Difference between revisions of "Orange X"
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{{custom map}} | {{custom map}} | ||
{{Map infobox | {{Map infobox | ||
− | | name = Orange_X | + | | map-status = custom |
− | | game-type = Control Point | + | | map-name = Orange_X |
− | | file-name = cp_orange_x | + | | map-game-type = Control Point |
− | | map-image = Orange X redspawn controlpoint2.jpg | + | | map-file-name = cp_orange_x |
− | | | + | | map-image = Orange X redspawn controlpoint2.jpg |
− | | developer = [http://steamcommunity.com/profiles/76561197979426484 WhiteWolf_X] | + | | map-version = Final/Stable |
− | | | + | | map-developer = [http://steamcommunity.com/profiles/76561197979426484 WhiteWolf_X] |
− | | map-environment = Devtextures | + | | map-links = [https://web.archive.org/web/20190911013959/https://ozfortress.com/maps/TF2/cp_orange_x OzFortress.com (archive)] |
− | | map-setting = Daylight, sunny | + | | map-environment = Devtextures |
− | | map-pyrovision = | + | | map-setting = Daylight, sunny |
+ | | map-has-pyrovision = no | ||
}} | }} | ||
Revision as of 01:25, 18 January 2024
![]() | “I built that.” This page contains information about a custom map that is not an officially released Team Fortress 2 map. All released Valve and Community-made TF2 maps can be found on the list of maps. |
Orange_X | |
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Basic Information | |
Map type: | Control Point |
File name: | cp_orange_x
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Version: | Final/Stable |
Developer(s): | WhiteWolf_X |
Link(s): | OzFortress.com (archive) |
Map Info | |
Environment: | Devtextures |
Setting: | Daylight, sunny |
Pyrovision Support: | No |
Map Overview | |
Orange_X is a community-made Symmetrical Control Point map released in 2007. It consists of a base for each team, an open second Control Point for each team, and a central Point located on a tower in the middle. Unlike other Symmetrical Control Point maps, Orange_X doesn't set a limited time for the teams to win; the control points may remain either captured or not for as long as the map lasts.
Most Orange maps are known for their lack of textures and/or lack of obstacles, along with Control Points that have exceptionally long cap times, which encourages players to simply fight in a "deathmatch" style setting.
Contents
Variations
Many different variations and revisions of Orange exist, including versions with more props and/or textures, different theming, slightly different layouts or spawn room modifications, different lighting/time of day, or different weather, such as snow or rain.
There are at least 70 currently known variations of Orange, including, in alphabetical order:
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Locations
Each Control Point has a different name printed in the HUD, by order from RED's first Control Point to BLU's first Control Point (Control Point 1 to Control Point 5)
Bugs
- Players can get out of the map by jumping above the spawns.
- Ragdolls don't collide with some props.
- Control Points' metallic bases don't reflect their current ownership once getting a first owner if the map was loaded for first time or after a map's reload.
- The sun's position doesn't match with the map's lighting origin.
- Players can enter the enemy spawn.
Trivia
cp_orange_x
is a "Control Point" remake of dod_orange, originally made by BSL for Day of Defeat.- A wolf sculpture can be seen inside and behind the spawns; it represents the avatar of the map's author, WhiteWolf_X.
cp_orange_x3
is the most known and popular variation of Orange_X. It is also, in most cases, the used map to create other map variations.
Gallery
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