Difference between revisions of "User talk:Randomname90001"
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:: Darn [[User:Mediarch|<font color="ec5c69">'''Mediarch'''</font>]] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|<font color="ec5c69">'''Talk'''</font>]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|<font color="ec5c69">'''My Edits'''</font>]] 13:43, 2 July 2024 (UTC) | :: Darn [[User:Mediarch|<font color="ec5c69">'''Mediarch'''</font>]] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|<font color="ec5c69">'''Talk'''</font>]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|<font color="ec5c69">'''My Edits'''</font>]] 13:43, 2 July 2024 (UTC) | ||
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+ | I see you added a section in your sandbox but I am stupid and can't see where you're getting the 1 in 215 from. The comment only says one out of this many and I don't see anything in the schema relating to the mentioned crates that would give information about unusual rates. [[User:Jh34ghu43gu|Jh34ghu43gu]] ([[User talk:Jh34ghu43gu|talk]]) 10:43, 10 July 2024 (UTC) |
Revision as of 10:44, 10 July 2024
Hello, Randomname90001!
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Code edits
Hi there,
Do you happen to know where the code for attributes is stored?
| s | GrampaSwood (talk) (contribs) 18:23, 11 June 2024 (UTC)
The code for attributes isn't really in one place, "game/shared/econ/attribute_manager.cpp" has information about how they are applied, specifically at line 580, but most are found in weapon and player code, along with their functionality. "game/shared/tf/tf_weaponbase.cpp" has most of the non-weapon class specific attributes, like-wise "game/shared/tf/tf_player_shared.cpp" has a lot of the player attributes.
Randomname90001 (talk) 18:36, 11 June 2024 (UTC)
- Thank you, I noticed for some weapons they're in the .cpp for the base weapon, but when I looked for the boost-on-kill attribute for the Big Earner it wasn't present in the knife .cpp. I'll take a look in those files.
| s | GrampaSwood (talk) (contribs) 18:47, 11 June 2024 (UTC)
Unusual percentage
Hey, currently the Unusual page says that there is a less than 1% chance of obtaining an Unusual quality item through crates and cases. With the tooltip saying it's roughly 0.66% or 1/150. Would it be possible to verify the actual chance of an unusual via the source code? The source given for the 0.66% chance is an analysis of unboxings from 2013. Would be nice to have an actual concrete source if possible. You seem pretty good at digging through the code so I figured I'd ask you. Mediarch ♥ Talk ♥ My Edits 13:40, 2 July 2024 (UTC)
- It is not, this code is not included in the 2020 leak.
| s | GrampaSwood (talk) (contribs) 13:40, 2 July 2024 (UTC)
I see you added a section in your sandbox but I am stupid and can't see where you're getting the 1 in 215 from. The comment only says one out of this many and I don't see anything in the schema relating to the mentioned crates that would give information about unusual rates. Jh34ghu43gu (talk) 10:43, 10 July 2024 (UTC)