Difference between revisions of "Template:Class health pack and overheal table"
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{{!}} style="border-bottom:0; border-top:0" {{!}} <small>{{lang | {{!}} style="border-bottom:0; border-top:0" {{!}} <small>{{lang | ||
| en = With the {{Item link|Fists of Steel}} equipped | | en = With the {{Item link|Fists of Steel}} equipped | ||
+ | | es = Con los {{Item link|Fists of Steel}} equipados | ||
}}</small> | }}</small> | ||
{{Class health pack and overheal table/core|style=border-bottom:0; border-top:0|{{{1}}}|C=Heavy|M=Fists of Steel}} | {{Class health pack and overheal table/core|style=border-bottom:0; border-top:0|{{{1}}}|C=Heavy|M=Fists of Steel}} | ||
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{{!}} style="border-bottom:0; border-top:0" {{!}} <small>{{lang | {{!}} style="border-bottom:0; border-top:0" {{!}} <small>{{lang | ||
| en = With the {{Item link|Fists of Steel}} equipped and while under the effects of the {{Item link|Dalokohs Bar}} or {{Item link|Fishcake}} | | en = With the {{Item link|Fists of Steel}} equipped and while under the effects of the {{Item link|Dalokohs Bar}} or {{Item link|Fishcake}} | ||
+ | | es = Con los {{Item link|Fists of Steel}} equipados y bajo los efectos de la {{Item link|Dalokohs Bar}} ni {{Item link|Fishcake}} | ||
}}</small> | }}</small> | ||
{{Class health pack and overheal table/core|style=border-bottom:0; border-top:0|{{{1}}}|C=Heavy|S=Fishcake|M=Fists of Steel}} | {{Class health pack and overheal table/core|style=border-bottom:0; border-top:0|{{{1}}}|C=Heavy|S=Fishcake|M=Fists of Steel}} | ||
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<sup>†</sup>''{{lang | <sup>†</sup>''{{lang | ||
| en = Theoretical value. Overheal does not exceed 150% of the classes' maximum health. | | en = Theoretical value. Overheal does not exceed 150% of the classes' maximum health. | ||
+ | | es = Valor teórico. El exceso de curación no supera el 150 % de la salud máxima de las clases. | ||
}}''}}}}<!-- | }}''}}}}<!-- | ||
If pyro is shown (or we're showing everything), add a footnote for health. | If pyro is shown (or we're showing everything), add a footnote for health. |
Revision as of 10:59, 23 March 2023
This template uses translation switching. The correct language will be displayed automatically. Localized versions of this template (e.g. Template:Class health pack and overheal table/ru) are not necessary. Add your translations directly to this template by editing it. Supported languages for this template: en, de, es, pt, pt-br, ru (add) |
Documentation for Class health pack and overheal table
Usage
Parameter 1 can be set to overheal
to switch from the health pack table to the overheal table.
The parameters scout, soldier, pyro, demoman, heavy, engineer, medic, sniper, spy
can be set to select which classes' info to display. Defining none of these parameters will default to displaying all classes.
Formatting is done per-row, with the use of border-top:0 and border-bottom:0. These values are also passed into the core template.
Some exceptions (Shortstop, Back Scratcher, Dalokohs Bar, Conniver's Kunai) had to be hard-coded into the core template.
Some rows are only relevant to overheal or only relevant to health packs. These rows are wrapped in {{#ifeq:{{{1}}}|overheal|true|false}}
.
Examples
{{Class health pack and overheal table|scout=yes|soldier=yes|demoman=yes|medic=yes}}
Class | Small |
Medium |
Large |
---|---|---|---|
Scout | 26 | 63 | 125 |
With the Sandman equipped | 23 | 55 | 110 |
Soldier | 41 | 100 | 200 |
With the Battalion's Backup equipped | 45 | 110 | 220 |
Demoman | 36 | 88 | 175 |
With weapon slot boots equipped | 41 | 100 | 200 |
With a head-taking melee weapon equipped with 0 heads | 31 | 75 | 150 |
With a head-taking melee weapon equipped with 1 head | 34 | 83 | 165 |
With a head-taking melee weapon equipped with 2 heads | 37 | 90 | 180 |
With a head-taking melee weapon equipped with 3 heads | 40 | 98 | 195 |
With a head-taking melee weapon with 4 or more heads | 43 | 105 | 210 |
With weapon slot boots and a head-taking melee weapon equipped with 0 heads | 36 | 88 | 175 |
With weapon slot boots and a head-taking melee weapon equipped with 1 head | 39 | 95 | 190 |
With weapon slot boots and a head-taking melee weapon equipped with 2 heads | 42 | 103 | 205 |
With weapon slot boots and a head-taking melee weapon equipped with 3 heads | 45 | 110 | 220 |
With weapon slot boots and a head-taking melee weapon equipped with 4 or more heads | 48 | 118 | 235 |
Medic | 31 | 75 | 150 |
With the Vita-Saw equipped | 29 | 70 | 140 |
{{Class health pack and overheal table|overheal|scout=yes|soldier=yes|demoman=yes|medic=yes}}
Class | Health | Overheal | Quick-Fix Overheal |
---|---|---|---|
Scout | 125 | 185 | 158 |
