Difference between revisions of "April 29, 2008 Patch"

From Team Fortress Wiki
Jump to: navigation, search
m (Stick to patch notes)
m
Line 6: Line 6:
  
 
===Source Engine===
 
===Source Engine===
*Improved particle performance on multi-core machines
+
 
*Added [[FOV]] slider to Options {{!}} Video {{!}} Advanced for all games (moved there from TF2’s multiplayer options)
+
* Improved particle performance on multi-core machines
*Fixed surround sound initialization problems with new speaker modes defined in Vista
+
* Added [[FOV]] slider to Options {{!}} Video {{!}} Advanced for all games (moved there from TF2’s multiplayer options)
 +
* Fixed surround sound initialization problems with new speaker modes defined in Vista
  
 
===Team Fortress 2===
 
===Team Fortress 2===
*Added [[Goldrush]]
+
 
*Added Character Info and [[Loadout]] to the main menu
+
* Added [[Goldrush]]
*Added 39 [[Medic achievements]]
+
* Added Character Info and [[Loadout]] to the main menu
*Added unique Medic items:
+
* Added 39 [[Medic achievements]]
**The [[Blutsaugher]], The [[Kritzkrieg]], and The [[Ubersaw]]
+
* Added unique Medic items:
*Added new attack animations to most melee weapons
+
** The [[Blutsaugher]], The [[Kritzkrieg]], and The [[Ubersaw]]
*Added new speech for the [[Heavy]] and [[Demoman]]
+
* Added new attack animations to most melee weapons
*Added Stopwatch mode to Tournament mode
+
* Added new speech for the [[Heavy]] and [[Demoman]]
**Automatically used on Attack/Defense maps
+
* Added Stopwatch mode to Tournament mode
*[[Teleporter]] effect no longer shows up on invisible or [[disguised]] [[Spies]]
+
** Automatically used on Attack/Defense maps
*Spies disguised as their own team can now capture [[control points]]
+
* [[Teleporter]] effect no longer shows up on invisible or [[disguised]] [[Spies]]
*Increased force taken by pipebombs by bullets and explosions
+
* Spies disguised as their own team can now capture [[control points]]
*Target ID hud is now colored [[red]] or [[blue]] to match the [[spectator]] target
+
* Increased force taken by pipebombs by bullets and explosions
*Tournament mode no longer ends matches early if the time limit is nearly up when a new round starts
+
* Target ID hud is now colored [[red]] or [[blue]] to match the [[spectator]] target
*Fixed [[exploit]] where clients could start benchmark mode on [[servers]]
+
* Tournament mode no longer ends matches early if the time limit is nearly up when a new round starts
*Fixed drowning exploit that allowed players to regenerate health
+
* Fixed [[exploit]] where clients could start benchmark mode on [[servers]]
*Fixed reload exploit that allowed plays to fire instantly after switching weapons
+
* Fixed drowning exploit that allowed players to regenerate health
*Fixed [[flamethrower]] bug where a player flush against a wall couldn't be lit on fire from the front
+
* Fixed reload exploit that allowed plays to fire instantly after switching weapons
*Fixed invulnerability overlay not drawing if the invuln player was previously on [[fire]]
+
* Fixed [[flamethrower]] bug where a player flush against a wall couldn't be lit on fire from the front
*Fixed "times used" entry in teleporters maxing out at 32
+
* Fixed invulnerability overlay not drawing if the invuln player was previously on [[fire]]
*Fixed rare client crash on level change during control point capturing
+
* Fixed "times used" entry in teleporters maxing out at 32
*Minor fix to stat gathering to prevent players using sv_cheats to easily garner achievements
+
* Fixed rare client crash on level change during control point capturing
*For mapmakers:
+
* Minor fix to stat gathering to prevent players using sv_cheats to easily garner achievements
**Mapmakers can now directly place the tf_gamerules entity into their map. Fixes Hammer thinking the inputs to it are broken
+
* For mapmakers:
**Mapmakers can now place [[Engineer]] buildings directly into a map, with an option for them to be invulnerable
+
** Mapmakers can now directly place the tf_gamerules entity into their map. Fixes Hammer thinking the inputs to it are broken
**Added "AddRedTeamScore" and "AddBlueTeamScore" inputs to tf_gamerules
+
** Mapmakers can now place [[Engineer]] buildings directly into a map, with an option for them to be invulnerable
**Added "SetRequiredObserverTarget" input to tf_gamerules. Force spectators to use the specified viewpoint
+
** Added "AddRedTeamScore" and "AddBlueTeamScore" inputs to tf_gamerules
*[[Granary]]
+
** Added "SetRequiredObserverTarget" input to tf_gamerules. Force spectators to use the specified viewpoint
**Added setup time logic, and gates to the middle
+
* [[Granary]]
**Fixed an overlay alignment bug on one of blue's gate signs
+
** Added setup time logic, and gates to the middle
**Minor lighting fixes in red/blue spawns
+
** Fixed an overlay alignment bug on one of blue's gate signs
*[[2Fort]]
+
** Minor lighting fixes in red/blue spawns
**Added medium ammo and health to basement hallways
+
* [[2Fort]]
**Added small ammo and health to top of spiral
+
** Added medium ammo and health to basement hallways
**Fixed a clip brush exploit outside blue sniper deck
+
** Added small ammo and health to top of spiral
**Fixed number "2" overlay on front of red base not being assigned to the brush face
+
** Fixed a clip brush exploit outside blue sniper deck
 +
** Fixed number "2" overlay on front of red base not being assigned to the brush face
 
