Difference between revisions of "Template:Damage table"
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Line 207: | Line 207: | ||
| ro = Raza efectului | | ro = Raza efectului | ||
| ru = Радиус эффекта | | ru = Радиус эффекта | ||
− | | sv = | + | | sv = Effekt-räckvidd |
| tr = Etki alanı | | tr = Etki alanı | ||
| zh-hans = 作用范围 | | zh-hans = 作用范围 | ||
Line 297: | Line 297: | ||
| ro = Îndepărtare maximă | | ro = Îndepărtare maximă | ||
| ru = Минимальный | | ru = Минимальный | ||
− | | sv = | + | | sv = Minsta möjliga skada |
| tr = Azami dağılım | | tr = Azami dağılım | ||
| zh-hans = 最小伤害 | | zh-hans = 最小伤害 | ||
Line 384: | Line 384: | ||
| ro = Distanța de la ușa principală de aprovizionare până la peretele opus de la nivelul superior în 2Fort | | ro = Distanța de la ușa principală de aprovizionare până la peretele opus de la nivelul superior în 2Fort | ||
| ru = За среднюю дистанцию принято расстояние от выхода с главной комнаты возрождения до противоположной стены на втором этаже карты 2Fort | | ru = За среднюю дистанцию принято расстояние от выхода с главной комнаты возрождения до противоположной стены на втором этаже карты 2Fort | ||
− | | sv = Avståndet mellan skåpet från återställningsdörrarna i till den motsatta på den övre våningen på 2Fort | + | | sv = Avståndet mellan skåpet från återställningsdörrarna i till den motsatta väggen på den övre våningen på 2Fort |
| tr = Ana tedarik kapısından 2Fort'ta yüksek kattaki karşı duvara olan uzaklık | | tr = Ana tedarik kapısından 2Fort'ta yüksek kattaki karşı duvara olan uzaklık | ||
| zh-hans = 2Fort 的主补给区门口到对面墙壁的距离。 | | zh-hans = 2Fort 的主补给区门口到对面墙壁的距离。 | ||
Line 662: | Line 662: | ||
| ro = Post-incinerare (minicritică) | | ro = Post-incinerare (minicritică) | ||
| ru = Догорание (мини-крит) | | ru = Догорание (мини-крит) | ||
− | | sv = | + | | sv = Efterbrand (Mini-kritisk) |
| tr = Ateş sönene kadar (mini kritik) | | tr = Ateş sönene kadar (mini kritik) | ||
| zh-hans = 后续燃烧(迷你爆击) | | zh-hans = 后续燃烧(迷你爆击) | ||
Line 771: | Line 771: | ||
| ro = Acest număr corespunde pierderii de metal | | ro = Acest număr corespunde pierderii de metal | ||
| ru = Эта строка также равняется потери в металле при ударе | | ru = Эта строка также равняется потери в металле при ударе | ||
− | | sv = Denna nummer visar mängden Metall som | + | | sv = Denna nummer visar mängden Metall som förloras |
| tr = Bu eşya Metal kaybına cevap verir | | tr = Bu eşya Metal kaybına cevap verir | ||
| zh-hant = 此数字相当于金属的损失量 | | zh-hant = 此数字相当于金属的损失量 | ||
Line 2,017: | Line 2,017: | ||
| ro = Valorile sunt aproximate și determinate prin testarea de către comunitate. | | ro = Valorile sunt aproximate și determinate prin testarea de către comunitate. | ||
| ru = Значения являются приближёнными и вычислены путём тестирования сообществом. | | ru = Значения являются приближёнными и вычислены путём тестирования сообществом. | ||
− | | sv = Värden är ungefära och | + | | sv = Värden är ungefära och bestämda genom tester av gemenskapen. |
| tr = Değerler topluluk testlerinde kaydedilmiştir ve yaklaşık değerlerdir. | | tr = Değerler topluluk testlerinde kaydedilmiştir ve yaklaşık değerlerdir. | ||
| zh-hans = 以上数值由社区玩家估定。 | | zh-hans = 以上数值由社区玩家估定。 |
Revision as of 21:15, 23 August 2023
Function times (in seconds) | ||
---|---|---|
Values are approximate and determined by community testing. |
This template is very complex. Please, sandbox any changes before making them. If you have questions about this template, feel free to ask on the IRC. |
This template uses translation switching. The correct language will be displayed automatically. Localized versions of this template (e.g. Template:Damage table/ru) are not necessary. Add your translations directly to this template by editing it. Supported languages for this template: en, da, de, es, hu, it, ja, ko, pl, pt, pt-br, ro, ru, sv, zh-hans (add) |
{{Damage table}}
stores damage and function time measurements on weapon pages.
Examples
Add in parameter as needed from the lists below.
