Difference between revisions of "User:GrampaSwood/DFT/Soldier/Primary"

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(Pausing this until I have the mentioned params)
Line 6: Line 6:
  
 
== Rocket Launcher ==
 
== Rocket Launcher ==
{{Damage table
+
{{Damage table/Sandbox
 
| type              = [[Projectiles|Projectile]]
 
| type              = [[Projectiles|Projectile]]
 
| damagetype        = Explosive
 
| damagetype        = Explosive
Line 16: Line 16:
 
|  ramp up          = 112
 
|  ramp up          = 112
 
|  fall off        = 48
 
|  fall off        = 48
|  point blank      = 105-112
+
|  point blank      = 112
|  medium range    = 33-66
+
|  medium range    = 66
|  long range      = 24-48
+
|  long range      = 48
|  minicrit        = <div style="float:left">{{botignore|Direct hit}}:</div>{{tooltip|122|Long range}}-{{tooltip|151|Point blank}}<br><div style="float:left">Splash:</div>{{tooltip|61|Long range}}-{{tooltip|75|Point blank}}
+
|  minicrit        = {{tooltip|122|Long range}}-{{tooltip|151|Point blank}}
|  crit            = <div style="float:left">{{Botignore|Direct hit}}:</div>270<br><div style="float:left">Splash:</div> 135
+
|  crit            = 270
 
|  splash damage    = yes
 
|  splash damage    = yes
 
|  splash min %    = 50
 
|  splash min %    = 50
 
|  splash radius    = {{Tooltip|146 Hammer units|2.8m, 9.1 ft}}
 
|  splash radius    = {{Tooltip|146 Hammer units|2.8m, 9.1 ft}}
 
|  splash reduction = 1% / {{Tooltip|2.88|Hammer units}}
 
|  splash reduction = 1% / {{Tooltip|2.88|Hammer units}}
 +
|  splash close    = 56-91
 +
|  splash medium    = 33-59
 +
|  splash long      = 24-42
 +
|  splash minicrit  = 61-110
 +
|  splash crit      = 135-245
 
|  selfdamage      = 45-85
 
|  selfdamage      = 45-85
 
|  selfdamage jump  = 32-46
 
|  selfdamage jump  = 32-46
Line 35: Line 40:
  
 
== Direct Hit ==
 
== Direct Hit ==
{{Damage table
+
{{Damage table/Sandbox
 
| type              = [[Projectiles|Projectile]]
 
| type              = [[Projectiles|Projectile]]
 
| damagetype        = {{common string|Explosive}}
 
| damagetype        = {{common string|Explosive}}
Line 45: Line 50:
 
|  ramp up          = 140
 
|  ramp up          = 140
 
|  fall off        = 59
 
|  fall off        = 59
|  point blank      = <div style="float:left">{{botignore|Direct hit}}:</div>140<br><div style="float:left">Splash:</div>70
+
|  point blank      = 140
|  medium range    = <div style="float:left">{{botignore|Direct hit}}:</div>83<br><div style="float:left">Splash:</div>41
+
|  medium range    = 83
|  long range      = <div style="float:left">{{botignore|Direct hit}}:</div>59<br><div style="float:left">Splash:</div>30
+
|  long range      = 59
|  minicrit        = <div style="float:left">{{botignore|Direct hit}}:</div>{{tooltip|152|Long range}}-{{tooltip|189|Point blank}}<br><div style="float:left">Splash:</div>{{tooltip|76|Long range}}-{{tooltip|90|Point blank}}
+
|  minicrit        = {{tooltip|152|Long range}}-{{tooltip|189|Point blank}}
 
|  crit            = 338
 
|  crit            = 338
 
|  splash damage    = yes
 
|  splash damage    = yes
 
|  splash min %    = 50
 
|  splash min %    = 50
 +
|  splash close    = 67-94
 +
|  splash medium    = 41-54
 +
|  splash long      = 30-42
 +
|  splash minicrit  = 76-99
 +
|  splash crit      = 169-239
 
|  splash radius    = {{tooltip|44 Hammer units|83.82 cm, 2.75 ft}}
 
|  splash radius    = {{tooltip|44 Hammer units|83.82 cm, 2.75 ft}}
 
|  splash reduction = 1% / {{tooltip|0.86|Hammer units}}
 
|  splash reduction = 1% / {{tooltip|0.86|Hammer units}}
Line 67: Line 77:
  
