Difference between revisions of "Template:Class weapons table scout primary"

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(Updated /es)
m (Standardized some of the stats, including removing unnecessary words.)
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{{Pro}}On hit: applies a [[knockback]] effect that propels enemies backwards and the user in the opposite direction (if airborne). This allows the user to perform a [[Jumping#Force_Jump|Force Jump]] and to horizontally prolong any other [[Jumping#Scout_Jumps|jumping technique]].<br/>
 
{{Pro}}On hit: applies a [[knockback]] effect that propels enemies backwards and the user in the opposite direction (if airborne). This allows the user to perform a [[Jumping#Force_Jump|Force Jump]] and to horizontally prolong any other [[Jumping#Scout_Jumps|jumping technique]].<br/>
{{Pro}}Has 50% faster firing speed.<br/>
+
{{Pro}}50% faster firing speed.<br/>
{{Pro}}Has 20% more pellets per shot.<br/>
+
{{Pro}}20% more pellets per shot.<br/>
{{Con}}Has a 66% smaller clip size.<br/>
+
{{Con}}66% smaller clip size.<br/>
{{Con}}Deals 10% less damage per pellet.<br/>
+
{{Con}}10% less damage per pellet.<br/>
 
{{Con}}If one shot is unused before reloading, it is lost.<br/>
 
{{Con}}If one shot is unused before reloading, it is lost.<br/>
 
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{{Pro}}Has 42% faster firing speed.<br/>
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{{Pro}}42% faster firing speed.<br/>
{{Pro}}Deals 100% more damage per pellet.<br/>
+
{{Pro}}100% more damage per pellet.<br/>
 
{{Pro}}Has a clip-based reload.<br/>
 
{{Pro}}Has a clip-based reload.<br/>
 
{{Pro}}Alt-Fire: does a shove that pushes enemies.<br/>
 
{{Pro}}Alt-Fire: does a shove that pushes enemies.<br/>
{{Con}}Has 60% fewer pellets per shot.<br/>
+
{{Con}}60% fewer pellets per shot.<br/>
{{Con}}Has a 33% smaller clip size.<br/>
+
{{Con}}33% smaller clip size.<br/>
 
{{Con}}20% increase in push force taken from damage and airblast while deployed.<br/>
 
{{Con}}20% increase in push force taken from damage and airblast while deployed.<br/>
 
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{{Info}}A hype meter is placed on the [[HUD]] when the Soda Popper is equipped. Damage dealt by the player will build up 'hype'. After dealing roughly 350 damages, the player can activate Hype mode for 8 seconds, allowing for 5 additional air jumps.<br/>
 
{{Info}}A hype meter is placed on the [[HUD]] when the Soda Popper is equipped. Damage dealt by the player will build up 'hype'. After dealing roughly 350 damages, the player can activate Hype mode for 8 seconds, allowing for 5 additional air jumps.<br/>
{{Pro}}Has 25% faster reload speed.<br/>
+
{{Pro}}25% faster reload speed.<br/>
{{Pro}}Has 50% faster firing speed.<br/>
+
{{Pro}}50% faster firing speed.<br/>
{{Con}}Has a 66% smaller clip size.<br/>
+
{{Con}}66% smaller clip size.<br/>
 
{{Con}}If one shot is unused before reloading, it is lost.<br/>
 
{{Con}}If one shot is unused before reloading, it is lost.<br/>
 
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{{info}}Equipping the Baby Face's Blaster will slow the Scout down from 133% of normal speed to 120% of normal speed. A boost meter is placed on the [[HUD]] when the Baby Face's Blaster is equipped. Dealing damage, regardless of weapon used while equipping the Baby Face's Blaster, builds up the boost meter, increasing the Scout's speed to 173% of normal speed. The boost meter maxes at 100 points of damage dealt.<br/>
 
{{info}}Equipping the Baby Face's Blaster will slow the Scout down from 133% of normal speed to 120% of normal speed. A boost meter is placed on the [[HUD]] when the Baby Face's Blaster is equipped. Dealing damage, regardless of weapon used while equipping the Baby Face's Blaster, builds up the boost meter, increasing the Scout's speed to 173% of normal speed. The boost meter maxes at 100 points of damage dealt.<br/>
{{Con}}-34% clip size.<br/>
+
{{Con}}34% smaller clip size.<br/>
 
