Difference between revisions of "User:HatMann/Weapon Stat History"

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(Added the Back Scatter)
(Added the Bonk! Atomic Punch)
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   | att-4-negative = 20% less accurate
 
   | att-4-negative = 20% less accurate
 
   | loadout-name  = The Back Scatter
 
   | loadout-name  = The Back Scatter
 +
}}
 +
}}
 +
<br>
 +
 +
 +
{{Tabs
 +
| title = Pistol Update History
 +
| orientation = vertical
 +
| width = 550px
 +
| icon1 = [[Classless Update]]
 +
| icon2 = Release
 +
| content1 =
 +
{{Backpack item
 +
  | item-name = Pistol
 +
  | quality    = Normal
 +
  | item-kind  = Pistol
 +
  | item-level  = 1
 +
  | att-1-neutral = {{Tooltip|?|The fire rate of the Pistol is now set at a fixed rate, rather than the rate of how fast the fire button is pressed.}}
 +
}}
 +
| content2 =
 +
{{Backpack item
 +
  | item-name = Pistol
 +
  | quality    = Normal
 +
  | item-kind  = Pistol
 +
  | item-level  = 1
 +
}}
 +
}}
 +
<br>
 +
 +
 +
{{Tabs
 +
| title = Bonk! Atomic Punch
 +
| orientation = vertical
 +
| width = 550px
 +
| icon1 = [[Jungle Inferno Update]]
 +
| icon2 = [[Gun Mettle Update]]
 +
| icon3 = [[Pyromania Update]]
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| icon4 = {{Patch name|4|28|2010}}
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| icon5 = {{Patch name|4|20|2009}}
 +
| icon6 = [[Scout Update]]
 +
| content1 =
 +
{{Backpack item
 +
  | item-name = Bonk! Atomic Punch
 +
  | loadout-prefix  = none
 +
  | item-kind        = {{item kind|Lunch Box}}
 +
  | item-level      = 5
 +
  | item-description = {{item description|Bonk! Atomic Punch}}
 +
}}
 +
| content2 =
 +
{{Backpack item
 +
  | item-name = Bonk! Atomic Punch
 +
  | loadout-prefix = none
 +
  | item-kind        = {{item kind|Lunch Box}}
 +
  | item-level      = 5
 +
  | level          = Level 5 Lunch Box
 +
  | item-description = Drink to become invulnerable for 8 seconds. Cannot attack during this time
 +
}}
 +
| content3 =
 +
{{Backpack item
 +
  | item-name = Bonk! Atomic Punch
 +
  | loadout-prefix = none
 +
  | item-kind        = {{item kind|Lunch Box}}
 +
  | item-level      = 5
 +
  | level          = Level 5 Lunch Box
 +
  | att-1-neutral = {{Tooltip|?|Increased duration from 6 to 8 seconds.}}
 +
}}
 +
| content4 =
 +
{{Backpack item
 +
  | item-name = Bonk! Atomic Punch
 +
  | loadout-prefix = none
 +
  | item-kind        = {{item kind|Lunch Box}}
 +
  | item-level      = 5
 +
  | att-1-neutral = {{Tooltip|?|Post-use movement penalty was removed, and the item now recharges.}}
 +
}}
 +
| content5 =
 +
{{Backpack item
 +
  | item-name = Bonk! Atomic Punch
 +
  | loadout-prefix = none
 +
  | item-kind        = {{item kind|Lunch Box}}
 +
  | item-level      = 5
 +
  | att-1-neutral = {{Tooltip|?|Scouts now drop the Intelligence if they're carrying it when they start phasing.}}
 +
}}
 +
| content6 =
 +
{{Backpack item
 +
  | item-name = Bonk! Atomic Punch
 +
  | loadout-prefix = none
 +
  | item-kind        = {{item kind|Lunch Box}}
 +
  | item-level      = 5
 
}}
 
}}
 
}}
 
}}

Revision as of 07:53, 21 September 2023

This page contains weapon stat history, in preparation for full inclusion on the wiki, courtesy of HatMann.

Unchanged weaponry will not be listed!

Scout

[hide]Force-A-Nature Update History
Backpack Force-A-Nature.png

Force-A-Nature
Level 10 Scattergun
+50% faster firing speed
Knockback on the target and shooter
+20% bullets per shot
-10% damage penalty
-66% clip size
This weapon reloads its entire clip at once

Backpack Force-A-Nature.png

Force-A-Nature
Level 10 Scattergun
Knockback on the target and shooter
+50% faster firing speed
+20% bullets per shot
-10% damage penalty
-66% clip size

Backpack Force-A-Nature.png

Force-A-Nature
Level 10 Scattergun
Knockback on the target and shooter
+50% faster firing speed
+20% bullets per shot
-10% damage penalty
-60% clip size

Backpack Force-A-Nature.png

Force-A-Nature
Level 10 Scattergun
Knockback on the target and shooter
+50% faster firing speed
+20% bullets per shot
-10% damage done
-60% clip size

Backpack Force-A-Nature.png

Force-A-Nature
Level 10 Scattergun
Knockback on the target and shooter
+50% faster firing speed
+20% bullets per shot
-20% damage done
-60% clip size

show;hide


[hide]Shortstop Update History
Backpack Shortstop.png

Shortstop
Level 1 Peppergun
When weapon is active:
Increase in push force taken from damage and airblast
Holds a 4-shot clip and reloads its entire clip at once.
Alt-Fire to reach and shove someone!

Mann Co.'s latest in high attitude
break-action personal defense.

Backpack Shortstop.png

Shortstop
Level 1 Peppergun
When weapon is active:
+20% bonus healing from all sources
Increase in push force taken from damage and airblast
Holds a 4-shot clip and reloads its entire clip at once.
Mann Co.'s latest in high attitude break-action personal defense.

