Difference between revisions of "User:GrampaSwood/DFT/Soldier/Primary"

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(Created page with "right|500px This is the page for the Soldier's Primary weapon Damage and Function times. == Rocket Launcher == {{Damage table | type = Pr...")
 
(Pausing this until I have the mentioned params)
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{{Todo|
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* Add splash damage point blank/medium/close params}}
 
[[File:Soldier.png|right|500px]]
 
[[File:Soldier.png|right|500px]]
  
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|  reload first    = 0.92 s
 
|  reload first    = 0.92 s
 
|  reload more    = 0.8 s
 
|  reload more    = 0.8 s
 +
}}
 +
 +
== Direct Hit ==
 +
{{Damage table
 +
| type              = [[Projectiles|Projectile]]
 +
| damagetype        = {{common string|Explosive}}
 +
| rangetype        = {{common string|Ranged}}
 +
 +
| damage            = yes
 +
|  base            = 113
 +
|  ramp up %        = 125
 +
|  ramp up          = 140
 +
|  fall off        = 59
 +
|  point blank      = <div style="float:left">{{botignore|Direct hit}}:</div>140<br><div style="float:left">Splash:</div>70
 +
|  medium range    = <div style="float:left">{{botignore|Direct hit}}:</div>83<br><div style="float:left">Splash:</div>41
 +
|  long range      = <div style="float:left">{{botignore|Direct hit}}:</div>59<br><div style="float:left">Splash:</div>30
 +
|  minicrit        = <div style="float:left">{{botignore|Direct hit}}:</div>{{tooltip|152|Long range}}-{{tooltip|189|Point blank}}<br><div style="float:left">Splash:</div>{{tooltip|76|Long range}}-{{tooltip|90|Point blank}}
 +
|  crit            = 338
 +
|  splash damage    = yes
 +
|  splash min %    = 50
 +
|  splash radius    = {{tooltip|44 Hammer units|83.82 cm, 2.75 ft}}
 +
|  splash reduction = 1% / {{tooltip|0.86|Hammer units}}
 +
|  selfdamage      = 45-85
 +
|  selfdamage jump  = 32-46
 +
 +
|  function times  = yes
 +
|  attack interval  = 0.8 s
 +
|  reload first    = 0.92 s
 +
|  reload more      = 0.8 s
 +
}}
 +
 +
== Black Box ==
 +
See stock
 +
 +
== Liberal Launcher ==
 +
{{Damage table
 +
| type              = [[Projectiles|Projectile]]
 +
| damagetype        = {{common string|Explosive}}
 +
| rangetype        = {{common string|Ranged}}
 +
 +
| damage            = yes
 +
|  base            = 68
 +
|  ramp up %        = 125
 +
|  ramp up          = 84
 +
|  fall off        = 36
 +
|  point blank      = 79-84
 +
|  medium range    = 38-68
 +
|  long range      = 18-36
 +
|  minicrit        = 91-114
 +
|  crit            = 203
 +
|  splash damage    = yes
 +
|  splash min %    = 50
 +
|  splash radius    = {{tooltip|146 Hammer units|2.8m, 9.1 ft}}
 +
|  splash reduction = 1% / {{Tooltip|2.88|Hammer units}}
 +
|  selfdamage      = 27-89
 +
|  selfdamage jump  = 20-35
 +
 +
| function times    = yes
 +
|  attack interval  = 0.8 s
 +
|  reload first    = 0.92 s
 +
|  reload more      = 0.8 s
 
}}
 
}}

Revision as of 00:07, 20 August 2024

Soldier.png

This is the page for the Soldier's Primary weapon Damage and Function times.

Rocket Launcher

See also: Damage
Damage and function times
Shot type Projectile
Damage type Explosive
Ranged or Melee damage? Ranged
Damage
Maximum ramp-up 125% 112
Base damage 100% 90
Maximum fall-off 52.8% 48
Point blank 105-112
Medium range 33-66
Long range 24-48
Critical
Direct hit:
270
Splash:
135
Mini-crit
Direct hit:
122-151
Splash:
61-75
Splash damage
Minimum splash 50% 146 Hammer units
Damage reduction 1% / 2.88
Self-damage 45-85
Self damage (rocket jump) 32-46
Function times
Attack interval 0.8 s
Reload (first) 0.92 s
Reload (consecutive) 0.8 s
Values are approximate and determined by community testing.

Direct Hit

See also: Damage
Damage and function times
Shot type Projectile
Damage type Explosive
Ranged or Melee damage? Ranged
Damage
Maximum ramp-up 125% 140
Base damage 100% 113
Maximum fall-off 52.8% 59
Point blank
Direct hit:
140
Splash:
70
Medium range
Direct hit:
83
Splash:
41
Long range
Direct hit:
59
Splash:
30
Critical 338
Mini-crit
Direct hit:
152-189
Splash:
76-90
Splash damage
Minimum splash 50% 44 Hammer units
Damage reduction 1% / 0.86
Self-damage 45-85
Self damage (rocket jump) 32-46
Function times
Attack interval 0.8 s
Reload (first) 0.92 s
Reload (consecutive) 0.8 s
Values are approximate and determined by community testing.

Black Box

See stock

Liberal Launcher

See also: Damage
Damage and function times
Shot type Projectile
Damage type Explosive
Ranged or Melee damage? Ranged
Damage
Maximum ramp-up 125% 84
Base damage 100% 68
Maximum fall-off 52.8% 36
Point blank 79-84
Medium range 38-68
Long range 18-36
Critical 203
Mini-crit 91-114
Splash damage
Minimum splash 50% 146 Hammer units
Damage reduction 1% / 2.88
Self-damage 27-89
Self damage (rocket jump) 20-35
Function times
Attack interval 0.8 s
Reload (first) 0.92 s
Reload (consecutive) 0.8 s
Values are approximate and determined by community testing.