Difference between revisions of "Rollout (custom map)"
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{{Map infobox | {{Map infobox | ||
− | |game-type=Payload Race | + | | game-type = Payload Race |
− | |map-image=Rollout1 v5E.jpg | + | | map-image = Rollout1 v5E.jpg |
− | |developer=Ezekel | + | | developer = Ezekel |
− | |file-name=plr_rollout | + | | file-name = plr_rollout |
− | |current-version=Alpha 1 | + | | current-version = Alpha 1 |
− | |download-link=[http://forums.tf2maps.net/downloads.php?do=file&id=1791&act=down TF2Maps.net] | + | | download-link = [http://forums.tf2maps.net/downloads.php?do=file&id=1791&act=down TF2Maps.net] |
}} | }} | ||
'''Rollout''' is a [[Payload Race]] map created for the [[TF2Maps.net]] [[A/D CTF and Payload Race Contest]]. It was awarded ninth place in the competition. | '''Rollout''' is a [[Payload Race]] map created for the [[TF2Maps.net]] [[A/D CTF and Payload Race Contest]]. It was awarded ninth place in the competition. | ||
− | ==Goal== | + | == Goal == |
Both teams must simultaneously push their [[cart]]s through enemy territory in order to reach the capture point, while preventing the enemy team from doing the same. | Both teams must simultaneously push their [[cart]]s through enemy territory in order to reach the capture point, while preventing the enemy team from doing the same. | ||
− | ==Locations== | + | == Locations == |
− | ===Stage 1=== | + | === Stage 1 === |
'''Spawn Area'''. As with all maps, the game begins here. The doors to leave the room are locked until the setup time (around 5 seconds) is over. After going through the first present shutter door, there is an area with pathways going both up and down before finally exiting the spawn. | '''Spawn Area'''. As with all maps, the game begins here. The doors to leave the room are locked until the setup time (around 5 seconds) is over. After going through the first present shutter door, there is an area with pathways going both up and down before finally exiting the spawn. | ||
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'''Final point'''. Enemy Spawn Area. | '''Final point'''. Enemy Spawn Area. | ||
− | ===Stage 2=== | + | === Stage 2 === |
'''Spawn Area'''. Features a point to which teams should deliver the Payload cart, and also contains a spawn area. | '''Spawn Area'''. Features a point to which teams should deliver the Payload cart, and also contains a spawn area. | ||
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'''Street'''. A small space with a crossroads in the middle through which the Payload cart must travel. | '''Street'''. A small space with a crossroads in the middle through which the Payload cart must travel. | ||
− | ===Stage 3=== | + | === Stage 3 === |
'''Street''' A very small level including a small, curved and symmetrical space through which the two Payload carts must travel. The tracks in this area are parallel. | '''Street''' A very small level including a small, curved and symmetrical space through which the two Payload carts must travel. The tracks in this area are parallel. | ||
− | + | == Gallery == | |
− | |||
− | == | ||
<gallery> | <gallery> | ||
File:Rollout1.jpg | File:Rollout1.jpg | ||
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</gallery> | </gallery> | ||
− | == | + | == External links == |
* [http://forums.tf2maps.net/showthread.php?t=7307&highlight=Rollout TF2Maps.com Thread] | * [http://forums.tf2maps.net/showthread.php?t=7307&highlight=Rollout TF2Maps.com Thread] | ||
{{CustomMapNav}} | {{CustomMapNav}} |
Revision as of 21:49, 12 February 2011
Rollout (custom map) | |
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Basic Information | |
Developer(s): | Unknown |
Rollout is a Payload Race map created for the TF2Maps.net A/D CTF and Payload Race Contest. It was awarded ninth place in the competition.
Goal
Both teams must simultaneously push their carts through enemy territory in order to reach the capture point, while preventing the enemy team from doing the same.
Locations
Stage 1
Spawn Area. As with all maps, the game begins here. The doors to leave the room are locked until the setup time (around 5 seconds) is over. After going through the first present shutter door, there is an area with pathways going both up and down before finally exiting the spawn.
Street. A long, curved space through which the Payload carts must pass. It is symmetrical.
Final point. Enemy Spawn Area.
Stage 2
Spawn Area. Features a point to which teams should deliver the Payload cart, and also contains a spawn area.
Street. A small space with a crossroads in the middle through which the Payload cart must travel.
Stage 3
Street A very small level including a small, curved and symmetrical space through which the two Payload carts must travel. The tracks in this area are parallel.
Gallery
External links
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