Difference between revisions of "Template:Damage table"
BrazilianNut (talk | contribs) m ("Fixed" alphabetical order (moved EN to the top in all cases); updated some PT-BR translations.) |
(Added missing pt translations) |
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Line 150: | Line 150: | ||
| ko = 공격 거리 | | ko = 공격 거리 | ||
| pl = Na odległość czy do walki wręcz? | | pl = Na odległość czy do walki wręcz? | ||
+ | | pt = Dano à distância ou corpo a corpo? | ||
| pt-br = Dano a distância ou corpo a corpo? | | pt-br = Dano a distância ou corpo a corpo? | ||
| ro = Pagubă la distanță sau apropiată? | | ro = Pagubă la distanță sau apropiată? | ||
Line 264: | Line 265: | ||
| nl = Basisschade | | nl = Basisschade | ||
| pl = Bazowe obrażenia | | pl = Bazowe obrażenia | ||
− | | pt = | + | | pt = Dano base |
| pt-br = Dano base | | pt-br = Dano base | ||
| ro = Pagubă de bază | | ro = Pagubă de bază | ||
Line 429: | Line 430: | ||
| ko = 집탄율 | | ko = 집탄율 | ||
| pl = Rozrzut śrutu | | pl = Rozrzut śrutu | ||
+ | | pt = Dispersão de balas | ||
| pt-br = Espalhamento de balas | | pt-br = Espalhamento de balas | ||
| ro = Împrăștiere alice | | ro = Împrăștiere alice | ||
Line 445: | Line 447: | ||
| ko = 목표로부터의 Hammer 단위 거리 | | ko = 목표로부터의 Hammer 단위 거리 | ||
| pl = Jednostek Hammera od celu | | pl = Jednostek Hammera od celu | ||
+ | | pt = Distância do alvo em Hammer Units | ||
| pt-br = Hammer Units da distância do alvo | | pt-br = Hammer Units da distância do alvo | ||
| ro = Distanța în unități Hammer față de țintă | | ro = Distanța în unități Hammer față de țintă | ||
Line 459: | Line 462: | ||
| ja = 目標に対する拡散率(ハンマーユニット数) | | ja = 目標に対する拡散率(ハンマーユニット数) | ||
| pl = Rozproszenia Jednostek Hammera na cel | | pl = Rozproszenia Jednostek Hammera na cel | ||
+ | | pt = Dispersão no alvo em Hammer Units | ||
| pt-br = Hammer Units da propagação no alvo | | pt-br = Hammer Units da propagação no alvo | ||
| ro = Împrăștierea alicelor spre țintă în unități Hammer | | ro = Împrăștierea alicelor spre țintă în unități Hammer | ||
Line 505: | Line 509: | ||
| nl = Op korte afstand (0 - 200 eenheden) | | nl = Op korte afstand (0 - 200 eenheden) | ||
| pl = Z bliska (0-200 jednostek) | | pl = Z bliska (0-200 jednostek) | ||
− | | pt = Num alcance | + | | pt = Num alcance próximo (0-200 unidades) |
| pt-br = Em alcance perto (0-200 unidades) | | pt-br = Em alcance perto (0-200 unidades) | ||
| ro = De apropiere (0-200 de unități) | | ro = De apropiere (0-200 de unități) | ||
Line 620: | Line 624: | ||
| nl = Minivoltreffers | | nl = Minivoltreffers | ||
| pl = Minikrytyczne | | pl = Minikrytyczne | ||
− | | pt = Mini- | + | | pt = Mini-Crítico |
| pt-br = Minicrit | | pt-br = Minicrit | ||
| ro = Minicritic | | ro = Minicritic | ||
Line 868: | Line 872: | ||
| nl = Charge fill health | | nl = Charge fill health | ||
| pl = Charge fill health | | pl = Charge fill health | ||
− | | pt = | + | | pt = Cura para encher a carga |
− | | pt-br = | + | | pt-br = Cura de enchimento de carga |
| ro = Charge fill health | | ro = Charge fill health | ||
| ru = Рывок пополняет здоровье | | ru = Рывок пополняет здоровье | ||
Line 1,038: | Line 1,042: | ||
