Difference between revisions of "Template:Class weapons table scout primary"
m (Standardized some of the stats, including removing unnecessary words.) |
(Removed unnecessary/contradictory words, such as "-66% smaller clip size" -> "-66% clip size") |
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{{Pro}}On hit: applies a [[knockback]] effect that propels enemies backwards and the user in the opposite direction (if airborne). This allows the user to perform a [[Jumping#Force_Jump|Force Jump]] and to horizontally prolong any other [[Jumping#Scout_Jumps|jumping technique]].<br/> | {{Pro}}On hit: applies a [[knockback]] effect that propels enemies backwards and the user in the opposite direction (if airborne). This allows the user to perform a [[Jumping#Force_Jump|Force Jump]] and to horizontally prolong any other [[Jumping#Scout_Jumps|jumping technique]].<br/> | ||
− | {{Pro}}50% | + | {{Pro}}50% firing speed.<br/> |
− | {{Pro}}20% | + | {{Pro}}20% pellets per shot.<br/> |
− | {{Con}}66% | + | {{Con}}66% clip size.<br/> |
− | {{Con}}10% | + | {{Con}}10% damage per pellet.<br/> |
{{Con}}If one shot is unused before reloading, it is lost.<br/> | {{Con}}If one shot is unused before reloading, it is lost.<br/> | ||
| cs = | | cs = | ||
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| es = | | es = | ||
{{Pro}}Al impactar: Aplica un efecto de [[knock back/es|empuje]] que impulsa al objetivo hacia atrás y al usuario en la dirección opuesta (si está en el aire). Esto le permite al usuario hacer un [[Jumping/es#Salto forzado|salto forzado]] y prolongar horizontalmente [[Jumping/es#Saltos de Scout|otros saltos]].<br/> | {{Pro}}Al impactar: Aplica un efecto de [[knock back/es|empuje]] que impulsa al objetivo hacia atrás y al usuario en la dirección opuesta (si está en el aire). Esto le permite al usuario hacer un [[Jumping/es#Salto forzado|salto forzado]] y prolongar horizontalmente [[Jumping/es#Saltos de Scout|otros saltos]].<br/> | ||
− | {{Pro}} | + | {{Pro}}50% de velocidad de disparo.<br/> |
− | {{Pro}} | + | {{Pro}}20% de balas por disparo.<br/> |
− | {{Con}} | + | {{Con}}66% de tamaño de cargador.<br/> |
− | {{Con}} | + | {{Con}}10% de daño.<br/> |
{{Con}}Si no se usa un segundo disparo antes de recargar, se pierde.<br/> | {{Con}}Si no se usa un segundo disparo antes de recargar, se pierde.<br/> | ||
| fi = | | fi = | ||
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{{Pro}}Chaque tir cause un effet de [[knockback/fr|recul]] qui repousse les ennemis et l'utilisateur dans la direction opposée (lors d'un tir dans les airs). Ceci permet à l'utilisateur de réaliser un '[[Jumping/fr#Force Jump|force jump]]' et de prolonger toute autre [[Jumping/fr#Sauts du Scout|technique de saut]].<br/> | {{Pro}}Chaque tir cause un effet de [[knockback/fr|recul]] qui repousse les ennemis et l'utilisateur dans la direction opposée (lors d'un tir dans les airs). Ceci permet à l'utilisateur de réaliser un '[[Jumping/fr#Force Jump|force jump]]' et de prolonger toute autre [[Jumping/fr#Sauts du Scout|technique de saut]].<br/> | ||
{{Pro}}Cadence de tir 50% plus rapide.<br/> | {{Pro}}Cadence de tir 50% plus rapide.<br/> | ||
− | {{Pro}} | + | {{Pro}}20% de plombs par tir.<br/> |
{{Con}}Capacité du chargeur réduite de 66%.<br/> | {{Con}}Capacité du chargeur réduite de 66%.<br/> | ||
{{Con}}Inflige 10% de dégâts en moins par plomb.<br/> | {{Con}}Inflige 10% de dégâts en moins par plomb.<br/> | ||
