Difference between revisions of "Background01"
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File:Background 01 Image.jpg|Camera Angle seen in Spectator and Main Menu when typing {{code|map background01}} into console. | File:Background 01 Image.jpg|Camera Angle seen in Spectator and Main Menu when typing {{code|map background01}} into console. | ||
File:Background 01 mainmenu.jpg|Main Menu when the map is loaded in {{code|map_background}} mode. | File:Background 01 mainmenu.jpg|Main Menu when the map is loaded in {{code|map_background}} mode. | ||
− | File:Background 01 xbox mainmenu.png|Xbox 360 Main Menu | + | File:Background 01 xbox mainmenu.png|Xbox 360 Main Menu shown on boot-up. |
− | File:Background01PS3.png|PlayStation 3 Main Menu | + | File:Background01PS3.png|PlayStation 3 Main Menu shown on boot-up. |
</gallery> | </gallery> | ||
{{Maps nav}} | {{Maps nav}} |
Revision as of 12:08, 5 August 2023
Background01 | |
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![]() | |
Basic Information | |
Developer(s): | Unknown |
Map Info | |
Environment: | Desert |
Setting: | Daylight, sunny |
“ | Ohh, this ain't good.
Click to listen
— The Scout falling out of the map
|
” |
Background01 is a version of Dustbowl's Stage 3, Point B edited to function as a background map. Although this feature is unused in the PC version, instead replaced by grayscale screenshots of some TF2 maps, it was used in the version of Team Fortress 2 featured on the Xbox 360 and PlayStation 3 version of The Orange Box. In the PC version, it can still be seen in its intended form by going into the Developer Console and typing startupmenu
or map_background background01
.
Notes
- Since this map was intended to only be used as a background and not to be played on, it has many odd features.
- Most of the geometry of the map has been removed, leaving only what the camera should see with a bit more out of sight.
- Interestingly enough, most of the 3d skybox isn't visible even though it's still included.
- Behind the camera, models of all the playable classes, as well as some common entities and props can be seen. This is used for asset precaching for faster loading.
- However, due to the file paths of the Broken Bottle, Kukri, and Flamethrower models changing since the map's addition, these now show as "ERROR" models.
- This map places the skybox directly below the visible area with an incorrectly sized barrier separating them, causing the map to also be rendered as part of the skybox.
- Loading this map requires the game to create a server; due to this, the console versions only show this background on start-up, as it is replaced with a static image once the player has joined a game and returned to the menu.
- Most of the geometry of the map has been removed, leaving only what the camera should see with a bit more out of sight.
- The camera position differs from the playable map's spectator cameras.
- The Cornwell sign overlay on the silo is missing.
- The RED team sign facing inwards is also missing.