Difference between revisions of "Template:Damage table"
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| sv = Funktionstider | | sv = Funktionstider | ||
| tr = İşlev süreleri <small>(saniye)</small> | | tr = İşlev süreleri <small>(saniye)</small> | ||
− | | zh-hans = 作用时间 | + | | zh-hans = 作用时间<small>(以秒为单位)</small> |
| zh-hant = 動作時間 | | zh-hant = 動作時間 | ||
}}<!-- | }}<!-- | ||
Line 106: | Line 106: | ||
| sv = Skjut-typ | | sv = Skjut-typ | ||
| tr = Atış türü | | tr = Atış türü | ||
− | | zh-hans = | + | | zh-hans = 射击类型 |
| zh-hant = 子彈類型 | | zh-hant = 子彈類型 | ||
}} | }} | ||
Line 327: | Line 327: | ||
| sv = Kulor per 1 ammunition | | sv = Kulor per 1 ammunition | ||
| tr = 1 cephane başına düşen mermi | | tr = 1 cephane başına düşen mermi | ||
− | | zh-hans = | + | | zh-hans = 子弹消耗 1 弹药 |
| zh-hant = 子彈消耗1彈藥 | | zh-hant = 子彈消耗1彈藥 | ||
}} | }} | ||
Line 386: | Line 386: | ||
| sv = Avståndet mellan skåpet från startrummet i 2fort till den motsatta väggen på 2fort | | sv = Avståndet mellan skåpet från startrummet i 2fort till den motsatta väggen på 2fort | ||
| tr = Ana tedarik kapısından 2Fort'ta yüksek kattaki karşı duvara olan uzaklık | | tr = Ana tedarik kapısından 2Fort'ta yüksek kattaki karşı duvara olan uzaklık | ||
− | | zh-hans = 2Fort | + | | zh-hans = 2Fort 的主补给区门口到对面墙壁的距离。 |
| zh-hant = 中距離的定義為2Fort上層的主要補給室大門到對面的牆壁。 | | zh-hant = 中距離的定義為2Fort上層的主要補給室大門到對面的牆壁。 | ||
}}}} | }}}} | ||
Line 414: | Line 414: | ||
| sv = Distans från balkong till balkong på 2fort | | sv = Distans från balkong till balkong på 2fort | ||
| tr = 2Fort'ta karşılıklı uzaklık | | tr = 2Fort'ta karşılıklı uzaklık | ||
− | | zh-hans = 2Fort | + | | zh-hans = 2Fort 的一边基地的外部到另一边基地的外部。 |
| zh-hant = 長距離的定義為2Fort的其中一邊的城垛到另一邊的城垛。 | | zh-hant = 長距離的定義為2Fort的其中一邊的城垛到另一邊的城垛。 | ||
}}}} | }}}} | ||
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| sv = Skada (Mini-crit) | | sv = Skada (Mini-crit) | ||
| tr = Ateş sönene kadar (mini kritik) | | tr = Ateş sönene kadar (mini kritik) | ||
− | | zh-hans = | + | | zh-hans = 后续燃烧(迷你爆击) |
| zh-hant = 餘火(小爆擊) | | zh-hant = 餘火(小爆擊) | ||
}} | }} | ||
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| sv = Uppladdnings-skada. | | sv = Uppladdnings-skada. | ||
| tr = Şarj dolum hasarı | | tr = Şarj dolum hasarı | ||
− | | zh-hans = | + | | zh-hans = 完全蓄能伤害 |
| zh-hant = 充電全滿傷害 | | zh-hant = 充電全滿傷害 | ||
}} | }} | ||
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| sv = Charge fill health | | sv = Charge fill health | ||
| tr = Charge fill health | | tr = Charge fill health | ||
− | | zh-hans = | + | | zh-hans = 完全蓄能治疗 |
| zh-hant = 量表恢復全滿治療 | | zh-hant = 量表恢復全滿治療 | ||
}} | }} | ||
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| sv = Explosionsskada | | sv = Explosionsskada | ||
| tr = Hasar çapı | | tr = Hasar çapı | ||
− | | zh-hans = | + | | zh-hans = 溅射伤害 |
| zh-hant = 波擊傷害 | | zh-hant = 波擊傷害 | ||
}} | }} | ||
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| sv = Minimal explosionsskada | | sv = Minimal explosionsskada | ||
