Difference between revisions of "Sniper match-ups (Classic)"
m (Auto: cosmetic changes) |
|||
Line 3: | Line 3: | ||
! class="header" | Strategy | ! class="header" | Strategy | ||
|- | |- | ||
− | | class="small" align="center" valign="center" style="padding:0.5em" | [[ | + | | class="small" align="center" valign="center" style="padding:0.5em" | [[File:Snipernew_tfc.png|100x100px|link=Sniper (Classic)]]<br>[[Sniper (Classic)|Sniper]] |
| class="xsmall" | vs | | class="xsmall" | vs | ||
− | | class="small" align="center" valign="center" style="padding:0.5em" | [[ | + | | class="small" align="center" valign="center" style="padding:0.5em" | [[File:Scoutnew_tfc.png|100x100px|link=Scout (Classic)]]<br>[[Scout (Classic)|Scout]]<br>[[Scout match-ups (Classic)|(match-ups)]] |
| A enemy Scout is often hard to hit due to his high speed and concussion jumps and can deal little damage to you or your allies, so distracting him or slowing him down with a bodyshot may be more useful than actually attempting to kill him. If he does move in a predictable direction, such as straight towards you, a quick headshot can still be useful. However, even the Scout can easily defeat you at close range, as his Single-Barrel Shotgun and extra Nailgun ammo can outperform you. If he can make it to your sniping position, try and take him down with your Auto Rifle. | | A enemy Scout is often hard to hit due to his high speed and concussion jumps and can deal little damage to you or your allies, so distracting him or slowing him down with a bodyshot may be more useful than actually attempting to kill him. If he does move in a predictable direction, such as straight towards you, a quick headshot can still be useful. However, even the Scout can easily defeat you at close range, as his Single-Barrel Shotgun and extra Nailgun ammo can outperform you. If he can make it to your sniping position, try and take him down with your Auto Rifle. | ||
|- | |- | ||
− | | class="small" align="center" valign="center" style="padding:0.5em" | [[ | + | | class="small" align="center" valign="center" style="padding:0.5em" | [[File:Snipernew_tfc.png|100x100px|link=Sniper (Classic)]]<br>[[Sniper (Classic)|Sniper]] |
| class="xsmall" | vs | | class="xsmall" | vs | ||
− | | class="small" align="center" valign="center" style="padding:0.5em" | [[ | + | | class="small" align="center" valign="center" style="padding:0.5em" | [[File:Snipernew_tfc.png|100x100px|link=Sniper (Classic)]]<br>[[Sniper (Classic)|Sniper]]<br>[[Sniper match-ups (Classic)|(match-ups)]] |
| A dual between you and a enemy Sniper can be decided in just one shot, so focus on predicting the enemy Sniper's movements while remaining mobile yourself. Remember to always focus on eliminating a enemy Sniper the moment you see him - even if you only manage to get him to back off momentarily, you will be denying the enemy team cover from afar and enable your team to close in with more ease. | | A dual between you and a enemy Sniper can be decided in just one shot, so focus on predicting the enemy Sniper's movements while remaining mobile yourself. Remember to always focus on eliminating a enemy Sniper the moment you see him - even if you only manage to get him to back off momentarily, you will be denying the enemy team cover from afar and enable your team to close in with more ease. | ||
|- | |- | ||
− | | class="small" align="center" valign="center" style="padding:0.5em" | [[ | + | | class="small" align="center" valign="center" style="padding:0.5em" | [[File:Snipernew_tfc.png|100x100px|link=Sniper (Classic)]]<br>[[Sniper (Classic)|Sniper]] |
| class="xsmall" | vs | | class="xsmall" | vs | ||
− | | class="small" align="center" valign="center" style="padding:0.5em" | [[ | + | | class="small" align="center" valign="center" style="padding:0.5em" | [[File:Soldiernew_tfc.png|100x100px|link=Soldier (Classic)]]<br>[[Soldier (Classic)|Soldier]]<br>[[Soldier match-ups (Classic)|(match-ups)]] |
