Difference between revisions of "Rollout (custom map)"

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(Redirected page to Competitive dynamics#Rollouts)
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#REDIRECT [[Competitive dynamics#Rollouts]]
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{{Map infobox
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|game-type=Payload Race
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|map-image=Rollout1 v5E.jpg
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|developer=Ezekel
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|file-name=plr_rollout
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|current-version=Alpha 1
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|download-link=[http://forums.tf2maps.net/downloads.php?do=file&id=1791&act=down TF2Maps.net]
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}}
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'''Rollout''' is a [[Payload Race]] map created for the [[TF2Maps.net]] [[A/D CTF and Payload Race Contest]]. It was awarded nine place in the competition.
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==Goal==
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Both teams must simultaneously push their [[cart]]s through enemy territory in order to reach the capture point, while preventing the enemy team from doing the same.
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==Locations==
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===Stage 1===
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'''Spawn Area'''. As with all maps, the game begins here. The doors to leave the room are locked until the setup time (around 5 seconds) is over. After going through the first present shutter door, there is an area with pathways going both up and down before finally exiting the spawn.
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'''Street'''. A long, curved space through which the Payload carts must pass. It is symmetrical.
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'''Final point'''. Enemy Spawn Area.
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===Stage 2===
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'''Spawn Area'''. Features a point to which teams should deliver the Payload cart, and also contains a spawn area.
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'''Street'''. A small space with a crossroads in the middle through which the Payload cart must travel.
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===Stage 3===
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'''Street''' A very small level including a small, curved and symmetrical space through which the two Payload carts must travel. The tracks in this area are parallel.
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== Screenshots ==
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<gallery>
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File:Rollout1.jpg
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File:Rollout2.jpg
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File:Rollout3.jpg
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File:Rollout1 v5E.jpg
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</gallery>
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==Additional Links==
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* [http://forums.tf2maps.net/showthread.php?t=7307&highlight=Rollout TF2Maps.com Thread]
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{{CustomMapNav}}

Revision as of 13:41, 12 February 2011

Rollout (custom map)
Rollout1 v5E.jpg
Basic Information
Developer(s): Unknown

Rollout is a Payload Race map created for the TF2Maps.net A/D CTF and Payload Race Contest. It was awarded nine place in the competition.

Goal

Both teams must simultaneously push their carts through enemy territory in order to reach the capture point, while preventing the enemy team from doing the same.

Locations

Stage 1

Spawn Area. As with all maps, the game begins here. The doors to leave the room are locked until the setup time (around 5 seconds) is over. After going through the first present shutter door, there is an area with pathways going both up and down before finally exiting the spawn.

Street. A long, curved space through which the Payload carts must pass. It is symmetrical.

Final point. Enemy Spawn Area.

Stage 2

Spawn Area. Features a point to which teams should deliver the Payload cart, and also contains a spawn area.

Street. A small space with a crossroads in the middle through which the Payload cart must travel.

Stage 3

Street A very small level including a small, curved and symmetrical space through which the two Payload carts must travel. The tracks in this area are parallel.


Screenshots

Additional Links