Difference between revisions of "Community Mannhattan strategy"

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m ({{class link|Medic}})
(Class-specific strategy: Removed the lines having the usage of a bug twice, wording, rewording and linking)
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*Use your [[Mad Milk]] to soak Giant Scouts that are running with the bomb, and help keep your team alive against battle-oriented Giants.
 
*Use your [[Mad Milk]] to soak Giant Scouts that are running with the bomb, and help keep your team alive against battle-oriented Giants.
 
*The [[Force-A-Nature]] can help push away Gatebots and bots carrying the bomb.
 
*The [[Force-A-Nature]] can help push away Gatebots and bots carrying the bomb.
*Due to the maps large, open spaces, the [[Soda Popper]] can greatly help in credit collection and general agility.
+
*Due to the map's large, open spaces, the [[Soda Popper]] can greatly help in credit collection and general agility.
 
*Since most of your team will be killing every robot once they drop out of their spawn area, try to run up and collect the money the robots drop when killed.
 
*Since most of your team will be killing every robot once they drop out of their spawn area, try to run up and collect the money the robots drop when killed.
*Use your [[Fan-O-War]]'s mark for death to weaken a [[Robots#Giant Robots|Giant Robot's]] defenses. Make sure to mark Giant Medics before their pockets.
+
*Use your [[Fan O'War]]'s mark for death to weaken a [[Robots#Giant Robots|Giant Robot's]] defenses. Make sure to mark Giant Medics before their pockets.
 
**The [[Sandman]] can also accomplish this with the proper upgrade.
 
**The [[Sandman]] can also accomplish this with the proper upgrade.
  
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* Soldier is more useful on Empire Escalation than on Metro Malice.
 
* Soldier is more useful on Empire Escalation than on Metro Malice.
 
*Point A
 
*Point A
* Having a Soldier using the [[Airstrike]] combo at the container sentry spot can easily help the team on killing the giant Heavies as the heavy will be distracted on the rest of the team instead of you and the Engineer.  
+
* Having a Soldier using the [[Airstrike]] combo at the container sentry spot can easily help the team on killing the giant Heavies as the heavy will be distracted by the rest of the team instead of you and the Engineer.  
* The Engineer will provide you ammo and health if he have the Dispenser up with him or the ammo and health pack behind you and him will be extremely helpful for you.
+
* The Engineer will provide you ammo and health if he has the Dispenser up with him or the ammo and Health pack behind you and he will be extremely helpful for you.
  
 
=== {{class link|Pyro}} ===
 
=== {{class link|Pyro}} ===
* The lack of Tanks on this map makes Pyro with [[Phlogistinator]] less effective. However, using your Airblast to reflect Crit-boosted Projectiles to protect your teammates may be very helpful.
+
* The lack of Tanks on this map makes Pyro with the [[Phlogistinator]] less effective. However, using your [[Compression blast|airblast]] to reflect Crit-boosted projectiles to protect your teammates may be very helpful.
* Its also one of the best ways to deny Giant Black Box Soldier's main source of healing.
+
* It's also one of the best ways to deny Giant Black Box Soldier's main source of healing.
* Bonk Super Scouts can spawn on this map, so a fully upgraded [[Airblast]] ability can be helpful in keeping them from slipping by.
+
* Bonk Super Scouts can spawn on this map, so a fully upgraded airblast ability can be helpful in keeping them from slipping by.
* The Backburner is the best primary for maximizing your damage on this map. Let robots focus on your teammates and attack them from behind. At the initial robot spawn, hide below the ledge, or drop down from the balcony.
+
* The [[Backburner]] is the best primary for maximizing your damage on this map. Let robots focus on your teammates and attack them from behind. At the initial robot spawn, hide below the ledge, or drop down from the balcony.
  