| It is suicide to go toe-to-toe with a Soldier at close range, where he can easily land Shotgun blasts and blow you to pieces with his rockets. At long range, however, he is a slow, bulky target, giving you a chance to land a shot on him and kill him. However, even at long range, the Soldier is still a threat to you, as his Rockets travel fast, go a long way and deal high damage. As such, move frequently between spots and always keep trying to land that bullet on him. | | It is suicide to go toe-to-toe with a Soldier at close range, where he can easily land Shotgun blasts and blow you to pieces with his rockets. At long range, however, he is a slow, bulky target, giving you a chance to land a shot on him and kill him. However, even at long range, the Soldier is still a threat to you, as his Rockets travel fast, go a long way and deal high damage. As such, move frequently between spots and always keep trying to land that bullet on him. | ||
|- | |- | ||
− | | class="small" align="center" valign="center" style="padding:0.5em" | [[ | + | | class="small" align="center" valign="center" style="padding:0.5em" | [[File:Snipernew_tfc.png|100x100px|link=Sniper (Classic)]]<br>[[Sniper (Classic)|Sniper]] |
| class="xsmall" | vs | | class="xsmall" | vs | ||
− | | class="small" align="center" valign="center" style="padding:0.5em" | [[ | + | | class="small" align="center" valign="center" style="padding:0.5em" | [[File:Demomannew_tfc.png|100x100px|link=Demoman (Classic)]]<br>[[Demoman (Classic)|Demoman]]<br>[[Demoman match-ups (Classic)|(match-ups)]] |
| Over the long distances that you specialise in, an enemy Demoman can only lob inaccurate grenades and pipebombs at you, so keep moving in between your shots to avoid splash damage. If he tries to pipe jump to your position, hide behind cover or take advantage of his predictable trajectory to land an easy headshot. At medium range, his explosives can easily make short work of you. If he gets too close, throw a grenade and fight him with your Automatic Rifle - he is not much more durable than a enemy Medic and with luck you should be able to kill him before he kills you. The Demoman's pipebombs are capable of turning your sniping spot into a deathtrap, so keep an eye out for traps and be prepared to run if the worst case scenario occurs. If he drops a Detpack on your sniping deck, ignore him and run for your life. | | Over the long distances that you specialise in, an enemy Demoman can only lob inaccurate grenades and pipebombs at you, so keep moving in between your shots to avoid splash damage. If he tries to pipe jump to your position, hide behind cover or take advantage of his predictable trajectory to land an easy headshot. At medium range, his explosives can easily make short work of you. If he gets too close, throw a grenade and fight him with your Automatic Rifle - he is not much more durable than a enemy Medic and with luck you should be able to kill him before he kills you. The Demoman's pipebombs are capable of turning your sniping spot into a deathtrap, so keep an eye out for traps and be prepared to run if the worst case scenario occurs. If he drops a Detpack on your sniping deck, ignore him and run for your life. | ||
|- | |- | ||
− | | class="small" align="center" valign="center" style="padding:0.5em" | [[ | + | | class="small" align="center" valign="center" style="padding:0.5em" | [[File:Snipernew_tfc.png|100x100px|link=Sniper (Classic)]]<br>[[Sniper (Classic)|Sniper]] |
| class="xsmall" | vs | | class="xsmall" | vs | ||
− | | class="small" align="center" valign="center" style="padding:0.5em" | [[ | + | | class="small" align="center" valign="center" style="padding:0.5em" | [[File:Medicnew_tfc.png|100x100px|link=Medic (Classic)]]<br>[[Medic (Classic)|Medic]]<br>[[Medic match-ups (Classic)|(match-ups)]] |
| If you see a enemy Medic, do your best to kill him and both deprive the enemy team of a source of portable healing and protecting your team from a possible infection. He has no effective way of fighting back at long range and thus your job should be easy. If he gets within range via his Concussion Jumping, however, he can quickly deal with you with his Double-Barrel Shotgun and Super Nailgun. It is still worth it to battle him with your Automatic Rifle, though, but be extremely careful not to get within range of his Medkit, which will enable him to start a contagion amongst your team. | | If you see a enemy Medic, do your best to kill him and both deprive the enemy team of a source of portable healing and protecting your team from a possible infection. He has no effective way of fighting back at long range and thus your job should be easy. If he gets within range via his Concussion Jumping, however, he can quickly deal with you with his Double-Barrel Shotgun and Super Nailgun. It is still worth it to battle him with your Automatic Rifle, though, but be extremely careful not to get within range of his Medkit, which will enable him to start a contagion amongst your team. | ||