| nl = Zelfschade ([[rocket jump/nl|raketsprong]]) | | nl = Zelfschade ([[rocket jump/nl|raketsprong]]) | ||
| pl = Własne obrażenia ([[rocket jump/pl|rakietowy skok]]) | | pl = Własne obrażenia ([[rocket jump/pl|rakietowy skok]]) | ||
− | | pt = Dano de [[rocket jump/pt|Rocket | + | | pt = Auto-Dano de [[rocket jump/pt|Salto com Rocket]] |
| pt-br = Auto dano ([[rocket jump/pt-br|salto de foguete]]) | | pt-br = Auto dano ([[rocket jump/pt-br|salto de foguete]]) | ||
| ro = Autorănire la ([[rocket jump/ro|sărit cu racheta]]) | | ro = Autorănire la ([[rocket jump/ro|sărit cu racheta]]) | ||
Line 1,263: | Line 1,267: | ||
| ko = 공격 간격 | | ko = 공격 간격 | ||
| pl = Odstęp między atakami | | pl = Odstęp między atakami | ||
+ | | pt = Intervalo de ataque | ||
| pt-br = Intervalo de ataque | | pt-br = Intervalo de ataque | ||
| ro = Interval de atac | | ro = Interval de atac | ||
Line 1,953: | Line 1,958: | ||
| ja = ビーム接続距離 | | ja = ビーム接続距離 | ||
| ko = 광선 수신 거리 | | ko = 광선 수신 거리 | ||
− | | pl = Zasięg promienia | + | | pl = Zasięg promienia |
+ | | pt = Distância de conexão de raio de cura | ||
| pt-br = Distância de conexão da cura | | pt-br = Distância de conexão da cura | ||
| ru = Расстояние соединения луча | | ru = Расстояние соединения луча | ||
Line 1,968: | Line 1,974: | ||
| ko = 광선 미수신 거리 | | ko = 광선 미수신 거리 | ||
| pl = Zasięg na którym promień się wyłącza | | pl = Zasięg na którym promień się wyłącza | ||
+ | | pt = Distância de desconexão de raio de cura | ||
| pt-br = Distância de desconexão da cura | | pt-br = Distância de desconexão da cura | ||
| ru = Расстояние разрыва луча | | ru = Расстояние разрыва луча | ||
Line 2,000: | Line 2,007: | ||
| nl = Waarden zijn bij benadering en bepaald door gemeenschapstesten. | | nl = Waarden zijn bij benadering en bepaald door gemeenschapstesten. | ||
| pl = Wartości są przybliżone i ustalone poprzez testy społeczności | | pl = Wartości są przybliżone i ustalone poprzez testy społeczności | ||
− | | pt = | + | | pt = Os valores são aproximados e determinados por testes da comunidade. |
| pt-br = Os valores são aproximados e determinados por testes da comunidade. | | pt-br = Os valores são aproximados e determinados por testes da comunidade. | ||
| ro = Valorile sunt aproximate și determinate prin testarea de către comunitate. | | ro = Valorile sunt aproximate și determinate prin testarea de către comunitate. |
Revision as of 17:53, 26 October 2022
Function times (in seconds) | ||
---|---|---|
Values are approximate and determined by community testing. |
This template is very complex. Please, sandbox any changes before making them. If you have questions about this template, feel free to ask on the IRC. |
This template uses translation switching. The correct language will be displayed automatically. Localized versions of this template (e.g. Template:Damage table/ru) are not necessary. Add your translations directly to this template by editing it. Supported languages for this template: en, da, de, es, hu, it, ja, ko, pl, pt-br, ro, ru, zh-hans (add) |
{{Damage table}}
stores damage and function time measurements on weapon pages.
Examples
Add in parameter as needed from the lists below.