 
=== {{class link|Demoman}} ===
 
=== {{class link|Demoman}} ===
*Use your stickies to take out large clusters of Gatebots that have either been stunned, or are capturing.
+
*Use your stickies to take out large clusters of Gatebots that have either been stunned or are capturing a gate.
*Wave 2 of Empire Escalation begins with Crit Huntsman Snipers pocketed by Uber Medics coming from the upper entrance. Lay sticky traps to take them out.
+
*Wave 2 of Empire Escalation begins with Crit Huntsman Snipers pocketed by Über Medics coming from the upper entrance. Lay sticky traps to take them out.
*Wave 4 of Metro Malice includes 2 pairs of Giant Heater Heavy and Giant Medic, which are supported by Backup Soldiers. Avoid using your Crit-boosted Stickies against these giants.
+
*Wave 4 of Metro Malice includes 2 pairs of Giant Heater Heavy and Giant Medic, which are supported by Backup Soldiers. Avoid using your Crit-boosted stickies against these giants.
  
 
=== {{class link|Heavy}} ===
 
=== {{class link|Heavy}} ===
 
*Heavy does best up close. Attack Giants at ''point-blank'' range, especially Giant Medics & Giant Black Box Soldiers; Giant Medics on Mannhattan don't deploy Megaheal, and Giant Black Box Soldiers can be killed before they reload.
 
*Heavy does best up close. Attack Giants at ''point-blank'' range, especially Giant Medics & Giant Black Box Soldiers; Giant Medics on Mannhattan don't deploy Megaheal, and Giant Black Box Soldiers can be killed before they reload.
*Investing in Destroy Projectiles can help you tank Giant Soldiers.
+
*Investing in the Destroy Projectiles upgrade can help you with Giant Soldiers.
 
*Knockback Rage can push Giant Gatebots away from the gates.
 
*Knockback Rage can push Giant Gatebots away from the gates.
*If you have a [[Glossary of player terms#P|pocket Medic]], stay near the robot spawn and bodyblock by the crate. You can easily stop the robots from capturing a gate and advancing their spawn.
+
*If you have a [[Glossary of player terms#P|pocket Medic]], stay near the robot spawn and body block by the crate. You can easily stop the robots from capturing a gate and advancing their spawn.
*Consider using [[Natasha]] for the 3rd Wave of Metro Malice due to the large amount of Giant Scouts.
+
*Consider using the [[Natasha]] for the 3rd Wave of Metro Malice due to the large amount of Giant Scouts.
  
 
=== {{class link|Engineer}} ===
 
=== {{class link|Engineer}} ===
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* There are multiple [[Sentry Gun]] spots to cover the main gate.
 
* There are multiple [[Sentry Gun]] spots to cover the main gate.
 
* Placing your Sentry on the choke point on the bridge behind the oil tank will block Super Scouts and give it very good coverage.
 
* Placing your Sentry on the choke point on the bridge behind the oil tank will block Super Scouts and give it very good coverage.
* Placing your Sentry on the crates near the oil tank will allow you to not only attack robots near the oil tank, but also part of the balcony and outside the factory as well. However, this leaves it more open to attack.
+
* Placing your Sentry on the crates near the oil tank will allow you to not only attack robots near the oil tank but also part of the balcony and outside the factory as well. However, this leaves it more open to attack.
 
* Placing your Sentry on the large oil barrel can easily camp the robots coming out of the main gate. However, this doesn't effectively cover the balcony or behind the Sentry Gun, so use caution when using this spot.
 
* Placing your Sentry on the large oil barrel can easily camp the robots coming out of the main gate. However, this doesn't effectively cover the balcony or behind the Sentry Gun, so use caution when using this spot.
* Placing your Sentry on the balcony itself covers both exits, and can provide your team with backup fire.
+
* Placing your Sentry on the balcony itself covers both exits and can provide your team with backup fire.
* Another good spot is on the ramp behind the balcony, as this can catch any robots trying to capture A, while still covering the upper entrance. However, this isn't very useful at attacking the main spawn.
+
* Another good spot is on the ramp behind the balcony, as this can catch any robots trying to capture Gate A, while still covering the upper entrance. However, this isn't very useful at attacking the main spawn.
 
