Difference between revisions of "Template:Mannpower Powerups"

From Team Fortress Wiki
Jump to: navigation, search
m (Last edit for now, I swear.)
Line 191: Line 191:
 
* Soldier, Medic: +150 (350, 300)
 
* Soldier, Medic: +150 (350, 300)
 
* Pyro, Heavy: +125 (300, 425)  
 
* Pyro, Heavy: +125 (300, 425)  
* Demoman: 150 (325)
+
* Demoman: +150 (325)
 
** Demoman with a [[shield]] equipped: +30<br>  
 
** Demoman with a [[shield]] equipped: +30<br>  
 
** Demoman with the [[Eyelander]] or [[Half-Zatoichi]], with or without a shield: +20
 
** Demoman with the [[Eyelander]] or [[Half-Zatoichi]], with or without a shield: +20

Revision as of 13:24, 26 July 2024

Neutral RED BLU Type Usage Usage when dominating Icon
Mannpower Powerup Strength.png Mannpower Powerup Strength RED.png Mannpower Powerup Strength BLU.png Strength Double damage for all weapons (ignores the base 30% bonus damage for melee weapons);
Distance damage fall-off immunity;
Does not affect attacks that crit, but affects attacks that mini-crit.
Damage bonus for all weapons reduced to 1.4x. Mannpower Mode Powerup Strength Icon.png
Mannpower Powerup Resistance.png Mannpower Powerup Resistance RED.png Mannpower Powerup Resistance BLU.png Resistance Reduces incoming damage by 50%;
Nullifies crits and mini-crits;
Immune to Plague;
Immune to Reflect;
Blocks backstabs.
Incoming damage reduction reduced to 35%. Mannpower Mode Powerup Resistance Icon.png
Mannpower Powerup Vampire.png Mannpower Powerup Vampire RED.png Mannpower Powerup Vampire BLU.png Vampire All damage dealt is returned as health;
Overheal health diminishes almost instantly;
Flamethrowers and Miniguns return ~0.558x as much health; melee attacks return 1.25x as much;
25% damage resistance;
Max health increased by 80;
Immune to Reflect;
Blast weapon clip size increased by 50%.
Incoming damage reduction is gone;
Blast weapon clip increase is gone.
Mannpower Mode Powerup Vampire Icon.png
Mannpower Powerup Reflect.png Mannpower Powerup Reflect RED.png Mannpower Powerup Reflect BLU.png Reflect 80% of damage received is reflected back to the attacker (but damage reflected this way cannot kill the attacker);
Max health increased to 400;
100% of received Sentry Gun damage is reflected back to the Sentry Gun;
Pushback force to players who damaged the powerup carrier.
Max health reduced to 320;
Reflected damage reduced to 50%.
Mannpower Mode Powerup Reflect Icon.png
Mannpower Powerup Haste.png Mannpower Powerup Haste RED.png Mannpower Powerup Haste BLU.png Haste 2x firing speed;
4x reload speed;
2x airblast refire rate;
5x Flare Gun, Detonator and Scorch Shot refire rate;
2x Manmelter refire rate;
2.5x Huntsman refire rate;
Double clip size and max ammo count;
Movement speed increased by 30%;
Stickybombs arm 2x faster;
2x Übercharge gain and heal rate;
Sniper rifles have 2x scope speed and 3x charge speed;
Does not affect any of Pyro's primary weapons.
Weapon fire rate increase reduced to 1.5x;
Weapon reload speed increase reduced to double.
Mannpower Mode Powerup Haste Icon.png
Mannpower Powerup Regeneration.png Mannpower Powerup Regeneration RED.png Mannpower Powerup Regeneration BLU.png Regeneration Ammo and metal is fully refilled every 5 seconds;
Health is regenerated at a rate equal to the class base health regeneration.
Health regeneration is 70% of normal rate. Mannpower Mode Powerup Regeneration Icon.png
Mannpower Powerup Precision.png Mannpower Powerup Precision RED.png Mannpower Powerup Precision BLU.png Precision Bullet spread reduced by 90%;
Distance damage falloff immunity;
Sniper rifles have 2x scope speed and 3x charge speed, and do 2x more damage;
Rocket and grenade travel speed increased by 250%;
Blast weapon clip size increased by 50%;
Explosive projectiles have no radius damage falloff;
Immunity to self-blast damage.
Sniper scope speed reduced to 1.5x;
Sniper charge speed reduced to 2x;
Sniper Rifle damage increase reduced to 1.5x;
Blast weapon radius falloff is normal;
No blast weapon clip size increase.
Mannpower Mode Powerup Precision Icon.png
Mannpower Powerup Agility.png Mannpower Powerup Agility RED.png Mannpower Powerup Agility BLU.png Agility Movement speed increased by 50%;
Grapple speed increase;
Jump height increased by 80%;
Immune to fall damage;
Instant weapon switch;
Reduced grapple movement speed bonus when carrying the intelligence.
No changes when dominating. Mannpower Mode Powerup Agility Icon.png
Mannpower Powerup Knockout.png Mannpower Powerup Knockout RED.png Mannpower Powerup Knockout BLU.png Knockout Restricts the carrier to melee and Grappling Hook only;
Max health increased depending on the class:
  • Scout, Engineer, Sniper, and Spy: +175 (300)
  • Soldier, Medic: +150 (350, 300)
  • Pyro, Heavy: +125 (300, 425)
  • Demoman: +150 (325)

