Difference between revisions of "User:Darkman 4/test"

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(infobox goes here)
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{{infobox class
 +
|image=Scout.png
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|type=[[Offensive]]
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|health=90 <br> <small>(140 when buffed to the max by a Medic</small>
 +
|armor= 100
 +
|armor-type = Medium
 +
|speed=Fast<br>
 +
}}
 
The Medic is a class in qwtf and tfc. he is very fast, can conc jump and has powerful weapons, making him ideal for capturing the enemy's flag.
 
The Medic is a class in qwtf and tfc. he is very fast, can conc jump and has powerful weapons, making him ideal for capturing the enemy's flag.
  
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strategies go here. maybe make a separate page for them
 
strategies go here. maybe make a separate page for them
  
==weapons==
+
== Weapons ==
 +
Note: Weapon damage is approximate and measured at point blank range.  See individual weapon pages for additional figures.
  
(the usual weapon chart goes here, but everything will be in one box, as the old tf games dont have things like primary and secondary classifications for weapons. ammo listing also goes here maybe)
+
===Primary===
 +
{| class="wikitable grid"
 +
! class="header" |
 +
! class="header" | Weapon
 +
! class="header" | Ammo Loaded
 +
! class="header" | Ammo Carried
 +
! class="header" | Damage Range
 +
! class="header" | Special Ability
 +
|-
 +
! {{Icon weapon|weapon=Scattergun|Scattergun|icon-size=100x100px}}
 +
| '''[[Bioweapon]]'''
 +
|
 +
| 32
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| Base: 85-105 <br/>[[Crit]]: 180
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|-
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! {{Icon weapon|weapon=Force-A-Nature|Force-A-Nature|icon-size=100x100px}}<br/><small>Unlock</small>
 +
| '''[[Single Shotgun]]'''
 +
| 8
 +
| 75
 +
| Base: 95-100 <br/>[[Crit]]: 175
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|-
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! {{Icon weapon|weapon=Scattergun|Scattergun|icon-size=100x100px}}
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| '''[[Super Shotgun]]'''
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| 16
 +
| 75
 +
| Base: 85-105 <br/>[[Crit]]: 180
 +
|-
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! {{Icon weapon|weapon=Force-A-Nature|Force-A-Nature|icon-size=100x100px}}<br/><small>Unlock</small>
 +
| '''[[Super Nailgun]]'''
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|
 +
| 150
 +
| Base: 95-100 <br/>[[Crit]]: 175
 +
|}
 +
 
 +
==Grenades==
 +
{| class="wikitable grid"
 +
! class="header" |
 +
! class="header" | Weapon
 +
! class="header" | Ammo Loaded
 +
! class="header" | Ammo Carried
 +
! class="header" | Damage Range
 +
! class="header" | Special Ability
 +
|-
 +
! {{Icon weapon|weapon=Scattergun|Scattergun|icon-size=100x100px}}
 +
| '''[[Normal Grenade]]'''
 +
|
 +
| 4
 +
| Base: 85-105 <br/>[[Crit]]: 180
 +
|-
 +
! {{Icon weapon|weapon=Force-A-Nature|Force-A-Nature|icon-size=100x100px}}<br/><small>Unlock</small>
 +
| '''[[Concussion Grenade]]'''
 +
|
 +
| 3
 +
| Base: 95-100 <br/>[[Crit]]: 175
 +
|
 +
|}
  
 
(maybe a dif box showing the class' grenades instead of having them merged into the main one? i dunno)
 
(maybe a dif box showing the class' grenades instead of having them merged into the main one? i dunno)

Revision as of 18:46, 28 June 2010

Darkman 4
Darkman 4
Basic Information
Type: Offensive
Health: 90
(140 when buffed to the max by a Medic
Armor: 100
Armor type: Medium
Speed: Fast

 

The Medic is a class in qwtf and tfc. he is very fast, can conc jump and has powerful weapons, making him ideal for capturing the enemy's flag.

basic strategies

strategies go here. maybe make a separate page for them

Weapons

Note: Weapon damage is approximate and measured at point blank range. See individual weapon pages for additional figures.

Primary

Weapon Ammo Loaded Ammo Carried Damage Range Special Ability
Scattergun Bioweapon 32 Base: 85-105
Crit: 180
Force-A-Nature
Unlock
Single Shotgun 8 75 Base: 95-100
Crit: 175
Scattergun Super Shotgun 16 75 Base: 85-105
Crit: 180
Force-A-Nature
Unlock
Super Nailgun 150 Base: 95-100
Crit: 175

Grenades

Weapon Ammo Loaded Ammo Carried Damage Range Special Ability
Scattergun Normal Grenade 4 Base: 85-105
Crit: 180
Force-A-Nature
Unlock
Concussion Grenade 3 Base: 95-100
Crit: 175

(maybe a dif box showing the class' grenades instead of having them merged into the main one? i dunno)

differences from quake team fortress to team fortress classic

list class differences here. i think the title for this section is too long. anybody got any better ideas?

trivia

crap

gallery

show dif incarnations of class like how the hl wiki would

(classic class nav template goes here)