* It's not recommended to put your [[Teleporter]] in the factory, as robots can easily reach it and destroy it unprotected. Instead, consider placing it above or in the small cave of shipping containers near A.
 
* It's not recommended to put your [[Teleporter]] in the factory, as robots can easily reach it and destroy it unprotected. Instead, consider placing it above or in the small cave of shipping containers near A.
 +
** Keep in mind that the robots will not intentionally attack the Teleporter.
 
Point A
 
Point A
 
* The large stack of shipping containers makes for a good Engineer base, both on top and in the small cave underneath.
 
* The large stack of shipping containers makes for a good Engineer base, both on top and in the small cave underneath.
 
* The cave is a good spot for a Dispenser and Teleporter while the main gate is active, but while Gate A is open, robots can run in and destroy them.
 
* The cave is a good spot for a Dispenser and Teleporter while the main gate is active, but while Gate A is open, robots can run in and destroy them.
* The top of the containers makes for a very good sentry base, as you have great coverage over the choke point between A and B.
+
* The top of the containers makes for a very good Sentry base, as you have great coverage over the choke point between Gates A and B.
* If Gatebots are posing a problem to your team, consider putting your sentry facing Gate B.
+
* If Gatebots are posing a problem to your team, consider putting your Sentry facing Gate B.
 
* Another good Dispenser spot is to the right of the opening between Gate A and the shipping containers.
 
* Another good Dispenser spot is to the right of the opening between Gate A and the shipping containers.
* Due to the small nature of this point, Giant Scouts can be a problem. Consider having a [[Scout]] or [[Sniper]] Jarate or Milk them to help your Sentry destroy them.
+
* Due to the small nature of this point, Giant Scouts can be a problem. Consider having a [[Scout]] or [[Sniper]] Milk or Jarate them to help your Sentry destroy them.
 
Point B/Bomb Slot
 
Point B/Bomb Slot
* Hiding your sentry behind the fences at the hatch is a good last resort.
+
* Hiding your Sentry behind the fences at the hatch is a good last resort.
*If your team can manage to control B, then keep your sentry on the shipping crates/the elavated concrete area if there are no Giant Scouts.
+
*If your team can manage to control Gate B, then keep your Sentry on the shipping crates/the elevated concrete area if there are no Giant Scouts.
* If there are Giant Scouts, then move your sentry back near the bomb slot.
+
* If there are Giant Scouts, then move your Sentry back near the bomb slot.
* There is a bug in the Sentry Buster AI on this map that involves you dying with your sentry near the buster, making the buster wander around your death point. Use this to your team's advantage (e.g. Ubersaw Ubercharge, Banner Rage).
 
  
 
=== {{class link|Medic}} ===
 
=== {{class link|Medic}} ===
* Sentry Busters, lone Scouts, deactivated robots, and boss robots with "dumb" AI all provide an easy Ubersaw charge. A skilled Medic should have a Kritzkrieg charge almost constantly.
+
* Sentry Busters, lone Scouts, deactivated robots, and boss robots with their "dumb" AI all provide an easy Ubersaw charge. A skilled Medic should have a Kritzkrieg charge almost constantly.
* Maximize Movement Speed to help catch Sentry Busters. This is cheaper and more efficient than Ubercharge Rate upgrades.
+
* Maximize Movement Speed to help catch up to Sentry Busters. This is cheaper and more efficient than ÜberCharge Rate upgrades.
* Using the Projectile Shield, block projectiles and bullets from Giants. The shield can also damage the robots, so use it to effectively block weaker targets like Scouts.
+
* Use the Projectile Shield to block projectiles and bullets from Giants. The shield can also damage the robots, so use it to effectively block weaker targets like Scouts.
* Your [[Mad Milk]] [[Syringe Gun|syringes]] can help your team regain health when you can't reach them to heal them.
+
* The Mad Milk Syringes upgrade can help your team regain health when you can't reach them to heal them.
 
