Difference between revisions of "March 20, 2008 Patch"
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{{Patch layout | {{Patch layout | ||
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===Team Fortress 2=== | ===Team Fortress 2=== | ||
− | *Updated versions of [[Dustbowl|CP_Dustbowl]], [[CP_Badlands]], and [[CTF_Well]] with several exploit fixes | + | |
− | *Fixed Linux build not handling FCVAR_REPLICATED and FCVAR_NOTIFY cvars correctly | + | * Updated versions of [[Dustbowl|CP_Dustbowl]], [[CP_Badlands]], and [[CTF_Well]] with several [[exploit]] fixes |
− | *Plugged an [[ | + | * Fixed Linux build not handling FCVAR_REPLICATED and FCVAR_NOTIFY cvars correctly |
− | *Fix client crash on exit while processing game stats | + | * Plugged an exploit where the [[server]] could send executable code to the client |
− | *Updated the Stats Summary screen to remember your previous selections each time you open the menu and while changing levels | + | * Fix client crash on exit while processing game stats |
− | *Added <tt>mp_stalemate_at_timelimit</tt> ConVar for server admin to allow [[Sudden Death|SuddenDeath]] when <tt>mp_timelimit</tt> hits on non-Valve maps | + | * Updated the Stats Summary screen to remember your previous selections each time you open the menu and while changing levels |
− | *Updated CTF mode to remember the player who stole the intelligence from the enemy base and reward that player if the flag is captured by someone else | + | * Added <tt>mp_stalemate_at_timelimit</tt> ConVar for server admin to allow [[Sudden Death|SuddenDeath]] when <tt>mp_timelimit</tt> hits on non-Valve maps |
− | *Replace underscores in map names with spaces so custom maps with names like cp_gravel_pit will show as "GRAVEL PIT" | + | * Updated [[CTF]] mode to remember the player who stole the intelligence from the enemy base and reward that player if the flag is captured by someone else |
− | *Hitting F4 while the tournament mode "Ready" countdown is active won't automatically set a team to "Not Ready" | + | * Replace underscores in map names with spaces so custom maps with names like cp_gravel_pit will show as "GRAVEL PIT" |
− | *Fixed auto-screenshots not being taken at the end of the map during tournament mode | + | * Hitting F4 while the [[tournament mode]] "Ready" countdown is active won't automatically set a team to "Not Ready" |
− | *Fixed gates being closed during the pre-round time during tournament mode | + | * Fixed auto-screenshots not being taken at the end of the map during tournament mode |
− | *Fixed GetDynamicBaseline crash | + | * Fixed gates being closed during the pre-round time during tournament mode |
− | *Fixed rare animation triggered sound crash | + | * Fixed GetDynamicBaseline crash |
+ | * Fixed rare animation triggered sound crash | ||
| source = http://store.steampowered.com/news/1497/ | | source = http://store.steampowered.com/news/1497/ |
Revision as of 21:49, 24 February 2011
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Patch notes
Team Fortress 2
- Updated versions of CP_Dustbowl, CP_Badlands, and CTF_Well with several exploit fixes
- Fixed Linux build not handling FCVAR_REPLICATED and FCVAR_NOTIFY cvars correctly
- Plugged an exploit where the server could send executable code to the client
- Fix client crash on exit while processing game stats
- Updated the Stats Summary screen to remember your previous selections each time you open the menu and while changing levels
- Added mp_stalemate_at_timelimit ConVar for server admin to allow SuddenDeath when mp_timelimit hits on non-Valve maps
- Updated CTF mode to remember the player who stole the intelligence from the enemy base and reward that player if the flag is captured by someone else
- Replace underscores in map names with spaces so custom maps with names like cp_gravel_pit will show as "GRAVEL PIT"
- Hitting F4 while the tournament mode "Ready" countdown is active won't automatically set a team to "Not Ready"
- Fixed auto-screenshots not being taken at the end of the map during tournament mode
- Fixed gates being closed during the pre-round time during tournament mode
- Fixed GetDynamicBaseline crash
- Fixed rare animation triggered sound crash