Difference between revisions of "March 6, 2009 Patch"
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* You can now duck twice in the air. [[Scout]] [[Double Jump|double jumps]] reset the in-air jump counts | * You can now duck twice in the air. [[Scout]] [[Double Jump|double jumps]] reset the in-air jump counts | ||
* Added "<tt>tf_clamp_airducks</tt>" convar, set to <tt>1</tt> by default | * Added "<tt>tf_clamp_airducks</tt>" convar, set to <tt>1</tt> by default | ||
** Setting it to <tt>0</tt> will remove all constraints on ducking while in the air. Useful for servers running RJ challenge maps | ** Setting it to <tt>0</tt> will remove all constraints on ducking while in the air. Useful for servers running RJ challenge maps | ||
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* Increased the jump velocity to account for the tuned bounding box sizes. Jump height should now match the prior-to-last-update heights | * Increased the jump velocity to account for the tuned bounding box sizes. Jump height should now match the prior-to-last-update heights | ||
Revision as of 09:40, 16 February 2011
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Patch notes
Team Fortress 2
- You can now duck twice in the air. Scout double jumps reset the in-air jump counts
- Added "tf_clamp_airducks" convar, set to 1 by default
- Setting it to 0 will remove all constraints on ducking while in the air. Useful for servers running RJ challenge maps
- Increased the jump velocity to account for the tuned bounding box sizes. Jump height should now match the prior-to-last-update heights