 
== Liberal Launcher ==
 
== Liberal Launcher ==
{{Damage table
+
{{Damage table/Sandbox
 
| type              = [[Projectiles|Projectile]]
 
| type              = [[Projectiles|Projectile]]
 
| damagetype        = {{common string|Explosive}}  
 
| damagetype        = {{common string|Explosive}}  
Line 77: Line 87:
 
|  ramp up          = 84
 
|  ramp up          = 84
 
|  fall off        = 36
 
|  fall off        = 36
|  point blank      = 79-84
+
|  point blank      = 84
|  medium range    = 38-68
+
|  medium range    = 50
|  long range      = 18-36
+
|  long range      = 36
|  minicrit        = 91-114
+
|  minicrit        = {{tooltip|91|Long range}}-{{tooltip|114|Close range}}
 
|  crit            = 203
 
|  crit            = 203
 
|  splash damage    = yes
 
|  splash damage    = yes
 
|  splash min %    = 50
 
|  splash min %    = 50
 +
|  splash close    = 42-76
 +
|  splash medium    = 25-45
 +
|  splash long      = 18-32
 +
|  splash minicrit  = 46-80
 +
|  splash crit      = 101-183
 
|  splash radius    = {{tooltip|146 Hammer units|2.8m, 9.1 ft}}
 
|  splash radius    = {{tooltip|146 Hammer units|2.8m, 9.1 ft}}
 
|  splash reduction = 1% / {{Tooltip|2.88|Hammer units}}
 
|  splash reduction = 1% / {{Tooltip|2.88|Hammer units}}
Line 93: Line 108:
 
|  reload first    = 0.92 s
 
|  reload first    = 0.92 s
 
|  reload more      = 0.8 s
 
|  reload more      = 0.8 s
 +
}}
 +
 +
== Cow Mangler 5000 ==
 +
See stock
 +
 +
== Beggar's Bazooka ==
 +
{{Damage table/Sandbox
 +
| type              = [[Projectiles|Projectile]]
 +
| damagetype        = {{common string|Explosive}}
 +
| rangetype        = {{common string|Ranged}}
 +
 +
| damage            = yes
 +
|  base            = 90
 +
|  ramp up %        = 125
 +
|  ramp up          = 112
 +
|  fall off        = 48
 +
|  point blank      = 105-112
 +
|  medium range    = 50-90
 +
|  long range      = 24-48
 +
|  minicrit        = 122-151
 +
|  crit            = 270
 +
|  splash damage    = yes
 +
|  splash min %    = 50
 +
|  splash close    = 55-97
 +
|  splash medium    = 33-54
 +
|  splash long      = 24-40
 +
|  splash minicrit  = 68-120
 +
|  splash crit      = 135-231
 +
|  splash radius    = {{Tooltip|2.2 meters|7.3 ft, 117 HU}}
 +
|  splash reduction = 1% / {{Tooltip|2.33|Hammer units}}
 +
|  selfdamage      = 27-89 / {{Tooltip|90|Overload self-damage}}
 +
|  selfdamage jump  = 27-46
 +
 +
| function times    = yes
 +
|  attack interval  = 0.24 s
 +
|  reload first    = 1.196 s
 +
|  reload more      = 1.04 s
 +
}}
 +
 +
== Air Strike ==
 +
{{Damage table
 +
| type              = [[Projectiles|Projectile]]
 +
| damagetype        = {{common string|Explosive}}
 +
| rangetype        = {{common string|Ranged}}
 +
 +
| damage            = yes
 +
|  base            = 76
 +
|  ramp up %        = 125
 +
|  ramp up          = 96
 +
|  fall off        = 40
 +
|  point blank      = 90-95
 +
|  medium range    = 42-75
 +
|  long range      = 20-40
 +
|  minicrit        = 103-129
 +
|  crit            = 230
 +
|  splash damage    = yes
 +
|  splash min %    = 50
 +
|  splash close    = 48-80
 +
|  splash medium    = 28-51
 +
|  splash long      = 20-34
 +
|  splash minicrit  = 52-86
 +
|  splash crit      = 115-203
 +
|  splash radius    = {{tooltip|2.5m|8.19 ft, 131 Hammer units}}<br/><div style="float:left">Rocket jumping:</div> {{tooltip|2m|6.56 ft,105 Hammer units}}
 +
|  splash reduction = 1% / {{Tooltip|5.25m|2 ft, 2.62 Hammer units}}<br/><div style="float:left">Rocket jumping:</div> 1% / {{tooltip|4.18m|1.6 ft, 2.09 Hammer units}}
 +
|  selfdamage      = 23-75
 +
|  selfdamage jump  = 23-39
 +
 +
| function times  = yes
 +
|  attack interval = <div style="float:left">Normal:</div> 0.8 s<br><div style="float:left">Rocket jumping:</div> 0.28 s
 +
|  reload first    = 0.92 s
 +
|  reload more    = 0.8 s
 
}}
 
}}

Revision as of 14:44, 29 August 2024

Soldier.png

This is the page for the Soldier's Primary weapon Damage and Function times.

