Difference between revisions of "Roar O'War"

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== Notes ==
 
== Notes ==
* If the taunt is initiated with the Primary or Secondary weapon active, the Melee weapon will be active for the duration of the taunt, then returned to the previous slot once the taunt ends.
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* If the taunt is initiated, it will switch to the melee weapon. Any attributes on it (such as the [[Pain Train]]'s damage vulnerability) will apply during the taunt. Additionally, it will switch to whatever weapon you started the taunt with once it ends, meaning the [[Half-Zatoichi]] will damage you for 50 health or be unable to switch away if you're under 50 health.<ref>[https://youtu.be/hwnyfp4JF6Y?t=10 Demonstration of the effect]</ref>
** Any Melee weapons with "When Active" effects are applied, as the Melee weapon is technically active during the taunt. For example, if the taunt is initiated on either Primary or Secondary slots, and the player has the [[Half-Zatoichi]] equipped, the taunt will start and end with it, causing the player to lose 50 health due to Half-Zatoichi's negative Honorbound attribute.<ref>[https://youtu.be/hwnyfp4JF6Y?t=10 Demonstration of the effect]</ref>
 
*** Additionally, if performing the taunt with lower than 50HP, the Zatoichi will remain active after the taunt ends.
 
  
 
== Gallery ==
 
== Gallery ==

Revision as of 00:25, 28 October 2023

Let out a brave and hearty battlecry, whilst belligerently waving your favourite sword/bottle/frying pan
Roar O'War publicity blurb

The Roar O'War is a community-created special taunt for the Demoman.

When activated, the Demoman steps with his right foot on a small pile of rocks that appears in front of him; he then pulls out his equipped melee weapon and raises it while shouting a battlecry before giving it a swing and putting it back away.

The Roar O'War was contributed to the Steam Workshop.

Update history

October 9, 2023 Patch #1 (Scream Fortress XV)

  • The Roar O'War was added to the game.

Notes

  • If the taunt is initiated, it will switch to the melee weapon. Any attributes on it (such as the Pain Train's damage vulnerability) will apply during the taunt. Additionally, it will switch to whatever weapon you started the taunt with once it ends, meaning the Half-Zatoichi will damage you for 50 health or be unable to switch away if you're under 50 health.[1]

Gallery

References