 units |
Heal-on-hit Winger Super Scout (Type 2)
Icon | Name | Secondary | Hat | Attributes |
---|---|---|---|---|
Heal-on-hit Winger Super Scout | Winger |
Cross-Comm Express |
1800 Health +50% faster firing rate Bullets heal 150 HP individually +20% movement speed +30% knockback resistance -100% slower reload speed Cannot see past 1000 units |
Super Scout (Custom Type)
Icon | Name | Melee | Misc | Attributes |
---|---|---|---|---|
Super Scout | Holy Mackerel |
Bonk Boy |
1200 Health +5% movement speed +30% knockback resistance +75% airblast resistance +25% vertical airblast resistance |
This bot is a variant of Valve's Super Scout. It's stats are identical to it's Valve variant with the only difference being that it only has +5% movement speed instead of +30%, meaning that this is a weaker variant of Valve's Super Scout. It only appears in Isolation (or Maelstrom), Mannstorm.
Pyro
Giant Heal-on-Hit Dragon's Fury Pyro (Type 1)
Icon | Name | Primary | Hat | Attributes |
---|---|---|---|---|
Giant Heal-on-hit Dragon Pyro | Dragon's Fury |
Pyromancer's Mask |
Does not attempt to airblast 3200 Health Fire Balls heal 900 HP individually +40% knockback resistance +80% airblast resistance +50% vertical airblast resistance -50% movement speed +80% slower firing rate -50% damage penalty -25% afterburn damage |
Giant Heal-on-hit Dragon's Fury Pyro are bots that heals lots of health back on hit, but deals less damage and fires slower. It is easier to outdamage this bot's healing ability when compared to Valve's Giant Black Box Soldier. Sentries, especially when wrangled are efficient against taking out these giants.
Giant Heal-on-Hit Dragon's Fury Pyro (Type 2)
Icon | Name | Primary | Hat | Attributes |
---|---|---|---|---|
Giant Heal-on-hit Dragon Pyro | Dragon's Fury |
Pyromancer's Mask |
Does not attempt to airblast 3200 Health Fire Balls heal 1000 HP individually +40% knockback resistance +95% airblast resistance +95% vertical airblast resistance -50% movement speed +100% slower firing rate -67% damage penalty -25% afterburn damage |
Type 2 variant of the Giant Heal-on-hit Dragon's Fury Pyro bot. This bot fires even slower, deals less damage but heals 1000 HP instead of 900 HP. This giant should be easier to take out when compared to its Type 1 variant due to its worser aim.
Giant Heal-on-Hit Dragon's Fury Pyro (Type 3)
Icon | Name | Primary | Hat | Attributes |
---|---|---|---|---|
Giant Heal-on-hit Dragon Pyro | Dragon's Fury |
Pyromancer's Mask |
Does not attempt to airblast 3200 Health Fire Balls heal 950 HP individually +40% knockback resistance +95% airblast resistance +95% vertical airblast resistance -50% movement speed +50% slower firing rate -50% damage penalty -25% afterburn damage |
Type 3 variant of the Giant Heal-on-hit Dragon's Fury Pyro bot. This bot fires faster than the first variant and heals 950 HP instead of 900 HP, making this variant the best out of the 3 variants. Players must avoid getting in range with this giant as the giant can heal its health quicker when it inflicts damage on an enemy.
Medic
Giant Kritzkrieg Medic
Icon | Name | Secondary | Attributes |
---|---|---|---|
Giant Kritzkrieg Medic | Kritzkrieg |
Uses übercharge when it enters the battlefield 4500 Health Spawns with full charge Gains übercharge when using übercharge |
A Giant Medic bot that is equipped with the Kritzkrieg and has infinite über. Not much else to say.
Boss Robots
Soldier
Blasting Brigadier (Type 1)
Icon | Name | Primary | Attributes |
---|---|---|---|
Blasting Brigadier | [[Aqua Marine Rocket Launcher|Template:Dictionary/items/aqua marine rocket launcher]] |
1.9x larger in size 35000 Health +45% faster firing rate Damage causes airblast +180% faster reload rate +30% increased explosion radius +60% knockback resistance +100% airblast resistance -35% projectile speed -65% movement speed |
Blasting Brigadier is a boss robot that appears in Robocentralization's wave 4, a custom advanced difficulty Downtown mission. He is essentially a Giant Rapid Fire Soldier that deals airblast on damage and has some of the buffs Giant Blast Soldiers have. He appears twice in Robocentralization's wave 4, he spawns at the start of the wave as a gatebots and the end of the wave as a regular bot.
Blasting Brigadier (Type 2)
Icon | Name | Primary | Attributes |
---|---|---|---|
Blasting Brigadier | [[Aqua Marine Rocket Launcher|Template:Dictionary/items/aqua marine rocket launcher]] |
Robot is a Gatebot 1.9x larger in size 27000 Health +45% faster firing rate Damage causes airblast +180% faster reload rate +30% increased explosion radius +60% knockback resistance +100% airblast resistance -35% projectile speed -65% movement speed |
This is the gatebot variant of Blasting Brigadier. The only difference is it's health being reduced.
Mad Bomber
Icon | Name | Primary | Attributes |
---|---|---|---|
Mad Bomber | Grenade Launcher |
45000 HP +60% knockback resistance +100% airblast resistance +97% faster firing speed +70 grenades in clip +80% faster reload rate +50% damage bonus -50% movement speed +70 degrees random projectile deviation +50% fuse timer Does not fire until fully reloaded |