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{{Pro}}Velocidade de tiro 50% mais rápida.<br /> | {{Pro}}Velocidade de tiro 50% mais rápida.<br /> | ||
{{Pro}}20% mais balas por tiro.<br /> | {{Pro}}20% mais balas por tiro.<br /> | ||
− | {{Con}} | + | {{Con}}66% no tamanho do cartucho.<br /> |
− | {{Con}} | + | {{Con}}10% de dano por bala.<br /> |
{{Con}}Se um tiro não é usado antes de recarregar, a munição é desperdiçada.<br /> | {{Con}}Se um tiro não é usado antes de recarregar, a munição é desperdiçada.<br /> | ||
| ro = | | ro = | ||
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{{Pro}}Har 50% snabbare eldgivningshastighet.<br /> | {{Pro}}Har 50% snabbare eldgivningshastighet.<br /> | ||
{{Pro}}Har 20% fler kulor per skott.<br /> | {{Pro}}Har 20% fler kulor per skott.<br /> | ||
− | {{Con}}Har | + | {{Con}}Har 66% mindre magasin.<br /> |
{{Con}}Gör 10% mindre skada<br /> | {{Con}}Gör 10% mindre skada<br /> | ||
{{Con}}Laddar om väldigt långsamt; om ett skott är oanvänt innan geväret laddas om, förloras det.<br /> | {{Con}}Laddar om väldigt långsamt; om ett skott är oanvänt innan geväret laddas om, förloras det.<br /> | ||
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| {{lang | | {{lang | ||
| en = | | en = | ||
− | {{Pro}}42% | + | {{Pro}}42% firing speed.<br/> |
− | {{Pro}}100% | + | {{Pro}}100% damage per pellet.<br/> |
{{Pro}}Has a clip-based reload.<br/> | {{Pro}}Has a clip-based reload.<br/> | ||
{{Pro}}Alt-Fire: does a shove that pushes enemies.<br/> | {{Pro}}Alt-Fire: does a shove that pushes enemies.<br/> | ||
− | {{Con}}60% | + | {{Con}}60% pellets per shot.<br/> |
− | {{Con}}33% | + | {{Con}}33% clip size.<br/> |
{{Con}}20% increase in push force taken from damage and airblast while deployed.<br/> | {{Con}}20% increase in push force taken from damage and airblast while deployed.<br/> | ||
| cs = | | cs = | ||
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{{Info}}A hype meter is placed on the [[HUD]] when the Soda Popper is equipped. Damage dealt by the player will build up 'hype'. After dealing roughly 350 damages, the player can activate Hype mode for 8 seconds, allowing for 5 additional air jumps.<br/> | {{Info}}A hype meter is placed on the [[HUD]] when the Soda Popper is equipped. Damage dealt by the player will build up 'hype'. After dealing roughly 350 damages, the player can activate Hype mode for 8 seconds, allowing for 5 additional air jumps.<br/> | ||
− | {{Pro}}25% | + | {{Pro}}25% reload speed.<br/> |
− | {{Pro}}50% | + | {{Pro}}50% firing speed.<br/> |
− | {{Con}}66% | + | {{Con}}66% clip size.<br/> |
{{Con}}If one shot is unused before reloading, it is lost.<br/> | {{Con}}If one shot is unused before reloading, it is lost.<br/> | ||
| cs = | | cs = | ||
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{{info}}Equipping the Baby Face's Blaster will slow the Scout down from 133% of normal speed to 120% of normal speed. A boost meter is placed on the [[HUD]] when the Baby Face's Blaster is equipped. Dealing damage, regardless of weapon used while equipping the Baby Face's Blaster, builds up the boost meter, increasing the Scout's speed to 173% of normal speed. The boost meter maxes at 100 points of damage dealt.<br/> | {{info}}Equipping the Baby Face's Blaster will slow the Scout down from 133% of normal speed to 120% of normal speed. A boost meter is placed on the [[HUD]] when the Baby Face's Blaster is equipped. Dealing damage, regardless of weapon used while equipping the Baby Face's Blaster, builds up the boost meter, increasing the Scout's speed to 173% of normal speed. The boost meter maxes at 100 points of damage dealt.<br/> | ||
