Difference between revisions of "Double-Barrel Shotgun (Classic)"
m (Change class order.) |
m (Minor cleanup.) |
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| ammo-loaded = 16 | | ammo-loaded = 16 | ||
| ammo-carried = 100 <small>(Soldier)</small><br>75 <small>(Medic)</small><br>200 <small>(Heavy Weapons Guy)</small><br>40 <small>(Spy)</small><br>50 <small>(Engineer)</small> | | ammo-carried = 100 <small>(Soldier)</small><br>75 <small>(Medic)</small><br>200 <small>(Heavy Weapons Guy)</small><br>40 <small>(Spy)</small><br>50 <small>(Engineer)</small> | ||
− | | ammo-type = [[ | + | | ammo-type = [[File: TFC_Ammo_Shells.png|left|30px|link=]] [[Ammo (Classic)#Shells|Shells]] |
| reload = Single | | reload = Single | ||
| tfc-model = Ssg tfc.png | | tfc-model = Ssg tfc.png | ||
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{{Quotation|'''Team Fortress''' obituaries|...was turned into Swiss cheese by Soldier's buckshot.}} | {{Quotation|'''Team Fortress''' obituaries|...was turned into Swiss cheese by Soldier's buckshot.}} | ||
− | The '''Double-Barrel Shotgun''', often referred to as the "'''Super Shotgun'''", is a weapon | + | The '''Double-Barrel Shotgun''', often referred to as the "'''Super Shotgun'''", is a weapon for the [[Soldier (Classic)|Soldier]], [[Medic (Classic)|Medic]], [[Heavy Weapons Guy (Classic)|Heavy Weapons Guy]], [[Spy (Classic)|Spy]], and [[Engineer (Classic)|Engineer]]. |
The Double-Barrel Shotgun deals high damage at close range. It's also decently accurate, so substantial damage can still be dealt at long range. | The Double-Barrel Shotgun deals high damage at close range. It's also decently accurate, so substantial damage can still be dealt at long range. | ||
− | The Double-Barrel Shotgun consumes two [[Ammo (Classic)#Shells| | + | The Double-Barrel Shotgun consumes two [[Ammo (Classic)#Shells|shells]] per shot and, similarly, two shells are loaded into the clip after each reload cycle. |
== Damage and function times == | == Damage and function times == | ||
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</gallery> | </gallery> | ||
− | {{ | + | {{Classic Weapons nav}} |
− | {{ | + | {{Classic Soldier nav}} |
− | {{ | + | {{Classic Medic nav}} |
− | {{ | + | {{Classic Heavy nav}} |
− | {{ | + | {{Classic Spy nav}} |
− | {{ | + | {{Classic Engineer nav}} |
[[Category:Weapons_(Classic)]] | [[Category:Weapons_(Classic)]] |
Revision as of 00:30, 22 April 2024
“ | ...was turned into Swiss cheese by Soldier's buckshot.
— Team Fortress obituaries
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” |
The Double-Barrel Shotgun, often referred to as the "Super Shotgun", is a weapon for the Soldier, Medic, Heavy Weapons Guy, Spy, and Engineer.
The Double-Barrel Shotgun deals high damage at close range. It's also decently accurate, so substantial damage can still be dealt at long range.
The Double-Barrel Shotgun consumes two shells per shot and, similarly, two shells are loaded into the clip after each reload cycle.
Damage and function times
Damage and function times | ||
---|---|---|
Shot type | Hitscan | |
Ranged or Melee damage? | Ranged | |
Damage | ||
Base damage | 100% | 4 / pellet |
Pellet count | 14 | |
Pellet spread | 25:1 | |
Function times | ||
Attack interval | 0.7 s | |
Reload (first) | Team Fortress Classic: 0.475 sTeam Fortress: 0.375 s
| |
Reload (consecutive) | 0.375 s | |
Values are approximate and determined by community testing. |
Note: In Team Fortress, the weapon's horizontal and vertical pellet spread differ, with horizontal being ~7:1, and vertical being 13:1.
Obituaries (Team Fortress)
Soldier | "... was turned into swiss cheese by ...'s buckshot" |
Medic | "... got a double-dose of ...'s buckshot" |
Heavy Weapons Guy | "... unfortunately forgot ... carried a super-shotgun" |
Spy | "... gets ventilated by ...'s super-shotgun blast" |
Engineer | "...'s body got chuck full of ...'s lead pellets" |
Birthday mode | "... gets a double of ...'s buck" |
Trivia
- The first-person Double-Barrel Shotgun model is based on the Half-Life Shotgun.
Gallery
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