* Reviving your team with the [[Reanimator]] can be good for your defenses, e.g. your team's Heavy dies when he needs to be alive.
 
* Reviving your team with the [[Reanimator]] can be good for your defenses, e.g. your team's Heavy dies when he needs to be alive.
* There is a bug in the Sentry Buster AI on this map that involves the Engineer dying with his sentry near the buster, making the buster wander around the Engineer's death point. Coordinate with the Engineer for free uber!
 
  
 
=== {{class link|Sniper}} ===
 
=== {{class link|Sniper}} ===
 
*Mannhattan is nice and open, meaning a Sniper can attack anywhere he needs to.
 
*Mannhattan is nice and open, meaning a Sniper can attack anywhere he needs to.
*Focus Medics. Explosive Headshots can drop groups of Uber Medics, and high-damage headshots can quickly take down Giant Medics.
+
*Focus Medics. Explosive Headshots can drop groups of Über Medics, and high-damage headshots can quickly take down Giant Medics.
 
*Use the [[Machina]]'s ability to go through multiple targets to take out large amounts of Gatebots. Explosive Headshot supplements this even further.
 
*Use the [[Machina]]'s ability to go through multiple targets to take out large amounts of Gatebots. Explosive Headshot supplements this even further.
  
 
=== {{class link|Spy}} ===
 
=== {{class link|Spy}} ===
 
* Mannhattan is a great Spy map. The enclosed area in the front makes it easy to collect money there, and the zig-zagging bomb path includes plenty of cover to dodge behind.
 
* Mannhattan is a great Spy map. The enclosed area in the front makes it easy to collect money there, and the zig-zagging bomb path includes plenty of cover to dodge behind.
* The [[Sapper]] upgrade is more useful here than other maps due to the large numbers of robots, as are resistances, but Movement Speed, Stabbing Speed, and Armor Penetration are still a priority. Make sure to get a point of Health on Kill for your knife so you can survive.
+
* The [[Sapper]] upgrade is more useful here than in other maps due to the large numbers of robots, as are resistances, but Movement Speed, Swing Speed, and Armor Penetration are still a priority. Make sure to get a point of Health on Kill for your knife so you can survive.
 
* This map features plenty of Giants and Steel Gauntlets to backstab.
 
* This map features plenty of Giants and Steel Gauntlets to backstab.
* When Giant Black Box Soldiers appear, avoid getting hit and giving them health. Wait until they are low on health, then finish them off.
+
* When Giant Black Box Soldiers appear, avoid getting hit as that will give them health. Wait until they are low on health, then finish them off.
 
* If your team lets a Super Scout through, try catching it and backstabbing it. Only resort to your Sapper if there are teammates around to finish it off.
 
* If your team lets a Super Scout through, try catching it and backstabbing it. Only resort to your Sapper if there are teammates around to finish it off.
* Deactivated robots act as if they are sapped and can be stabbed from any direction. Chainstab any that your Medic isn't using for Ubersaw charge.
+
* Deactivated robots act as if they are sapped and can be stabbed from any direction. Chainstab any that your Medic isn't using for gaining ÜberCharge with the Ubersaw.
  
 
{{Map strategy}}
 
{{Map strategy}}

Revision as of 12:02, 23 May 2023

Community Mannhattan strategy
Mannhattan.png
Basic Information
Developer(s): Unknown
Map Info
Environment: Urban City
Setting: Daylight, Sunny
Hazards: Grinder (and banana peel)
Map Photos
Loading screen photos.

This article is about Community Mannhattan strategy.

Note: It is recommended to read the main Mannhattan article first to become familiar with the names of key map locations used in this article.