{{Damage table | type = [[Hitscan]] | damagetype = Bullet | rangetype = Ranged | damage = yes | ramp up = {{tooltip|10.5|Point blank}} / pellet | base = 6 / pellet | fall off = {{tooltip|3|Long range}} / pellet | pellet count = 10 | pellet spread = 30 | ramp up % = 175 | point blank = 90-105 | medium range = 10-40 | long range = 3-10 | crit = 18 / pellet | minicrit = {{tooltip|8.1|Long range}} - {{tooltip|14.2|Point blank}} / pellet | function times = yes | attack interval = 0.625 s | reload first = 0.76 s | reload more = 0.56 s }}
generates:
See also: Damage
Damage and function times | ||
---|---|---|
Shot type | Hitscan | |
Damage type | Bullet | |
Ranged or Melee damage? | Ranged | |
Damage | ||
Maximum ramp-up | 175% | 10.5 / pellet |
Base damage | 100% | 6 / pellet |
Maximum fall-off | 52.8% | 3 / pellet |
Pellet count | 10 | |
Point blank | 90-105 | |
Medium range | 10-40 | |
Long range | 3-10 | |
Pellet spread | 30:1 | |
Critical | 18 / pellet | |
Mini-crit | 8.1 - 14.2 / pellet | |
Function times | ||
Attack interval | 0.625 s | |
Reload (first) | 0.76 s | |
Reload (consecutive) | 0.56 s | |
Values are approximate and determined by community testing. |
{{Damage table | type = [[Projectile]] | damagetype = Explosive | rangetype = Ranged | damage = yes | base = 90 | ramp up % = 125 | ramp up = 112 | fall off = 48 | fall off % = 53 | point blank = 105-112 | medium range = 50-90 | long range = 45-60 | minicrit = 122-151 | crit = 270 | splash damage = yes | splash min % = 50 | splash radius = {{Tooltip|9.1 ft|146 HU}} | splash reduction = 1% / {{Tooltip|2.88|Hammer units}} | selfdamage = 27-89 | selfdamage jump = 27-46 | function times = yes | attack interval = 0.8 s | reload first = 0.92 s | reload more = 0.8 s }}
generates:
See also: Damage
Damage and function times | ||
---|---|---|
Shot type | Projectile | |
Damage type | Explosive | |
Ranged or Melee damage? | Ranged | |
Damage | ||
Maximum ramp-up | 125% | 112 |
Base damage | 100% | 90 |
Maximum fall-off | 53% | 48 |
Point blank | 105-112 | |
Medium range | 50-90 | |
Long range | 45-60 | |
Critical | 270 | |
Mini-crit | 122-151 | |
Splash damage | ||
Minimum splash | 50% | 9.1 ft |
Damage reduction | 1% / 2.88 | |
Self-damage | 27-89 | |
Self damage (rocket jump) | 27-46 | |
Function times | ||
Attack interval | 0.8 s | |
Reload (first) | 0.92 s | |
Reload (consecutive) | 0.8 s | |
Values are approximate and determined by community testing. |
Usage notes:
- Preserve all previous values unless specified.
- Remove any unused parameter lines.
- Add the unit
s
after timing values. - Adjust the section title to reflect contents (e.g. Damage and function times or just Function times).
Parameters
Note: if a weapon has a different damage statistic that isn't present in the template, please post on the talk page and it will be added.
- identical
- For reskins: display a link to weapon(s) with identical statistics. The rest of the values will still have to be filled in.
- damage
- function times
- healing
- splash damage
- Set each to
yes
if attributes in that section will be used. If the weapon does no damage, for example, remove the line (setting tono
will display it anyway).
- type
- The "shot type". Among common shot types are hitscan, projectile and particle.
- damagetype
- rangetype
- The type of damage dealt by the weapon. Common values for damage type are bullet, explosive, and fire; rangetype should be ranged, melee, or untyped.
- effect
- A description of the weapon's effect (for example, "Gives the drinker Mini-Crits for the next 6 seconds").
- hatnote
- Set this parameter to hide the
{{see also}}
template and the 'Identical to:' hatnote (if shown). Useful when the damage table is used multiple times on the same page and the hatnote links become duplicated several times.
Damage parameters
All damage parameters are optional.
Parameter name | Notes |
---|---|
effect range | |
ramp up | |
ramp up % | defaults to 150 |
base | |
fall off | |
fall off % | defaults to 52.8 |
bullet count | for miniguns |
pellet count | for shotguns |
point blank | |
long range | |
flame close | |
flame far | |
flame far % | |
bodyshot | |
crit | |
minicrit | |
afterburn | |
afterburn minicrit | |
bleeding | |
bleeding minicrit | |
damage repaired | |
upgrade amount | |
metal cost repairing | |
metal cost reloading | |
selfdamage | |
selfdamage jump | for rocket launchers |
charge fill dmg | for buff weapons |
splash damage | Set to yes if any below are needed
|
splash radius | |
splash min % | |
splash reduction | |
healing | Set to yes if any below are needed
|
selfheal | |
heal amt | |
heal combat | Use this and the following ones for mediguns |
heal noncombat | |
heal noncombat % |
Function time parameters
All function time parameters are also optional.
Parameter name | Notes |
---|---|
attack interval | |
ammo interval | |
taunt duration | |
windup time | |
reload | |
reload first | shotguns, rocket launchers, etc. |
reload more | |
consumption time | |
cloak duration | |
cloak fade | |
decloak fade | |
recharge | |
recharge duration ratio | |
effect time | |
drop expiry | |
afterburn time | |
bleeding time | |
airblast cooldown | |
max charge time | |
zoom charge delay | |
zoom headshot delay | |
spread recovery | |
charge fill speed | |
activation time | |
beamconnect | mediguns |
beamdisconnect | mediguns |