Difference between revisions of "Devastation"
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== Update history == | == Update history == | ||
+ | {{Update history| | ||
'''{{Patch name|10|9|2023}} #1''' ({{update link|Scream Fortress 2023}}) | '''{{Patch name|10|9|2023}} #1''' ({{update link|Scream Fortress 2023}}) | ||
* Added Devastation to the game. | * Added Devastation to the game. | ||
Line 35: | Line 36: | ||
* Increased Round Timer to 3 minutes and 30 Seconds. | * Increased Round Timer to 3 minutes and 30 Seconds. | ||
* Increased Reports of Gators. | * Increased Reports of Gators. | ||
+ | |||
+ | '''{{Patch name|10|19|2023}}''' | ||
+ | * Replaced sewer exit to the 2nd floor with a ladder. | ||
+ | * Changed sewer exits to no longer require crouching/prop jumps. | ||
+ | * Fixed missing respawn trigger in the sewers. | ||
+ | * Adjusted spawn positions of Zombies and Survivors. | ||
+ | * Fire now ignites players. | ||
+ | * Adjusted lighting in sewers to be slightly brighter. | ||
+ | * Reduced round timer to 3 minutes. | ||
+ | * Lit up 2nd floor car corner.}} | ||
== Trivia == | == Trivia == |
Revision as of 05:11, 20 October 2023
“Let's go, let's go, let's go!” This article documents a recent addition. It may contain speculation, broken links or errors. You can help improve it by editing this page to include new information. |
“You are so small! Is funny to me!” This article is a stub. As such, it is not complete. You can help Team Fortress Wiki by expanding it. Notes: Locations |
Devastation | |
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Basic Information | |
Developer(s): | Unknown |
Map Info | |
Environment: | Parking Garage |
Setting: | Night |
Map Photos | |
Map Overview | |
“ | The Mercs in their attempt to bypass a security checkpoint to the evacuation centre have ended up trapped in a flooded parking garage somewhere in a ravaged district of Kong King and unfortunately for them the Zombies had the same idea...
— Devastation publicity blurb
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” |
Devastation is a community-created Zombie Infection map. It is set in the flooded ruins of a collapsed multi-story parking garage.
Devastation was contributed to the Steam Workshop.
Locations
Strategy
Main article: Community Devastation strategy
“Sun Tzu's got nothing on us!” This map's Community strategy page is a stub. As such, it is not complete. You can help the Team Fortress Wiki Community Strategy Project by expanding it. Notes: None added |
Update history
October 9, 2023 Patch #1 (Scream Fortress XV)
- Added Devastation to the game.
- Added new route from second level zombie spawn to the top floor.
- Adjusted some zombie spawns.
- Made some zombie spawn exits easier to leave.
- Clipped off bottom floor stairs.
- Increased Round Timer to 3 minutes and 30 Seconds.
- Increased Reports of Gators.
- Replaced sewer exit to the 2nd floor with a ladder.
- Changed sewer exits to no longer require crouching/prop jumps.
- Fixed missing respawn trigger in the sewers.
- Adjusted spawn positions of Zombies and Survivors.
- Fire now ignites players.
- Adjusted lighting in sewers to be slightly brighter.
- Reduced round timer to 3 minutes.
- Lit up 2nd floor car corner.
Trivia
- Above one of the vents on the bottom floor the signature for one of the the map's creators, Jordan "Ismaciodismorphus" La Rose, can be found.[1]
- Below one of the vents located in the Zombie spawn exit on the top floor, a series of nine nails can be found that form the logo for the industrial rock band "Nine Inch Nails".[1]
- Out of bounds, a minigun turret can be found near the wooden fence, referencing the turrets found in The Talos Principle and Serious Sam.[1]
- The map's name is a reference to the Devastator weapon from the Serious Sam franchise.[1]
Gallery
References
- ↑ a b c d Confirmation from one of the creators
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