Difference between revisions of "Rollout (custom map)"
GrampaSwood (talk | contribs) m (GrampaSwood moved page Rollout to Rollout (custom map) without leaving a redirect: The concept of a rollout should take higher priority as a redirect rather than a ninth-place Alpha 1 map.) |
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− | {{ | + | {{Hatnote|This page is about the custom map. For details on the term "rollout" as used in competitive TF2, see [[Competitive dynamics#Rollouts|competitive dynamics]].}} |
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{{custom map}} | {{custom map}} | ||
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== Locations == | == Locations == | ||
=== Stage 1 === | === Stage 1 === | ||
− | [[ | + | [[File:Rollout Stage one.png|thumb|right|Details of stage 1.(Large file)]] |
'''Spawn Area'''. As with all maps, the game begins here. The doors to leave the room are locked until the setup time (around 5 seconds) is over. After going through the first present shutter door, there is an area with pathways going both up and down before finally exiting the spawn. | '''Spawn Area'''. As with all maps, the game begins here. The doors to leave the room are locked until the setup time (around 5 seconds) is over. After going through the first present shutter door, there is an area with pathways going both up and down before finally exiting the spawn. | ||
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=== Stage 2 === | === Stage 2 === | ||
− | [[ | + | [[File:Rollout Stage two.png|thumb|right|Details of stage 2.(Large file)]] |
'''Spawn Area'''. Features a point to which teams should deliver the Payload cart, and also contains a spawn area. | '''Spawn Area'''. Features a point to which teams should deliver the Payload cart, and also contains a spawn area. | ||
Revision as of 13:29, 9 June 2023
“I built that.” This page contains information about a custom map that is not an officially released Team Fortress 2 map. All released Valve and Community-made TF2 maps can be found on the list of maps. |
Rollout (custom map) | |
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Basic Information | |
Developer(s): | Unknown |
Map Info | |
Environment: | Industrial |
Setting: | Indoor |
Rollout is a Payload Race map created for the TF2Maps.net A/D CTF and Payload Race Contest. It was awarded ninth place in the competition.
Locations
Stage 1
Spawn Area. As with all maps, the game begins here. The doors to leave the room are locked until the setup time (around 5 seconds) is over. After going through the first present shutter door, there is an area with pathways going both up and down before finally exiting the spawn.
Street. A long, curved space through which the Payload carts must pass. It is symmetrical.
Final point. Enemy Spawn Area.
Stage 2
Spawn Area. Features a point to which teams should deliver the Payload cart, and also contains a spawn area.
Street. A small space with a crossroads in the middle through which the Payload cart must travel.
Stage 3
Street A very small level including a small, curved and symmetrical space through which the two Payload carts must travel. The tracks in this area are parallel.
Gallery
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