| tr = Asgari çap | | tr = Asgari çap | ||
− | | zh-hans = | + | | zh-hans = 最小溅射伤害 |
| zh-hant = 最小波擊傷害 | | zh-hant = 最小波擊傷害 | ||
}} | }} | ||
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| sv = Skademinskning | | sv = Skademinskning | ||
| tr = Hasar azaltımı | | tr = Hasar azaltımı | ||
− | | zh-hant = | + | | zh-hant = 伤害衰减 |
| zh-hans = 伤害减少 | | zh-hans = 伤害减少 | ||
}} | }} | ||
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| sv = Skaderäckvidd | | sv = Skaderäckvidd | ||
| tr = Hasar çapı genişliği | | tr = Hasar çapı genişliği | ||
− | | zh-hans = | + | | zh-hans = 溅射伤害范围 |
| zh-hant = 波擊傷害範圍 | | zh-hant = 波擊傷害範圍 | ||
}} | }} | ||
Line 1,021: | Line 1,021: | ||
| sv = Självskada | | sv = Självskada | ||
| tr = Kişisel hasar | | tr = Kişisel hasar | ||
− | | zh-hans = | + | | zh-hans = 自受伤害 |
| zh-hant = 自我傷害 | | zh-hant = 自我傷害 | ||
}} | }} | ||
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| sv = Självskada ([[rocket jump/sv|raket-hopp]]) | | sv = Självskada ([[rocket jump/sv|raket-hopp]]) | ||
| tr = Kişisel hasar ([[rocket jump/tr|roket zıplaması]]) | | tr = Kişisel hasar ([[rocket jump/tr|roket zıplaması]]) | ||
− | | zh-hans = [[rocket jump/zh-hans|火箭跳]] | + | | zh-hans = 自受伤害([[rocket jump/zh-hans|火箭跳]]) |
| zh-hant = [[rocket jump/zh-hant|火箭跳]]自我傷害 | | zh-hant = [[rocket jump/zh-hant|火箭跳]]自我傷害 | ||
}} | }} | ||
Line 1,163: | Line 1,163: | ||
| sv = Målet har tagit skada i dom tio sista sekunderna | | sv = Målet har tagit skada i dom tio sista sekunderna | ||
| tr = Hedef son 10 saniyede hasar almışsa | | tr = Hedef son 10 saniyede hasar almışsa | ||
− | | zh-hans = | + | | zh-hans = 目标在过去 10 秒内受到伤害 |
| zh-hant = 在受到傷害的10秒內的情況 | | zh-hant = 在受到傷害的10秒內的情況 | ||
}}}} | }}}} | ||
Line 1,215: | Line 1,215: | ||
| sv = Målet har inte tagit skada i dom sista 15 sekunderna | | sv = Målet har inte tagit skada i dom sista 15 sekunderna | ||
| tr = Hedef son 15 saniyede hasar almamışsa | | tr = Hedef son 15 saniyede hasar almamışsa | ||
− | | zh-hans = | + | | zh-hans = 目标在过去 15 秒内没有受到伤害 |
| zh-hant = 在15秒內沒受到傷害的情況 | | zh-hant = 在15秒內沒受到傷害的情況 | ||
}}}} | }}}} | ||
Line 1,251: | Line 1,251: | ||
| sv = Funktionstider | | sv = Funktionstider | ||
| tr = İşlev süreleri | | tr = İşlev süreleri | ||
− | | zh-hans = | + | | zh-hans = 部署时间 |
| zh-hant = 動作時間 | | zh-hant = 動作時間 | ||
}} | }} | ||
Line 1,353: | Line 1,353: | ||
| sv = Tid för att spinnas upp | | sv = Tid för att spinnas upp | ||
| tr = Namlu hazırlama süresi | | tr = Namlu hazırlama süresi | ||
− | | zh-hans = | + | | zh-hans = 后摇时间 |
| zh-hant = 結束時間 | | zh-hant = 結束時間 | ||
}} | }} | ||
Line 1,380: | Line 1,380: | ||
| sv = Omladdning | | sv = Omladdning | ||
| tr = Silah doldurma | | tr = Silah doldurma | ||
− | | zh-hans = | + | | zh-hans = 重新填装 |
| zh-hant = 裝填 | | zh-hant = 裝填 | ||
}} | }} | ||
Line 1,407: | Line 1,407: | ||
| sv = Omladdning (första) | | sv = Omladdning (första) | ||
| tr = Doldurma (ilk) | | tr = Doldurma (ilk) | ||