|- | |- | ||
− | | class="small" align="center" valign="center" style="padding:0.5em" | [[ | + | | class="small" align="center" valign="center" style="padding:0.5em" | [[File:Snipernew_tfc.png|100x100px|link=Sniper (Classic)]]<br>[[Sniper (Classic)|Sniper]] |
| class="xsmall" | vs | | class="xsmall" | vs | ||
− | | class="small" align="center" valign="center" style="padding:0.5em" | [[ | + | | class="small" align="center" valign="center" style="padding:0.5em" | [[File:Heavynew_tfc.png|100x100px|link=Heavy (Classic)]]<br>[[Heavy (Classic)|Heavy]]<br>[[Heavy match-ups (Classic)|(match-ups)]] |
| From a distance, a Heavy's weapons deal pathetic damage and will enable you to Sniper freely, as his large size, slow speed and high damage output makes him a viable target. However, if he is able to manoeuvre his way to your sniping spot or even get within medium range of you, his Assault Cannon will shred you to pieces in seconds. If he does get up in your gills, throw a Grenade at him as a distraction and just run - don't even try to fight him, as your Auto Rifle and Nailgun will deal pitiful damage compared to his large health pool. | | From a distance, a Heavy's weapons deal pathetic damage and will enable you to Sniper freely, as his large size, slow speed and high damage output makes him a viable target. However, if he is able to manoeuvre his way to your sniping spot or even get within medium range of you, his Assault Cannon will shred you to pieces in seconds. If he does get up in your gills, throw a Grenade at him as a distraction and just run - don't even try to fight him, as your Auto Rifle and Nailgun will deal pitiful damage compared to his large health pool. | ||
|- | |- | ||
− | | class="small" align="center" valign="center" style="padding:0.5em" | [[ | + | | class="small" align="center" valign="center" style="padding:0.5em" | [[File:Snipernew_tfc.png|100x100px|link=Sniper (Classic)]]<br>[[Sniper (Classic)|Sniper]] |
| class="xsmall" | vs | | class="xsmall" | vs | ||
− | | class="small" align="center" valign="center" style="padding:0.5em" | [[ | + | | class="small" align="center" valign="center" style="padding:0.5em" | [[File:Pyronew_tfc.png|100x100px|link=Pyro (Classic)]]<br>[[Pyro (Classic)|Pyro]]<br>[[Pyro match-ups (Classic)|(match-ups)]] |
| You completely overpower the Pyro from long range, as so long as you can dodge her Incendiary Cannon blasts, she has no way of effectively fighting back - her Single-Barrel Shotgun may have a tighter spread than the Double-Barrel Shotgun, but it deals rather low damage. At medium or close range, she overpowers you with her Flamethrower and Napalm Grenades, as you have little power in a direct firefight. If she reaches your sniping spot, throw a grenade at her and try to bring her down with your Auto Rifle or Nailgun. | | You completely overpower the Pyro from long range, as so long as you can dodge her Incendiary Cannon blasts, she has no way of effectively fighting back - her Single-Barrel Shotgun may have a tighter spread than the Double-Barrel Shotgun, but it deals rather low damage. At medium or close range, she overpowers you with her Flamethrower and Napalm Grenades, as you have little power in a direct firefight. If she reaches your sniping spot, throw a grenade at her and try to bring her down with your Auto Rifle or Nailgun. | ||
|- | |- | ||
− | | class="small" align="center" valign="center" style="padding:0.5em" | [[ | + | | class="small" align="center" valign="center" style="padding:0.5em" | [[File:Snipernew_tfc.png|100x100px|link=Sniper (Classic)]]<br>[[Sniper (Classic)|Sniper]] |
| class="xsmall" | vs | | class="xsmall" | vs | ||
