Difference between revisions of "Ammo"

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{{Pickup infobox
 
{{Pickup infobox
| pickup-type  = [[Building]] & Ammo
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| pickup-type  = [[Buildings|Building]] & Ammo
 
| pickup-image = Ammoico.png
 
| pickup-image = Ammoico.png
 
}}
 
}}
  
{{Quotation|'''The Engineer'''|Never mind the [[Meet the Heavy|bullets]]; how much all these coffins costin' ya?
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{{Quotation|'''The Engineer'''|Never mind the [[Meet the Heavy|bullets]]; how much all these coffins costin' ya?|sound=Engineer dominationheavy01.wav}}
|sound=Engineer_dominationheavy01.wav}}
 
  
'''Ammo''', or '''ammunition''', is a resource that contributes to a player's weapon ammunition supply. Reloading cannot be performed without having reserve ammunition. Should the player expend all ammunition with a weapon, it will be automatically switched to another and will be unavailable for use until more ammo is obtained. Replacement ammunition can be found in the form of '''Ammo pickups''' that spawn on maps or drop from player deaths. Classes other than the [[Engineer]] may also pick up destroyed [[building]] parts for ammo. The amount of ammo in a pickup is applied to all weapons equipped, not just the one currently held. [[Dispenser]]s, [[Payload#Cart mechanics|Carts]], and [[Respawn#Resupply|Resupply lockers]] also provide ample supplies of ammunition.
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'''Ammo''', or '''ammunition''', is a resource that contributes to a player's weapon ammunition supply. Reloading cannot be performed without having reserve ammunition. Should the player expend all ammunition with a weapon, it is automatically switched to another and becomes unavailable for use until more ammo is obtained. Replacement ammunition can be found in the form of '''Ammo pickups''' that spawn on maps or drop from player deaths. Classes other than the [[Engineer]] may also pick up destroyed [[Buildings|building]] parts for ammo. The amount of ammo in a pickup is applied to all weapons equipped, not just the one currently held. [[Dispenser]]s, [[Payload#Cart mechanics|Carts]], and [[Respawn#Resupply|Resupply lockers]] also provide ample supplies of ammunition.
  
 
== Sources ==
 
== Sources ==
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=== Ammo boxes ===
 
=== Ammo boxes ===
Ammo pickups come in three different sizes. Each one refills a different percentage of a player's total ammo capacity (a weapon's magazine capacity is not factored into this percentage), as well as an Engineer's [[Metal]] supply, and a [[Weapons#spypdasecondary|Spy's Cloak charge]].  
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Ammo pickups come in three different sizes. Each one refills a different percentage of a player's total ammo capacity (a weapon's magazine capacity is not factored into this percentage), as well as an Engineer's [[Metal]] supply, and a [[Weapons#spypdasecondary|Spy's Cloak charge]].
 
All spawning Ammo crates have a 10 second respawn time.
 
All spawning Ammo crates have a 10 second respawn time.
 
* Small Ammo Pickup: Refills a fifth (20%) of each weapon's ammo capacity.
 
* Small Ammo Pickup: Refills a fifth (20%) of each weapon's ammo capacity.
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Each piece provides 50% of each weapon's ammo capacity and Cloak, but considerably less Metal.
 
Each piece provides 50% of each weapon's ammo capacity and Cloak, but considerably less Metal.
 
* Broken [[Dispenser]] parts.
 
* Broken [[Dispenser]] parts.
* Broken [[Teleporter]] parts.
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* Broken [[Teleporters|Teleporter]] parts.
 
* Broken [[Sentry Gun]] parts.
 
* Broken [[Sentry Gun]] parts.
 
* Broken [[Sentry Gun#Combat Mini-Sentry Gun|Combat Mini-Sentry Gun]] parts. (Does not give any Metal)
 
* Broken [[Sentry Gun#Combat Mini-Sentry Gun|Combat Mini-Sentry Gun]] parts. (Does not give any Metal)
  
 
=== Dropped items ===
 
=== Dropped items ===
* Should a [[Heavy]] die holding a [[lunchbox]] item, the dropped ammo box will provide [[Health]] instead of ammo.
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* Should a [[Heavy]] die holding a [[lunchbox]] item, the dropped ammo box provides [[Health]] instead of ammo.
  
