Difference between revisions of "October 31, 2007 Patch"
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− | + | ===Part 1=== | |
− | ===Team Fortress 2=== | + | ====Team Fortress 2==== |
* Fixed problems with 3d sound in surround mode for some Audigy X-Fi users | * Fixed problems with 3d sound in surround mode for some Audigy X-Fi users | ||
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* Fixed detail sprite fading | * Fixed detail sprite fading | ||
* Added anti-[[bunny hopping]] code | * Added anti-[[bunny hopping]] code | ||
+ | |||
+ | ===Part 2=== | ||
+ | |||
+ | * Fixed crash when viewing some HTML MOTDs | ||
| source = http://store.steampowered.com/news/1280/ | | source = http://store.steampowered.com/news/1280/ | ||
+ | | source-title = Part 1 | ||
+ | |||
+ | | source2 = http://store.steampowered.com/news/1281/ | ||
+ | | source2-title = Part 2 | ||
+ | |||
| before = [[October 25, 2007 Patch]] | | before = [[October 25, 2007 Patch]] | ||
| after = [[November 1, 2007 Patch]] | | after = [[November 1, 2007 Patch]] | ||
}} | }} |
Revision as of 21:19, 22 February 2011
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Patch notes
Part 1
Team Fortress 2
- Fixed problems with 3d sound in surround mode for some Audigy X-Fi users
- Medigun no longer continues to heal enemy Spies who have lost their disguise
- Fixed a weapon switching exploit that allowed Snipers to fire slightly faster than intended
- Tweaked shadow filtering to make shadows look more smooth
- Fixed Server Plugin "StartQueryCVarValue" falsely returning CvarNotFound for cvars that did exist
- Fixed crash in HTML control in IE7 on page load, most often seen in the server Message of the Day
- Fixed small memory leak in HTML controller
- Made HTML output more compatible with new XHTML document styles
- Fixed physics crash involving bad ragdoll friction values
- Fixed detail sprite fading
- Added anti-bunny hopping code
Part 2
- Fixed crash when viewing some HTML MOTDs