− | | class="small" align="center" valign="center" style="padding:0.5em" | [[ | + | | class="small" align="center" valign="center" style="padding:0.5em" | [[File:Spynew_tfc.png|100x100px|link=Spy (Classic)]]<br>[[Spy (Classic)|Spy]]<br>[[Spy match-ups (Classic)|(match-ups)]] |
| Due to your potential to one-shot any class in the game from a distance with your Sniper Rifle, a Spy will typically regard you as a high priority target. Because you will frequently be focused on aiming at targets that are far away, you may not notice when he’s behind you with his Knife. His Hallucination Grenades can seriously disrupt your aim and concentration whilst his Double-Barrel Shotgun outperforms your Auto Rifle and his Tranquiliser Gun can significantly slow you down. Stay aware of your surroundings and Spy check any suspicious teammates that get too close, and, if possible, stay close enough to your team that they can provide assistance. If you manage to encounter a Spy, throw a Grenade at him and kite him with your Auto Rifle or Nailgun, and be sure to keep the fight out of melee range. | | Due to your potential to one-shot any class in the game from a distance with your Sniper Rifle, a Spy will typically regard you as a high priority target. Because you will frequently be focused on aiming at targets that are far away, you may not notice when he’s behind you with his Knife. His Hallucination Grenades can seriously disrupt your aim and concentration whilst his Double-Barrel Shotgun outperforms your Auto Rifle and his Tranquiliser Gun can significantly slow you down. Stay aware of your surroundings and Spy check any suspicious teammates that get too close, and, if possible, stay close enough to your team that they can provide assistance. If you manage to encounter a Spy, throw a Grenade at him and kite him with your Auto Rifle or Nailgun, and be sure to keep the fight out of melee range. | ||
|- | |- | ||
− | | class="small" align="center" valign="center" style="padding:0.5em" | [[ | + | | class="small" align="center" valign="center" style="padding:0.5em" | [[File:Snipernew_tfc.png|100x100px|link=Sniper (Classic)]]<br>[[Sniper (Classic)|Sniper]] |
| class="xsmall" | vs | | class="xsmall" | vs | ||
− | | class="small" align="center" valign="center" style="padding:0.5em" | [[ | + | | class="small" align="center" valign="center" style="padding:0.5em" | [[File:Engineernew_tfc.png|100x100px|link=Engineer (Classic)]]<br>[[Engineer (Classic)|Engineer]]<br>[[Engineer match-ups (Classic)|(match-ups)]] |
| An Engineer will typically be holed up indoors, so the two of you will rarely encounter each other. However, if he makes the mistake of building out in the open, you'll be able to easily overpower him. A fully-charged shot can instantly destroy any Level 1 building and do major damage to Level 2 and even Level 3 buildings. Put pressure on the Engineer by standing outside the range of his equipment and hitting them with charged shots. However, if an Engineer manages to close the distance, his Double-Barrel Shotgun and EMP Grenades have a huge advantage over your Auto Rifle and Frag Grenades. If he does get close, backpedal whilst firing your Auto Rifle or Nailgun, and maybe throw in a Grenade or two. | | An Engineer will typically be holed up indoors, so the two of you will rarely encounter each other. However, if he makes the mistake of building out in the open, you'll be able to easily overpower him. A fully-charged shot can instantly destroy any Level 1 building and do major damage to Level 2 and even Level 3 buildings. Put pressure on the Engineer by standing outside the range of his equipment and hitting them with charged shots. However, if an Engineer manages to close the distance, his Double-Barrel Shotgun and EMP Grenades have a huge advantage over your Auto Rifle and Frag Grenades. If he does get close, backpedal whilst firing your Auto Rifle or Nailgun, and maybe throw in a Grenade or two. | ||
|- | |- | ||
− | | class="small" align="center" valign="center" style="padding:0.5em" | [[ | + | | class="small" align="center" valign="center" style="padding:0.5em" | [[File:Snipernew_tfc.png|100x100px|link=Sniper (Classic)]]<br>[[Sniper (Classic)|Sniper]] |
| class="xsmall" | vs | | class="xsmall" | vs | ||