{{Con}}10% slower movement speed on wearer.<br/>
 
{{Con}}10% slower movement speed on wearer.<br/>
 
{{Con}}Boost reduced on air jumps.<br/>
 
{{Con}}Boost reduced on air jumps.<br/>
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{{Pro}}Minicrits targets when fired at their back from close range.<br/>
 
{{Pro}}Minicrits targets when fired at their back from close range.<br/>
{{Con}}-34% clip size.<br/>
+
{{Con}}34% smaller clip size.<br/>
 
{{Con}}No random critical hits.<br/>
 
{{Con}}No random critical hits.<br/>
 
{{Con}}+20% bullet spread.<br/>
 
{{Con}}+20% bullet spread.<br/>

Revision as of 01:52, 10 January 2023

Primary

Weapon Kill icon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Scattergun
Stock
Scattergun
Killicon scattergun.png 6 32 Base: 60

Crit: 180

[6 damage × 10 pellets]

Force-A-Nature
Unlock
Force-A-Nature
Killicon force-a-nature.png 2 32 Base: 65

Crit: 194

[5.4 damage × 12 pellets]

Pictogram plus.png On hit: applies a knockback effect that propels enemies backwards and the user in the opposite direction (if airborne). This allows the user to perform a Force Jump and to horizontally prolong any other jumping technique.

Pictogram plus.png 50% faster firing speed.
Pictogram plus.png 20% more pellets per shot.
Pictogram minus.png 66% smaller clip size.
Pictogram minus.png 10% less damage per pellet.
Pictogram minus.png If one shot is unused before reloading, it is lost.

Shortstop
Craft
Shortstop
Killicon shortstop.png 4 32 Base: 48

Crit: 144

[12 damage × 4 pellets]

Pictogram plus.png 42% faster firing speed.

Pictogram plus.png 100% more damage per pellet.
Pictogram plus.png Has a clip-based reload.
Pictogram plus.png Alt-Fire: does a shove that pushes enemies.
Pictogram minus.png 60% fewer pellets per shot.
Pictogram minus.png 33% smaller clip size.
Pictogram minus.png 20% increase in push force taken from damage and airblast while deployed.

Soda Popper
Craft
Soda Popper
Killicon soda popper.png 2 32 Base: 60

Crit: 180

[6 damage × 10 pellets]

Pictogram info.png A hype meter is placed on the HUD when the Soda Popper is equipped. Damage dealt by the player will build up 'hype'. After dealing roughly 350 damages, the player can activate Hype mode for 8 seconds, allowing for 5 additional air jumps.

Pictogram plus.png 25% faster reload speed.
Pictogram plus.png 50% faster firing speed.
Pictogram minus.png 66% smaller clip size.
Pictogram minus.png If one shot is unused before reloading, it is lost.

Baby Face's Blaster
Craft
Baby Face's Blaster
Killicon baby face's blaster.png 4 32 Base: 60

Crit: 180

[6 damage × 10 pellets]

Pictogram info.png Equipping the Baby Face's Blaster will slow the Scout down from 133% of normal speed to 120% of normal speed. A boost meter is placed on the HUD when the Baby Face's Blaster is equipped. Dealing damage, regardless of weapon used while equipping the Baby Face's Blaster, builds up the boost meter, increasing the Scout's speed to 173% of normal speed. The boost meter maxes at 100 points of damage dealt.

Pictogram minus.png 34% smaller clip size.
Pictogram minus.png 10% slower movement speed on wearer.
Pictogram minus.png Boost reduced on air jumps.
Pictogram minus.png Boost reduced when hit.

Back Scatter
Craft
Back Scatter
Killicon back scatter.png 4 32 Base: 60

Crit: 180

[6 damage × 10 pellets]

Pictogram plus.png Minicrits targets when fired at their back from close range.

Pictogram minus.png 34% smaller clip size.
Pictogram minus.png No random critical hits.
Pictogram minus.png +20% bullet spread.

This template is meant to be used in localized versions of the Scout article, replacing current weapon table.

Make sure that section Template:Dictionary/common_strings#class_weapons_tables is also translated to your language.