Difference between revisions of "Template:Zombie Infection abilities"
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| fr = {{pro}} Passif : en mourant, aucun pack de santé n'est lâché. | | fr = {{pro}} Passif : en mourant, aucun pack de santé n'est lâché. | ||
| pt-br = {{pro}} Passiva: Não deixa cair um kit médico ao morrer. | | pt-br = {{pro}} Passiva: Não deixa cair um kit médico ao morrer. | ||
+ | | ru = {{pro}} Пассивно: При смерти не роняет маленькую аптечку. | ||
| sv = {{pro}} Passiv: Vid död, inget hälsokit tappas. | | sv = {{pro}} Passiv: Vid död, inget hälsokit tappas. | ||
| zh-hans = {{pro}} 被动能力:死亡时不会掉落医疗包。 | | zh-hans = {{pro}} 被动能力:死亡时不会掉落医疗包。 |
Revision as of 09:22, 14 November 2023
This template uses translation switching. The correct language will be displayed automatically. Localized versions of this template (e.g. Template:Zombie Infection abilities/ru) are not necessary. Add your translations directly to this template by editing it. Supported languages for this template: en, es, fi, fr, pt-br, ru, sv, zh-hans (add) |
Class | Abilities | Cooldown | HUD icon |
---|---|---|---|
Zombie Scout | Speed Demon
Passive: 75% faster movement speed (520 Hu/s) and 25% extra jump height.[1] |
N/A | |
Zombie Soldier | Pounce
Ability: Leap into the air, in the direction the player is looking. Landing on a player's head results in a stomp similar to the Mantreads. |
5 seconds[5] | |
Zombie Pyro | Hellspawn
Passive: Immunity to all flames and liquids. Explodes into flames and leaves a Gas Passer cloud when killed.[6] |
N/A | |
Zombie Demoman | Blast Charge
Ability: Explosive Charge, similar to the Charge when wearing a shield, dealing 275 damage in a 150 Hammer unit radius.[9] |
6 seconds[5] | |
Zombie Heavy | The Tank
Passive: Deals 220% damage, immune to knockback and critical hits,[8] 35% damage resistance, 50% resistance to Sentry Gun damage, and increased knockback dealt.[10] |
N/A | |
Zombie Engineer | EMP Grenade
Ability: Throw an EMP bomb, temporarily disabling any buildings for 6.5 seconds and doing 110 damage after 3.5 seconds in a 500 Hammer units radius.[11] |
10 seconds[5] | |
Zombie Medic | Heal
Ability: Heals and ÜberCharges himself and teammates in a 275 Hammer units radius around him. |
7 seconds[5] | |
Zombie Sniper | Spit
Ability: Spit an acid ball that, when it lands, damages any Human and building that stands on it. |
5 seconds[5] | |
Zombie Spy | Reveal
Ability: Mark Humans in a radius around him, revealing their location with an outline. |
10 seconds[5] |
Documentation for Zombie Infection abilities
Table used for the Zombie Infection page. When updating the English text (i.e., altering the meaning of the original text), please remove all translations and update {{ts}}
accordingly.
- ↑ vscripts\infection\const.nut:L99
- ↑ vscripts\infection\think.nut:L151
- ↑ a b c d e f g h i j vscripts\infection\const.nut:L167-210
- ↑ vscripts\infection\ability.nut:L225
- ↑ a b c d e f vscripts\infection\const.nut:L17-28
- ↑ vscripts\infection\infection.nut:L349
- ↑ vscripts\infection\infection.nut:L695-713
- ↑ a b vscripts\infection\const.nut:L42-50
- ↑ vscripts\infection\ability.nut:L64-67
- ↑ vscripts\infection\const.nut:L229
- ↑ a b vscripts\infection\ability.nut:L10-29
- ↑ vscripts\infection\const.nut:L334-335
- ↑ vscripts\infection\ability.nut:L59-62
- ↑ vscripts\infection\ability.nut:L320
- ↑ a b vscripts\infection\ability.nut:L32-50
- ↑ vscripts\infection\ability.nut:L53-56