Difference between revisions of "December 10, 2003 Patch (Classic)"
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− | === | + | ===Team Fortress Classic=== |
* Optimized some of the particle drawing code. | * Optimized some of the particle drawing code. | ||
* For mod makers - debugging mods no longer requires the steam.dll to be copied into the game directory. | * For mod makers - debugging mods no longer requires the steam.dll to be copied into the game directory. | ||
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* Fixed problem in Direct3D mode where the game would be unavailable for some users. Direct3D mode should work now, but note that OpenGL will provide a better play experience if your video card is capable. | * Fixed problem in Direct3D mode where the game would be unavailable for some users. Direct3D mode should work now, but note that OpenGL will provide a better play experience if your video card is capable. | ||
* Fixed regression that was causing the 'load failed' crash to happen on level change. | * Fixed regression that was causing the 'load failed' crash to happen on level change. |
Revision as of 08:13, 19 February 2011
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Patch notes
Team Fortress Classic
- Optimized some of the particle drawing code.
- For mod makers - debugging mods no longer requires the steam.dll to be copied into the game directory.
- Fixed problem in Direct3D mode where the game would be unavailable for some users. Direct3D mode should work now, but note that OpenGL will provide a better play experience if your video card is capable.
- Fixed regression that was causing the 'load failed' crash to happen on level change.
- Fixed icon for ALT-TAB menu and window title bar not being displayed properly.
- Moved flaginfo to the chat text area so it will work properly.