Difference between revisions of "User:Randomname90001"

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(the source code is giving me brainrot)
 
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[[File:Buffed_red_engineer.jpg|1200px|thumb|I LOVE POMSON]]
 
[[File:Buffed_red_engineer.jpg|1200px|thumb|I LOVE POMSON]]
  
==Projectile Offsets==
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== About Me ==
* Offsets are in the format of "vForward, vRight, vUp."
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I mostly edit pages that need information from the source code for exact numbers or anything related to [[Unused Content|unused content]].
* Flipped Viewmodel offsets are present if they exist.
 
* Forward vectors extend directly from your screen, so a 16 hammer unit offset would put the projectile 16 hammer units in front of where you are looking.
 
* Right vectors are perpendicular to the forward vector, they will move the projectile to the right or left of where you are looking.
 
* Up vectors are, again, perpendicular to the forward vector, they move the projectile up or down to where you are looking.
 
* Pitch is basically just up and down in terms of rotation, subtracting rotates it up, adding rotates it down.
 
  
== Jars and Cleaver==
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If a page needs information from the source code to specifically how it works or what exact numbers it uses, and you don't know how to comb through the source code, please ask me on my [[User_talk:Randomname90001|talk page]] to find the information as I love looking through the source code.
* Normal: 16, 8, -6
 
* Flipped: 16 -8, -6
 
  
== Lunchboxes ==
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*For random technical information that you don't need, you can visit my [[User:Randomname90001/Sandbox|sandbox page]], where I compile stuff that might be useful for certain articles, or just satisfying general curiosity.
* Normal: 0, 0, -8
 
* 10 degrees are removed from the pitch of the player's eye angles.
 
 
 
== Grenade Launchers and Stickybomb Launchers ==
 
* Normal: 16, 8, -6
 
* Flipped: 16, -8, -6
 
 
 
== Rocket Launchers and Flare Guns ==
 
* Normal: 23.5, 12, -3
 
* Crouching: 23.5, 12, 8
 
* [[The Original]]: 23.5, 0, -3
 
 
 
== Arrow weapons ==
 
* Note: Viewmodel offsets are switched between flipped and normal because of weirdness in how the Huntsman, and by extension, other arrow weapons were coded.
 
* Normal: 23.5, -8, -3
 
* Flipped: 23.5, 8, -3
 
 
 
== Syringes ==
 
* Normal: 16, 6, -8
 
* Flipped: 16, -6, -8
 
 
 
== Pomson 6000 ==
 
* Normal: 23.5, -8, -16
 
* Flipped: 23.5, 8, -16
 
* Crouching: 23.5, -8, -5
 
 
 
== Bison and Cow Mangler 5000 ==
 
* Normal: 23.5, -8, -3
 
* Flipped: 23.5, 8, -3
 
* Crouching: 23.5, -8, 8
 

Latest revision as of 07:23, 10 July 2024

I LOVE POMSON

About Me

I mostly edit pages that need information from the source code for exact numbers or anything related to unused content.

If a page needs information from the source code to specifically how it works or what exact numbers it uses, and you don't know how to comb through the source code, please ask me on my talk page to find the information as I love looking through the source code.

  • For random technical information that you don't need, you can visit my sandbox page, where I compile stuff that might be useful for certain articles, or just satisfying general curiosity.