Difference between revisions of "Phoenix"
(Some of the concrete forms are still in place and the dam hasn't filled. (Easier to animate than a dam burst?)) |
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== Locations == | == Locations == | ||
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− | === RED Warehouse === | + | * '''Watermill''' BLU team's first spawn and rollout, hagine four exits (the 4th is opened after Checkpoint A is captured). |
+ | * '''Arch''': A natural arch forms the first choke. | ||
+ | * '''Tunnel Gate''': A shortcut between Checkpoints A and B, opening when Checkpoint A is captured. | ||
+ | |||
+ | === Checkpoint A: The Reststop === | ||
+ | * The ''Reststop'' is the first capture point and the beginning of the map, featuring rock structures, small facilities, a road | ||
+ | |||
+ | * '''Trestle''': The wooden trestle is the choke between Checkpoints A and B. | ||
+ | |||
+ | === Checkpoint B: RED Warehouse === | ||
* The building encasing the second capture point and RED's first spawn. It is a large warehouse adjacent to a train bridge. | * The building encasing the second capture point and RED's first spawn. It is a large warehouse adjacent to a train bridge. | ||
− | === Dam entrance === | + | === Checkpoint C: Dam entrance === |
* The dam entrance is the location of the third capture point for BLU. It is the entrance to the Dam through a small side building, featuring BLU's final spawn after capturing this point. | * The dam entrance is the location of the third capture point for BLU. It is the entrance to the Dam through a small side building, featuring BLU's final spawn after capturing this point. | ||
− | === The Hydrodam === | + | === Checkpoint D: Fina: The Hydrodam === |
* The final point is located at the base of RED team's hydroelectric dam. To capture the last checkpoint, BLU needs to lift the cart on an inclined elevator which, after reaching the top, plummets to the bottom of the hill and explodes, destroying the dam in the process. | * The final point is located at the base of RED team's hydroelectric dam. To capture the last checkpoint, BLU needs to lift the cart on an inclined elevator which, after reaching the top, plummets to the bottom of the hill and explodes, destroying the dam in the process. | ||
Revision as of 21:47, 6 August 2023
“You are so small! Is funny to me!” This article is a stub. As such, it is not complete. You can help Team Fortress Wiki by expanding it. Notes: Locations |
This article is about Payload map. For the cosmetic item, see Fiery Phoenix.
Phoenix | |
---|---|
Basic Information | |
Developer(s): | Unknown |
Map Info | |
Environment: | Desert |
Setting: | Daylight, Sunny |
Hazards: | Pitfall, Payload Cart explosion |
Map Photos | |
Map Overview | |
Map Stamp | |
Supporters Leaderboard |
Phoenix is a community-created, single-stage Payload map added in the Summer 2023 Update. Drenched in brilliant sunlight that highlights reddish canyon landscapes, is set in the Badlands of the southwestern United States at a national park and reservation. BLU team has unloaded their Payload from a disguised van and plan on pushing it to RED team's nearly completed hydroelectric dam to blow it up; RED must stop them.
Phoenix was contributed to the Steam Workshop.
Contents
Locations
- Watermill BLU team's first spawn and rollout, hagine four exits (the 4th is opened after Checkpoint A is captured).
- Arch: A natural arch forms the first choke.
- Tunnel Gate: A shortcut between Checkpoints A and B, opening when Checkpoint A is captured.
Checkpoint A: The Reststop
- The Reststop is the first capture point and the beginning of the map, featuring rock structures, small facilities, a road
- Trestle: The wooden trestle is the choke between Checkpoints A and B.
Checkpoint B: RED Warehouse
- The building encasing the second capture point and RED's first spawn. It is a large warehouse adjacent to a train bridge.
Checkpoint C: Dam entrance
- The dam entrance is the location of the third capture point for BLU. It is the entrance to the Dam through a small side building, featuring BLU's final spawn after capturing this point.
Checkpoint D: Fina: The Hydrodam
- The final point is located at the base of RED team's hydroelectric dam. To capture the last checkpoint, BLU needs to lift the cart on an inclined elevator which, after reaching the top, plummets to the bottom of the hill and explodes, destroying the dam in the process.
Strategy
Main article: Community Phoenix strategy
“Sun Tzu's got nothing on us!” This map's Community strategy page is a stub. As such, it is not complete. You can help the Team Fortress Wiki Community Strategy Project by expanding it. Notes: None added |
Update history
July 12, 2023 Patch #1 (Summer 2023 Update)
- Added Phoenix to the game.
- Fixed missing materials.
- Fixed various physics props obstructing the Payload cart.
- Increased Red respawn wave time on D from 8 to 9.
- Fixed projectile collision bug around the Payload elevator track.
- Fixed a case where the Payload cart could get stuck at the base of the elevator.
- Various clipping fixes.
- Various visual fixes.
Gallery
Sign with the hotline number of 666 and a hanging corpse, similar to the one featured in Meet the Sniper.
- Phoenix historic park.png
A photo showing the beauty of Phoenix's national park.
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