− | | class="small" align="center" valign="center" style="padding:0.5em" | [[ | + | | class="small" align="center" valign="center" style="padding:0.5em" | [[File:Civilian_tfc.png|100x100px|link=Civilian (Classic)]]<br>[[Civilian (Classic)|Civilian]]<br>[[Civilian match-ups (Classic)|(match-ups)]] |
| Eliminating the Civillian is your main objective in Hunted, and you should put your full focus on him. Regardless of distance, the Civillian stands no chance against you. However, he will be escorted and protected by his Bodyguards, and will do his best to hide behind them. As such, try to eliminate the protectors from afar before going for the target. However, if his bodyguards make it to your sniping spot, you will be overwhelmed. As such, try to maintain the distance and move regularly to prevent them from noticing you. | | Eliminating the Civillian is your main objective in Hunted, and you should put your full focus on him. Regardless of distance, the Civillian stands no chance against you. However, he will be escorted and protected by his Bodyguards, and will do his best to hide behind them. As such, try to eliminate the protectors from afar before going for the target. However, if his bodyguards make it to your sniping spot, you will be overwhelmed. As such, try to maintain the distance and move regularly to prevent them from noticing you. | ||
|} | |} | ||
== See also == | == See also == | ||
− | *[[Community Sniper strategy (Classic)|Community Sniper strategy]] | + | * [[Community Sniper strategy (Classic)|Community Sniper strategy]] |
− | *[[Basic Sniper strategy (Classic)|Basic Sniper strategy]] | + | * [[Basic Sniper strategy (Classic)|Basic Sniper strategy]] |
− | *[[Team strategy (Classic)|Team Strategy]] | + | * [[Team strategy (Classic)|Team Strategy]] |
{{Class strategy (Classic)}} | {{Class strategy (Classic)}} | ||
{{ClassicSniperNav}} | {{ClassicSniperNav}} | ||
+ | |||
[[Category:Strategy (Classic)]] | [[Category:Strategy (Classic)]] | ||
[[Category:Class match-ups (Classic)]] | [[Category:Class match-ups (Classic)]] |
Latest revision as of 15:36, 4 May 2024
Class | Strategy | ||
---|---|---|---|
Sniper |
vs | Scout (match-ups) |
A enemy Scout is often hard to hit due to his high speed and concussion jumps and can deal little damage to you or your allies, so distracting him or slowing him down with a bodyshot may be more useful than actually attempting to kill him. If he does move in a predictable direction, such as straight towards you, a quick headshot can still be useful. However, even the Scout can easily defeat you at close range, as his Single-Barrel Shotgun and extra Nailgun ammo can outperform you. If he can make it to your sniping position, try and take him down with your Auto Rifle. |
Sniper |
vs | Sniper (match-ups) |
A dual between you and a enemy Sniper can be decided in just one shot, so focus on predicting the enemy Sniper's movements while remaining mobile yourself. Remember to always focus on eliminating a enemy Sniper the moment you see him - even if you only manage to get him to back off momentarily, you will be denying the enemy team cover from afar and enable your team to close in with more ease. |
Sniper |
vs | Soldier (match-ups) |
It is suicide to go toe-to-toe with a Soldier at close range, where he can easily land Shotgun blasts and blow you to pieces with his rockets. At long range, however, he is a slow, bulky target, giving you a chance to land a shot on him and kill him. However, even at long range, the Soldier is still a threat to you, as his Rockets travel fast, go a long way and deal high damage. As such, move frequently between spots and always keep trying to land that bullet on him. |
Sniper |
vs | Demoman (match-ups) |
Over the long distances that you specialise in, an enemy Demoman can only lob inaccurate grenades and pipebombs at you, so keep moving in between your shots to avoid splash damage. If he tries to pipe jump to your position, hide behind cover or take advantage of his predictable trajectory to land an easy headshot. At medium range, his explosives can easily make short work of you. If he gets too close, throw a grenade and fight him with your Automatic Rifle - he is not much more durable than a enemy Medic and with luck you should be able to kill him before he kills you. The Demoman's pipebombs are capable of turning your sniping spot into a deathtrap, so keep an eye out for traps and be prepared to run if the worst case scenario occurs. If he drops a Detpack on your sniping deck, ignore him and run for your life. |