 
=== Other sources ===
 
=== Other sources ===
 
* Dispensers
 
* Dispensers
** Level 1 – 20% / sec  
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** Level 1 – 20% / sec
** Level 2 – 30% / sec  
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** Level 2 – 30% / sec
** Level 3 – 40% / sec  
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** Level 3 – 40% / sec
:: ''Note: Enemy Dispensers will also refill Ammo and Cloak if a Spy disguises as the enemy team. Disguise has no effect on the operation of friendly Dispensers.''  
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::''Note: Enemy Dispensers also refill Ammo and Cloak if a Spy disguises as the enemy team. Disguise has no effect on the operation of friendly Dispensers.''
 +
 
 
* Payload carts: 20% / sec
 
* Payload carts: 20% / sec
:: ''Note: Enemy Payload carts will also refill Ammo and Cloak if an uncloaked Spy disguises as the enemy team. Disguising/Cloaking will prevent operation of friendly Payload carts.''  
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::''Note: Enemy Payload carts also refill Ammo and Cloak if an uncloaked Spy disguises as the enemy team. Disguising/Cloaking prevents operation of friendly Payload carts.''
 +
 
 
* Resupply lockers: Refills to 100% ammo for all weapons (as well as refilling the current magazine).
 
* Resupply lockers: Refills to 100% ammo for all weapons (as well as refilling the current magazine).
 
* [[Upgrade Station|Refill Clips and Ammo canteen]]: Completely refills clip and ammo to maximum capacity.
 
* [[Upgrade Station|Refill Clips and Ammo canteen]]: Completely refills clip and ammo to maximum capacity.
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File:BLU_Bombcart.png|[[BLU]] [[Payload#Carts|Payload Cart]]
 
File:BLU_Bombcart.png|[[BLU]] [[Payload#Carts|Payload Cart]]
 
File:RED_Bombcart.png|[[RED]] Payload Cart
 
File:RED_Bombcart.png|[[RED]] Payload Cart
File:Teleporter.png|Broken [[Teleporter]] parts
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File:Teleporter.png|Broken [[Teleporters|Teleporter]] parts
 
File:Dispenser.png|Broken [[Dispenser]] parts
 
File:Dispenser.png|Broken [[Dispenser]] parts
 
File:Sentry lvl3.png|Broken [[Sentry Gun]] parts
 
File:Sentry lvl3.png|Broken [[Sentry Gun]] parts

Revision as of 18:21, 10 April 2023

Ammo
Ammo
Pickup Type: Building & Ammo
[[Media:Engineer dominationheavy01.wav|Never mind the bullets; how much all these coffins costin' ya?]]
The Engineer

Ammo, or ammunition, is a resource that contributes to a player's weapon ammunition supply. Reloading cannot be performed without having reserve ammunition. Should the player expend all ammunition with a weapon, it is automatically switched to another and becomes unavailable for use until more ammo is obtained. Replacement ammunition can be found in the form of Ammo pickups that spawn on maps or drop from player deaths. Classes other than the Engineer may also pick up destroyed building parts for ammo. The amount of ammo in a pickup is applied to all weapons equipped, not just the one currently held. Dispensers, Carts, and Resupply lockers also provide ample supplies of ammunition.

Sources

There are several sources of ammo:

Ammo boxes

Ammo pickups come in three different sizes. Each one refills a different percentage of a player's total ammo capacity (a weapon's magazine capacity is not factored into this percentage), as well as an Engineer's Metal supply, and a Spy's Cloak charge. All spawning Ammo crates have a 10 second respawn time.

  • Small Ammo Pickup: Refills a fifth (20%) of each weapon's ammo capacity.
  • Medium Ammo Pickup: Refills half (50%) of each weapon's ammo capacity.
  • Large Ammo Pickup: Refills all (100%) of each weapon's ammo capacity.

Debris

Each piece provides 50% of each weapon's ammo capacity and Cloak, but considerably less Metal.

Dropped items

  • Should a Heavy die holding a lunchbox item, the dropped ammo box provides Health instead of ammo.

Other sources

  • Dispensers
    • Level 1 – 20% / sec
    • Level 2 – 30% / sec
    • Level 3 – 40% / sec
Note: Enemy Dispensers also refill Ammo and Cloak if a Spy disguises as the enemy team. Disguise has no effect on the operation of friendly Dispensers.
  • Payload carts: 20% / sec
Note: Enemy Payload carts also refill Ammo and Cloak if an uncloaked Spy disguises as the enemy team. Disguising/Cloaking prevents operation of friendly Payload carts.

Update history

February 19, 2008 Patch

  • Dropped weapons now replenish half of your max ammo when picked up.

August 23, 2011 Patch

  • Added TF birthday replacement models for health kits and ammo packs.

December 23, 2014 Patch

  • Fixed the Regen powerup preventing players from picking up ammo packs.

July 2, 2015 Patch (Gun Mettle Update)

  • Pick-up dropped weapons in-game (if usable by your class)
  • Players can no longer pick up weapons for ammo. Players now drop a medium ammo kit on death.

Notes

  • Medium ammo boxes dropped from dead players can be destroyed after 900 damage has been done to them. This damage can be dealt by players or the environment.

Gallery

See also