Backpack Shortstop.png

Shortstop
Level 1 Peppergun
+20% bonus healing while deployed
Increase in push force taken from damage and airblast ?
Mann Co.'s latest in high attitude break-action personal defense.

Backpack Shortstop.png

Shortstop
Level 1 Peppergun
+20% bonus healing while deployed
Increase in push force taken from damage and airblast
Mann Co.'s latest in high attitude break-action personal defense.

Backpack Shortstop.png

Shortstop
Level 1 Peppergun
?
Mann Co.'s latest in high attitude break-action personal defense

Backpack Shortstop.png

Shortstop
Level 1 Peppergun
Mann Co.'s latest in high attitude break-action personal defense

Backpack Shortstop.png

Shortstop
Level 1 Peppergun
On Hit: Slow target movement by 40% for 0.5s
Mann Co.'s latest in high attitude break-action personal defense

show;hide



[hide]Soda Popper Update History
Backpack Soda Popper.png

Soda Popper
Level 10 Scattergun
+50% faster firing speed
25% faster reload time
On Hit: Builds Hype
-66% clip size
When Hype is full, Alt-Fire to activate Hype mode for multiple air jumps.
This weapon reloads its entire clip at once.

Backpack Soda Popper.png

Soda Popper
Level 10 Scattergun
+50% faster firing speed
25% faster reload time
-66% clip size
Builds Hype as you run.
When full, Alt-Fire to activate Hype mode for
multiple air jumps.

This weapon reloads its entire clip at once

Backpack Soda Popper.png

Soda Popper
Level 10 Scattergun
+25% faster reloading speed
+50% firing speed
-66% clip size
Builds 'hype' as you run.
When full, Alt-Fire to activate Hype mode for
multiple air jumps.

Backpack Soda Popper.png

Soda Popper
Level 10 Scattergun
+25% faster reloading speed
+50% firing speed
-66% clip size
No random critical hits
Builds 'hype' as you run.
When full, Alt-Fire to activate Hype mode for
multiple air jumps.

Backpack Soda Popper.png

Soda Popper
Level 10 Scattergun
+25% faster reloading speed
+50% firing speed
-66% clip size
No random critical hits
Build 'hype' as you run
When the hype meter is full,
unleash mini-crits!

Backpack Soda Popper.png

Soda Popper
Level 10 Scattergun
+25% faster reloading speed
+50% firing speed
-60% clip size
No random critical hits
Build 'hype' as you run
When the hype meter is full,
unleash mini-crits!

show;hide



[hide]Baby Face's Blaster Update History
Backpack Baby Face's Blaster.png

Baby Face's Blaster
Level 10 Scattergun
On Hit: Builds Boost
Run speed increased with Boost

-34% clip size
10% slower move speed on wearer
Boost reduced on air jumps ?
Boost reduced when hit

Backpack Baby Face's Blaster.png

Baby Face's Blaster
Level 10 Scattergun
On Hit: Builds Boost
Run speed increased with Boost
-34% clip size
10% slower move speed on wearer
Boost reduced on air jumps

Backpack Baby Face's Blaster.png

Baby Face's Blaster
Level 10 Scattergun
40% more accurate
On Hit: Builds Boost
Run at up to double speed at maximum Boost
-30% damage penalty
35% slower move speed on wearer
Boost resets on jump

show;hide



[hide]Back Scatter Update History
Backpack Back Scatter.png

Back Scatter
Level 1 - 100 Scattergun
Mini-crits targets when fired at their back from close range
-34% clip size
No random critical hits
20% less accurate

Backpack Back Scatter.png

Back Scatter
Level 1 - 100 Scattergun
Minicrits targets when fired at their back and at close range
-34% clip size
No random critical hits
20% less accurate

show;hide



[hide]Pistol Update History
Backpack Pistol.png

Pistol
Level 1 Pistol
?

Backpack Pistol.png

Pistol
Level 1 Pistol

show;hide



[hide]Bonk! Atomic Punch
Backpack Bonk! Atomic Punch.png

Bonk! Atomic Punch
Level 5 Lunch Box
Drink to become invulnerable for 8 seconds. Cannot attack during this time.
Damage absorbed will slow you when the effect ends.

Backpack Bonk! Atomic Punch.png

Bonk! Atomic Punch
Level 5 Lunch Box
Drink to become invulnerable for 8 seconds. Cannot attack during this time

Backpack Bonk! Atomic Punch.png

Bonk! Atomic Punch
Level 5 Lunch Box
?

Backpack Bonk! Atomic Punch.png

Bonk! Atomic Punch
Level 5 Lunch Box
?

Backpack Bonk! Atomic Punch.png

Bonk! Atomic Punch
Level 5 Lunch Box
?

Backpack Bonk! Atomic Punch.png

Bonk! Atomic Punch
Level 5 Lunch Box

show;hide



Soldier

[hide]Air Strike Update History
Backpack Air Strike.png

Air Strike
Level 1 - 100 Rocket Launcher
-15% blast damage from rocket jumps
Increased attack speed and smaller blast radius while blast jumping
Clip size increased on kill
-15% damage penalty
-10% explosion radius

Backpack Air Strike.png

Air Strike
Level 1 - 100 Rocket Launcher
-15% blast damage from rocket jumps
Increased attack speed while blast jumping
Clip size increased on kill
-15% damage penalty
-10% explosion radius

Backpack Air Strike.png

Air Strike
Level 1 - 100 Rocket Launcher
Increased attack speed while blast jumping
Clip size increased on kill
-25% damage penalty
-25% clip size
-15% explosion radius

show;hide