With the Sandman equipped | 110 | 165 | 139 |
Soldier | 200 | 300 | 251 |
With the Battalion's Backup equipped | 220 | 330 | 276 |
Demoman | 175 | 260 | 220 |
With weapon slot boots equipped | 200 | 300 | 251 |
With a head-taking melee weapon equipped with 0 heads | 150 | 225 | 189 |
With a head-taking melee weapon equipped with 1 head | 165 | 245 | 208 |
With a head-taking melee weapon equipped with 2 heads | 180 | 270 | 226 |
With a head-taking melee weapon equipped with 3 heads | 195 | 290 | 245 |
With a head-taking melee weapon with 4 or more heads | 210 | 315 | 264 |
With weapon slot boots and a head-taking melee weapon equipped with 0 heads | 175 | 260 | 220 |
With weapon slot boots and a head-taking melee weapon equipped with 1 head | 190 | 285 | 239 |
With weapon slot boots and a head-taking melee weapon equipped with 2 heads | 205 | 305 | 258 |
With weapon slot boots and a head-taking melee weapon equipped with 3 heads | 220 | 330 | 276 |
With weapon slot boots and a head-taking melee weapon equipped with 4 or more heads | 235 | 350 | 295 |
Medic | 150 | 225 | 189 |
With the Vita-Saw equipped | 140 | 210 | 176 |
{{Class health pack and overheal table}}
Class | Small |
Medium |
Large |
---|---|---|---|
Scout | 26 | 63 | 125 |
With the Sandman equipped | 23 | 55 | 110 |
Soldier | 41 | 100 | 200 |
With the Battalion's Backup equipped | 45 | 110 | 220 |
Pyro | 36 | 88 | 175 |
With the Back Scratcher equipped | 54 | 131 | 263† |
Demoman | 36 | 88 | 175 |
With weapon slot boots equipped | 41 | 100 | 200 |
With a head-taking melee weapon equipped with 0 heads | 31 | 75 | 150 |
With a head-taking melee weapon equipped with 1 head | 34 | 83 | 165 |
With a head-taking melee weapon equipped with 2 heads | 37 | 90 | 180 |
With a head-taking melee weapon equipped with 3 heads | 40 | 98 | 195 |
With a head-taking melee weapon with 4 or more heads | 43 | 105 | 210 |
With weapon slot boots and a head-taking melee weapon equipped with 0 heads | 36 | 88 | 175 |
With weapon slot boots and a head-taking melee weapon equipped with 1 head | 39 | 95 | 190 |
With weapon slot boots and a head-taking melee weapon equipped with 2 heads | 42 | 103 | 205 |
With weapon slot boots and a head-taking melee weapon equipped with 3 heads | 45 | 110 | 220 |
With weapon slot boots and a head-taking melee weapon equipped with 4 or more heads | 48 | 118 | 235 |
Heavy | 62 | 150 | 300 |
Under the effects of the Dalokohs Bar or Fishcake | 72 | 175 | 350 |
With the Fists of Steel equipped | 62 | 150 | 300 |
With the Fists of Steel equipped and while under the effects of the Dalokohs Bar or Fishcake | 72 | 175 | 350 |
Engineer | 26 | 63 | 125 |
With the Gunslinger equipped | 31 | 75 | 150 |
Medic | 31 | 75 | 150 |
With the Vita-Saw equipped | 29 | 70 | 140 |
Sniper | 26 | 63 | 125 |
Spy | 26 | 63 | 125 |
With the Big Earner equipped | 21 | 50 | 100 |
With Conniver's Kunai equipped | 14 | 35 | 70 |
{{Class health pack and overheal table|overheal}}
Class | Health | Overheal | Quick-Fix Overheal |
---|---|---|---|
Scout | 125 | 185 | 158 |
With the Sandman equipped | 110 | 165 | 139 |
Soldier | 200 | 300 | 251 |
With the Battalion's Backup equipped | 220 | 330 | 276 |
Pyro | 175 | 260 | 220 |
Demoman | 175 | 260 | 220 |
With weapon slot boots equipped | 200 | 300 | 251 |
With a head-taking melee weapon equipped with 0 heads | 150 | 225 | 189 |
With a head-taking melee weapon equipped with 1 head | 165 | 245 | 208 |
With a head-taking melee weapon equipped with 2 heads | 180 | 270 | 226 |
With a head-taking melee weapon equipped with 3 heads | 195 | 290 | 245 |
With a head-taking melee weapon with 4 or more heads | 210 | 315 | 264 |
With weapon slot boots and a head-taking melee weapon equipped with 0 heads | 175 | 260 | 220 |
With weapon slot boots and a head-taking melee weapon equipped with 1 head | 190 | 285 | 239 |
With weapon slot boots and a head-taking melee weapon equipped with 2 heads | 205 | 305 | 258 |
With weapon slot boots and a head-taking melee weapon equipped with 3 heads | 220 | 330 | 276 |
With weapon slot boots and a head-taking melee weapon equipped with 4 or more heads | 235 | 350 | 295 |
Heavy | 300 | 450 | 376 |
Under the effects of the Dalokohs Bar or Fishcake | 350 | 500† | 426 |
With the Fists of Steel equipped | 300 | 390 | 346 |
With the Fists of Steel equipped and while under the effects of the Dalokohs Bar or Fishcake | 350 | 440 | 396 |
Engineer | 125 | 185 | 158 |
With the Gunslinger equipped | 150 | 225 | 189 |
Medic | 150 | 225 | 189 |
With the Vita-Saw equipped | 140 | 210 | 176 |
Sniper | 125 | 185 | 158 |
Spy | 125 | 185 | 158 |
With the Big Earner equipped | 100 | 150 | 126 |
With Conniver's Kunai equipped | 70 | 105 | 89 |
Maximum overheal from Conniver's Kunai backstabs | N/A | 210 | N/A |