Difference between revisions of "March 20, 2008 Patch"
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* Plugged an exploit where the [[server]] could send executable code to the client | * Plugged an exploit where the [[server]] could send executable code to the client | ||
* Fix client crash on exit while processing game stats | * Fix client crash on exit while processing game stats | ||
− | * Updated the Stats Summary screen to remember your previous selections each time you open the menu and while changing levels | + | * Updated the Stats Summary screen to remember your previous selections each time you open the [[menu]] and while changing levels |
* Added <tt>mp_stalemate_at_timelimit</tt> ConVar for server admin to allow [[Sudden Death|SuddenDeath]] when <tt>mp_timelimit</tt> hits on non-Valve maps | * Added <tt>mp_stalemate_at_timelimit</tt> ConVar for server admin to allow [[Sudden Death|SuddenDeath]] when <tt>mp_timelimit</tt> hits on non-Valve maps | ||
* Updated [[CTF]] mode to remember the player who stole the intelligence from the enemy base and reward that player if the flag is captured by someone else | * Updated [[CTF]] mode to remember the player who stole the intelligence from the enemy base and reward that player if the flag is captured by someone else |
Revision as of 21:53, 24 February 2011
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Patch notes
Team Fortress 2
- Updated versions of CP_Dustbowl, CP_Badlands, and CTF_Well with several exploit fixes
- Fixed Linux build not handling FCVAR_REPLICATED and FCVAR_NOTIFY cvars correctly
- Plugged an exploit where the server could send executable code to the client
- Fix client crash on exit while processing game stats
- Updated the Stats Summary screen to remember your previous selections each time you open the menu and while changing levels
- Added mp_stalemate_at_timelimit ConVar for server admin to allow SuddenDeath when mp_timelimit hits on non-Valve maps
- Updated CTF mode to remember the player who stole the intelligence from the enemy base and reward that player if the flag is captured by someone else
- Replace underscores in map names with spaces so custom maps with names like cp_gravel_pit will show as "GRAVEL PIT"
- Hitting F4 while the tournament mode "Ready" countdown is active won't automatically set a team to "Not Ready"
- Fixed auto-screenshots not being taken at the end of the map during tournament mode
- Fixed gates being closed during the pre-round time during tournament mode
- Fixed GetDynamicBaseline crash
- Fixed rare animation triggered sound crash