Difference between revisions of "Template:List of weapons that provide health"

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  | ru = * Восстанавливает 4 ед. здоровья в секунду. Варьируется в зависимости от того, как давно игрок получал урон.
 
  | ru = * Восстанавливает 4 ед. здоровья в секунду. Варьируется в зависимости от того, как давно игрок получал урон.
 
* Восстанавливает здоровье, эквивалентное 35% урона, нанесенному солдату, активировавшему знамя, или дружественным игрокам, находящимся в радиусе действия эффекта.  
 
* Восстанавливает здоровье, эквивалентное 35% урона, нанесенному солдату, активировавшему знамя, или дружественным игрокам, находящимся в радиусе действия эффекта.  
  | zh-hans = * 穿戴时生命值每秒 +4。
+
  | zh-hans =   * 穿戴时生命值每秒最大+4,具体取决于玩家上次受到伤害的时间。
 
* 在攻击成功后将35%伤害转化为自身生命值。
 
* 在攻击成功后将35%伤害转化为自身生命值。
 
  }}
 
  }}
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  | zh-hans = * 食用4秒后将恢复100生命值。
 
  | zh-hans = * 食用4秒后将恢复100生命值。
 
* 食用被杀敌后掉落的三明治,侦察兵能恢复75点,其他兵种则恢复50点。
 
* 食用被杀敌后掉落的三明治,侦察兵能恢复75点,其他兵种则恢复50点。
 +
* 使用右键扔下的三明治能使所有兵种恢复20.5%生命值。
 
  }}
 
  }}
 
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  | pt-br = * Regenera 4 de vida passivamente por segundo. Varia dependendo de se o jogador sofreu dano recentemente
 
  | pt-br = * Regenera 4 de vida passivamente por segundo. Varia dependendo de se o jogador sofreu dano recentemente
 
  | ru = * Восстанавливает 4 ед. здоровья в секунду. Варьируется в зависимости от того, как давно игрок получал урон.
 
  | ru = * Восстанавливает 4 ед. здоровья в секунду. Варьируется в зависимости от того, как давно игрок получал урон.
  | zh-hans = * 穿戴时生命值每秒 +1。
+
  | zh-hans = * 穿戴时生命值每秒最大+4,具体取决于玩家上次受到伤害的时间。
 
  }}
 
  }}
 
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  | pt-br = * Restaura 50% da vida máxima ao matar um inimigo. Vida restaurada acima do máximo se torna sobrecura.
 
  | pt-br = * Restaura 50% da vida máxima ao matar um inimigo. Vida restaurada acima do máximo se torna sobrecura.
 
  | ru = * Восстанавливает 50% здоровья после убийства врага. Излишки здоровья даются игроку в виде сверхлечения.
 
  | ru = * Восстанавливает 50% здоровья после убийства врага. Излишки здоровья даются игроку в виде сверхлечения.
  | zh-hans = * 杀敌后回复到50%生命值。
+
  | zh-hans = * 杀敌后回复到50%生命值。超出血量上限的恢复值可转化为超量治疗。
 
  }}
 
  }}
 
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Revision as of 14:09, 7 March 2024

List of weapons that provide health
Secondary Mad Milk Mutated Milk
  • Restores health equal to 60% of the damage a friendly player inflicts on milk-coated enemies.
Mad Milk Mutated Milk
Pretty Boy's Pocket Pistol
  • Restores 3 health to user for each enemy player hit.
Pretty Boy's Pocket Pistol
Melee Candy Cane
  • Equipping this weapon causes enemies killed by the player to drop a small health pack.
Candy Cane
Primary Black Box
  • Restores up to 20 health to user per attack (1 health for every 4.5 damage dealt).
Black Box
Secondary Concheror
  • Passively regenerates 4 health per second. Varies depending on if the player has recently taken damage.
  • Restores health equal to 35% of the damage the Soldier who activated the rally or a friendly player nearby inflicts.
Concheror
Primary Flame Thrower
  • Reflecting rockets fired from the Black Box heals up to 20 health if the reflected rocket damages an opponent.
  • Reflecting syringes fired from Crusader's Crossbow restores 75 health to the target at point blank, 112 health at medium range, and 150 health at long range.
  • Extinguishing a burning ally restores 20 health to the player.
Compression blast
Secondary Manmelter
  • Extinguishing a burning ally restores 20 health to the player.
Manmelter
Melee Powerjack
  • Restores 25 health upon killing an enemy.
Powerjack
Back Scratcher
  • Increases health from pickups by 50%.
Back Scratcher
Melee Eyelander Horseless Headless Horsemann's Headtaker
  • Restore 15 health upon killing an enemy and can overheal.
Eyelander Horseless Headless Horsemann's Headtaker
Nessie's Nine Iron
Nessie's Nine Iron
Secondary Sandvich Robo-Sandvich
  • Restores 300 health when eaten over 4 seconds.
  • If dropped by the Heavy upon death, it heals a Scout for 75 HP and all other classes for 50.
  • If the Heavy drops it using alt-fire, restores 50% of the max health of any player other than the Heavy himself.
Sandvich Robo-Sandvich
Dalokohs Bar Fishcake
  • Restores 100 health when eaten over 4 seconds, grants the Heavy an extra 50 maximum health for 30 seconds, and can overheal.
  • If dropped by a Heavy upon death, it heals a Scout for 75 HP and all other classes for 50.
  • If the Heavy drops it using alt-fire, restores 20.5% of the max health of any player other than the Heavy himself.
Dalokohs Bar Fishcake
Buffalo Steak Sandvich
  • If dropped by a Heavy upon death, it heals a Scout for 75 HP and all other classes for 50.
  • If the Heavy drops it using alt-fire, restores 50% of the max health of any player other than the Heavy himself.
Buffalo Steak Sandvich
Second Banana
  • Restores 200 health when eaten over 4 seconds.
  • If dropped by the Heavy upon death, it heals a Scout for 75 HP and all other classes for 50.
  • If the Heavy drops it using alt-fire, restores 20.5% of the max health of any player other than the Heavy himself.
Second Banana
Melee Warrior's Spirit
  • Restore 50 health upon killing an enemy.
Warrior's Spirit
Primary Blutsauger
  • Restores 3 health to user for each enemy player hit.
Blutsauger
Crusader's Crossbow
  • Restores 75 health to the target at point blank, 112 health at medium range, and 150 health at long range.
Crusader's Crossbow
Secondary Medi Gun Vaccinator
  • Restores 24 to 72 health to the target per second.
Medi Gun Vaccinator
Kritzkrieg
  • Restores 24 to 72 health to the target per second.
  • Oktoberfest taunt restores 11 health over 4 seconds.
Kritzkrieg
Quick-Fix
  • Restores 34 to 101 health to the target per second.
  • ÜberCharge restores 101 to 303 health to the target and user per second.
Quick-Fix
Melee Amputator
  • Passively regenerates 3 health per second when active.
  • Medicating Melody taunt puts a health restoring effect on all nearby allies, restoring from 105 up to 315 health over 4.2 seconds, depending on how long ago the healing target was last damaged.
Amputator
Secondary Cozy Camper
  • Passively regenerates 4 health per second. Varies depending on if the player has recently taken damage.
Cozy Camper
Secondary Conniver's Kunai
  • Grants the victim's remaining health upon backstabbing and can overheal.
Conniver's Kunai
Leaderboard class soldier.png Soldier
Leaderboard class demoman.png Demoman
Melee Half-Zatoichi
  • Restores 50% health upon killing an enemy. Health restored above maximum is transferred to overheal.
Half-Zatoichi
Note