Difference between revisions of "Hunted (Classic)"
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==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
− | File:Hunted First Yard.jpg|First Yard | + | File:Hunted First Yard.jpg|First Yard. |
File:Hunted Blue Spawn.jpg|The Blue team's spawn. | File:Hunted Blue Spawn.jpg|The Blue team's spawn. | ||
File:Hunted Red Spawn.jpg|The Red team's spawn area. | File:Hunted Red Spawn.jpg|The Red team's spawn area. | ||
File:Hunted Civilian Spawn.jpg|The Civilian's spawn area. | File:Hunted Civilian Spawn.jpg|The Civilian's spawn area. | ||
− | File:Hunted 01.png|The Warehouse | + | File:Hunted 01.png|The Warehouse. |
− | File:Hunted 02.png|The Field | + | File:Hunted 02.png|The Field. |
− | File:Hunted 03.png|The Towers | + | File:Hunted 03.png|The Towers. |
− | File:Hunted 04.png|Fuel Room | + | File:Hunted 04.png|Fuel Room. |
File:Hunted 05.png| | File:Hunted 05.png| | ||
− | File:Hunted 06.png|The Ruins | + | File:Hunted 06.png|The Ruins. |
− | File:Hunted 07.png|Ditto | + | File:Hunted 07.png|Ditto. |
− | File:Hunted 08.png|Sniper window | + | File:Hunted 08.png|Sniper window. |
− | File:Hunted 09.png|The Alley | + | File:Hunted 09.png|The Alley. |
− | File:Hunted 10.png|Rooftops | + | File:Hunted 10.png|Rooftops. |
− | File:Hunted 11.png|Front of First Building | + | File:Hunted 11.png|Front of First Building. |
File:Hunted 12.png| | File:Hunted 12.png| | ||
File:Hunted 13.png| | File:Hunted 13.png| | ||
File:Hunted 14.png| | File:Hunted 14.png| | ||
− | File:Hunted15.png|Secret Resupply | + | File:Hunted15.png|Secret Resupply. |
− | File:Hunted16.png|Sewers | + | File:Hunted16.png|Sewers. |
− | File:Hunted17.png|First floor of the First Building | + | File:Hunted17.png|First floor of the First Building. |
− | File:Hunted18.png|Second floor of the First Building | + | File:Hunted18.png|Second floor of the First Building. |
</gallery> | </gallery> | ||
Revision as of 18:43, 2 March 2024
Hunted | |
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Basic Information | |
Map type: | Escort |
File name: | hunted
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Developer(s): | Valve |
Map Overview | |
Hunted is a game mode that features the unique Civilian class: a single, lightly armed, player-controlled character who must be escorted to safety by a team of Bodyguards (Soldiers, Heavy Weapons Guys, and Medics). The opposing team is composed of Assassins (Snipers) that must try to kill the Civilian before he is escorted to the safety of the truck.
Scoring
- If the Hunted dies, the Assassins get 25 points.
- If the Hunted reaches the truck, he and the Bodyguards get 50 points.
Notes
- Whenever the Hunted dies or makes it to the truck, all players are moved back to their starting positions.
Map Specific Chat Commands
As the Hunted
- 'Clear ahead?' (Is the area ahead CLEAR?)
- 'Under attack!' (I'm under ATTACK!)
- 'I'm Hiding!' (I'm hiding and waiting for Escort!)
- 'I'm in the Building!' (I'm in the FIRST BUILDING)
- 'I'm in the Alley!' (I'm in the ALLEY!)
- 'I'm in the Ruins!' (I'm in the RUINS!)
- 'I'm in the Warehouse!' (I'm in the WAREHOUSE!)
- 'I'm at the Field!' (I'm at the FIELD! OPEN THE DOORS!)
- 'I'm in the Sewers!' (I'm in the SEWERS!)
As a Bodyguard
- 'Area ahead CLEAR!' (Area ahead is CLEAR!)
- 'Area ahead NOT CLEAR!' (Area ahead is NOT CLEAR!)
- 'Where is the Hunted?' (Where is the Hunted?)
- 'Hunted in Building!' (Hunted is in the FIRST BUILDING!)
- 'Hunted in Alley!' (Hunted is in the ALLEY!)
- 'Hunted in Ruins!' (Hunted is in the RUINS!)
- 'Hunted in Warehouse!' (Hunted is in the WAREHOUSE!)
- 'Hunted at the Field!' (Hunted is at the FIELD!)
- 'Hunted in Sewers!' (Hunted is in the SEWERS!)
As an Assassin
- 'Where is the Hunted?' (Where is the Hunted?)
- 'Hunted in Building!' (Hunted is in the FIRST BUILDING!)
- 'Hunted in Alley!' (Hunted is in the ALLEY!)
- 'Hunted in Ruins!' (Hunted is in the RUINS!)
- 'Hunted in Warehouse!' (Hunted is in the WAREHOUSE!)
- 'Hunted at the Field!' (Hunted is at the FIELD!)
- 'Hunted in Sewers!' (Hunted is in the SEWERS!)
Trivia
- According to Valve, the Payload mode from Team Fortress 2 was supposed to be a recreation of the Hunted game mode.
- This map is a remake of the original Half-Life map "c2a5e" (Chapter "Surface Tension").
Gallery
See also
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