Difference between revisions of "Lakeside"
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* In both RED and BLU spawnrooms, several computer terminals can be seen through boarded up windows. Additionally, there is an electrical switch partially hidden behind a slid out wall tile. | * In both RED and BLU spawnrooms, several computer terminals can be seen through boarded up windows. Additionally, there is an electrical switch partially hidden behind a slid out wall tile. | ||
* This map has the same hieroglyphics on the walls as the Attack/Defend map [[Egypt]]. These include a [[Heavy]] with his [[Minigun]], an [[Electro Sapper]], two small [[Sticky Bombs]], a large Sticky Bomb, a level one [[Sentry Gun]], the [[Backstab]] symbol, a simplified Demoman face, a crocodile, an [[Übersaw]], a [[Soldier]] (sitting down), the Team Fortress logo, a hamburger and what could be construed as a [[Pyro]] (mainly because of an [[Fire Axe|axe-like]] protrusion at the front of a silhouetted figure). Also, as a joke, a few of the seemingly random glyphs come together to form a cheeseburger. | * This map has the same hieroglyphics on the walls as the Attack/Defend map [[Egypt]]. These include a [[Heavy]] with his [[Minigun]], an [[Electro Sapper]], two small [[Sticky Bombs]], a large Sticky Bomb, a level one [[Sentry Gun]], the [[Backstab]] symbol, a simplified Demoman face, a crocodile, an [[Übersaw]], a [[Soldier]] (sitting down), the Team Fortress logo, a hamburger and what could be construed as a [[Pyro]] (mainly because of an [[Fire Axe|axe-like]] protrusion at the front of a silhouetted figure). Also, as a joke, a few of the seemingly random glyphs come together to form a cheeseburger. | ||
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== See also == | == See also == |
Revision as of 03:32, 1 March 2011
“Let's go, let's go, let's go!” This article documents a recent addition. It may contain speculation, broken links or errors. You can help improve it by editing this page to include new information. |
“You are so small! Is funny to me!” This article is a stub. As such, it is not complete. You can help Team Fortress Wiki by expanding it. |
Lakeside | |
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Basic Information | |
Variants: | Ghost Fort |
Developer(s): | Unknown |
Map Info | |
Environment: | Egyptian |
Setting: | Daylight, sunny |
Map Photos | |
Map Overview | |
“ | In 2630 BC, the ancient Egyptians hauled up massive amounts of stone from this dig site for their pyramid-shaped tombs. Now, millennia later, honor their effort by filling those tombs to brimming with bullet-riddled, shrapnel-filled corpses in this fast-paced King of the Hill map.
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” |
Lakeside is a community King of the Hill map and was added to the game in the February 24, 2011 Patch. Lakeside is set in an ancient Egyptian temple along the shore of a large lake. The second official Egyptian-themed map, Lakeside is very reminiscent of Egypt, as it shares many of the same models, lighting styles, and textures.
The goal is to capture the single, central control point and control it for a duration of 3 minutes, while stopping the other team from doing the same.
Control Point Timing
Control Point | Multiplier | Seconds | ||
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Control Point | ×1 |
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×2 |
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×3 |
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×4 |
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Gallery
Update history
- The map was made official.
Bugs
- In certain areas, the joints between map brushes are clearly visible.
Trivia
- The developer, Valentin "3DNJ" Levillain, is also known for developing Mountain Lab.
- In both RED and BLU spawnrooms, several computer terminals can be seen through boarded up windows. Additionally, there is an electrical switch partially hidden behind a slid out wall tile.
- This map has the same hieroglyphics on the walls as the Attack/Defend map Egypt. These include a Heavy with his Minigun, an Electro Sapper, two small Sticky Bombs, a large Sticky Bomb, a level one Sentry Gun, the Backstab symbol, a simplified Demoman face, a crocodile, an Übersaw, a Soldier (sitting down), the Team Fortress logo, a hamburger and what could be construed as a Pyro (mainly because of an axe-like protrusion at the front of a silhouetted figure). Also, as a joke, a few of the seemingly random glyphs come together to form a cheeseburger.
See also