Rocket Launcher

See also: Damage
Damage and function times
Shot type Projectile
Damage type Explosive
Ranged or Melee damage? Ranged
Damage
Maximum ramp-up 125% 112
Base damage 100% 90
Maximum fall-off 52.8% 48
Point blank 112
Medium range 66
Long range 48
Critical 270
Mini-crit 122-151
Splash damage
Minimum splash 50% 146 Hammer units
Close range 56-91
Medium range 33-59
Long range 24-42
Mini-Crit 61-110
Critical hits 135-245
Damage reduction 1% / 2.88
Self-damage 45-85
Self damage (rocket jump) 32-46
Function times
Attack interval 0.8 s
Reload (first) 0.92 s
Reload (consecutive) 0.8 s
Values are approximate and determined by community testing.

Direct Hit

See also: Damage
Damage and function times
Shot type Projectile
Damage type Explosive
Ranged or Melee damage? Ranged
Damage
Maximum ramp-up 125% 140
Base damage 100% 113
Maximum fall-off 52.8% 59
Point blank 140
Medium range 83
Long range 59
Critical 338
Mini-crit 152-189
Splash damage
Minimum splash 50% 44 Hammer units
Close range 67-94
Medium range 41-54
Long range 30-42
Mini-Crit 76-99
Critical hits 169-239
Damage reduction 1% / 0.86
Self-damage 45-85
Self damage (rocket jump) 32-46
Function times
Attack interval 0.8 s
Reload (first) 0.92 s
Reload (consecutive) 0.8 s
Values are approximate and determined by community testing.

Black Box

See stock

Liberal Launcher

See also: Damage
Damage and function times
Shot type Projectile
Damage type Explosive
Ranged or Melee damage? Ranged
Damage
Maximum ramp-up 125% 84
Base damage 100% 68
Maximum fall-off 52.8% 36
Point blank 84
Medium range 50
Long range 36
Critical 203
Mini-crit 91-114
Splash damage
Minimum splash 50% 146 Hammer units
Close range 42-76
Medium range 25-45
Long range 18-32
Mini-Crit 46-80
Critical hits 101-183
Damage reduction 1% / 2.88
Self-damage 27-89
Self damage (rocket jump) 20-35
Function times
Attack interval 0.8 s
Reload (first) 0.92 s
Reload (consecutive) 0.8 s
Values are approximate and determined by community testing.

Cow Mangler 5000

See stock

Beggar's Bazooka

See also: Damage
Damage and function times
Shot type Projectile
Damage type Explosive
Ranged or Melee damage? Ranged
Damage
Maximum ramp-up 125% 112
Base damage 100% 90
Maximum fall-off 52.8% 48
Point blank 105-112
Medium range 50-90
Long range 24-48
Critical 270
Mini-crit 122-151
Splash damage
Minimum splash 50% 2.2 meters
Close range 55-97
Medium range 33-54
Long range 24-40
Mini-Crit 68-120
Critical hits 135-231
Damage reduction 1% / 2.33
Self-damage 27-89 / 90
Self damage (rocket jump) 27-46
Function times
Attack interval 0.24 s
Reload (first) 1.196 s
Reload (consecutive) 1.04 s
Values are approximate and determined by community testing.

Air Strike

See also: Damage
Damage and function times
Shot type Projectile
Damage type Explosive
Ranged or Melee damage? Ranged
Damage
Maximum ramp-up 125% 96
Base damage 100% 76
Maximum fall-off 52.8% 40
Point blank 90-95
Medium range 42-75
Long range 20-40
Critical 230
Mini-crit 103-129
Splash damage
Minimum splash 50% 2.5m
Rocket jumping:
2m
Damage reduction 1% / 5.25m
Rocket jumping:
1% / 4.18m
Self-damage 23-75
Self damage (rocket jump) 23-39
Function times
Attack interval
Normal:
0.8 s
Rocket jumping:
0.28 s
Reload (first) 0.92 s
Reload (consecutive) 0.8 s
Values are approximate and determined by community testing.