Difference between revisions of "Devastation"

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File:Devastation Top Floor.png|The Middle Floor of the parking garage.
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File:Devastation Top Floor.png|The Top Floor of the parking garage.
 
File:Devastation Top Corridor.png|The Top Corridor.
 
File:Devastation Top Corridor.png|The Top Corridor.
 
File:Devastation Top Vents.png|The many exits of the Vents Room.
 
File:Devastation Top Vents.png|The many exits of the Vents Room.

Revision as of 19:55, 25 October 2023

Devastation
Zi devastation final1.png
Basic Information
Developer(s): Unknown
Map Info
Environment: Parking Garage
Setting: Night
Hazards: Fire
Map Photos
Loading screen photos.
Map Overview
Devastation overview.png
The Mercs in their attempt to bypass a security checkpoint to the evacuation centre have ended up trapped in a flooded parking garage somewhere in a ravaged district of Kong King and unfortunately for them the Zombies had the same idea...
Devastation publicity blurb

Devastation is a community-created Zombie Infection map. It is set in the dark, flooded ruins of a partly-collapsed multi-storey parking garage.

Devastation was contributed to the Steam Workshop.

Locations

  • Stairs: all three floors are connected to each other through the Staircase, identified by a red "EXIT" sign above its doors.

Bottom Floor

  • Cabinets Room: a small room with two cabinets inside. Contains a medium health kit and ammo pack.
  • Bottom Corridor: a corridor that connects the Cabinets Room and the Flooded Corridor.
  • Flooded Corridor: a corridor with water deep enough for players to have to swim in, but not deep enough to submerge and cause drowning.
  • Tanks Room: a room with three cylindrical tanks.
  • Car Ramp: Two ramps connecting the Bottom and Middle Floor.
  • Maintenance Room: a small room in the middle section of the Car Ramp, connected through a vent to the Tanks Room.
  • Double Gates: a room with two gates with red lights above them that the Zombies can come in from.
  • Service Corridors: only accessible by the Zombies, these corridors go around half of the map, from the Maintenance Room all the way to the hole on the wall seen in the parking area, passing by the Machines Room in the Middle Floor, the Double Gates, and the middle section of the Staircase connecting the Bottom and Middle Floors.

Middle Floor

  • Middle Corridor: a corridor with a gate being held by a crate. Players can crouch to pass beneath the gate.
  • Machines Room: a small room accessed through a hole on the wall with two machines in it.
  • Blue Car's Corridor: a corridor with a blue car in the middle.
  • Broken Beam: a concrete beam that partially fell off, serving as a ramp connecting the Middle and Top Floors.
  • Computer Room: only accessible by the Zombies, it is connected to the Blue Car's Corridor by a hole on the wall, the Bottom Corridor through a drop, and the Top Corridor through a ladder.

Top Floor

  • Top Corridor: similar to the Middle Corridor, but the gate is held by two crates and does not require crouching to go under.
  • Vents Room: only accessible by the Zombies, it is one of the most elevated rooms in the map. It has a small hole that drops onto the Ducts, a big hole that drops onto the Top Corridor, and a vent that drops into a room adjacent to the Blue Car's Corridor.
  • Ducts: only accessible by the Zombies, it is a long and narrow room behind the wall of the parking area with a "0" painted on it.
  • Surface Access: a staircase near the Stairs that is half blocked off by wooden planks and leads to the surface.

Strategy

Main article: Community Devastation strategy

Update history

October 9, 2023 Patch #1 (Scream Fortress XV)
  • Added Devastation to the game.

October 13, 2023 Patch

  • Added new route from second level zombie spawn to the top floor.
  • Adjusted some zombie spawns.
  • Made some zombie spawn exits easier to leave.
  • Clipped off bottom floor stairs.
  • Increased Round Timer to 3 minutes and 30 Seconds.
  • Increased Reports of Gators.

October 19, 2023 Patch

  • Replaced sewer exit to the 2nd floor with a ladder.
  • Changed sewer exits to no longer require crouching/prop jumps.
  • Fixed missing respawn trigger in the sewers.
  • Adjusted spawn positions of Zombies and Survivors.
  • Fire now ignites players.
  • Adjusted lighting in sewers to be slightly brighter.
  • Reduced round timer to 3 minutes.
  • Lit up 2nd floor car corner.

Trivia

  • Above one of the vents on the bottom floor the signature for one of the the map's creators, Jordan "Ismaciodismorphus" La Rose, can be found.[1]
  • Below one of the vents located in the Zombie spawn exit on the top floor, a series of nine nails can be found that form the logo for the industrial rock band "Nine Inch Nails".[1]
  • Out of bounds, a minigun turret can be found near the wooden fence, referencing the turrets found in The Talos Principle and Serious Sam.[1]
  • The map's name is a reference to the Devastator weapon from the Serious Sam franchise, an automatic shotgun that can fire explosive rounds.[1]

Gallery

References

  1. a b c d Confirmation from one of the creators