Difference between revisions of "User:GrampaSwood/DFT/Scout/Primary"

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(Small start)
 
(Scout primaries done, just need reloading times (will do later as they require videos))
 
Line 6: Line 6:
 
{{Damage table
 
{{Damage table
 
| type            = [[Hitscan]]
 
| type            = [[Hitscan]]
| damagetype      = Bullet
+
| damagetype      = {{common string|Bullet}}
| rangetype        = Ranged
+
| rangetype        = {{common string|Ranged}}
 +
 
 +
| damage          = yes
 +
|  ramp up        = {{tooltip|10.5|Point blank}} / pellet
 +
|  base            = 6 / pellet
 +
|  fall off        = {{tooltip|3|Long range}} / pellet
 +
|  pellet count    = 10
 +
|  pellet spread  = 30
 +
|  ramp up %      = 175
 +
|  point blank    = 10-104
 +
|  medium range    = 4-13
 +
|  long range      = 3-6
 +
|  crit            = 18 / pellet
 +
|  minicrit        = {{tooltip|8|Long range}} - {{tooltip|14.1|Point blank}} / pellet
 +
 
 +
| function times  = yes
 +
|  attack interval = 0.625 s
 +
|  reload first    = 0.7 s
 +
|  reload more    = 0.5 s
 +
}}
 +
 
 +
== Force-A-Nature ==
 +
{{Damage table
 +
| type            = [[Hitscan]]
 +
| damagetype      = {{common string|Bullet}}
 +
| rangetype        = {{common string|Ranged}}
 +
 
 +
| damage          = yes
 +
|  ramp up        = 9.42 / pellet
 +
|  base            = 5.4 / pellet
 +
|  fall off        = 2.85 / pellet
 +
|  ramp up %      = 175
 +
|  pellet count    = 12
 +
|  point blank    = 9-113
 +
|  medium range    = 4-16
 +
|  long range      = 3-9
 +
|  pellet spread  = 30
 +
|  crit            = 16.2 / pellet
 +
|  minicrit        = {{tooltip|7|Long range}} - {{tooltip|12.5|Point blank}} / pellet
 +
 
 +
| function times  = yes
 +
|  attack interval = 0.3125 s
 +
|  reload          = 1.4333 s
 +
}}
 +
 
 +
== Shortstop ==
 +
{{Damage table
 +
| type            = [[Hitscan]]
 +
| damagetype      = {{common string|Bullet}}
 +
| rangetype        = {{common string|Ranged}}
 +
 
 +
| damage          = yes
 +
|  ramp up        = 18 / pellet
 +
|  base            = 12 / pellet
 +
|  fall off        = 6.33 / pellet
 +
|  pellet count    = 4
 +
|  point blank    = 18-72
 +
|  medium range    = 18-26
 +
|  long range      = 6-13
 +
|  pellet spread  = 50
 +
|  crit            = 36 / pellet
 +
|  minicrit        = {{tooltip|16.2|Long range}} - {{tooltip|24.2|Point blank}} / pellet
 +
 
 +
| function times  = yes
 +
|  attack interval = 0.36 s
 +
|  reload          = 1.52 s
 +
}}
 +
 
 +
== Soda Popper ==
 +
{{Damage table
 +
| type            = [[Hitscan]]
 +
| damagetype      = {{common string|Bullet}}
 +
| rangetype        = {{common string|Ranged}}
  
 
| damage          = yes
 
| damage          = yes
Line 16: Line 88:
 
|  pellet spread  = 30
 
|  pellet spread  = 30
 
|  ramp up %      = 175
 
|  ramp up %      = 175
|  point blank    = 11-105
+
|  point blank    = 10-104
|  medium range    = 6-60
+
|  medium range    = 4-18
|  long range      = 3-32
+
|  long range      = 3-6
 +
|  crit            = 18 / pellet
 +
|  minicrit        = {{tooltip|8|Long range}} - {{tooltip|14.1|Point blank}} / pellet
 +
 
 +
| function times  = yes
 +
|  attack interval = 0.3125 s
 +
|  reload          = 1.1333 s
 +
}}
 +
 
 +
== Baby Face's Blaster ==
 +
{{Damage table
 +
| type            = [[Hitscan]]
 +
| identical        = Scattergun
 +
| damagetype      = {{common string|Bullet}}
 +
| rangetype        = {{common string|Ranged}}
 +
 
 +
| damage          = yes
 +
|  ramp up        = {{tooltip|10.5|Point blank}} / pellet
 +
|  base            = 6 / pellet
 +
|  fall off        = {{tooltip|3|Long range}} / pellet
 +
|  pellet count    = 10
 +
|  pellet spread  = 30
 +
|  ramp up %      = 175
 +
|  point blank    = 10-104
 +
|  medium range    = 4-13
 +
|  long range      = 3-6
 +
|  crit            = 18 / pellet
 +
|  minicrit        = {{tooltip|8|Long range}} - {{tooltip|14.1|Point blank}} / pellet
 +
 
