Difference between revisions of "December 10, 2003 Patch (Classic)"

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===Changes/Additions===
+
===Team Fortress Classic===
 
* Optimized some of the particle drawing code.
 
* Optimized some of the particle drawing code.
 
* For mod makers - debugging mods no longer requires the steam.dll to be copied into the game directory.
 
* For mod makers - debugging mods no longer requires the steam.dll to be copied into the game directory.
 
===Bug Fixes===
 
 
* Fixed problem in Direct3D mode where the game would be unavailable for some users. Direct3D mode should work now, but note that OpenGL will provide a better play experience if your video card is capable.
 
* Fixed problem in Direct3D mode where the game would be unavailable for some users. Direct3D mode should work now, but note that OpenGL will provide a better play experience if your video card is capable.
 
* Fixed regression that was causing the 'load failed' crash to happen on level change.
 
* Fixed regression that was causing the 'load failed' crash to happen on level change.

Revision as of 08:13, 19 February 2011

Patch notes

Team Fortress Classic

  • Optimized some of the particle drawing code.
  • For mod makers - debugging mods no longer requires the steam.dll to be copied into the game directory.
  • Fixed problem in Direct3D mode where the game would be unavailable for some users. Direct3D mode should work now, but note that OpenGL will provide a better play experience if your video card is capable.
  • Fixed regression that was causing the 'load failed' crash to happen on level change.
  • Fixed icon for ALT-TAB menu and window title bar not being displayed properly.
  • Moved flaginfo to the chat text area so it will work properly.