{{Damage table | type = [[Hitscan]] | damagetype = Bullet | rangetype = Ranged | damage = yes | ramp up = {{tooltip|10.5|Point blank}} / pellet | base = 6 / pellet | fall off = {{tooltip|3|Long range}} / pellet | pellet count = 10 | pellet spread = 30 | ramp up % = 175 | point blank = 90-105 | medium range = 10-40 | long range = 3-10 | crit = 18 / pellet | minicrit = {{tooltip|8.1|Long range}} - {{tooltip|14.2|Point blank}} / pellet | function times = yes | attack interval = 0.625 s | reload first = 0.76 s | reload more = 0.56 s }}
generates:
See also: Damage
Damage and function times | ||
---|---|---|
Shot type | Hitscan | |
Damage type | Bullet | |
Ranged or Melee damage? | Ranged | |
Damage | ||
Maximum ramp-up | 175% | 10.5 / pellet |
Base damage | 100% | 6 / pellet |
Maximum fall-off | 52.8% | 3 / pellet |
Pellet count | 10 | |
Point blank | 90-105 | |
Medium range | 10-40 | |
Long range | 3-10 | |
Pellet spread | 30:1 | |
Critical | 18 / pellet | |
Mini-crit | 8.1 - 14.2 / pellet | |
Function times | ||
Attack interval | 0.625 s | |
Reload (first) | 0.76 s | |
Reload (consecutive) | 0.56 s | |
Values are approximate and determined by community testing. |
{{Damage table | type = [[Projectile]] | damagetype = Explosive | rangetype = Ranged | damage = yes | base = 90 | ramp up % = 125 | ramp up = 112 | fall off = 48 | fall off % = 53 | point blank = 105-112 | medium range = 50-90 | long range = 45-60 | minicrit = 122-151 | crit = 270 | splash damage = yes | splash min % = 50 | splash radius = {{Tooltip|9.1 ft|146 HU}} | splash reduction = 1% / {{Tooltip|2.88|Hammer units}} | selfdamage = 27-89 | selfdamage jump = 27-46 | function times = yes | attack interval = 0.8 s | reload first = 0.92 s | reload more = 0.8 s }}
generates:
See also: Damage
Damage and function times | ||
---|---|---|
Shot type | Projectile | |
Damage type | Explosive | |
Ranged or Melee damage? | Ranged | |
Damage | ||
Maximum ramp-up | 125% | 112 |
Base damage | 100% | 90 |
Maximum fall-off | 53% | 48 |
Point blank | 105-112 | |
Medium range | 50-90 | |
Long range | 45-60 | |
Critical | 270 | |
Mini-crit | 122-151 | |
Splash damage | ||
Minimum splash | 50% | 9.1 ft |
Damage reduction | 1% / 2.88 | |
Self-damage | 27-89 | |
Self damage (rocket jump) | 27-46 | |
Function times | ||
Attack interval | 0.8 s | |
Reload (first) | 0.92 s | |
Reload (consecutive) | 0.8 s | |
Values are approximate and determined by community testing. |
Usage notes:
- Preserve all previous values unless specified.
- Remove any unused parameter lines.
- Add the unit
s
after timing values. - Adjust the section title to reflect contents (e.g. Damage and function times or just Function times).
Parameters
Note: if a weapon has a different damage statistic that isn't present in the template, please post on the talk page and it will be added.
- identical
- For reskins: display a link to weapon(s) with identical statistics. The rest of the values will still have to be filled in.
- damage
- function times
- healing
- splash damage
- Set each to
yes
if attributes in that section will be used. If the weapon does no damage, for example, remove the line (setting tono
will display it anyway).
- type
- The "shot type". Among common shot types are hitscan, projectile and particle.
- damagetype
- rangetype
- The type of damage dealt by the weapon. Common values for damage type are bullet, explosive, and fire; rangetype should be ranged, melee, or untyped.
- effect
- A description of the weapon's effect (for example, "Gives the drinker Mini-Crits for the next 6 seconds").
- hatnote
- Set this parameter to hide the
{{see also}}
template and the 'Identical to:' hatnote (if shown). Useful when the damage table is used multiple times on the same page and the hatnote links become duplicated several times.
Damage parameters
All damage parameters are optional.
Parameter name | Notes |
---|---|
effect range | |
ramp up | |
ramp up % | defaults to 150 |
base | |
fall off | |
fall off % | defaults to 52.8 |
bullet count | for miniguns |
pellet count | for shotguns |
point blank | |
long range | |
flame close | |
flame far | |
flame far % | |
bodyshot | |
crit | |
minicrit | |
afterburn | |
afterburn minicrit | |
bleeding | |
bleeding minicrit | |
damage repaired | |
upgrade amount | |
metal cost repairing | |
metal cost reloading | |
selfdamage | |
selfdamage jump | for rocket launchers |
charge fill dmg | for buff weapons |
splash damage | Set to yes if any below are needed
|
splash radius | |
splash min % | |
splash reduction | |
healing | Set to yes if any below are needed
|
selfheal | |
heal amt | |
heal combat | Use this and the following ones for mediguns |
heal noncombat | |
heal noncombat % |
Function time parameters
All function time parameters are also optional.
Parameter name | Notes |
---|---|
attack interval | |
ammo interval | |
taunt duration | |
windup time | |
reload | |
reload first | shotguns, rocket launchers, etc. |
reload more | |
consumption time | |
cloak duration | |
cloak fade | |
decloak fade | |
recharge | |
recharge duration ratio | |
effect time | |
drop expiry | |
afterburn time | |
bleeding time | |
airblast cooldown | |
max charge time | |
zoom charge delay | |
zoom headshot delay | |
spread recovery | |
charge fill speed | |
activation time | |
beamconnect | mediguns |
beamdisconnect | mediguns |