Immune to airblast and damage pushback; melee weapon deals 190% of base damage and forcibly shoves the victim away;
Melee hit forces the victim to drop their powerup or the flag if they have it;
4x melee damage to buildings;
Collects health pack health without subtracting their health bonus;
-80% Shield charge refill rate, including charge gained from swords, the Tide Turner, and Ali Baba's Wee Booties.

Melee damage increase reduced to 1.4x. Mannpower Mode Powerup Knockout Icon.png
Mannpower Powerup King.png Mannpower Powerup King RED.png Mannpower Powerup King BLU.png King Max health increased by 100;
Firing and reload speed increased by ~16.7%;
Sniper rifles have 1.5x scope speed and charge speed;
50% increase in Ubercharge gain and heal rate;
Health is regenerated at a rate equal to 0.3x the class base health regeneration;
All effects except maximum health increase are shared with teammates in a 750 Hammer units radius, though the regeneration buff is only applied to teammates and enemy Spies who also have powerups.
Max health increase reduced to 20. Mannpower Mode Powerup King Icon.png
Mannpower Powerup Plague.png Mannpower Powerup Plague RED.png Mannpower Powerup Plague BLU.png Plague Increased health kit collection range (600 HU);
Touching an enemy gives them and their nearby teammates (350HU radius) the plague;
Plague victims bleed to death in 10 seconds unless they pick up a health kit or touch a resupply cabinet;
Plague blocks King's health regeneration and team buff;
50% damage resistance against Plague victims.
Damage resistance to infected players reduced to 20%. Mannpower Mode Powerup Plague Icon.png
Mannpower Powerup Supernova.png Mannpower Powerup Supernova RED.png Mannpower Powerup Supernova BLU.png Supernova Discharge your supernova attack (grapple alt-fire) to stun visible enemies in a 1500HU radius for up to 4 seconds;
Requires full Powerup meter;
Powerup meter fills over time (1%/0.3s; 30s to full charge) and by dealing damage (1%/4hp; 400hp to full charge);
Stunned enemies drop the intelligence and their Powerups and are pushed away from the Supernova attacker;
Powerups dropped in this way are coloured in the supernova user's colour;
Once discharged, the Supernova powerup disappears and respawns;
When the Powerup meter is full, enemies glow when in range, including disguised Spies.
No changes when dominating. Mannpower Mode Powerup Supernova Icon.png
Mannpower Powerup Critical Hit.png Mannpower Powerup Critical Hit RED.png Mannpower Powerup Critical Hit BLU.png Revenge Temporary full crit power for 30 seconds;
Temporary 2x damage to buildings for 30 seconds;
Activates and spawns when a significant game imbalance is detected.
No changes when dominating.