− | | zh-hans = | + | | zh-hans = 重新填装(第一发) |
| zh-hant = 裝填(第一發) | | zh-hant = 裝填(第一發) | ||
}} | }} | ||
Line 1,434: | Line 1,434: | ||
| sv = Omladdning (följande) | | sv = Omladdning (följande) | ||
| tr = Doldurma (ard arda) | | tr = Doldurma (ard arda) | ||
− | | zh-hans = | + | | zh-hans = 重新填装(第一发之后) |
| zh-hant = 裝填(第一發以後) | | zh-hant = 裝填(第一發以後) | ||
}} | }} | ||
Line 1,623: | Line 1,623: | ||
| sv = Effektslängd | | sv = Effektslängd | ||
| tr = Etki süresi | | tr = Etki süresi | ||
− | | zh-hans = | + | | zh-hans = 效果持续用时间 |
| zh-hant = 效果持續 | | zh-hant = 效果持續 | ||
}} | }} | ||
Line 1,704: | Line 1,704: | ||
| sv = Efterbränningens varaktighet | | sv = Efterbränningens varaktighet | ||
| tr = Alev sönme süresi | | tr = Alev sönme süresi | ||
− | | zh-hans = | + | | zh-hans = 后续燃烧持续时间 |
| zh-hant = 餘火持續 | | zh-hant = 餘火持續 | ||
}} | }} | ||
Line 1,731: | Line 1,731: | ||
| sv = Luftströmsfunktion | | sv = Luftströmsfunktion | ||
| tr = Hava patlaması kullanma ara süresi | | tr = Hava patlaması kullanma ara süresi | ||
− | | zh-hans = | + | | zh-hans = 压缩空气冷却时间 |
| zh-hant = 壓縮氣爆冷卻時間 | | zh-hant = 壓縮氣爆冷卻時間 | ||
}} | }} | ||
Line 1,785: | Line 1,785: | ||
| sv = Laddningshastighet | | sv = Laddningshastighet | ||
| tr = Şarj dolum hızı | | tr = Şarj dolum hızı | ||
− | | zh-hans = | + | | zh-hans = 完全充能速度 |
| zh-hant = 充電全滿速度 | | zh-hant = 充電全滿速度 | ||
}} | }} | ||
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| sv = Zoom-in fördröjning | | sv = Zoom-in fördröjning | ||
| tr = Dürbün şarj gecikmesi | | tr = Dürbün şarj gecikmesi | ||
− | | zh-hans = | + | | zh-hans = 开镜充能延迟 |
| zh-hant = 狙擊鏡充電延遲 | | zh-hant = 狙擊鏡充電延遲 | ||
}} | }} | ||
Line 1,866: | Line 1,866: | ||
| sv = Zoom-in fördröjning av huvudskott | | sv = Zoom-in fördröjning av huvudskott | ||
| tr = Dürbünle kafadan vuruş gecikmesi | | tr = Dürbünle kafadan vuruş gecikmesi | ||
− | | zh-hans = | + | | zh-hans = 开镜爆头延迟 |
| zh-hant = 爆頭延遲 | | zh-hant = 爆頭延遲 | ||
}} | }} | ||
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| pt-br = Distância de conexão da cura | | pt-br = Distância de conexão da cura | ||
| ru = Расстояние соединения луча | | ru = Расстояние соединения луча | ||
− | | zh-hans = | + | | zh-hans = 治疗链搭建距离 |
}} | }} | ||
{{!}} style="text-align:right;" {{!}} {{{beamconnect}}} | {{!}} style="text-align:right;" {{!}} {{{beamconnect}}} | ||
Line 1,977: | Line 1,977: | ||
| pt-br = Distância de desconexão da cura | | pt-br = Distância de desconexão da cura | ||
| ru = Расстояние разрыва луча | | ru = Расстояние разрыва луча | ||
− | | zh-hans = | + | | zh-hans = 治疗链切断距离 |
}} | }} | ||
{{!}} style="text-align:right;" {{!}} {{{beamdisconnect}}} | {{!}} style="text-align:right;" {{!}} {{{beamdisconnect}}} |
Revision as of 08:22, 8 February 2023
Function times (in seconds) | ||
---|---|---|
Values are approximate and determined by community testing. |
This template is very complex. Please, sandbox any changes before making them. If you have questions about this template, feel free to ask on the IRC. |