Sniper |
vs | Medic (match-ups) |
If you see a enemy Medic, do your best to kill him and both deprive the enemy team of a source of portable healing and protecting your team from a possible infection. He has no effective way of fighting back at long range and thus your job should be easy. If he gets within range via his Concussion Jumping, however, he can quickly deal with you with his Double-Barrel Shotgun and Super Nailgun. It is still worth it to battle him with your Automatic Rifle, though, but be extremely careful not to get within range of his Medkit, which will enable him to start a contagion amongst your team. |
Sniper |
vs | Heavy (match-ups) |
From a distance, a Heavy's weapons deal pathetic damage and will enable you to Sniper freely, as his large size, slow speed and high damage output makes him a viable target. However, if he is able to manoeuvre his way to your sniping spot or even get within medium range of you, his Assault Cannon will shred you to pieces in seconds. If he does get up in your gills, throw a Grenade at him as a distraction and just run - don't even try to fight him, as your Auto Rifle and Nailgun will deal pitiful damage compared to his large health pool. |
Sniper |
vs | Pyro (match-ups) |
You completely overpower the Pyro from long range, as so long as you can dodge her Incendiary Cannon blasts, she has no way of effectively fighting back - her Single-Barrel Shotgun may have a tighter spread than the Double-Barrel Shotgun, but it deals rather low damage. At medium or close range, she overpowers you with her Flamethrower and Napalm Grenades, as you have little power in a direct firefight. If she reaches your sniping spot, throw a grenade at her and try to bring her down with your Auto Rifle or Nailgun. |
Sniper |
vs | Spy (match-ups) |
Due to your potential to one-shot any class in the game from a distance with your Sniper Rifle, a Spy will typically regard you as a high priority target. Because you will frequently be focused on aiming at targets that are far away, you may not notice when he’s behind you with his Knife. His Hallucination Grenades can seriously disrupt your aim and concentration whilst his Double-Barrel Shotgun outperforms your Auto Rifle and his Tranquiliser Gun can significantly slow you down. Stay aware of your surroundings and Spy check any suspicious teammates that get too close, and, if possible, stay close enough to your team that they can provide assistance. If you manage to encounter a Spy, throw a Grenade at him and kite him with your Auto Rifle or Nailgun, and be sure to keep the fight out of melee range. |
Sniper |
vs | Engineer (match-ups) |
An Engineer will typically be holed up indoors, so the two of you will rarely encounter each other. However, if he makes the mistake of building out in the open, you'll be able to easily overpower him. A fully-charged shot can instantly destroy any Level 1 building and do major damage to Level 2 and even Level 3 buildings. Put pressure on the Engineer by standing outside the range of his equipment and hitting them with charged shots. However, if an Engineer manages to close the distance, his Double-Barrel Shotgun and EMP Grenades have a huge advantage over your Auto Rifle and Frag Grenades. If he does get close, backpedal whilst firing your Auto Rifle or Nailgun, and maybe throw in a Grenade or two. |
Sniper |
vs | Civilian (match-ups) |
Eliminating the Civillian is your main objective in Hunted, and you should put your full focus on him. Regardless of distance, the Civillian stands no chance against you. However, he will be escorted and protected by his Bodyguards, and will do his best to hide behind them. As such, try to eliminate the protectors from afar before going for the target. However, if his bodyguards make it to your sniping spot, you will be overwhelmed. As such, try to maintain the distance and move regularly to prevent them from noticing you. |
See also
|
|