Difference between revisions of "August 13, 2024 Patch"
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| source-title = {{common string|Blog Team Fortress 2 Update Released|13|08|2024}} | | source-title = {{common string|Blog Team Fortress 2 Update Released|13|08|2024}} | ||
− | | source = | + | | source = https://store.steampowered.com/news/app/440/view/4283572335397869846 |
| crowdin = no <!-- TRANSLATORS: set this to "yes" if you are copying the official translation (Valve Crowdin/Steam). If not, please leave it as "no". --> | | crowdin = no <!-- TRANSLATORS: set this to "yes" if you are copying the official translation (Valve Crowdin/Steam). If not, please leave it as "no". --> | ||
| notes = === Team Fortress 2 === | | notes = === Team Fortress 2 === | ||
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* Fixed arrows instantly breaking when being fired by an invulnerable player with the projectile penetration upgrade in [[Mann vs. Machine]] (community fix from Marxvee) | * Fixed arrows instantly breaking when being fired by an invulnerable player with the projectile penetration upgrade in [[Mann vs. Machine]] (community fix from Marxvee) | ||
* Updated tf_zombie_spawner entity to support setting team numbers for the zombies (defaults to the original behavior if no team is set) | * Updated tf_zombie_spawner entity to support setting team numbers for the zombies (defaults to the original behavior if no team is set) | ||
− | * Updated Taunt: Unleashed Rage to fix incorrect outro timing | + | * Updated [[Unleashed Rage|Taunt: Unleashed Rage]] to fix incorrect outro timing |
− | * Updated Taunt: Can It! to fix [[Mann vs. Machine|MvM]] bone | + | * Updated [[Can It!|Taunt: Can It!]] to fix [[Mann vs. Machine|MvM]] bone |
− | * Updated koth_sawmill_event | + | * Updated {{code|koth_sawmill_event}} |
** Removed stray spell | ** Removed stray spell | ||
− | * Updated koth_megaton | + | * Updated {{code|koth_megaton}} |
** Fixed rockets being able to quite literally crash the beach party (Thanks again, ficool2!) | ** Fixed rockets being able to quite literally crash the beach party (Thanks again, ficool2!) | ||
− | * Updated pl_cashworks | + | * Updated {{code|pl_cashworks}} |
** Updated menu photo to match map changes | ** Updated menu photo to match map changes | ||
** Removed strange texture glitch at [[RED]] spawn 1 | ** Removed strange texture glitch at [[RED]] spawn 1 | ||
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** Added minor visual changes in [[BLU]] spawn and final cap side route | ** Added minor visual changes in [[BLU]] spawn and final cap side route | ||
** Fixed minor clipping issues | ** Fixed minor clipping issues | ||
− | * Updated koth_cachoeira | + | * Updated {{code|koth_cachoeira}} |
** The sightline from the helicopter has been blocked off | ** The sightline from the helicopter has been blocked off | ||
** Fixed missing door texture (Thanks Hoppkins!) | ** Fixed missing door texture (Thanks Hoppkins!) | ||
** Various miscellaneous fixes (Thanks Midnite!) | ** Various miscellaneous fixes (Thanks Midnite!) | ||
}} | }} |
Revision as of 00:55, 14 August 2024
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Source: Team Fortress 2 Update Released
Patch notes
Team Fortress 2
- Increased the maximum number of backpack slots to 4000 (from 3000)
- Fixed record/stop .dem file exploit that was used to reveal cloaked Spies
- Fixed Robot Destruction death notice events not properly highlighting when the local player kills a robot
- Fixed regressed self-illum setting for the Earbuds
- Fixed hearing the deflection sound when deflecting arrows that are already stuck in something (community fix from Marxvee)
- Fixed a problem with .mp3 sounds not playing if they were very short
- Fixed arrows instantly breaking when being fired by an invulnerable player with the projectile penetration upgrade in Mann vs. Machine (community fix from Marxvee)
- Updated tf_zombie_spawner entity to support setting team numbers for the zombies (defaults to the original behavior if no team is set)
- Updated Taunt: Unleashed Rage to fix incorrect outro timing
- Updated Taunt: Can It! to fix MvM bone
- Updated
koth_sawmill_event
- Removed stray spell
- Updated
koth_megaton
- Fixed rockets being able to quite literally crash the beach party (Thanks again, ficool2!)
- Updated
pl_cashworks
- Updated menu photo to match map changes
- Removed strange texture glitch at RED spawn 1
- Added shutter for drop exit at RED spawn 1
- RED spawn 2 big door can't be stickied anymore
- Removed collision on some lamps
- Added minor visual changes in BLU spawn and final cap side route
- Fixed minor clipping issues
- Updated
koth_cachoeira
- The sightline from the helicopter has been blocked off
- Fixed missing door texture (Thanks Hoppkins!)
- Various miscellaneous fixes (Thanks Midnite!)