Difference between revisions of "Disguise (Classic)"

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(added the use of the sentry gun and actual team disguising options and tactics.)
(Notes)
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*Being touched by an enemy Scout or Spy will instantly break disguise.
 
*Being touched by an enemy Scout or Spy will instantly break disguise.
 
{{Classic_Spy_nav}}
 
{{Classic_Spy_nav}}
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*The disguise actually evolved from a glitch where team players would sometimes appear as an enemy player. This later was formed into a class in Team Fortress Classic.

Revision as of 02:45, 15 February 2011

Disguising is an ability in Team Fortress Classic that is used by the Spy. Disguising is used in order to sneak past enemy Sentry Guns and unaware enemy players. Upon selecting a disguise, the Spy will begin to go undercover; this process takes approximately five seconds. Attacking with any weapon will instantly drop the player's disguise, however throwing a Grenade will not remove the disguise. This is a wise tactic when a team is having difficulty removing a Sentry Gun. Often, an engineer will guard his Sentry and kill you as a spy but he will lose his Sentry in the process if you can get a 2-3 grenades off. Therefore, team support is essential.

A player can disguise as any class, except Civilian, for the enemy or friendly team(s). Typically, a spy would want to disguise as an enemy team to trick the enemy team and/or enemy Sentry Guns. However, disguising as a friendly teammate has its advantages as well. It can be used to fool the enemy into thinking a more serious threat is coming (i.e. a spy disguising as a Heavy Weapons Guy or a Soldier). Then you can switch to disguising as a enemy, which can allow you to surreptitiously penetrate the enemy base. Also, disguising as a friendly can be used in conjunction with Feigning Death to sneak up on and backstabbing enemies that pass your corpse.

Notes

  • When disguised as a player of a certain team, all teammates and enemies will see the Spy disguised as that class on that team (contrary to the behavior in Team Fortress 2). This also applies to the Spy's own arms in the viewmodel.
  • When disguised, the faux health and armor values are always consistent.
  • Disguising as a different speed class will not increase nor decrease the Spy's running speed.
  • The Spy's disguise will always be holding the default class weapon (ie. Grenade Launcher for Demoman or Rocket Launcher for Soldier, etc).
  • Spies will still bleed and grunt when taking damage while undercover.
  • If a disguised Spy dies, the corpse will be that of the disguise until that player respawns. Upon respawn, the model will change to a Spy. If the Spy selects a disguise, enemies can watch the player's corpse as it will regain the same disguise as the live player selects.
  • Feigning Death will not cause the Spy to lose his disguise.
  • Being touched by an enemy Scout or Spy will instantly break disguise.
  • The disguise actually evolved from a glitch where team players would sometimes appear as an enemy player. This later was formed into a class in Team Fortress Classic.