This template uses translation switching. The correct language will be displayed automatically. Localized versions of this template (e.g. Template:Damage table/ru) are not necessary. Add your translations directly to this template by editing it. Supported languages for this template: en, da, de, es, hu, it, ja, ko, pl, pt, pt-br, ro, ru, zh-hans (add) |
{{Damage table}}
stores damage and function time measurements on weapon pages.
Examples
Add in parameter as needed from the lists below.
{{Damage table | type = [[Hitscan]] | damagetype = Bullet | rangetype = Ranged | damage = yes | ramp up = {{tooltip|10.5|Point blank}} / pellet | base = 6 / pellet | fall off = {{tooltip|3|Long range}} / pellet | pellet count = 10 | pellet spread = 30 | ramp up % = 175 | point blank = 90-105 | medium range = 10-40 | long range = 3-10 | crit = 18 / pellet | minicrit = {{tooltip|8.1|Long range}} - {{tooltip|14.2|Point blank}} / pellet | function times = yes | attack interval = 0.625 s | reload first = 0.76 s | reload more = 0.56 s }}
generates:
See also: Damage
Damage and function times | ||
---|---|---|
Shot type | Hitscan | |
Damage type | Bullet | |
Ranged or Melee damage? | Ranged | |
Damage | ||
Maximum ramp-up | 175% | 10.5 / pellet |
Base damage | 100% | 6 / pellet |
Maximum fall-off | 52.8% | 3 / pellet |
Pellet count | 10 | |
Point blank | 90-105 | |
Medium range | 10-40 | |
Long range | 3-10 | |
Pellet spread | 30:1 | |
Critical | 18 / pellet | |
Mini-crit | 8.1 - 14.2 / pellet | |
Function times | ||
Attack interval | 0.625 s | |
Reload (first) | 0.76 s | |
Reload (consecutive) | 0.56 s | |
Values are approximate and determined by community testing. |
{{Damage table | type = [[Projectile]] | damagetype = Explosive | rangetype = Ranged | damage = yes | base = 90 | ramp up % = 125 | ramp up = 112 | fall off = 48 | fall off % = 53 | point blank = 105-112 | medium range = 50-90 | long range = 45-60 | minicrit = 122-151 | crit = 270 | splash damage = yes | splash min % = 50 | splash radius = {{Tooltip|9.1 ft|146 HU}} | splash reduction = 1% / {{Tooltip|2.88|Hammer units}} | selfdamage = 27-89 | selfdamage jump = 27-46 | function times = yes | attack interval = 0.8 s | reload first = 0.92 s | reload more = 0.8 s }}
generates:
See also: Damage
Damage and function times | ||
---|---|---|
Shot type | Projectile | |
Damage type | Explosive | |
Ranged or Melee damage? | Ranged | |
Damage | ||
Maximum ramp-up | 125% | 112 |
Base damage | 100% | 90 |
Maximum fall-off | 53% | 48 |
Point blank | 105-112 | |
Medium range | 50-90 | |
Long range | 45-60 | |
Critical | 270 | |
Mini-crit | 122-151 | |
Splash damage | ||
Minimum splash | 50% | 9.1 ft |
Damage reduction | 1% / 2.88 | |
Self-damage | 27-89 | |
Self damage (rocket jump) | 27-46 | |
Function times | ||
Attack interval | 0.8 s | |
Reload (first) | 0.92 s | |
Reload (consecutive) | 0.8 s | |
Values are approximate and determined by community testing. |
Usage notes:
- Preserve all previous values unless specified.