− | {{Con}}34% | + | {{Con}}34% clip size.<br/> |
− | {{Con}}10% | + | {{Con}}10% movement speed on wearer.<br/> |
− | {{Con}}Boost | + | {{Con}}Boost on air jumps.<br/> |
− | {{Con}}Boost | + | {{Con}}Boost when hit.<br/> |
| cs = | | cs = | ||
{{info}}Při zásahu: Nabíjí "Boost", při plném nabití se zdvojnásobí rychlost pohybu.<br/> | {{info}}Při zásahu: Nabíjí "Boost", při plném nabití se zdvojnásobí rychlost pohybu.<br/> | ||
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{{Pro}}Minicrits targets when fired at their back from close range.<br/> | {{Pro}}Minicrits targets when fired at their back from close range.<br/> | ||
− | {{Con}}34% | + | {{Con}}34% clip size.<br/> |
{{Con}}No random critical hits.<br/> | {{Con}}No random critical hits.<br/> | ||
− | {{Con}} | + | {{Con}}20% accuracy.<br/> |
| de = | | de = | ||
{{Pro}}Trifft Gegner von hinten aus kurzer Entfernung mini-kritisch<br/> | {{Pro}}Trifft Gegner von hinten aus kurzer Entfernung mini-kritisch<br/> |
Revision as of 07:46, 20 June 2023
Primary
Weapon | Kill icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
Stock Scattergun |
6 | 32 | Base: 60 Crit: 180 [6 damage × 10 pellets] |
||
Unlock Force-A-Nature |
2 | 32 | Base: 65 Crit: 194 [5.4 damage × 12 pellets] |
On hit: applies a knockback effect that propels enemies backwards and the user in the opposite direction (if airborne). This allows the user to perform a Force Jump and to horizontally prolong any other jumping technique. 50% firing speed. | |
Craft Shortstop |
4 | 32 | Base: 48 Crit: 144 [12 damage × 4 pellets] |
42% firing speed. 100% damage per pellet. | |
Craft Soda Popper |
2 | 32 | Base: 60 Crit: 180 [6 damage × 10 pellets] |
A hype meter is placed on the HUD when the Soda Popper is equipped. Damage dealt by the player will build up 'hype'. After dealing roughly 350 damages, the player can activate Hype mode for 8 seconds, allowing for 5 additional air jumps. 25% reload speed. | |
Craft Baby Face's Blaster |
4 | 32 | Base: 60 Crit: 180 [6 damage × 10 pellets] |
Equipping the Baby Face's Blaster will slow the Scout down from 133% of normal speed to 120% of normal speed. A boost meter is placed on the HUD when the Baby Face's Blaster is equipped. Dealing damage, regardless of weapon used while equipping the Baby Face's Blaster, builds up the boost meter, increasing the Scout's speed to 173% of normal speed. The boost meter maxes at 100 points of damage dealt. 34% clip size. | |
Craft Back Scatter |
4 | 32 | Base: 60 Crit: 180 [6 damage × 10 pellets] |
Minicrits targets when fired at their back from close range. 34% clip size. |
This template is meant to be used in localized versions of the Scout article, replacing current weapon table.
Make sure that section Template:Dictionary/common_strings#class_weapons_tables is also translated to your language.
This template uses translation switching. The correct language will be displayed automatically. Localized versions of this template (e.g. Template:Class weapons table scout primary/ru) are not necessary. Add your translations directly to this template by editing it. Supported languages for this template: en, cs, de, es, fi, fr, hu, it, ja, ko, nl, no, pl, pt, pt-br, ro, ru, sv, tr, zh-hant, zh-hans (add) |