Difference between revisions of "Template:Control Point Timing"
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Revision as of 16:19, 7 February 2011
Control point | Multiplier | Seconds |
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This template uses translation switching. The correct language will be displayed automatically. Localized versions of this template (e.g. Template:Control Point Timing/ru) are not necessary. Add your translations directly to this template by editing it. Supported languages for this template: de, es, fr, no, pl, pt, pt-br, ro, ru, zh-hans, zh-hant (add) |
This template will generate a control point breakdown for up to ten points. Using values from the raw map info. The entity trigger_capture_area contains two values needed, area_time_to_cap and team_numcap_2/3 The value for area_time_to_cap is used for the AREAX parameters, and the team_numcap_2/3 is used for the TEAMX parameters.
There are 10 sections available for this template, 0 though 9, and the multiplier count can be shown by setting the global ROWS, which defaults to 4, or individual ROWS0 - ROWS9 to tune for varied maps.
For example, using values for Badlands:
{{Control Point Timing | MAPNAME = Badlands | NAME1 = Control points 1 & 5 | AREA1 = 1 | TEAM1 = 1 | NAME2 = Control points 2 & 4 | AREA2 = 8 | TEAM2 = 1 | NAME3 = Control point 3 | AREA3 = 10 | TEAM3 = 1 | ROWS = 4 | ROWS3 = 5 }}
Generates
Badlands | ||||
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Control Point | Multiplier | Seconds | ||
Control points 1 & 5 | ×1 |
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×2 |
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×3 |
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×4 |
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Control points 2 & 4 | ×1 |
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×2 |
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×3 |
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×4 |
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Control point 3 | ×1 |
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×2 |
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×3 |
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×4 |
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×5 |
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Caution: | This is a fairly complex template and the following templates must remain intact for this to continue to operate. |