Difference between revisions of "Background01"
PoorArtist (talk | contribs) (Added notes in the main paragraph saying how Background01 was properly used in the console versions of Team Fortress 2.) |
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{{Quotation|'''The Scout''' falling out of the map|Ohh, this ain't good.|sound=Scout_sf12_badmagic04.wav}} | {{Quotation|'''The Scout''' falling out of the map|Ohh, this ain't good.|sound=Scout_sf12_badmagic04.wav}} | ||
− | '''Background01''' is a version of [[Dustbowl#Stage 3.2C Point B|Dustbowl's Stage 3, Point B]] edited to function as a [[vdc:Menu_Background_Map|background map]]. Although this feature is unused in the PC version, instead replaced by grayscale screenshots of some TF2 maps, it was used in the version of Team Fortress 2 featured on the Xbox 360 and PlayStation 3 version of [[ | + | '''Background01''' is a version of [[Dustbowl#Stage 3.2C Point B|Dustbowl's Stage 3, Point B]] edited to function as a [[vdc:Menu_Background_Map|background map]]. Although this feature is unused in the PC version, instead replaced by grayscale screenshots of some TF2 maps, it was used in the version of Team Fortress 2 featured on the Xbox 360 and PlayStation 3 version of [[The Orange Box]]. In the PC version, it can still be seen in its intended form by going into the [[console|Developer Console]] and typing {{code|startupmenu}} or {{code|map_background background01}}. |
== Notes == | == Notes == |
Revision as of 10:58, 11 April 2023
Background01 | |
---|---|
Basic Information | |
Developer(s): | Unknown |
Map Info | |
Environment: | Desert |
Setting: | Daylight, sunny |
“ | Ohh, this ain't good.
Click to listen
— The Scout falling out of the map
|
” |
Background01 is a version of Dustbowl's Stage 3, Point B edited to function as a background map. Although this feature is unused in the PC version, instead replaced by grayscale screenshots of some TF2 maps, it was used in the version of Team Fortress 2 featured on the Xbox 360 and PlayStation 3 version of The Orange Box. In the PC version, it can still be seen in its intended form by going into the Developer Console and typing startupmenu
or map_background background01
.
Notes
- Since this map was intended to only be used as a background and not to be played on, it has many odd features.
- Most of the geometry of the map has been removed, leaving only what the camera should see with a bit more out of sight.
- Interestingly enough, most of the 3d skybox isn't visible even though it's still included.
- Behind the camera, models of all the playable classes, as well as some common entities and props can be seen. This is used for asset precaching for faster loading.
- However, due to the file paths of the Broken Bottle, Kukri, and Flamethrower models changing since the map's addition, these now show as "ERROR" models.
- This map places the skybox directly below the visible area with an incorrectly sized barrier separating them, causing the map to also be rendered as part of the skybox.
- Most of the geometry of the map has been removed, leaving only what the camera should see with a bit more out of sight.
- The camera position differs from the playable map's spectator cameras.
- The Cornwell sign overlay on the silo is missing.
- The RED team sign facing inwards is also missing.