General strategy

  • All teammates must work together to make sure the robots don't capture the gates. Once the gates are captured, you cannot re-capture them and remain captured for the rest of the wave.
  • Keep an eye out for robots with lit-up yellow heads; they mean the bots are headed for a nearby gate.
  • Tanks do not spawn on this map, so don't put your money into anti-Tank strategies.
  • When Gate A is captured and the gatebots become stunned, take out as many as possible so they can't get a head start on capturing Gate B.
  • Any class with knockback capabilities can push bomb carriers into the grinder near Gate A, e.g. Soldier, Pyro, Demo.
  • Never let Engineer Bots slip past you. Once they build their Sentry Gun, it will be very hard to take it down.

Class-specific strategy

Leaderboard class scout.png Scout

  • Use your Mad Milk to soak Giant Scouts that are running with the bomb, and help keep your team alive against battle-oriented Giants.
  • The Force-A-Nature can help push away Gatebots and bots carrying the bomb.
  • Due to the map's large, open spaces, the Soda Popper can greatly help in credit collection and general agility.
  • Since most of your team will be killing every robot once they drop out of their spawn area, try to run up and collect the money the robots drop when killed.
  • Use your Fan O'War's mark for death to weaken a Giant Robot's defenses. Make sure to mark Giant Medics before their pockets.
    • The Sandman can also accomplish this with the proper upgrade.

Leaderboard class soldier.png Soldier

  • Upgrade one point of Rocket Specialist to slow Giants, especially Super Scouts, and negate damage fall-off.
  • Rocket jumping allows you to easily reach the left ledge near the initial robot spawn. Kill any bots coming down the stairs there.
  • The lack of Tanks on Mannhattan makes the Buff Banner less valuable than on other maps. Equipping the Battalion's Backup to aid your team against crit-boosted bots should be considered. The Concheror is also a great choice, especially when paired with the Beggar's Bazooka.
  • Soldier is more useful on Empire Escalation than on Metro Malice.
  • Point A
  • Having a Soldier using the Airstrike combo at the container sentry spot can easily help the team on killing the giant Heavies as the heavy will be distracted by the rest of the team instead of you and the Engineer.
  • The Engineer will provide you ammo and health if he has the Dispenser up with him or the ammo and Health pack behind you and he will be extremely helpful for you.

Leaderboard class pyro.png Pyro

  • The lack of Tanks on this map makes Pyro with the Phlogistinator less effective. However, using your airblast to reflect Crit-boosted projectiles to protect your teammates may be very helpful.
  • It's also one of the best ways to deny Giant Black Box Soldier's main source of healing.
  • Bonk Super Scouts can spawn on this map, so a fully upgraded airblast ability can be helpful in keeping them from slipping by.
  • The Backburner is the best primary for maximizing your damage on this map. Let robots focus on your teammates and attack them from behind. At the initial robot spawn, hide below the ledge, or drop down from the balcony.

Leaderboard class demoman.png Demoman

  • Use your stickies to take out large clusters of Gatebots that have either been stunned or are capturing a gate.
  • Wave 2 of Empire Escalation begins with Crit Huntsman Snipers pocketed by Über Medics coming from the upper entrance. Lay sticky traps to take them out.
  • Wave 4 of Metro Malice includes 2 pairs of Giant Heater Heavy and Giant Medic, which are supported by Backup Soldiers. Avoid using your Crit-boosted stickies against these giants.

Leaderboard class heavy.png Heavy

  • Heavy does best up close. Attack Giants at point-blank range, especially Giant Medics & Giant Black Box Soldiers; Giant Medics on Mannhattan don't deploy Megaheal, and Giant Black Box Soldiers can be killed before they reload.
  • Investing in the Destroy Projectiles upgrade can help you with Giant Soldiers.
  • Knockback Rage can push Giant Gatebots away from the gates.
  • If you have a pocket Medic, stay near the robot spawn and body block by the crate. You can easily stop the robots from capturing a gate and advancing their spawn.
  • Consider using the Natasha for the 3rd Wave of Metro Malice due to the large amount of Giant Scouts.

