Difference between revisions of "VScript"
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| {{vdc|Team_Fortress_2/Scripting/Script_Functions|List of VScripts functions in Team Fortress 2}} | | {{vdc|Team_Fortress_2/Scripting/Script_Functions|List of VScripts functions in Team Fortress 2}} | ||
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+ | {{Quotation|'''The Engineer''' installing a new server heavily utilizing VScript|Heavy load comin' through!|sound=Engineer_sentrymoving01.wav}} | ||
− | '''VScript''' is a virtual machine for scripting used in some [[Source Engine]] games that allows developers and mapmakers to write and embed custom scripts that interface with the game world and its [[vdc:Entity|entities]]. VScript was implemented into ''Team Fortress 2'' in the {{Patch name|12|1|2022}}. | + | '''VScript''' is a [[w:virtual machine|virtual machine]] for scripting used in some [[Source Engine]] games that allows developers and mapmakers to write and embed custom scripts that interface with the game world and its [[vdc:Entity|entities]]. VScript was implemented into ''Team Fortress 2'' in the {{Patch name|12|1|2022}}; it has been hitherto used officially for the [[Versus Saxton Hale]] game mode. |
{{Mapping Nav}} | {{Mapping Nav}} | ||
[[Category:Mapping]] | [[Category:Mapping]] |
Revision as of 21:51, 31 July 2023
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“ | Heavy load comin' through!
Click to listen
— The Engineer installing a new server heavily utilizing VScript
|
” |
VScript is a virtual machine for scripting used in some Source Engine games that allows developers and mapmakers to write and embed custom scripts that interface with the game world and its entities. VScript was implemented into Team Fortress 2 in the December 1, 2022 Patch; it has been hitherto used officially for the Versus Saxton Hale game mode.
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