 +
| function times  = yes
 +
|  attack interval = 0.625 s
 +
|  reload first    = 0.7 s
 +
|  reload more    = 0.5 s
 +
}}
 +
 
 +
== Back Scatter ==
 +
{{Damage table
 +
| type            = [[Hitscan]]
 +
| damagetype      = {{common string|Bullet}}
 +
| rangetype        = {{common string|Ranged}}
 +
 
 +
| damage          = yes
 +
|  ramp up        = {{tooltip|10.5|Point blank}} / pellet
 +
|  base            = 6 / pellet
 +
|  fall off        = {{tooltip|3|Long range}} / pellet
 +
|  pellet count    = 10
 +
|  pellet spread  = 30
 +
|  ramp up %      = 175
 +
|  point blank    = 10-104
 +
|  medium range    = 4-13
 +
|  long range      = 3-6
 
|  crit            = 18 / pellet
 
|  crit            = 18 / pellet
|  minicrit        = {{tooltip|8.1|Long range}} - {{tooltip|14.1|Point blank}} / pellet
+
|  minicrit        = {{tooltip|8|Long range}} - {{tooltip|14.1|Point blank}} / pellet
  
 
| function times  = yes
 
| function times  = yes

Latest revision as of 12:22, 14 August 2024

Scout.png

This is the page for the Scout's Primary weapon Damage and Function times.

Scattergun

See also: Damage
Damage and function times
Shot type Hitscan
Damage type Bullet
Ranged or Melee damage? Ranged
Damage
Maximum ramp-up 175% 10.5 / pellet
Base damage 100% 6 / pellet
Maximum fall-off 52.8% 3 / pellet
Pellet count 10
Point blank 10-104
Medium range 4-13
Long range 3-6
Pellet spread 30:1
Critical 18 / pellet
Mini-crit 8 - 14.1 / pellet
Function times
Attack interval 0.625 s
Reload (first) 0.7 s
Reload (consecutive) 0.5 s
Values are approximate and determined by community testing.

Force-A-Nature

See also: Damage
Damage and function times
Shot type Hitscan
Damage type Bullet
Ranged or Melee damage? Ranged
Damage
Maximum ramp-up 175% 9.42 / pellet
Base damage 100% 5.4 / pellet
Maximum fall-off 52.8% 2.85 / pellet
Pellet count 12
Point blank 9-113
Medium range 4-16
Long range 3-9
Pellet spread 30:1
Critical 16.2 / pellet
Mini-crit 7 - 12.5 / pellet
Function times
Attack interval 0.3125 s
Reload 1.4333 s
Values are approximate and determined by community testing.

Shortstop

See also: Damage
Damage and function times
Shot type Hitscan
Damage type Bullet
Ranged or Melee damage? Ranged
Damage
Maximum ramp-up 150% 18 / pellet
Base damage 100% 12 / pellet
Maximum fall-off 52.8% 6.33 / pellet
Pellet count 4
Point blank 18-72
Medium range 18-26
Long range 6-13
Pellet spread 50:1
Critical 36 / pellet
Mini-crit 16.2 - 24.2 / pellet
Function times
Attack interval 0.36 s
Reload 1.52 s
Values are approximate and determined by community testing.

Soda Popper

See also: Damage
Damage and function times
Shot type Hitscan
Damage type Bullet
Ranged or Melee damage? Ranged
Damage
Maximum ramp-up 175% 10.5 / pellet
Base damage 100% 6 / pellet
Maximum fall-off 52.8% 3.168 / pellet
Pellet count 10
Point blank 10-104
Medium range 4-18
Long range 3-6
Pellet spread 30:1
Critical 18 / pellet
Mini-crit 8 - 14.1 / pellet
Function times
Attack interval 0.3125 s
Reload 1.1333 s
Values are approximate and determined by community testing.

Baby Face's Blaster

See also: Damage
Identical to: Scattergun
Damage and function times
Shot type Hitscan
Damage type Bullet
Ranged or Melee damage? Ranged
Damage
Maximum ramp-up 175% 10.5 / pellet
Base damage 100% 6 / pellet
Maximum fall-off 52.8% 3 / pellet
Pellet count 10
Point blank 10-104
Medium range 4-13
Long range 3-6
Pellet spread 30:1
Critical 18 / pellet
Mini-crit 8 - 14.1 / pellet
Function times
Attack interval 0.625 s
Reload (first) 0.7 s
Reload (consecutive) 0.5 s
Values are approximate and determined by community testing.

Back Scatter

See also: Damage
Damage and function times
Shot type Hitscan
Damage type Bullet
Ranged or Melee damage? Ranged
Damage
Maximum ramp-up 175% 10.5 / pellet
Base damage 100% 6 / pellet
Maximum fall-off 52.8% 3 / pellet
Pellet count 10
Point blank 10-104
Medium range 4-13
Long range 3-6
Pellet spread 30:1
Critical 18 / pellet
Mini-crit 8 - 14.1 / pellet
Function times
Attack interval 0.625 s
Reload (first) 0.7 s
Reload (consecutive) 0.5 s
Values are approximate and determined by community testing.