Difference between revisions of "January 14, 2008 Patch"
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* Added new option for the [[Sniper Rifle]] to the Multiplayer->Advanced dialog. If disabled, the sniper rifle won't re-zoom after firing a zoomed shot | * Added new option for the [[Sniper Rifle]] to the Multiplayer->Advanced dialog. If disabled, the sniper rifle won't re-zoom after firing a zoomed shot | ||
* Added "nextlevel" server cvar. If set to a valid map name, [[server]] will change to that map during the next changelevel | * Added "nextlevel" server cvar. If set to a valid map name, [[server]] will change to that map during the next changelevel | ||
− | * Gave machinima creators access to "<tt>tf_testvcd</tt>" and "<tt>tf_testrr</tt>" commands for playing scenes on characters | + | * Gave [[machinima]] creators access to "<tt>tf_testvcd</tt>" and "<tt>tf_testrr</tt>" commands for playing scenes on characters |
* SDK Launcher now has a drop list of [[engine]] versions in addition to a drop list of games/mods. This eliminates the need to specify engine version as a launch option | * SDK Launcher now has a drop list of [[engine]] versions in addition to a drop list of games/mods. This eliminates the need to specify engine version as a launch option | ||
− | * Reduced [[Granary]] spawn advantage for capping the middle point | + | * Reduced [[Granary]] [[spawn]] advantage for capping the middle point |
* Fixed PerfUI being used as a type of wall-hack on servers without <tt>sv_cheats</tt> set to <tt>1</tt> | * Fixed PerfUI being used as a type of wall-hack on servers without <tt>sv_cheats</tt> set to <tt>1</tt> | ||
* Fixed players turning into [[Scout]] model after lagouts (and a variety of related issues, such as disappearing doors) | * Fixed players turning into [[Scout]] model after lagouts (and a variety of related issues, such as disappearing doors) |
Revision as of 20:18, 22 February 2011
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Patch notes
Team Fortress 2
- Added new option for Medi Gun beam to the Multiplayer->Advanced dialog. If on, the medigun beam will stay attached to the current target without the need to hold down the fire button
- Added new option for the Sniper Rifle to the Multiplayer->Advanced dialog. If disabled, the sniper rifle won't re-zoom after firing a zoomed shot
- Added "nextlevel" server cvar. If set to a valid map name, server will change to that map during the next changelevel
- Gave machinima creators access to "tf_testvcd" and "tf_testrr" commands for playing scenes on characters
- SDK Launcher now has a drop list of engine versions in addition to a drop list of games/mods. This eliminates the need to specify engine version as a launch option
- Reduced Granary spawn advantage for capping the middle point
- Fixed PerfUI being used as a type of wall-hack on servers without sv_cheats set to 1
- Fixed players turning into Scout model after lagouts (and a variety of related issues, such as disappearing doors)
- Fixed obscure crash related to resolution changing