- Remove any unused parameter lines.
- Add the unit
s
after timing values. - Adjust the section title to reflect contents (e.g. Damage and function times or just Function times).
Parameters
Note: if a weapon has a different damage statistic that isn't present in the template, please post on the talk page and it will be added.
- identical
- For reskins: display a link to weapon(s) with identical statistics. The rest of the values will still have to be filled in.
- damage
- function times
- healing
- splash damage
- Set each to
yes
if attributes in that section will be used. If the weapon does no damage, for example, remove the line (setting tono
will display it anyway).
- type
- The "shot type". Among common shot types are hitscan, projectile and particle.
- damagetype
- rangetype
- The type of damage dealt by the weapon. Common values for damage type are bullet, explosive, and fire; rangetype should be ranged, melee, or untyped.
- effect
- A description of the weapon's effect (for example, "Gives the drinker Mini-Crits for the next 6 seconds").
- hatnote
- Set this parameter to hide the
{{see also}}
template and the 'Identical to:' hatnote (if shown). Useful when the damage table is used multiple times on the same page and the hatnote links become duplicated several times.
Damage parameters
All damage parameters are optional.
Parameter name | Notes |
---|---|
effect range | |
ramp up | |
ramp up % | defaults to 150 |
base | |
fall off | |
fall off % | defaults to 52.8 |
bullet count | for miniguns |
pellet count | for shotguns |
point blank | |
long range | |
flame close | |
flame far | |
flame far % | |
bodyshot | |
crit | |
minicrit | |
afterburn | |
afterburn minicrit | |
bleeding | |
bleeding minicrit | |
damage repaired | |
upgrade amount | |
metal cost repairing | |
metal cost reloading | |
selfdamage | |
selfdamage jump | for rocket launchers |
charge fill dmg | for buff weapons |
splash damage | Set to yes if any below are needed
|
splash radius | |
splash min % | |
splash reduction | |
healing | Set to yes if any below are needed
|
selfheal | |
heal amt | |
heal combat | Use this and the following ones for mediguns |
heal noncombat | |
heal noncombat % |
Function time parameters
All function time parameters are also optional.
Parameter name | Notes |
---|---|
attack interval | |
ammo interval | |
taunt duration | |
windup time | |
reload | |
reload first | shotguns, rocket launchers, etc. |
reload more | |
consumption time | |
cloak duration | |
cloak fade | |
decloak fade | |
recharge | |
recharge duration ratio | |
effect time | |
drop expiry | |
afterburn time | |
bleeding time | |
airblast cooldown | |
max charge time | |
zoom charge delay | |
zoom headshot delay | |
spread recovery | |
charge fill speed | |
activation time | |
beamconnect | mediguns |
beamdisconnect | mediguns |