Leaderboard class engineer.png Engineer

Main Gate

  • You can place your Dispenser behind the red oil tank near the main gate to keep your team healed.
  • There are multiple Sentry Gun spots to cover the main gate.
  • Placing your Sentry on the choke point on the bridge behind the oil tank will block Super Scouts and give it very good coverage.
  • Placing your Sentry on the crates near the oil tank will allow you to not only attack robots near the oil tank but also part of the balcony and outside the factory as well. However, this leaves it more open to attack.
  • Placing your Sentry on the large oil barrel can easily camp the robots coming out of the main gate. However, this doesn't effectively cover the balcony or behind the Sentry Gun, so use caution when using this spot.
  • Placing your Sentry on the balcony itself covers both exits and can provide your team with backup fire.
  • Another good spot is on the ramp behind the balcony, as this can catch any robots trying to capture Gate A, while still covering the upper entrance. However, this isn't very useful at attacking the main spawn.
  • It's not recommended to put your Teleporter in the factory, as robots can easily reach it and destroy it unprotected. Instead, consider placing it above or in the small cave of shipping containers near A.
    • Keep in mind that the robots will not intentionally attack the Teleporter.

Point A

  • The large stack of shipping containers makes for a good Engineer base, both on top and in the small cave underneath.
  • The cave is a good spot for a Dispenser and Teleporter while the main gate is active, but while Gate A is open, robots can run in and destroy them.
  • The top of the containers makes for a very good Sentry base, as you have great coverage over the choke point between Gates A and B.
  • If Gatebots are posing a problem to your team, consider putting your Sentry facing Gate B.
  • Another good Dispenser spot is to the right of the opening between Gate A and the shipping containers.
  • Due to the small nature of this point, Giant Scouts can be a problem. Consider having a Scout or Sniper Milk or Jarate them to help your Sentry destroy them.

Point B/Bomb Slot

  • Hiding your Sentry behind the fences at the hatch is a good last resort.
  • If your team can manage to control Gate B, then keep your Sentry on the shipping crates/the elevated concrete area if there are no Giant Scouts.
  • If there are Giant Scouts, then move your Sentry back near the bomb slot.

Leaderboard class medic.png Medic

  • Sentry Busters, lone Scouts, deactivated robots, and boss robots with their "dumb" AI all provide an easy Ubersaw charge. A skilled Medic should have a Kritzkrieg charge almost constantly.
  • Maximize Movement Speed to help catch up to Sentry Busters. This is cheaper and more efficient than ÜberCharge Rate upgrades.
  • Use the Projectile Shield to block projectiles and bullets from Giants. The shield can also damage the robots, so use it to effectively block weaker targets like Scouts.
  • The Mad Milk Syringes upgrade can help your team regain health when you can't reach them to heal them.
  • Reviving your team with the Reanimator can be good for your defenses, e.g. your team's Heavy dies when he needs to be alive.

Leaderboard class sniper.png Sniper

  • Mannhattan is nice and open, meaning a Sniper can attack anywhere he needs to.
  • Focus Medics. Explosive Headshots can drop groups of Über Medics, and high-damage headshots can quickly take down Giant Medics.
  • Use the Machina's ability to go through multiple targets to take out large amounts of Gatebots. Explosive Headshot supplements this even further.

Leaderboard class spy.png Spy

  • Mannhattan is a great Spy map. The enclosed area in the front makes it easy to collect money there, and the zig-zagging bomb path includes plenty of cover to dodge behind.
  • The Sapper upgrade is more useful here than in other maps due to the large numbers of robots, as are resistances, but Movement Speed, Swing Speed, and Armor Penetration are still a priority. Make sure to get a point of Health on Kill for your knife so you can survive.
  • This map features plenty of Giants and Steel Gauntlets to backstab.
  • When Giant Black Box Soldiers appear, avoid getting hit as that will give them health. Wait until they are low on health, then finish them off.
  • If your team lets a Super Scout through, try catching it and backstabbing it. Only resort to your Sapper if there are teammates around to finish it off.
  • Deactivated robots act as if they are sapped and can be stabbed from any direction. Chainstab any that your Medic isn't using for gaining ÜberCharge with the Ubersaw.