Difference between revisions of "Mesaworks"
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{{Map infobox | {{Map infobox | ||
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| map-name = Mesaworks | | map-name = Mesaworks | ||
| map-game-type = Payload | | map-game-type = Payload |
Latest revision as of 16:12, 31 January 2024
“I built that.” This page contains information about a custom map that is not an officially released Team Fortress 2 map. All released Valve and Community-made TF2 maps can be found on the list of maps. |
“You are so small! Is funny to me!” This article is a stub. As such, it is not complete. You can help Team Fortress Wiki by expanding it. Notes: Helpful overview needs improving |
Mesaworks | |
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Basic Information | |
Map type: | Payload |
File name: | pl_mesaworks_rc3
|
Version: | RC3 |
Released: | March 20, 2015 |
Last updated: | January 6, 2020 |
Developer(s): | Artemy Maltsev |
Link(s): | TF2Maps.net Gamebanana.com |
Map Info | |
Environment: | Desert/Canyon/Industrial |
Setting: | Daylight, sunny |
Hazards: | Pitfall |
Map Items | |
Health Kits: | ×13 • ×7 • ×2 |
Ammo Boxes: | ×12 • ×10 • ×3 |
Mesaworks is a large single-stage custom Payload map with a varied style and gameplay, themes set in the industrial desert of the 20th century, consisting of 4 points.
Locations
Note: if you are having trouble trying to find locations, you can scroll down to the Helpful overview
Changelog
Changelog:
Rc3: 01-06-2020 (114 build):
- Changed name of the map from "Eclipse" to "Mesaworks";
- Added an additional 3rd exit from respawn for the blue team in the initial stage of the game;
- Added an additional flank for the blue team for a better breakthrough of the capture point at the A-stage;
- Added an additional flank at stage B, in the form of a platform near the waterfall;
- Added an additional flank near point D to reduce the strong dominance of the red team at this stage;
- Added an additional flank to the final stage for the blue team;
- Re-balancing all the lighting on the whole map;
- Slightly improved optimization in various parts of the map;
- Changed the number, position, size of first-aid kits and ammo boxes throughout the map;
- The possible stuck of the red team in the second respawn after capturing point C has been fixed, now after capturing of the control point the players will teleport to another respawn;
- Reduced the number of assets in the gameplay area, the gameplay's feels now less cramped;
- Reduced the total number of objects on the entire map;
- Slightly reduced the time of the revival of the red team in the final stage;
- Rebalancing of covers;
- Moved the resupply lockers of the red team on the first respawn;
- Reducing the chance of a server crashing by reducing the replicated objects;
- Removed various opening doors at A stage;
- Removed fake doors "no passage";
- The gates for the red team are now open by default, after capturing the blue team points a, the gates are closed.
- Removed one-way doors in the house near the waterfall;
- Removed the extra collision on some assets;
- Improved player clipping on the entire map;
- Removed the collision on the railing and windows;
- Fixed and improved cosmetic changes;
- Decreased volume in some sound sources;
- Fixed players getting stuck in pull out pointers;
- Various other improvements.
Rc2: 06-18-2016 (102 build):
- Minor gameplay changes and improvements;
- Changed the size of health kit (A-Stage);
- Lighting balanced;
- Better clipping;
- Better stability;
- Balanced Sentry spots;
- Other cosmetic changes and fixes.
Rc1: 01-17-2016 (100 build):
- Added +40 seconds for the 1st point capping;
- Changed the number and locations of ammunition packs and health kits;
- Added a new flank;
- Lighting balanced;
- Better clipping;
- Better stability;
- Balanced Sentry spots;
- Better gameplay;
- Minor cosmetic changes and fixes.
b3: 24-10-2015 (94 build):
- Fixed player stuck in some areas;
- Fixed player stuck in gate doors;
- Added small ammo & health pack;
- Better clipping in some areas;
- Minor cosmetic changes and fixes;
- Balanced respawn time;
- Increased cart speed on the last point.
b1: 29-09-2015 (88 build):
- Full completion and processing of gameplay;
- Brand new gameplay on the penultimate ("C" - point) and last ("D" - point);
- Added the 4th blue respawn;
- Removed all unnecessary flank points;
- Changed the number and location of ammunition and health kits;
- New skybox texture;
- Fixed reflection (LDR & HDR);
- Full details and redesign the whole thing can be;
- Changed algorithm of respawns, now red team players are teleported to another spawn, not killed;
- Added soundscapes;
- Added 3D Skybox;
- Added 31 custom models;
- Better clipping;
- Removed ~ 20% of the area is also reduced by the distance from point b to point "C";
- Some other fixes and changes.
Helpful overview
Trivia
- This map includes several references to the band Pink Floyd:
- The last stage is based on the album cover of Animals, showing the Battersea Power Station.
- The song Wish You Were Here can be heard behind the glass on the last point. As well as a parody poster of Wish You Were Here.
- This map was formerly named Eclipse title of last theme in the album The Dark Side of the Moon.
Gallery
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