| source = http://store.steampowered.com/news/1552/
 
| source = http://store.steampowered.com/news/1552/
 
| update = Gold Rush Update
 
| update = Gold Rush Update

Revision as of 22:20, 24 February 2011

Official update page: Gold Rush Update

Patch notes

Goldrush banner.png

The Gold Rush Update (also known as the Medic Update) was released on April 29th 2008 and marked the first Class Pack Update.

Source Engine

  • Improved particle performance on multi-core machines
  • Added FOV slider to Options | Video | Advanced for all games (moved there from TF2’s multiplayer options)
  • Fixed surround sound initialization problems with new speaker modes defined in Vista

Team Fortress 2

  • Added Goldrush
  • Added Character Info and Loadout to the main menu
  • Added 39 Medic achievements
  • Added unique Medic items:
  • Added new attack animations to most melee weapons
  • Added new speech for the Heavy and Demoman
  • Added Stopwatch mode to Tournament mode
    • Automatically used on Attack/Defense maps
  • Teleporter effect no longer shows up on invisible or disguised Spies
  • Spies disguised as their own team can now capture control points
  • Increased force taken by pipebombs by bullets and explosions
  • Target ID hud is now colored red or blue to match the spectator target
  • Tournament mode no longer ends matches early if the time limit is nearly up when a new round starts
  • Fixed exploit where clients could start benchmark mode on servers
  • Fixed drowning exploit that allowed players to regenerate health
  • Fixed reload exploit that allowed plays to fire instantly after switching weapons
  • Fixed flamethrower bug where a player flush against a wall couldn't be lit on fire from the front
  • Fixed invulnerability overlay not drawing if the invuln player was previously on fire
  • Fixed "times used" entry in teleporters maxing out at 32
  • Fixed rare client crash on level change during control point capturing
  • Minor fix to stat gathering to prevent players using sv_cheats to easily garner achievements
  • For mapmakers:
    • Mapmakers can now directly place the tf_gamerules entity into their map. Fixes Hammer thinking the inputs to it are broken
    • Mapmakers can now place Engineer buildings directly into a map, with an option for them to be invulnerable
    • Added "AddRedTeamScore" and "AddBlueTeamScore" inputs to tf_gamerules
    • Added "SetRequiredObserverTarget" input to tf_gamerules. Force spectators to use the specified viewpoint
  • Granary
    • Added setup time logic, and gates to the middle
    • Fixed an overlay alignment bug on one of blue's gate signs
    • Minor lighting fixes in red/blue spawns
  • 2Fort
    • Added medium ammo and health to basement hallways
    • Added small ammo and health to top of spiral
    • Fixed a clip brush exploit outside blue sniper deck
    • Fixed number "2" overlay on front of red base not being assigned to the brush face